1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Welcome to Pokemon Perfect, Guest!

    Our motto is Pokémon Practice makes Pokémon Perfect. We are a competitive-battling community that encourages the development of players and their ideas, and fosters positive and respectful attitudes. We love Collaboration (working together), Competition (getting stronger), and Communication (being informed).

    You are free to post everywhere, unless the thread explicitly states otherwise (usually in the case of a vote), and there are no private forums whatsoever. We just require you to not make multiple accounts. Let us greet you by posting a thread in the Introduce Yourself! forum.

  3. Tiers

    View Introduction to Tiers if you don't know what tiers are. Pokémon Perfect tiers are named differently to those on Smogon. A numeral followed by the letter U, e.g. 1U, 2U, 3U, represents a main tier on Pokémon Perfect – the '1' of '1U' representing the tier level. For a tier to be a main tier, it must be balanced (nothing is too powerful and game-breaking) and diverse enough (include a variety of Pokémon and strategies). A numeral followed by the letter P, e.g. 1P, 2P, 3P contain all Pokémon that are deemed overpowered in the respective 1U, 2U, 3U tiers. The 1st tier level allows Pokémon that are banned in the 2nd level, and this process continues down. Read the tier list, and in-depth explanations of the tiers naming system and tiering system. Also check out our analyses for all tiers.

  4. Tournaments

    RBY 1U Seasons and its master tournaments are responsible for starting up the community, and tournaments continue to play a big role in maintaining interest in the forums. Signups Open gives you a list of tournaments you can join, and Ongoing lists tournaments that you might want to follow. Additionally, you can tap to find out approximate Schedules for tournaments.

    For historical threads, check out Signups Closed, Finished tournaments and Results. We also have Nominations, Voting and Event threads for exhibitions – past and present.

GSC OU (OverUsed) Skarmory [Discussion Ready]

Discussion in 'Individual Analyses' started by magic9mushroom, May 26, 2020.

  1. magic9mushroom

    magic9mushroom BEST END. Member

    Joined:
    May 1, 2013
    Messages:
    731
    Likes Received:
    432
    Skarmory[​IMG][​IMG][​IMG]
    Type: Steel/Flying
    Stats: 65 | 80 | 140 | 40 | 70 | 70

    Introduction

    GSC is the first generation in which Skarmory exists, and it certainly made its mark. Skarmory is the best physical wall in GSC OU; it has no physical weaknesses, resists every physical type except the rare Fighting and the weak Rock, and possesses Whirlwind to remove Curse, Swords Dance and Belly Drum boosts.

    The main limitation of Skarmory is that it provides very limited offensive and support capabilities. Skarmory's only notable attacks are a mediocre Drill Peck and Steel Wing, which are ineffective against most targets. Furthermore, Skarmory does not learn Spikes in GSC, so its only form of support is via Spikes-shuffling with Whirlwind; Skarmory is not very good at this, as very few Pokemon actually need to switch out of Skarmory, and a great many force it to switch out. Nevertheless, Skarmory is found on nearly every GSC stall team, as there is simply no substitute for its ability to wall Marowak and Earthquake Snorlax.

    Set

    Skarmory (M) @ Leftovers
    - Whirlwind
    - Rest
    - Drill Peck / Toxic
    - Curse / Toxic / Thief / Sleep Talk

    Set Details: Whirlwind removes stat boosts from opposing Pokemon. It can also be used to avoid losing to Mean Look/Baton Pass Umbreon, and occasionally to rack up Spikes damage. Rest keeps Skarmory healthy. Drill Peck is not useful against most opponents, but it is Skarmory's strongest attack and helps against Exeggutor, Machamp and Heracross (all of which are weak to Flying). Skarmory's fourth move is more variable, and each of the four moves listed have their benefits:

    -Curse allows Skarmory to deal with last-Pokemon boosters, which can no longer be p-hazed by Whirlwind and otherwise threaten to break through it with enough boosts. It also allows Skarmory to match the boosts of Curse Machamp. Do not expect to sweep with Curse + Drill Peck, however, as Skarmory has a great many hard counters.

    -Toxic allows Skarmory to poison Rhydon and Tyranitar, which would otherwise threaten to break through via Curse + Roar (the slower p-hazing move wins in GSC, allowing these Pokemon to accumulate boosts). It also places Curse + Roar + Substitute Kangaskhan in a bind, as when Skarmory switches in Kangaskhan can either Curse (and become slower than Skarmory, thus being unable to Substitute in time to prevent Toxic) or Substitute (and remain faster than Skarmory, allowing Skarmory to p-haze it). It also wears down Skarmory's common switch-ins, although it should not be expected to actually defeat them as most run Rest.

    -Thief removes Leftovers (or Marowak's Thick Club) from an opposing Pokemon, leaving it more vulnerable to residual damage for the rest of the game (or in the case of Marowak, effectively KOing it). Obviously, if Thief is chosen, you should either give Skarmory no item, or give it a Mint Berry (allowing one "free" Rest, after which you can Thief).

    -Sleep Talk allows Skarmory to safely absorb sleep from Exeggutor and some Snorlax, and can make Skarmory slightly more active in general via Sleep Talked Whirlwind, although it should be remembered that Whirlwind will fail if it goes before the opponent.

    You can also forego Drill Peck in order to take two of these moves (usually Toxic and Curse), although this will make Skarmory useless against Machamp and more passive against Exeggutor.

    Other Options

    Skarmory is a viable Sandstorm user on a sand team, though sand teams are rare in GSC.

    All other options on Skarmory are terrible; Steel Wing only hits Rocks (which are better dealt with by Toxic), Attract and Sand-Attack are largely redundant on a Pokemon that already has Whirlwind, Hidden Power Ground/Rock still usually fails to 4HKO its intended targets (Raikou and Zapdos respectively), and Skarmory's Pursuit is laughably weak.

    Checks and Counters

    In the strict sense, Skarmory is countered by almost every special attacker (with the notable exception of Exeggutor) and most mixed attackers, as it has poor special bulk and its weaknesses to Fire and Electric are exploitable. Skarmory's matchup against the omnipresent legendary Electrics, Raikou and Zapdos, is especially bad, as they resist both its STABs while outspeeding and OHKOing Skarmory. However, as Skarmory is an almost-purely defensive Pokemon, this has very little relevance to team design; Skarmory will simply switch out, having done its job.

    More important is the notion of covering Skarmory offensively with physical attackers. There are a variety of solutions to this:

    a) Convert the physical attacker into a mixed attacker by adding Fire or Electric coverage. This works well for Snorlax and a couple of other Pokemon, but most physical attackers do not have the movepool or Special Attack to make this feasible.

    b) Defeat Skarmory with Curse + Roar. As Skarmory is faster than most physical attackers in GSC, several physical attackers (Steelix, Tyranitar and Rhydon being the main examples) can repeatedly p-haze Skarmory, accumulating Curses as it switches back in until they are able to break through with Rock or STAB attacks. Note that an unresisted or STAB 2x-resisted attack is required for this, as even at 999 Attack non-STAB resisted attacks fail to 3HKO Skarmory. Toxic Skarmory can close off this route unless the Curse + Roar user is immune to Toxic or has Rest.

    c) Wait until you have only one Pokemon left. Skarmory cannot p-haze a Pokemon if it is the only one remaining, and thus gaining boosts against it is possible. Curse Skarmory, however, can boost alongside your last Pokemon and stall it out, and Toxic Skarmory will defeat a last Pokemon unless it is immune to Toxic or has Rest.

    d) Batter Skarmory down the hard way. Belly Drum users and Marowak can reach 999 Attack in a single turn of setup, and can deal significant damage to Skarmory before being p-hazed. With the correct support to repeat this process, it is possible - though difficult - to overcome Skarmory's Rest and KO it.

    e) Use Curse Machamp. As Skarmory does not resist Fighting, it is not an especially-good counter to Machamp; a +1 Machamp 3HKOs Skarmory with Cross Chop, or OHKOs with a critical hit. Curse Skarmory performs slightly better.

    f) Blow up Skarmory. While Skarmory is very physically bulky and resists Normal, certain boosted Explosions are powerful enough to OHKO Skarmory and allow other physical attackers to capitalise. The usual candidates for this are Snorlax's STAB Selfdestruct (+6 Selfdestruct (via Belly Drum) always OHKOs even +1 Skarmory, and +1 Selfdestruct can be enough if Skarmory has some residual damage) and Steelix's Explosion (by using Curse + Roar, Steelix can accumulate Curses until at +6 Explosion usually OHKOs +1 Skarmory - +4 is enough for unboosted Skarmory).

    g) Forget about beating Skarmory with physical attackers. Not every team you encounter in GSC will be a stall team with Skarmory, and there are other ways of breaking a stall team than breaking Skarmory. Skarmory is also quite exploitable; you can maintain momentum against a Skarmory switch very easily by double-switching to a special attacker.
     
    Last edited: May 28, 2020
    Disaster Area and Lojh like this.
  2. magic9mushroom

    magic9mushroom BEST END. Member

    Joined:
    May 1, 2013
    Messages:
    731
    Likes Received:
    432
    If someone could remind me where the pictures are I'll add one.
     
  3. Lojh

    Lojh Above Average GSCer Member

    Joined:
    Jan 1, 2018
    Messages:
    243
    Likes Received:
    150
    I think that toxic>drill peck options are worth a slash on the set.
     
  4. magic9mushroom

    magic9mushroom BEST END. Member

    Joined:
    May 1, 2013
    Messages:
    731
    Likes Received:
    432
    It's a decent choice, and I have little issue with adding it, but what do you use as 4th in that case?
     
  5. Lojh

    Lojh Above Average GSCer Member

    Joined:
    Jan 1, 2018
    Messages:
    243
    Likes Received:
    150
    curse/ww/rest/toxic is a set i use to counter last mon lax but still cripple rhydon and such
     
  6. Disaster Area

    Disaster Area Little Ball of Furr and Power Member

    Joined:
    May 4, 2014
    Messages:
    5,610
    Likes Received:
    2,506
    If you're mentioning Sand Attack and so on as awful in OO, maybe mention why Steel Wing is poor too (though... you could hit rocks with it)
     
  7. magic9mushroom

    magic9mushroom BEST END. Member

    Joined:
    May 1, 2013
    Messages:
    731
    Likes Received:
    432
    Done.
     
    Lojh and Disaster Area like this.

Share This Page