1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Welcome to Pokemon Perfect, Guest!

    Our motto is Pokémon Practice makes Pokémon Perfect. We are a competitive-battling community that encourages the development of players and their ideas, and fosters positive and respectful attitudes. We love Collaboration (working together), Competition (getting stronger), and Communication (being informed).

    You are free to post everywhere, unless the thread explicitly states otherwise (usually in the case of a vote), and there are no private forums whatsoever. We just require you to not make multiple accounts. Let us greet you by posting a thread in the Introduce Yourself! forum.

  3. Tiers

    View Introduction to Tiers if you don't know what tiers are. Pokémon Perfect tiers are named differently to those on Smogon. A numeral followed by the letter U, e.g. 1U, 2U, 3U, represents a main tier on Pokémon Perfect – the '1' of '1U' representing the tier level. For a tier to be a main tier, it must be balanced (nothing is too powerful and game-breaking) and diverse enough (include a variety of Pokémon and strategies). A numeral followed by the letter P, e.g. 1P, 2P, 3P contain all Pokémon that are deemed overpowered in the respective 1U, 2U, 3U tiers. The 1st tier level allows Pokémon that are banned in the 2nd level, and this process continues down. Read the tier list, and in-depth explanations of the tiers naming system and tiering system. Also check out our analyses for all tiers.

  4. Tournaments

    RBY 1U Seasons and its master tournaments are responsible for starting up the community, and tournaments continue to play a big role in maintaining interest in the forums. Signups Open gives you a list of tournaments you can join, and Ongoing lists tournaments that you might want to follow. Additionally, you can tap to find out approximate Schedules for tournaments.

    For historical threads, check out Signups Closed, Finished tournaments and Results. We also have Nominations, Voting and Event threads for exhibitions – past and present.

RBY 2U-L (Under1U) Tentacruel [GP Ready]

Discussion in 'Individual Analyses' started by Ortheore, Feb 16, 2016.

  1. Ortheore

    Ortheore Host Emeritus

    Joined:
    May 16, 2013
    Messages:
    2,086
    Likes Received:
    1,344
    Tentacruel [​IMG][​IMG][​IMG]
    Type: Water / Poison
    Stats: 80 | 70 | 65 | 120 | 100


    Introduction

    Tentacruel is a pokemon that is difficult to use, but capable of posing an immense threat when played well. It sports a formidable special stat, but its true strength lies in its access to Swords Dance and Wrap. When you consider that in conjunction with its base 100 speed, it's easy to envisage Tentacruel running through teams with ease. Fortunately, that's not how it often plays out, as it possesses several notable weaknesses, is incapable of spreading status and it is completely crippled by paralysis. The combination of these weaknesses ensures that Tentacruel tends to be easier to play around than it may seem on paper. Still, in spite of its flaws one should not underestimate Tentacruel or it will choke the life out of your team.

    Swords Dance Sweeper

    Tentacruel
    - Swords Dance
    - Hydro Pump / Surf
    - Wrap
    - Hyper Beam

    Set Details

    This set endeavours to wear down opposing teams and eventually sweep. Swords Dance is a given on the set, boosting Tentacruel's attack to potent levels. You can choose between Surf and Hydro Pump for your Water STAB, with Surf being more reliable and having more PP, but Hydro Pump's power is valuable as it 3HKOs Hypno, usually 2HKOs Raichu and can potentially 2HKO Kadabra, which Surf fails to accomplish. Wrap is Tentacruel's tool of choice for wearing down opposing checks, as with its considerable speed it can be difficult to get an attack in. Lastly, Hyper Beam is used to finish off weakened enemies, usually after boosting with Swords Dance.

    Other Options

    Tentacruel has a few other options in its arsenal, but they are generally not worth using. Barrier is perhaps the most notable as a means of augmenting its otherwise lacklustre defense, but it's generally not worth giving up any of Tentacruel's standard options. Double-Edge could be used over Wrap if you prefer, but Wrap's utility vastly outweighs what Double-Edge has to offer. Tentacruel also learns Blizzard, but dropping a Water attack for it isn't ideal as it represents a massive loss of power in exchange for only a slight improvement in coverage. Double-edge is an option if you're really paranoid about opponents predicting your Hyper Beam, but this is very seldom a worthwhile exchange.

    Checks and Counters

    Tentacruel's dependence on its speed and Wrap ensure that paralysing is of crucial importance in handling it. Raichu and Kadabra deserve special mention for being able to outpace Tentacruel (or speed tie in Raichu's case) and cripple it with Thunder Wave and fire off super effective STAB attacks, though both of those pokemon are physically frail, and can therefore be worn down. Beyond that, all potential Tentacruel checks get outpaced and hence immobilised by Wrap, meaning they must rely on the threat of a missed Wrap to force Tentacruel out. Victreebel stands out as resisting Tentacruel's water attacks and being able to use Stun Spore, though it is a little frail on the physical end. Hypno and Clefable sport better physical bulk and the more reliable Thunder Wave, but don't resist Water. Gyarados resists Water and can use Thunderbolt to wear down Tentacruel. Haunter risks a 2HKO from Hydro Pump, but otherwise is immune to Tentacruel's physical attacking options and can use Thunderbolt or explode. Lastly, Normal types may be able to revenge Tentacruel as they target its mediocre physical bulk- Persian outspeeds and Dodrio speed ties.
     
    Last edited: Aug 8, 2016
    Disaster Area likes this.
  2. Disaster Area

    Disaster Area Little Ball of Furr and Power Member

    Joined:
    May 4, 2014
    Messages:
    5,616
    Likes Received:
    2,512
    Maybe note in OO you could run Double Edge over Hyper Beam for a weaker but more reliable finishing move.
     

Share This Page