Aerodactyl
Aerodactyl
- Rock Slide
- Sky Attack
- Soft-Boiled
- Hyper Beam
Standard offensive tank aerodactyl. Maybe a set with Rest, Reflect, or Toxic somewhere could work too. Fire Blast often is used too.
Viability Rank: high B
Alakazam
Alakazam
- Psychic
- Thunder Wave
- Recover
- Seismic Toss / Reflect
RBY Zam sets still function fine. Counter is probably still nearly never seen, but Toxic could potentially make an appearance. Lots more competition/
Viability Rank: High B
Arbok
Arbok
- Earthquake
- Wrap / Bind
- Glare
- Bind / Hyper Beam / Poison Sting
Arbok's a fast and fairly powerful partial trapper, with a fairly diverse movepool. Earthquake is the only truly mandatory move, since hitting Gengar very powerfully is its biggest niche over other wrappers, apart from its fantastic speed. Glare lets it spread Paralysis when things switch away from threatening attacks, but since Arbok can't do this easily, another move could work in its slot. Hyper Beam acts as a finishing move, but Arbok's set is very flexible. Poison Sting gets mention for being a great STAB, and can probably afford to considering how its Ground Coverage hits so many things Poison Sting misses out on. Mega Drain gets a mention for bothering water types, and destroying Golem and Kabutops.
Viability Rank: High C
Articuno
Articuno
- Blizzard
- Sky Attack / Rest
- Mimic
- Hyper Beam / Rest
Incredibly powerful and difficult to stop Blizzard is effective, even if Starmie is the best Pokemon in the tier. Flying's coverage alongside Ice isn't spectacular, but Sky Attack is viable. Mimic is a great option in its barren movepool for this metagame. Reflect could be used alongside Rest even too.
Viability Rank: Low A
Beedrill
Beedrill
- Twineedle
- Dream Eater
- Poison Sting
- Mega Drain / Toxic / Rest
It doesn't have any other good moves, but Dream Eater is effective alongside its massive onslaught of toxicity, but it has huge issues with Poison types - Gengar is less so, but it has to be slept if you're to hit it with Dream Eater, whilst it 4x resists both STABs and can hurt you back with Psychic. Maybe a bit underpowered too.
Viability Rank: High C
Butterfree
Butterfree
- Leech Life
- Sleep Powder
- Stun Spore
- Psychic
Bug and Psychic is fantastic coverage, its typing and bulk is good enough [but it MUST not take super-effective attacks]. It's a great Starmie check, and great status spreader. The power and recovery of Leech Life is phenomenal, in spite of how it looks on paper. It's a reasonable ground resist, but its typing might give it troubles being a great Ground resist for really long matches; any Psychic other than mirrors, Ninetales, and Hypno, and it's an effective Psychic resist. Great mon ^.^ Solarbeam/Mega Drain are viable too, but not fantastically nessecary.
Viability Rank: High A
Chansey
Chansey (F)
- Soft-Boiled
- Thunder Wave
- Thunderbolt
- Ice Beam
Chansey
- Softboiled
- Reflect
- Thunder Wave
- Seismic Toss
These are its 2 best sets, but running Counter/Sing somewhere is viable, although much less so than in standard RBY. It's still super-common as an immense special wall, and answering Starmie has if anything gotten more important in this metagame. A lot more threats are nasty to it, but it's still near omnipresent.
Viability Ranking: S
Charizard
Charizard
- Swords Dance
- Body Slam
- Earthquake
- Fire Blast
(or Hyper Beam in any slot other than that of Swords Dance)
Charizard
- Fire Blast
- Rest
- Body Slam / Reflect
- Toxic
2 differently-functioning Charizard sets. The first is a fairly standard-looking Swords Dance Charizard, abusing its high speed, reasonable coverage, and solid typing, to clean the opposing team. The fact it can counter opposing Moltres and generally frustrate opposing Fire types leads to the merit of the defensive set too, as its 4x resists to Fire and Grass are massively helpful. It's a good answer to bug types too, but unlike other Fire types struggles more with Ice types - Ninetales is a much better answer to Jynx/Articuno, although Charizard arguably faces off better versus Cloyster. Flareon provides the second set a lot of competition, whilst other sweepers and cleaners face competition but also provide teammates for the former set. It's not a top top mon but it's definitely viable. Walling Moltres the best of anything is fantastic though.
Viability Rank: Low A
Cloyster
Cloyster
- Clamp
- Blizzard
- Explosion
- Tri Attack
Clamp's usage changes, but otherwise it's the same mon as in RBY, in a different environment. Tri Attack lets it thoroughly hurt Starmie and Golduck - Tri Attack's 20% chance for added effects is okay - but you do risk about 1 in 15 of burning a Starmie. Nothing really hard counters it any more, but clamp's limited PP means it's certainly still manageable. Its mediocre speed and inability to properly punish Starmie are its main weak points.
Viability Rank: Low A
Dragonite
Dragonite
- Wrap
- Agility
- Hyper Beam
- Surf/Blizzard
Standard Wrapnite still works, but now Thunderbolt is pretty viable due to Starmie's prominence, and Thrash makes an entrance. Fire Blast is also less shunned in this meta. A set with four attacks could work though, since it has the coverage for it, but its typing leaves a bit to be desired, and Gyarados provides some competition. Consistency looks to become an issue for it to be honest.
Viability Rank: High C
Dugtrio
Dugtrio
- Earthquake
- Tri Attack
- Slash / Substitute
- Rock Slide
Earthquake for STAB, Tri Attack hits a lot of useful stuff super-effectively. Slash and Rock Slide don't do too much to anything, but the coverage of Rock Slide isn't unhelpful. Probably could do with a buff.
Viability Rank: Low C
Electabuzz
Electabuzz
- Thunderbolt
- Psychic
- Thunder Wave
- Submission
An effective pokemon, but walled by Exeggutor. Otherwise, very threatening. High speed and good coverage make it difficult to handle, particularly if you lack Exeggutor. Its high speed really helps it be challenging to play around.
Viability Rank: High B
Electrode
Electrode
- Thunderbolt
- Explosion
- Screech / Toxic
- Thunder Wave / Rest
Electrode
- Thunderbolt
- Rest
- Toxic / Thunder Wave
- Light Screen / Thunder Wave
There's not really one totally standard set for Electrode, or even 2; there's somewhat of a sliding scale from offensive to defensive, and offering a couple of different types of support etc. Offensively it's alright; whilst Ground types and Electric types wall it, the only one that resists its Explosion is Golem, which can be worn down with Toxic or unable to absorb an Explosion due to Screech. It's very rare for 2 Explosion absorbers that can take on Electrode be paired together [Aerodactyl, Starmie, etc. can't take its thunderbolt for example).
Hyper Beam and Take Down deserve a mention as being options to hurt Ground and Electric types (but only Dugtrio really feels the hurt). Thunder is probably an option too but as of yet noone's found any notable KOs it achieves.
Viability Rank: Low A
Exeggutor
Exeggutor
- Psychic
- Explosion
- Sleep Powder
- Stun Spore / Mega Drain
Exeggutor
- Leech Seed
- Rest
- Psychic
- Toxic / Stun Spore
Exeggutor is less mandatory but still somewhat versatile - the Psychic and Ground resists are always handy, but its great Bug weakness leaves it vulnerable to some pokemon (Butterfree and Pinsir for example), and it faces competition with Tangela, which is a better pivot, albeit lacking a Psychic resistance (or huge Bug weakness or anything like that). Toxic Leech Egg is much improved with the buffs to Toxic (i.e. Dream Eater), and acts as a bulky pivot and all-round quality wall for defensively oriented teams. The standard offensive one I've yet to really try out in all honesty (it actually faces a lot of competition with my baby Butterfree), but it should definitely still be functional, even if it feels somewhat slow. It does hard-wall Electabuzz which is cool. Electric resistance helps it with basically every Electric type other than Zapdos.
Viability Rank: High A
Flareon
Flareon
- Fire Blast
- Rest
- Body Slam
- Mimic
Flareon is very tanky and can be challenging to handle if it gets a good Mimic. It answers fire types, as well as bugs, grasses, and ices to varying degrees, and is very bulky so it can take neutral hits fairly easily. The main issues are it's rather do-nothing and predictable, and faces a lot of competition from, Ninetales and Charizard, which have similar defensive prowess. Ninetales has its added Psychic resistance, but Bug neutrality, and Ghost weakness (meaning it's vulnerable to Dream Eater whilst resting; it's an okay sleep absorber thoug), and Charizard which has an ice neutrality but also water neutrality, electric resistance (making it a possible alternative to Electrode, Golem, etc.) and 4x fire/grass resistances making it a great answer to Moltres, whilst Flareon is slower than both of these and Moltres, without really any advantage other than a vanilla typing and Mimic which is a fairly intangible benefit. Worth using but always fairly replaceable.
Viability Rank: High C - good mon but with a lot of similar competition.
Gengar
Gengar
- Hypnosis
- Toxic
- Dream Eater
- Psychic / Thunderbolt
Gengar
- Hypnosis
- Explosion
- Night Shade
- Thunderbolt / Psychic
Gengar varies a lot in this meta, but offensively and defensively it's vital and versatile. Defensively, its typing lends it 4x resistances to bug and poison, resistance to grass, and immunity to normal and fighting. Other than normal, these types have improved substantially in an offensive sense in Violet. Weaknesses to Ground, Ghost, and Psychic all cripple it somewhat but its resistances are more than enough to be of great help on an offensive team. Its toxic immunity is neat too. Offensively, it is somewhat versatile too. No one pokemon totally walls it but it does depend on the set. Night Shade or Toxic/Hypnosis + Dream Eater let it get around Exeggutor and other Psychic types. Psychic destroys Poison types that is answers so easily, whilst Thunderbolt brings the pain to Starmie and others. Mega Drain is an option for Golem and Kabutops, but generally they're hit hard enough already by other moves. Explosion is Explosion, and indeed its attacking stat is pretty low, but it can still make use of it. Altogether, Violet brings it more defensive value, and much greater versatility, with Dream Eater and Toxic being increasingly viable options, Psychic hitting a lot of Pokemon, and defensively answering a host of Pokemon. Combine it with a solid selection of utility moves and you have yourself a phenomenal pokemon, much more consistent than in RBY.
Viability Ranking: S
Golbat
Golbat
- Acid
- Gust
- Leech Life
- Mega Drain
Other moves: Hyper Beam
Golbat is still a poor choice in violet, but it is viable. It beats up parasect better than Gengar, and has a ground immunity. The trouble is its movepool offers very little and its stats are lackluster.
Viability Ranking: Low C
Golduck
Golduck
- Amnesia
- Rest
- Surf / Ice Beam
- Tri Attack / Disable [once Disable functions]
Golduck
- Tri Attack
- Dsiable
- Rest
- Body Slam / Toxic
[once Disable functions]
A more offensive or defensive route is viable for it. It suffers from a dream eater weakness whilst asleep however. A Disabling basic pivot or an Amnesia-Sweeper are the main routes you can take with it. Its typing is cool but its stats a little underwhelming; it warps the metagame very slightly. Overall, its typing is great but its stats and movepool let it down, as well as Disable yet to function.
Viability Ranking: High B
Golem
Golem
- Rock Slide
- Earthquake
- Body Slam / Substitute
- Explosion
Golem functions as before, and is still the premier zapdos answer, and indeed answers all electrics other than Electabuzz easily. Its niches are still valuable and sought-after, and it's a potent enough sweeper and exploder.
Viability Ranking: High B
Gyarados
Gyarados
- Tri-Attack
- Thunderbolt
- Surf
- Sky Attack
Other Options: Thrash, Hyper Beam, Blizzard
Basically Gyarados offers very little synergy, but lots of power and coverage, and an okay speed tier. Its movepool is pretty grand but it can't really hit everything too well all at once. If it had Dragon typing maybe Thrash would be worth considering, but locking, no STAB, and a negative effect on top of that make it not really worthwhile. Overall, it can be a scary sweeper end-game and check a couple of things during the match.
Viability Ranking: Low B
Hypno
Hypno
- Psychic
- Hypnosis / Thunder Wave
- Tri Attack / Thunder Wave
- Thunder Wave / Submission / Rest / Counter
Hypno is versatile, and the only Psychic to beat up other Psychic types other than Butterfree, which unfortunately gives it a huge amount of competition. Hypno also faces competition from Alakazam but has clear niches. The lack of Fire/Flying/Rock weaknesses added by Bug overall gives it an okay niche, but it has large opportunity cost, moveslot issues, and competition.
Viability Ranking: High C
Jynx
Jynx
- Blizzard
- Psychic
- Lovely Kiss
- Rest / Mimic
Other Options: Counter / Thrash / Body Slam
Honourable mention to Counter, but Mimic's buff and Rest's overall utility makes Jynx not usually able to fit it. Overall, being Ice is a nice rarity in this tier, and whilst it has certain vulnerabilities, it'll be useful every match. One of the fastest and most consistent sleepers, but with an increaing number of weaknesses and vulnerabilities.
Viability Ranking: Low A
Kabutops
Kabutops
- Rock Slide
- Swords Dance
- Body Slam / Hyper Beam
- Surf / Hydro Pump / Hyper Beam / Submission
Fills a lot of small niches, has a lot of larger flaws and its speed tier is not exactly spectacular. However, overall its stats are nice enough, and it has plenty enough of resistances [Ice, Normal, Water, Flying, Fire, Poison is an usable decent set] even if its weaknesses probably set it back a bit. Viable choice I guess.
Viability Rank: High C
Machamp
Machamp
- Body Slam
- Submission
- Earthquake
- Rock Slide / Hyper Beam / Fire Blast
Bulky fighting type, it's generally functional but unexceptional, with a couple of useful enough resistances to Rock and Bug to at least provide it opportunities to switch in.
Viability Rank: High C
Magmar
Magmar
- Fire Blast
- Submission
- Vice Grip
- Psychic
Other Options: Hyper Beam / Body Slam / Fire Spin
It's a scarily fast and difficult to wall [Golduck achieves though, and Moltres is challenging], but mediocre power offensive pokemon. Coverage is pretty solid.
Viability Rank: Low B
Magneton
Magneton
- Thunderbolt
- Mimic
-Thunder Wave / Toxic / Rest
- Tri Attack
Slower but bulkier than other Electrics, and great Zapdos answer. Faces competition with Golem and Electrode.
Viability Rank: Low C
Moltres
Moltres
- Solarbeam
- Fire Blast
- Agility
- Hyper Beam / Fire Spin
Fireburd gets an upgrade, the Solarbeam buff proves exceptional for it, making it difficult to break and very powerful. Its good speed tier does it many favours as well.
Viability Rank: S
Muk
Muk
- Explosion
- Acid
- Rest
- Thunderbolt
Other Moves: Fire Blast, Mega Drain, Body Slam, Hyper Beam, Toxic, Screech.
Honestly I don't know what to run on this. It's very bulky but not at all purpose-built and its typing is common and it only stands out as being very bulky and exploding (2 traits that don't completement eachother especially). It is pretty walled by Gengar [and hates Psychic from it] meaning versus a lot of teams it cannot even explode safely. If it gains access to Disable that would help it out a lot however.
Viability Ranking: Low C
Nidoqueen
Nidoqueen
- Softboiled
- Earthquake
- Blizzard / Ice Beam
- Thunderbolt / Fire Blast
Other Moves: Thunder / Body Slam / Poison Sting / Toxic / Submission / Surf
Nidoqueen's movepool and stats are fairly balanced and broad. Defensively although it wishes it could answer certain threats better, its Electric immunity, and resistances to Poison, Rock, Fighting, and Bug, means that it can safely check and answer a lot of threats, but its weaknesses to Ground on the physical side, and Water, Ice, and Psychic on the special side mean that a majority of threats can abuse it. Ground STAB is a blessing in this metagame, one that only Golem and Dugtrio share, and its movepool is wide giving it a variety of options above and beyond Softboiled and Earthquake, allowing it to act as a team player spreading status (with Toxic aned Body Slam), to picking off niche threats with Fire Blast, Submission, etc.
Viability Rank: Low A
Ninetales
Ninetales
- Fire Blast / Flamethrower
- Psychic
- Disable
- Rest / Body Slam / Fire Spin / Confuse Ray
Other Options: Toxic / Double Edge / Hyper Beam / Dig
A decent sleep absorber, generally the fact that it has a decent enough STAB combo, Disable as a cool utility move, and some other viable options, it's a cool mon you should consider when selecting a fire type for a defensive team. Compared to Zard and Flareon it gains a Psychic resistance and has that offensively as an option too, hits base 100 speed tier, like zard, has good bulk, but can't break anything especially. Fits nicely on stallier teams.
Viability Rank: High B
Parasect
Parasect
- Leech Life
- Spore
- Stun Spore
- Mega Drain
Other Options: Swords Dance / Hyper Beam / Solarbeam / Dig
Parasect is versatile, quite bulky (with a couple of handy enough resistances) but with larger flaws [4x weakness to flying and more importantly fire] however in spite of its low speed, its threateningness, and powerful Bug STAB backed up by Base 115 attack! Mega Drain complements it, but it has the capacity even if the movepool is a little lacking to develop a full Swords Dance set that could potentially try and sweep later on in the match. Very powerful, incredibly useful status moves, but godawfully slow, with an otherwise lacking movepool and some key vulnerabilities.
Viability Rank: Low B
Pidgeot
Pidgeot
- Mimic
- Gust
- Agility / Sky Attack
- Double Edge / Sky Attack / Hyper Beam
Other Options: Rest / Reflect / Toxic / Quick Attack / Swift
Pidgeot suffers a lot from the lack of a good Normal move to abuse its STAB on - Double Edge, Hyper Beam, and Swift are its most stand-out options, whilst maybe it can nab something useful with Mimic. Electric types as a consequence cause it major problems, as do Rock types, whilst it doesn't offer much to a team (ground immunity is not super duper useful when paired with a rock/electric/ice weakness and a mediocre secondary typing) but it's reasonably bulky and powerful, and usefully quick too. Getting good mileage out of Mimic is key to its success.
Viability Ranking: High C
Pinsir
Pinsir
- Vice Grip
- Body Slam
- Seismic Toss
- Bind / Swords Dance
Other Options: Toxic / Rest / Hyper Beam / Submission
Vice Grip is the only really mandatory move. It Has no way of getting past Gengar other than Seismic Toss (which hits Ghost types) as well as Golduck too. The Fire, Fighting, and Poison types which resist its main STAB at least dislike taking a Body Slam too. The last slot very much varies, Bind lets it act as a fast pivot with its helpful high powered attacks, Ground/Fighting/Grass resistance, whilst acting as a para and damage spreader with Stoss. Swords Dance lets it become a sweeper instead (Hyper Beam somewhere on the set could function nicely with that), and (like Toxic might) lets it punish Fighting types (for which both types resist eachother's STABs) - although most of them have other ways of hitting Pinsir.
Viability Rank: Low B
Poliwrath
Poliwrath
- Submission
- Earthquake
- Body Slam
- Dream Eater / Hypnosis
Poliwrath
- Amnesia
- Rest
- Surf / Ice Beam
- Submission / Body Slam / Hypnosis
Other Options: Psychic / Blizzard / Hydro Pump / Seismic Toss / Toxic / Counter / Hyper Beam
Poliwrath does a lot of things, but none of them very well. Its typing leaves it prey to the Psychic, Grass, Electric, and Flying types in the tier, which make it fairly poor as an Amnesia/Rest user - its main advantage over its competition is Ghost neutrality (meaning it can take Dream Eaters better) and is Bug and Rock resistant. As a sleeper with its access to Hypnosis, its base speed is a poor base 70 - it's functional though. Physically it has a wide variety of options (although its Fighting STAB's main attack does horrific damage - in recoil to itself - when it takes on Chansey - a typical key target for an Amnesia user), and specially, Water/Ice/Psychic coverage is definitely not unpleasent. Counter, Toxic, and Seismic Toss rounds off its wide but unexceptional movepool - it's a jack of all trades, yet a master of none. I'll wait till someone shows me what this can do before I could even suggest how to improve it - it has to be said, being an Amnesia user is pretty poor in this metagame when Resting is feasted on by Dream Eating opponents, whilst Fighting types are still below-average in this metagame, with so many answers being easily included, and many Pokemon preying on them. The clefable of Violet, it's a master of suprise.
Viability Rank: Low C
Primeape
Primeape
- Karate Chop
- Body Slam / Hyper Beam
- Rock Slide / Thunderbolt
- Seismic Toss / Toxic
Other Options: Counter / Thrash
Primeape is more interesting than at first glance.. its variety of coverage options is greater than first meets the eye. Karate Chop is all it really needs in terms of a STAB, and then.. you have a lot of choice. Thunderbolt annihilates Gyarados and hurts Aerodactyl, but probably achieves little more than Body Slam against a lot of targets otherwise. Rock Slide is a physical attack hitting a lot of flying targets, although perhaps not as hard for Aerodactyl and Gyarados, but it destroys Moltres and Articuno, as well as getting some decent damage on Ninetales. Seismic Toss blanket hits literally anything and is probably your best option for Gengar (maybe Rock Slide is stronger though? I've not calced or tested - Dig works too but is not recommended for fairly obvious reasons) although Thunderbolt hurts the duck. Body Slam is a great choice on paper but not especially powerful either, whilst Hyper Beam is what it is, and is a viable choice if you can fit it. Toxic (and maybe Thrash!) hit Dragonite and stop you being Agiliwrap bait, so if you can fit those and can't fit Golduck, may well be worth considering.
Viability Rank: Low C
Raticate
Raticate
- Slash
- Super Fang
- Thunderbolt / Hyper Beam
- Blizzard
Basically a Tauros without Earthquake or Body Slam, but with Slash and Super Fang, lower bulk, and higher Speed.
Viability Rank: High C
Slowbro
Slowbro
- Amnesia
- Rest
- Thunder Wave / Withdraw
- Surf / Psychic
M9m bro arguablly sees some improvement since being guarded against boosted Dream Eaters sounds wonderful, but Gengar and Beedrill's insane crit rates make it sound less interesting. Pinsir can always critical hit Vice Grip versus it (as can Magmar, without the STAB). Solarbeaming Moltres and others potentially are problematic, whilst Chansey still exists. Leech Life from Butterfree and Parasect destroy it too. Vileplume can hurt it as well. Starmie is still amazing too.
Overall, its sweeping days were not meant to be in violet, but it's still a top Thunder Wave spreader.
Weird stuff like Fire Blast, Earthquake, Counter, Submission, and Tri Attack (KristophV may remove that though) could totally see use just since the Amnesia set has so many problems that one that does something else might well be welcomed, but apart from Amnesia, Fire Blast, Counter, and some other peculiar stuff I guess, Starmie somewhat outclasses it. Fun Pokemon for sure though

.
Viability Rank: High C
Snorlax
Snorlax
- Body Slam
- Blizzard
- Reflect
- Rest
Personally this is the set I am currently testing out. Snorlax's movepool is immense and fantastic, but the metagame is much more speed-focussed now, and whilst I'm sure Snorlax will eventually become a high ranking pokemon, in early development it's challenging to abuse thoroughly in my opinion.
Anything used on regular RBYlax could potentially work. Aerodactyl is definitely a thorn in its side too.
Viability Rank: Low B
Starmie
Starmie
- Recover
- Thunder Wave
- Hydro Pump
- Thunderbolt
This is a sample set and really you customise it for your team, but Psychic/Hpump/HBeam/Tbolt/Blizzard are your main offensive options, Twave and Recover find themselves pretty mandatory, whilst its fantastic speed, great typing, and perfectly catered movepool (pretty much) means that all it could wish to be a better pokemon in this metagame is more moveslots! (And maybe regaining access to Tri Attack, and learning Fire Blast - DON'T DO THIS XD) Pokemon like Chansey and Butterfree keep it in check but its damage output is often impressive and its utility versus such huge swathes of the metagame makes it a fantastic choice.
Viability Rank: S
Tangela
Tangela
- Bind
- Stun Spore
- Mega Drain / Solarbeam
- Disable [Sleep Powder permitted before Disable is implemented]
Overall Tangela is a solid anti-Electric/Ground type status/partial-trapping pivot, with utility moves and partial trapping moves that do the enough damage to enough of the metagame to make it worthwhile. The ability to guarantee Paralysis on SOMETHING useful or at least allow aggressive play-around versus pokemon such as Chansey lets it be a valuable defensive option for offensive teams in need of a pivot. Exeggutor and Pinsir give it competition but it finds itself a safe middle ground [access to Stun Spore, no Rock weakness, no 4x Bug weakness, faster than Eggy]. Its only problem is it's fairly low-powered and pretty niche (and not guaranteed to be useful every match, but you can usually assure it'll achieve Paralysis if nothing else) which is its main flaw, but it's a good Pokemon to do what you'd want out of it.
Viability Ranking: Low B
Tauros
Tauros
- Body Slam
- Hyper Beam
- Earthquake
- Blizzard
Other Options: Thunderbolt / Fire Blast
Worth considering but now much less than mandatory, it's still highly threatening, but requiring being babied and offering no synergy is a harder thing to fit in this metagame, whilst Starmie's incredible presence gives it a harder time. Moltres and Fire types in general making an appearance is uncomfortable for it too. Still a threat to prepare for, but ultimately less scary than it is in RBY OU by a long way. Tauros
Viability Ranking:
Vileplume
Vileplume
- Sleep Powder
- Razor Leaf / Solarbeam
- Body Slam / Acid / Hyper Beam
- Swords Dance / Acid / Stun Spore
Vileplume is not a bad mon. It's just not a good one either. Its speed, attack, etc. are pretty average. Poison is a relatively unthreatening offensive type - since most teams will have more than one answer, what you get to put to sleep won't be quite so restricted as it might be for a more threatening pokemon. Being one of the most offensively threatening (and fast) Grass type attackers is pretty cool, but it's still slow-ish, and it lacks other Special coverage - SD+Body Slam is fairly effective in tandem perhaps, but like so many Poison types and such in this metagame, Gengar just blocks it. Stun Spore is a helpful option, but it relegates it to a supportive role [like Parasect, Butterfree, Exeggutor and Hypno can also do in a similar fashion] but it is less specific with which pokemon it lures, and less suprising, than any of the other utility Pokemon. Its closest competition is probably Parasect - both lure Gengar easily, and other Poison types, and have little way around them, but Vileplume beats Parasect 1v1 and has Body Slam and some base speed to make offensive use of. Being much less threatening to Psychics though [the main choice of sleep bait in RBY and probably in Violet] really is desperately underwhelming for it though. The trouble with Vileplume is it's too easily walled and even more easily checked, and is an undesirable sleeper and an ineffective sweeper.
Viability Rank: Low C
Zapdos
Zapdos
- Thunderbolt
- Drill Peck
- Thunder Wave
- Light Screen / Agility / Thunder
Electrode and Golem are common counters, Chansey is very common, Charizard is a good-quality check, as is Nidoqueen, Dugtrio is immune to its attacks, and Tauros matters less. It's not a bad Pokemon per say, just it has a few counters that are pretty common, it's just a step down from RBY.
Viability Rank: Low B
Rankings Summary
S
Chansey
Gengar
Moltres
Starmie
High A
Butterfree
Exeggutor
Low A
Articuno
Charizard
Cloyster
Electrode
Jynx
Nidoqueen
Tauros
High B
Aerodactyl
Alakazam
Electabuzz
Golduck
Golem
Ninetales
Low B
Gyarados
Magmar
Parasect
Pinsir
Snorlax
Tangela
Zapdos
High C
Arbok
Beedrill
Dragonite
Flareon
Hypno
Kabutops
Machamp
Pidgeot
Raticate
Slowbro
Low C
Dugtrio
Golbat
Magneton
Muk
Poliwrath
Primeape
Vileplume