I'm confused, why are we discussing MoltCuno and not Persian? Persian's definitely in the same tier as them and I'd probably take it over the birds. Tbh all three of them seem pretty black and white though, all 2U.
If Cuno is D, Moltres should be E, because it's way harder to have have success with it. You need some hax to be successful with Articuno/Dragonite, but you need much more to have success with Moltres.
I actually think Moltres is a better overall pokemon than Cuno tbh, which might be a bit of a hot take but w/e. The first thing is that any comparison to Dragonite fundamentally misunderstands the best way to play Moltres. You should never expect to pull off an Agiwrap sweep with it because it's so unreliable, instead Fire Spin is used to both generate free switches and shut down enemy counterplay (e.g. stopping opposing Chansey from recovering). Furthermore the fact that its STAB is tied for the strongest unboosted special attack in the game means it has immediate offensive presence, something Dnite can only dream about, while also combining with AgiSpin to give the user a LOT more options than both Cuno and Dnite in how it's played.
Instead, AgiSpin is best used opportunistically, to capitalise on an opponent being weak enough that it should only take a Spin or two to put them in HBeam range. One thing that really helps with this is burn. The synergy between burn and Fire Spin is actually ridiculous, to the point where burn can even be useful against Starmie, which would normally top the list of things
not to burn. Between burn and Fire Spin you're dealing around 10% damage each turn while it sits there and does nothing, so you only need a bit of chip damage (which is also really easy to accumulate with Molt) before AgiSpin into HBeam on a burned Star becomes a viable option (any more than two Spins is too many though). Granted, it's quite unreliable due to accuracy and FSpin's variable number of hits, and although Molt can exploit a burned Star it's teammates generally can't, but it's still a
very playable option, and I've had games where the sole reason I've won is that I burned their Starmie.
Molt's ridiculously potent, it's just held back by its lack of reliability. Also its matchups are funny, arguably the best big 4 matchup in the game, but it loses to literally every relevant 5th slot pokemon
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Regarding the whole "once and for all" thing, I disagree with the principle of considering things set in stone. I'd also like to point out that metagame shifts tends to be hard to predict. It's hard to say with accuracy now because we have the benefit of hindsight, but I really don't think anyone would've expected a lot of the recent metagame changes at all- just look how Golem's plummeted while Don's risen to its former glory- these are massive changes that I really doubt anyone could've foreseen in a metagame as stable as RBY's. I just don't think it's reasonable to assume that the metagame will remain roughly as it is now, and that it's even possible to predict future changes
That said, I think it's fair to dispute the most recent division between 1U and 2U. Iirc it occurred in the midst of all these changes and some players weren't fully on board with said changes (e.g. me lol), as well as the fact that the VR we were using wasn't updated to reflect these changes, such as by dropping A- to B and B to C

, so that all the genuinely contentious pokemon were sitting in the same rank. I'll also note that although I disagree with setting things in stone, it's very reasonable in RBY to expect a given tier division to last several years before there's been enough change to justify revisiting it. So in that context I don't mind it being called "once and for all" or whatever, just so long as we leave open the option to revisit things.
Also, as a quick side note, I think that this is a good principle we should be applying to lower tiers. I think it was a mistake to go as deep as we did as quickly as we did. With the playerbase for RBY lower tiers already being small and variable based on interest, it's practically impossible to adequately develop our tiers, which we need to do in order to make decisions about them. This makes for a precarious foundation, which we've then built several other tiers on top of. Overall I think it's just impossible to maintain the tiers we have, given the overall level of interest and resources we have. Instead, an ideal would be to have a thoroughly understood tier, such that if there are any changes in the tier list, the lower tier can adapt existing knowledge rather than starting anew, with the latter being how it feels atm. Although I've always been opposed to creating a tier list that tries to stand for all time, I do think we should aim to try and make them more enduring and well-understood, by focusing on 2U for a long time, before
maybe considering 3U. As much as I want to see the tiering project go as far as reasonably possible, I just don't think it's sustainable to try, since we spread everything too thin and just end up with a house of cards. Better to focus on a small number of quality tiers than a large number that gather dust and get invalidated eventually anyway.
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I want to object to the idea of moving everything contentious up into B. The fact that other generations split across the B tier should have no bearing whatsoever on RBY, since later gens have far more pokemon present in all ranks of the VR, making it more rational to split in B since you generally end up with a decently sized tier by that method. Enforcing that on RBY just clutters our VR and warps everything, especially in relation to the definitions we have
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Lastly I want to strongly object to the idea of holding up pokemon from whatever rank you please as contenders for making it into 1U/2U. This is totally arbitrary and flies in the face of viability based tiering. We should settle on a rank to set our border in (C is what we've used and I agree with it) and if you think a pokemon should be discussed, make an argument for why it's good/bad enough to belong in that rank. I mean I can kinda see not wanting to distort a VR for the sake of tiering, but the whole point is that our tiering is built upon our collective assessment of the viability of pokemon, so you can't just ignore it completely.
So. The pokemon I'm interested in discussing are Cloyster, Dragonite, Gengar, Golem, Jolteon, Jynx and Victreebel. I believe Gengar, Golem, Jolteon and Jynx should be included as I dispute their place in B, and believe the lot of them should be moved down to C, and I believe we should be discussing the Pokemon in C rank. I can provides arguments for this, but we've already discussed these pokemon ad nauseam. All of the D rank pokemon I believe are accurately ranked, and therefore do not belong in this discussion because they're simply not good enough.
Cloyster- 1U. Consistently provides significant defensive utility. Offensively it's a bit unreliable due to matchup issues, but if you can get around that it's an absolute beast.
Dragonite- 2U. Could maybe consider 1U though. I can kinda see TIN's point that it might be a bit unexplored due to how badly it's shunned in high level play, but just because something's unexplored, doesn't mean that you'll find anything good from exploring it. Until it can demonstrate that it's more worth using, it can stay in 2U.
Gengar- 1U. It's still something you might theoretically see in the lead spot, but I'm now buying in on the idea of it as a non-lead. I was skeptical at first, but I used it recently and was pleasantly surprised by how it performed in that slot.
Golem- 2U (surprise, I'm no longer defending it lmao). I just really don't see much of a reason to use it tbh. TIN hit the nail on the head with the "explode on Egg or Starmie" thing, but I'd like to point out that blowing up on Egg isn't even really that valuable imo, since it's really easy to wear down in the early game, before Golem even sniffs battle. Also Explosion, while a valuable general tool, is too vague in its purpose to be truly meaningful when teambuilding, except for blowing up on Star, given that it's a common Golem switch in.
Jolteon- 1U. How times have changed lol, voting Golem out of 1U and Jolteon in. Anyway, although I'm no longer as ardent of a fan as I once was, I still think Jolteon is good. Can plug a lot of holes when teambuilding and it's still a pretty damn potent offensive option
Jynx- 1U. I never seriously considered this dropping out of 1U, I only included it here because I believe it should be C. We've discussed how it's bad when just slapped on a team a lot, but it's still good with support, and can be used on non-standard builds.
Victreebel- 1U. Really on the fence on this one, like I personally would've said 2U, but after reading some of the arguments I shifted slightly (I would've been on the fence regardless). It's really niche, but it has a lot of offensive potential, but what separates it from other pokemon that are niche offensive threats is that it actually supports the team through status, meaning it pulls its weight. So yeah, I'm open to all arguments here.