Discussed a ton of changes with
Cowboy Dan and this is the first proper update following the loss of zam and espy.
S -> A+ Whilst still really good, the metagame has adapted in ways a little more unkind to it. Pokémon such as Hariyama are more common, and the Pokémon that houndoom can prey on are usually fairly well prepared for it now; all this isn't to say that Hound isn't both very useful and helps limit Pokémon such as Exeggutor and Gardevoir, but it no longer feels so scarily metagame defining as it previously did.
A -> S Moltres has turned out to be one of the most versatile threats in the tier. Offensively fire is a very dangerous stab which combined with its access to toxic and Will-O-Wisp makes it a great status spreader and sun abuser. It also has a usable attack stat with which to abuse its flying STAB with a surprise Choice Band set. Furthermore its strong bulk and access to morning sun give it a defensive niche, and thanks to its typing it is able to counter a number of physical attackers including registeel, and the ever powerful dragon dance dragonite.
A -> A+ Tauros is blazing fast, with a useful ability and respectable enough bulk (helped too by Intimidate) to not be a complete glass cannon; it's a scary attacker with a great STAB and good complementary coverage. It is able to smack normal resistances very hard with Earthquake and Hidden Power Ghost, and makes a fantastic cleaner that can wear down its checks throughout the game. Its speed and power let it check a number of offensive threats throughout the game.
A -> B The blazing kicking chicken has yet to impress. Its frailty, limited defensive typing, and slightly low speed all serve to make what sounds like an awesome threat on paper a really ineffective choice much of the time. The very common Vaporeon makes a fantastic answer to it and it has few switch-in opportunities; whilst it could set up swords dance, it's a very easy Pokémon to revenge kill (forcing it to lose its boosts), it's almost forced to go mixed in any set. All in all it ends up being a bit of a momentum sap against offensive teams without doing great damage to more defensive ones.
B+ -> A Registeel's amazing bulk and solid typing makes it a solid pick on a number of teams. With Tauros around, a normal resist is a good idea to have, and registeel is just about the most reliable one in the tier. It is also capable of checking a number of other pokemon including rain abusers such as kingdra as it can threaten them with status and takes their attacks fairly well. Finally it has a number of movepool options including toxic, thunder wave, explosion and curse that make it a versatile threat able to customize itself for its team's needs.
B+ -> B- Whilst there were initial fears a while back that it would be too strong, it's proven that so long as defensive teams adequately prepare it's not especially good at breaking stall. Furthermore, it's difficult to build with. It's fairly useless versus offense, making it even more burdensome.
B+ -> A+ the only thing that isn't going for it is that it can't quite fit everything it wants in one set (ice beam and toxic and stab and wish and protect...) but it's a really effective wall that handles multiple threats with ease, and supports its team reliably.
B -> A- Articuno is a great Dnite counter, even taking a CB Focus Punch with ease. It has a reasonably wide movepool, good stats all around, and hits pretty hard. Its ability is quite complementary too. Heal Bell, Roar, and Reflect in particular are stand-out moves that it makes great use of.
B -> A Donphan has found a niche for itself as one of the only rapid spinners in the tier outside of Cloyster. Its ability to threaten some of the main spin blockers makes it fairly reliable in this role, and its amazing physical bulk + solid defensive typing make it a nice pick for a number of teams.
B -> C+ whilst it has an appreciable niche couretsy of Spikes and its typing, its frailty and low offensive stats make it hard to add to a team and a weak choice in battle.
B -> B+ Fantastic speed, subseed, pretty devastating with spikes up. Whilst it's not the most easy Pokémon to fit it's fairly nice and pretty strong when it gets going.
B -> B+ it's a decent swords dancer, CBer (quick attack is good!), and can run agility or swords dance pass. All in all it's fairly versatile and that's part of its draw. Pair with a flying resist to help prevent CBNite from spamming HP Flying.
B -> A- where to start? such a cool mon, great anti-rain, leech + sleep is a ton of utility, sludge bomb helps it pressure chansey as well as destroy ludicolo. It's very consistent.
B- -> B it has a lot of issues in a lot of different matchups that stop it from doing a lot of things but on paper it has a lot going for it, and a cool movepool and okay stat spread too.
B- -> B+ like blaziken with worse typing and movepool and much more power.
B- -> B whilst difficult to perhaps put a finger on what its niche is (more offensive normal resist that resists fire but is weak to water and not immune to toxic I guess?) it's a pretty good mon.
B- -> C with zam and espy gone the speed is much less relevant. Fast guts CBer and insane speed in general keep it on the rankings.
B- -> C since it can't really hit anything reduced to bp gimmicks. will probably be re-evaluated later but it's very difficult to use or build with at this formative stage.
B- -> B has a couple of handy resistances/immunities and a good movepool, as well as amazing physical bulk. Has to be tailored to its team generally.
B- -> A- This pokémon is awesomely anti-meta, with usable offensive power, great bulk, and is difficult to switch into. Lots of common Pokémon such as vaporeon, articuno, houndoom, and moltres provide opportunites to some extent letting it come in. Whilst its lower physical defense, lack of recovery outside of leftovers, and vulnerability to status limit it, it's a menace for many offensive teams, particularly those which are more specially based or rely on vaporeon.
C+ -> B whilst challenging to support, it's a terror if it gets in and can be a nuisance even to well-prepared teams.
C+ -> C holds a couple of small niches. Not a great pick currently.
C+ -> B Hariyama's combination of great bulk and great attack make it a strong choice for a fighting type. It's able to go toe to toe against a number of pokemon in the tier and is quite effective against stall. Furthermore it has two great abilities to make use of, and some pretty nifty movepool options. Its lack of speed holds it back however.
C+ -> B- there's very few proper switch-ins to it, and given the opportunity it can wreak havoc. However, its multiple weaknesses and low speed hold back an insane STAB combo, movepool, and offensive stats.
C -> Unranked Not relevant really with dnite around.
C -> B- Charizard doesn't provide much defensively to a team but the immense power of both its Belly Drum and Petaya based sets make it an incredibly dangerous threat
C -> B- fast psychic with LK but flaws. Could go further up after greater testing
C -> C+ it just doens't die and it also resists ground and has reflect.
C -> B Whilst it's more Houndoom weak and doesn't have access to Wisp and is a bit less bulky than Dusclops, it's still a fairly reliable spinblocker, and furthermore one that can force out cloyster with its powerful thunderbolt.
Unranked -> C+ It wallbreaks to quite an extent. can't clean which gives tauros a lot of niche over it but it is really powerful. Has to hit and run with CB because of truant but that's still pretty viable.
Unranked -> C physical rain attacker
Unranked -> C lots of stuff appreciate speed pass
Unranked -> C Insomnia, Wish, great bulk on both ends (spdef in particular), can just about shrug off hound.
Untested: