ADV OU Sandstorm+Spikes My First Team

Inti

Member
I decided to try ADV OU after hearing from many People that it is a skillful and fun format plus the fact that my favorite Tyrannitar is really good in this format made me even tempted to try this format. I created my team Tyranitar after reading articles about this format and what was legal in gen 3 OU format. My main concerns when playing with this team so far is Swampert and possibly other mons I might have underlooked.

Helga (Tyranitar) (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 240 Atk / 16 Spe
Brave Nature
- Substitute
- Focus Punch
- Rock Slide
- Hidden Power [Grass]

Is my lead Pokemon and decided to go with a physical punch set to deal with Blissey. Brave nature is to give Hidden Power grass more power to deal with Swampert.

C.P. Brain (Gengar) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 172 HP / 148 SpA / 188 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Punch
- Giga Drain
- Will-O-Wisp

My status user of the team that helps deal with special attacks and special walls.

Genie (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 Def / 32 SpD
Bold Nature
- Calm Mind
- Psychic
- Fire Punch
- Wish

The defensive calm mind user of the team that helps deal with Snorlax, Skarmory,Gengar and other steel types (Metagross and other Jirachi's).

Fortnite (Forretress) (M) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Rapid Spin
- Hidden Power [Bug]
- Earthquake

The spike setter of the team that can also deal with opposing spikes and I decided to give it Earthquake to prevent Magneton from locking it out with Magnet Pull.

Its Electrifying (Raikou) @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Calm Mind
- Thunderbolt
- Hidden Power [Grass]
- Substitute

The standard set for Raikou that has HP Grass to deal with Swampert and it can give a jump to Adamant Aerodactyl due to its speed investments

The Jolly Olly Man (Regice) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 116 Def / 120 SpA / 20 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Seismic Toss
- Rest
- Psych Up
The special wall of the team that is able to deal with the best special attackers in the meta and anti Calm mind user with Psych Up. It can be a threat toward other pokemon like Swampert.
 
Tyranitar can use a lot of different sets; if you're using subpunch you should use Fire Blast or Thunderbolt to hit Skarmory. If you want to try and build around Tyranitar, the Tyranitar analysis here, whilst not perfectly up to date, is pretty accurate and all sets listed are very good. You can find all of our analyses here. The gengar set is good enough, although specially defensive Gengar is pretty popular these days, the EVs for it are:
Gengar (M) @ Leftovers
Ability: Levitate
EVs: 252 HP / 48 Def / 8 SpA / 112 SpD / 88 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Fire Punch
- Ice Punch
- Will-O-Wisp
There is also a gengar analysis, which you can find here.

Jirachi is fine.

Forretress is fine, BUT it normally is paired with Pursuit Tyranitar (or possibly some other pursuit user) because it struggles a lot to spin otherwise. Alternatively, you can go Skarmory if you don't want to use Pursuit Tyranitar.

Raikou is entirely out of place. It's dugtrio bait and it only really fits alongside Porygon2 (Gardevoir can also technically do this) which can trap Dugtrio with Trace, and then usually ought to be paired with other Pokemon with similar checks and counters (like CM rachi, CM cune, CM celebi, etc).

That regice set is awful. If you were to use regice, this is probably its best set
Regice @ Leftovers
Ability: Clear Body
EVs: 248 HP / 176 Atk / 84 SpA
Quiet Nature
- Ice Beam
- Thunderbolt
- Thunder Wave
- Explosion

So much needs changing that I'm not sure I can really comment on the overall structure of the team.

Btw, if u want me to pass u some good teams, just ask ^^
 

Inti

Member
Yeah after doing a few more games and getting advice from others that. So far changes I am thinking about making are

Investing Gengars IVs to be more defensive just like the example.

Taking out Raikou and Regice (which I added due Raikou being the one best special special sweepers and figured my team could use a counter for water Pokemon. Regice was because I had no idea what to fill the last slot with and I got that set from smogon).Probably should take out Fortress since Skarmory looks like the better spike user and only used Fort because I don't like the idea of Skar getting locked out by Magneton's Magnet Pull.)

Thinking about adding Skarmory, Swampert, and maybe Claydol into my team. Considering replacing fire bunch on Jirachi with Thunderbolt to counter Aerodactyl.
 

Inti

Member
I am thinking about trying this team which is similar to mine though I hear this team is a bit outdated thoughts on it McM ?
 
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Yeah, I'm not a fan of querencia.

Most mag would run protox rather than resttalk these days, and the starmie/pert/gar sets aren't stuff u would see much these days either.

Here's a couple of more modern versions of TSS:
Untitled PokePaste / Untitled PokePaste

you can't go too far wrong with them although the metagame is evolving pretty quick these days
 

Inti

Member
Why is that? Thanks, I will try out your teams and I glad/surprised to hear this since most old formats I have played for other things are usually solved.
 
Well, ADV is a very deep generation with a lot of possibilities. In rare cases new sets are created (like spdef gar & astarachi), and there was a mechanical discovery a couple years ago regarding sleep talk's mechanics which had a significant effect on the metagame.

Even RBY is continuing to evolve although it was pretty slow until the discovery of a bunch of mechanics we didn't know, like bslam not being able to paralyze normal-types, which has certainly lead to the metagame evolving and changing at a faster rate.
 
Tyranitar can use a lot of different sets; if you're using subpunch you should use Fire Blast or Thunderbolt to hit Skarmory.

I know this is old but I just wanted to clear up some misinformation here. Subpunch tar does not need tbolt/fireblast. It's generally recommended on the specially invested variants of subpunch tar (although even then not necessary depending on the team) since focus punch isn't hitting steels as hard but on a physically invested subpunch tar it absolutely isn't necessary.

For reference:

240+ Atk Tyranitar Focus Punch vs. 252 HP / 4 Def Skarmory: 136-160 (40.7 - 47.9%)

This is more than enough damage to prevent skarm from being a big issue.
 
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