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ADV OU Porygon2 [GP Ready]

Discussion in 'Analyses' started by Cowboy Dan, Aug 29, 2016.

  1. Cowboy Dan

    Cowboy Dan Host Emeritus

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    Porygon2 [​IMG]
    Type: Normal
    Stats: 85 | 80 | 90 | 105 | 95 | 60
    Abilities: Trace

    Introduction


    With great bulk, solid special attack, access to the infamous Boltbeam coverage and Recover, Porygon2 is just an all around solid Pokemon. When you throw in its ability, Trace, it goes from just solid to having an incredibly valuable niche in the ADV 1U meta game. Trace allows Porygon2 to copy the abilities of opposing Pokemon. This gives it a number of cool tricks such as blanking Flygon's and Jolteon's STAB moves and stealing Natural Cure off of Celebi, Blissey and Starmie. The most important trick Porygon2 has though is the ability to counter trap Dugtrio with Traced Arena Trap. This gives it an incredibly important niche on teams revolving around Pokemon who are easily trapped by Dugtrio. With Porygon2 in the wings, these Pokemon will be much more free to do what they please, and teams that rely on Dugtrio to deal with these threats will have a much more difficult time. Thanks to its bulk and coverage, Porygon2 is also able to counter a number of dangerous Pokemon such as Salamence and Gyarados among others.

    Sets

    Standard


    Porygon2 @ Leftovers
    Trait: Trace
    EVs: 252 HP / 252 Def / 4 Spe
    IVs: 0 Atk
    Bold Nature
    -Recover
    -Ice Beam
    -Thunderbolt / Thunder / Thunder Wave
    -Toxic / Thunder Wave

    Set Details

    This is the standard set for Porygon2. It acts as a bulky pivot and status platform that is capable of countering a number of common threats and most importantly counter trapping Dugtrio. Recover is incredibly important as it allows Porygon2 to leverage its bulk and stay around for a while without being easily worn down. Ice Beam is Porygon2's main attack. It is its strongest move against Dugtrio, and it allows it to easily take on Pokemon such as Salamence and Flygon. There are a few options that can be used in the third slot. Thunderbolt is the most reliable thanks to its great coverage with Ice Beam, and turns it in to one of the best Gyarados counters in the game. Thunder can be used instead however. Its accuracy can be problematic but the extra power and the 30% paralysis rate can be extremely helpful. Porygon2 has two status moves to choose from. Toxic helps it deal with bulky defensive Pokemon like Swampert, and turns it in to a solid counter to Calm Mind Blissey. It also still hits a number of common targets such as Tyranitar. Thunder Wave allows it to more easily cripple common physical attackers like Metagross, Aerodactyl and again Tyranitar, however it is less useful against defensive threats. Using a dual status set with Thunder Wave in the third slot is also a viable option.

    The EVs just give it as much physical defense as possible. This gives it enough wiggle room against Dugtrio to do its primary job, while also allowing it to easily counter the physical threats like Salamence and Gyarados that it is designed to counter. A more offensive spread can be used as well. 252 HP / 132 Def / 124 SpA with a Modest nature allows it to guarantee the OHKO on standard Dugtrio. This does make Porygon2 not quite as effective at some of its other defensive roles however, and when paired with a Spikes user is generally not necessary.

    Porygon2 is best paired with Pokemon that are trapped by Dugtrio, as its main purpose is killing Dugtrio so that they can play freely. This means Raikou, Tyranitar, Heracross, Magneton, Celebi and Jirachi among many other things all make great partners. Porygon2 can fit on a variety of team archetypes from offensive to balanced to even stall. Most teams that want Dugtrio removed will benefit from the addition of Porygon2.

    Other Options


    Porygon2 has a few other options available to it. The most notorious is the Sharpen set. This set comes in after Dugtrio has killed something, and uses the trapped Dugtrio to set up to +6 attack with Sharpen while recovering health. It can then attempt to sweep the opposing team with boosted STAB Return and Thunderbolt coverage. It is generally best paired with Pokemon such as Heracross and Celebi who lock Dugtrio in to its weaker coverage moves to make set up easier. This set has a number of problems however. The first is that it is not very useful at all in match ups where Dugtrio isn't present making it a bit of a liability. It also isn't super reliable at sweeping even if it manages to set up to +6. There are still a number of things that stop it cold, preventing it from accomplishing anything. The standard set can also make use of Hidden Power Fire, which allows it to do significant damage to Forretress, and in some situations counter trap Magneton. Keep in mind Porygon2 takes pretty significant damage from Magneton's Thunderbolts so this is far from a sure bet. Generally Boltbeam and status moves have more utility.

    Checks and Counters

    Pokemon like Snorlax, Jirachi and Metagross who don't care too much about Porygon2's attacks or status moves make pretty solid counters. Snorlax and Jirachi can set up on Porygon2 with Curse and Calm Mind respectively, while Metagross hits it pretty hard with Meteor Mash. Forretress again doesn't care too much about what Porygon2 can do to it so it can set up Spikes on it quite easily. Dragon Dance Tyranitar does not appreciate Porygon2's status moves however other variants such as Choice Band and Sub Punch Tyranitar can generally do enough damage to Porygon2 to make it worth it. Especially if it can hit Porygon2 with a Focus Punch. Blissey doesn't really care too much about anything Porygon2 can do to it however it is also easily forced out by Toxic and can't do much back. Calm Mind Celebi and Suicune take a lot of damage from Porygon2's attacks when they aren't boosted but don't have too much of an issue setting up on Porygon2. Finally, while Porygon2 has the potential to remove status by Tracing Natural Cure, it is quite afraid of Toxic as it severely hinders its ability to do its jobs.
     
    Last edited: Mar 29, 2017
    Disaster Area likes this.
  2. GGFan

    GGFan Member

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    You mean 252 HP/252 Def, right?
     
  3. Cowboy Dan

    Cowboy Dan Host Emeritus

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    Oops yes thanks
     
  4. Disaster Area

    Disaster Area Little Ball of Furr and Power Member

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    You're missing a big draw of Hidden Power Fire - it smacks Forretress, and with 3 attacks means that neither skarm not forretress can spike up on it.
     
  5. Cowboy Dan

    Cowboy Dan Host Emeritus

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    I did mention that:
     
  6. Disaster Area

    Disaster Area Little Ball of Furr and Power Member

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    oh I am bad at reading :x

    did u cover reasoning on why it's only OO-worthy? Plenty of teams appreciate every mon not being big spikes bait
     
  7. Cowboy Dan

    Cowboy Dan Host Emeritus

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    I said generally the coverage of bolt beam and status moves just have more utility I can expand on that though if necessary.
     
  8. CALLOUS

    CALLOUS YouTube.com/CALLOUSnarrates Host Emeritus

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    Is 252/252 really the standard split these days? I find that quite interesting...
     
  9. Disaster Area

    Disaster Area Little Ball of Furr and Power Member

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    I am a little curious, the EV spread on a team we [me/dan] made together a long time ago is slightly different, but I don't know what it does
    EVs: 252 HP / 216 Def / 36 SpA / 4 Spe
    Bold Nature

    also, don't forget to mention 0 Atk IVs on it.
     
  10. Cowboy Dan

    Cowboy Dan Host Emeritus

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    I prefer very physically bulky porygon2 for the reasons mentioned in the analysis and I know I'm not alone in this opinion. The set I normally use is the one Disaster Area mentioned which allows it to kill salamence, but I didn't include that since it's not strictly necessary. To my knowledge most porygon2 spreads are close to max/max with some slight variations here and there. Just out of curiosity what spread would you have considered the standard spread?

    Also added in 0 Atk IVs
     
  11. CALLOUS

    CALLOUS YouTube.com/CALLOUSnarrates Host Emeritus

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    I think most spreads these days are EVed to always 1hko Dugtrio given the specific circumstances of the team they're on. If the team does not have Spikes, I believe the Standard is to EV it to always 1hko Dugtrio (specifically, Dugtrio that is EVed to always live Timid CM Raikou unboosted Hidden Power) via Ice Beam. Teams that DO have Spikes have Porygon EVed to always 1hko that same Dugtrio after 1 layer of Spikes damage). Max HP, the rest in Defense. Nature depends on how much Special Attack you need. In the instance of no Spikes you NEED to be Modest because the stat you need to hit is 304 Special Attack, which you cannot achieve without being Modest. With Spikes it's possible to go Bold, or to simply go Modest (biggest stat gain via a nature for P2 as Special Attack is his highest base stat) and invest very little.
     
  12. Cowboy Dan

    Cowboy Dan Host Emeritus

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    My problem with those EVs is you can't do a lot of the other things porygon2 wants to do. For example with 304 Special attack you get 2hkod by CB mence HP flying which is far from ideal. Defensive p2 is slightly more susceptible to rng in the dug match up but offensive p2 is definitely not immune to it since a crit EQ has a 75% chance to ohko in sand, and I think the benefits of being able to perform other tasks more effectively outweigh the drawbacks of having slightly worse odds vs Dugtrio.
     
  13. CALLOUS

    CALLOUS YouTube.com/CALLOUSnarrates Host Emeritus

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    Yeah, I mean, I personally think you should just basically always pair it with Spikes. If it's Skarm, make it max Special Defense so you can basically guarantee you get two layers down if they have Magneton. In that scenario, you can invest much less in Special Attack and still guarantee the 1hko on Dugtrio (after it steps on 2 Spikes) and still have a lot of bulk and Defense to let p2 combat other things. I guess it really depends on what you need p2 to do for your team. If it's more for fighting Mence/Flygon, perhaps a bulkier spread is better, as Ice Beam needs MUCH less of an investment to 1hko those Pokes. If you're specifically using it to beat Dugtrio, however, I believe the much more Special Attack focused spread is the way to go as you need to 1hko it.
     
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  14. Disaster Area

    Disaster Area Little Ball of Furr and Power Member

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    Whatever spread you end up deciding is standard, I don't mind so long as you're clear about all the tweaks you can run under Set Details.
     
  15. Cowboy Dan

    Cowboy Dan Host Emeritus

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    I think I'm gonna leave the standard set as is since there's so much nuance to it, but this is all good information for me to put into the analysis so I'll add that in later when I have time.
     
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