This thread is more about getting every member of our forums who has some interest in our tiering process to form an opinion on tiering. We work within the tiering system, which provides players with massive flexibility.
Questions you should think about answering:
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Questions you should think about answering:
- To what extent should we adhere / aim to adhere to cartridge mechanics?
- How should we prioritise what gets suspected / banned in terms of: how much does simplicity of the ban factor into the decision, and how much is it preferred to ban pokemon versus banning items, moves, etc.?
- When considering potential (non-Pokemon) bans, how much should (possibly as-of-yet unformed) lower tiers be factored into such a consideration?1 This is usually more important when considering move, item, etc. bans, and clauses.
- What is adequate balance and diversity? Can a tier be insufficiently or too diverse?
- When votes should happen on suspects, tiering, etc. what are your opinions on who should be permitted to vote? Should it be restricted, and when and why?
- When is a suspect test of some sort appropriate to assist in determining whether or not a possible rule-change (such as a ban) should be applied or not?
- What is your stance on adaption versus banning? Roughly - how ban-happy do you consider yourself to be? In some respects, this can be in comparison with the rest of the playerbase / community.
- Do you ever consider smaller tweaks to a metagame which are more complex and fix a smaller issue (i.e. one that isn't present in most battles) suitable - what about after a metagame has been around for several years?
- How often should the tiering cut-offs be reviewed (i.e. what is banned at a U-Stage of a Tiering Level for the forthcoming Tiering Level), and does this vary between Generation and Tiering level?
- How would you describe your tiering philosophy or elements of it?
- Anything else you care to think of!
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- To what extent should we adhere / aim to adhere to cartridge mechanics?
- How should we prioritise what gets suspected / banned in terms of: how much does simplicity of the ban factor into the decision, and how much is it preferred to ban pokemon versus banning items, moves, etc.?
- When considering potential (non-Pokemon) bans, how much should (possibly as-of-yet unformed) lower tiers be factored into such a consideration?1 This is usually more important when considering move, item, etc. bans, and clauses.
- What is adequate balance and diversity? Can a tier be insufficiently or too diverse?
- When votes should happen on suspects, tiering, etc. what are your opinions on who should be permitted to vote? Should it be restricted, and when and why?
- When is a suspect test of some sort appropriate to assist in determining whether or not a possible rule-change (such as a ban) should be applied or not?
- What is your stance on adaption versus banning? Roughly - how ban-happy do you consider yourself to be? In some respects, this can be in comparison with the rest of the playerbase / community.
- Do you ever consider smaller tweaks to a metagame which are more complex and fix a smaller issue (i.e. one that isn't present in most battles) suitable - what about after a metagame has been around for several years?
- How often should the tiering cut-offs be reviewed (i.e. what is banned at a U-Stage of a Tiering Level for the forthcoming Tiering Level), and does this vary between Generation and Tiering level?
- How would you describe your tiering philosophy or elements of it?
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