ORAS Not Fully Evolved

DG9

Member
approved by Disaster Area

NFE

th

Welcome to Not Full Evolved or NFE for short! This format is for middle evolutions of Pokemon. A very vast format that also allows first evolutions. These Pokemon get to shine like never before, and with certain things being banned, it makes the meta even more non-restricted and lets you run almost whatever you want. Below I will list some clauses.

Clauses:

Swagger Clause: Swagger is banned
Baton Pass Clause: Limit one Baton Passer, can't pass Spe and other stats simultaneously
Sleep Clause: Limit one foe put to sleep
Species Clause: Limit one of each Pokémon
OHKO Clause: OHKO moves are banned
Moody Clause: Moody is banned
Evasion Moves Clause: Evasion moves are banned
Endless Battle Clause: Forcing endless battles is banned
HP Percentage Mod: HP is shown in percentages

Bans:
Frogadier
Sneasel
Eviolite
Shadow Tag
Porygon2

So that's the meta. Kami/Mudvayne/North Gate will hopefully make the viability. We have a lot planned for this, so stay tuned. :]
 
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North Gate

Crimson Avenger Elesis
Member
Welcome to the NFE Viability rankings. I won't go into much detail here as it's plainly obvious at this point what a VR does, so yeah. Rankings are from S (best) to D (worst),

Viability Rankings


S Rank: Best of the best.

S Rank:

496.png
Servine


A Ranks: Very viable Pokémon.

A+ Rank:

624.png
Pawniard
112.png
Rhydon
123.png
Scyther
705.png
Sliggoo

A Rank:

113.png
Chansey
680.png
Doublade
148.png
Dragonair
125.png
Electabuzz
444.png
Gabite
207.png
Gligar
533.png
Gurdurr
093.png
Haunter
391.png
Monferno
315.png
Roselia
329.png
Vibrava

A- Rank:

662.png
Fletchinder
611.png
Fraxure
064.png
Kadabra
082.png
Magneton
375.png
Metang
198.png
Murkrow
033.png
Nidorino
397.png
Staravia
176.png
Togetic
288.png
Vigoroth

B Ranks: Viable Pokemon.

B+ Rank:


356.png
Dusclops
603.png
Eelektrik
305.png
Lairon
307.png
Meditite
200.png
Misdreavus
025.png
Pikachu
008.png
Wartortle
634.png
Zwelious

B Rank:

035.png
Clefairy
281.png
Kirlia
067.png
Machoke
198.png
Murkrow
017.png
Pidgeotto
499.png
Pignite
651.png
Quilladin
372.png
Shelgon
120.png
Staryu

B- Rank:

654.png
Braixen
597.png
Ferroseed
228.png
Houndour
404.png
Luxio
126.png
Magmar
247.png
Pupitar
364.png
Sealeo
541.png
Swadloon
629.png
Vullaby

C Ranks: Somewhat viable Pokemon.

C+ Rank:

366.png
Clamperl
341.png
Corphish
388.png
Grotle
095.png
Onix

C Rank:

C- Rank:
204.png
Pineco
030.png
Nidorina

D Rank: Barely viable, team specific Pokemon.

D Rank:


Discussion Rank: Everything Else

If things aren't ranked, discuss them!

Remember that a lot of very viable things aren't ranked yet!
 
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North Gate

Crimson Avenger Elesis
Member
Role Compendium

Choice item users:

Choice Band:
341.png
611.png
444.png
507.png
552.png
404.png
112.png
397.png
634.png


Choice Scarf:
552.png
082.png
404.png
156.png
397.png
329.png


Choice Specs:
093.png
608.png
082.png
017.png
117.png


Cleaners:

662.png
253.png
552.png


Clerics:

Wish:
113.png
035.png
670.png
372.png


Heal Bell/Aromatherapy:
113.png
035.png
670.png
200.png
315.png


Healing Wish:
113.png
035.png
281.png


Hazard Removers:

207.png
394.png
397.png
120.png
176.png
329.png
629.png
008.png


Hazard Setters:

Spikes:
331.png
597.png
204.png
651.png
315.png
544.png


Stealth Rock:
597.png
444.png
207.png
388.png
449.png
552.png
305.png
259.png
375.png
095.png
536.png
204.png
394.png
112.png


Sticky Web:
541.png


Toxic Spikes:
030.png
033.png
204.png
315.png
690.png
544.png


Stallbreakers:
035.png
578.png
093.png
067.png
200.png
288.png


Tanks:
444.png
533.png


Trappers:

Arena Trap:
050.png


Magnet Pull:
082.png
299.png


Pursuit:
552.png
375.png
624.png


Pivots:
603.png
449.png
082.png
259.png
375.png
536.png
651.png
112.png
705.png
114.png
176.png
329.png
008.png


Status Absorbers:
113.png
035.png
148.png
578.png
207.png
533.png
064.png
082.png
315.png


Wallbreakers:
341.png
611.png
533.png
093.png
305.png
608.png
404.png
126.png
082.png
033.png
624.png
499.png
025.png
112.png
117.png
397.png
329.png
634.png


Walls:
113.png
680.png
356.png
372.png
705.png


Weather Setters/Abusers:

Rain:
125.png
140.png
305.png
271.png
198.png
138.png
536.png
025.png


Sand:
507.png
449.png
305.png


Sun:
005.png
044.png
002.png
198.png
156.png
037.png
070.png



Wincons:

Agility/Rock Polish:
159.png
305.png
375.png
233.png
112.png
117.png


Calm Mind:
035.png
578.png
670.png
064.png
281.png
200.png


Dragon Dance:
005.png
159.png
148.png
611.png
372.png


Nasty Plot:
200.png
025.png


Swords Dance:
341.png
159.png
680.png
611.png
207.png
624.png
123.png
112.png


Other:
533.png
(Bulk Up)
600.png
(Shift Gear)
183.png
(Belly Drum)
375.png
(Hone Claws)
446.png
(Curse)
033.png
(Hone Claws)
017.png
(Work Up)
499.png
(Flame Charge / Curse)
496.png
(Contrary)
544.png
(Speed Boost)
 
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DG9

Member
690.png
--> D
Skrelp is a pretty bad mon in nfe, but is has a small niche in scald+tspikes. Adaptability Sludge Wave+Scald/Hydro Pump is nothing to laugh at. Its pitiful speed and pretty poor defensive stats is what makes it so niche, but I think its niche is small enough to warrant a rank.
 

Hailfall

Member
281.png
-->D
While Kirlia does have some interesting support options in its movepool, its near unusable 38/35/55 bulk combined with below average speed and offenses make it extremely hard to justify on a serious team.
 
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570.png
--> D
Zorua has access to both Swords Dance and Nasty Plot as well as the unique Illusion ability, but its poor bulk and below average speed tier makes it a very unreliable mon.
 
608.png
--> C
Lampent posseses few traits over Haunter as a ghost type but has an interesting typing to maintain a stallbreaker role and check things such as Monferno due to a fire immunity with Flash Fire.
 

DG9

Member
281.png
-->D
While Kirlia does have some interesting support options in its movepool, its near unusable 38/35/55 bulk combined with below average speed and offenses make it extremely hard to justify on a serious team.

I have 2 or 3 serious teams with Kirlia on them, all are successful. Kirlia is usually the one that saves the game actually. Although it has meh speed, once I have weakened opposing teams I set up a CM (which is a lot easier than you'd think) and clean. It could even run a decent scarf set, and you even get Trace so you can revenge kill some weather mons like Kabuto, Omanyte, Gloom, etc. I'd agree with dropping it to B- but I see no need for it to go any lower.

As far as what Robin said, I'd agree. Zoura is the definition of D rank, and Lampent can fit better on some teams over Haunter. I think its fair to put those in the ranks.
 

North Gate

Crimson Avenger Elesis
Member
672.gif

-> D
While seemingly outclassed as a Grass type by Quilladin, Grotle, Roselia, or Tangela, this one has a few aces in the hole. Access to Horn Leech, Milk Drink, Sap Sipper, Bulk Up, and a few coverage moves like Zen Headbutt for Rose, Rock Slide for Fletch, Bulldoze for Magneton, Double-Edge for Grasses in general, it can make for a pretty good bulky setup attacker.

The lack of Eviolite hurts it somewhat, and while you may be thinking that Quilladin outclasses it (it gets bulk up), Quilladin has like 10000 moves it wants to run, lack of an immunity to Grass moves (this is actually a good thing for Skiddo, while Quilladin has Bulletproof the only relevant things it walls are shitty Haunter sets and Roselia with the ability), and lack of Horn Leech while also having a shittier recovery move (Milk Drink > Synthesis), is what makes Skiddo a D rank.

TL;DR Skiddo has better recovery, Sap Sipper, Horn Leech, and lack of 4mss (quill wants spikes, recovery, stab, super fang, coverage, bulk up all in one set) to make it have a niche over Quilladin on teams.

Edit: Dragonair could rise, Servine could rise, Electa could drop, Chansey could drop, Dusclops could drop, Vibrava could rise, Ton could rise, Metang could drop, and Fletch could drop. I can give reasonings.
 
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DG9

Member
672.gif

-> D
While seemingly outclassed as a Grass type by Quilladin, Grotle, Roselia, or Tangela, this one has a few aces in the hole. Access to Horn Leech, Milk Drink, Sap Sipper, Bulk Up, and a few coverage moves like Zen Headbutt for Rose, Rock Slide for Fletch, Bulldoze for Magneton, Double-Edge for Grasses in general, it can make for a pretty good bulky setup attacker.

The lack of Eviolite hurts it somewhat, and while you may be thinking that Quilladin outclasses it (it gets bulk up), Quilladin has like 10000 moves it wants to run, lack of an immunity to Grass moves (this is actually a good thing for Skiddo, while Quilladin has Bulletproof the only relevant things it walls are shitty Haunter sets and Roselia with the ability), and lack of Horn Leech while also having a shittier recovery move (Milk Drink > Synthesis), is what makes Skiddo a D rank.

TL;DR Skiddo has better recovery, Sap Sipper, Horn Leech, and lack of 4mss (quill wants spikes, recovery, stab, super fang, coverage, bulk up all in one set) to make it have a niche over Quilladin on teams.

Edit: Dragonair could rise, Servine could rise, Electa could drop, Chansey could drop, Dusclops could drop, Vibrava could rise, Ton could rise, Metang could drop, and Fletch could drop. I can give reasonings.

So I agree with Skiddo, seems silly but it is honestly a niche that again, defines D rank.

Yeah Dragonair is ranked a bit low, move it up to A- imo. Servine Im on the fence, it is amazing with Contrary+Leaf Storm but it has meh speed and isnt exactly the hardest thing to revenge kill, it would be cool to see some more discussion on this.

Yeah Chansey has gotten worse since we first started this meta, I agree with moving it down. Dusclops I think is fine at A- though. You can't deny it has great natural bulk, at with access to WoW and Toxic, Pain Split, Trick Room, etc, I think that is enough to stay A-, it is on par with some other mons in the rank too imo.

I would like more discussion, but I think Magneton should raise, while Electabuzz stays. Magneton is a great wall breaker, trapper, scarfer, etc. Electabuzz has amazing speed for this meta, and a pretty good move pool to back it up. It is a great wall breaker, and can run lure sets to take out its switch ins.

Drop Metang, enough said.

And I really dont think Fletch should drop. Even though its in a tier filled with water/rock/electric types, it is still a very big threat. It forces a bird check on every team, and a lot of the bird checks can be beaten/crippled with certain sets, such as Rhydon getting willod, or a Magneton getting one shot by a Natural Gift Ground, which shouldnt even be that uncommon due to all the rock/electric types. And rhydons/water types get killed by Natural Gift Grass, it has very few sets to run, but these sets are very effective in cleaning/sweeping. I say keep it A.
 

North Gate

Crimson Avenger Elesis
Member
So I agree with Skiddo, seems silly but it is honestly a niche that again, defines D rank.

Yeah Dragonair is ranked a bit low, move it up to A- imo. Servine Im on the fence, it is amazing with Contrary+Leaf Storm but it has meh speed and isnt exactly the hardest thing to revenge kill, it would be cool to see some more discussion on this.

Yeah Chansey has gotten worse since we first started this meta, I agree with moving it down. Dusclops I think is fine at A- though. You can't deny it has great natural bulk, at with access to WoW and Toxic, Pain Split, Trick Room, etc, I think that is enough to stay A-, it is on par with some other mons in the rank too imo.

I would like more discussion, but I think Magneton should raise, while Electabuzz stays. Magneton is a great wall breaker, trapper, scarfer, etc. Electabuzz has amazing speed for this meta, and a pretty good move pool to back it up. It is a great wall breaker, and can run lure sets to take out its switch ins.

Drop Metang, enough said.

And I really dont think Fletch should drop. Even though its in a tier filled with water/rock/electric types, it is still a very big threat. It forces a bird check on every team, and a lot of the bird checks can be beaten/crippled with certain sets, such as Rhydon getting willod, or a Magneton getting one shot by a Natural Gift Ground, which shouldnt even be that uncommon due to all the rock/electric types. And rhydons/water types get killed by Natural Gift Grass, it has very few sets to run, but these sets are very effective in cleaning/sweeping. I say keep it A.
Clops is a very bad momentum sinker. Lack of good recovery hurts it as well, and half the time it can't even wall what it should effectively because of this. It's also set up bait for a ton of special sweepers and some physical ones.

Lol Nat Gift Fletch loses out on Acro's 110 power why would you use it at all... Overheat is pretty much the only good thing to run to beat steels. Wow is ok but like you still get absolutely fucked by rock type moves and are outsped by scarf ton or even max speed ton if you're bulky. A lot of the time Fletch is just 2easily checked by a bunch of stuff and while you say it 'forces' bird checks on a team I'd say that is actually more Staravia's fault than Fletches. Fletch is so ridiculously weak compared to it w/o a boost and is forced to run no item to use Acro. Hell, some bird weak mons could probs survive unboosted adamant acrobatics... lol. And honestly, a lot of the time these bird checks are good on a team not just because they check birds but for other reasons too. Rocks are prevalent and are actually difficult to get rid of due to the ubiquity of Pawniard, Haunter, Clops (to an extent), Missy, and P2 which by itself actually checks every hazard remover on the role compendium with 3 attacks lol. Plus, most of its checks set rocks anyway so it's not like it stays in and sweeps.

e628871590.png
 
Clops is a very bad momentum sinker. Lack of good recovery hurts it as well, and half the time it can't even wall what it should effectively because of this. It's also set up bait for a ton of special sweepers and some physical ones.

Lol Nat Gift Fletch loses out on Acro's 110 power why would you use it at all... Overheat is pretty much the only good thing to run to beat steels. Wow is ok but like you still get absolutely fucked by rock type moves and are outsped by scarf ton or even max speed ton if you're bulky. A lot of the time Fletch is just 2easily checked by a bunch of stuff and while you say it 'forces' bird checks on a team I'd say that is actually more Staravia's fault than Fletches. Fletch is so ridiculously weak compared to it w/o a boost and is forced to run no item to use Acro. Hell, some bird weak mons could probs survive unboosted adamant acrobatics... lol. And honestly, a lot of the time these bird checks are good on a team not just because they check birds but for other reasons too. Rocks are prevalent and are actually difficult to get rid of due to the ubiquity of Pawniard, Haunter, Clops (to an extent), Missy, and P2 which by itself actually checks every hazard remover on the role compendium with 3 attacks lol. Plus, most of its checks set rocks anyway so it's not like it stays in and sweeps.

e628871590.png
I agree pretty much on full with what Kami said about flecth dropping. While it still may have a defined niche, it doesn't have the strength that it needs to even pose a threat without multiple boosts and practically half the tier out the way lol.
 

Hailfall

Member
I have 2 or 3 serious teams with Kirlia on them, all are successful. Kirlia is usually the one that saves the game actually. Although it has meh speed, once I have weakened opposing teams I set up a CM (which is a lot easier than you'd think) and clean. It could even run a decent scarf set, and you even get Trace so you can revenge kill some weather mons like Kabuto, Omanyte, Gloom, etc. I'd agree with dropping it to B- but I see no need for it to go any lower.

Kirlia can check weather to an extent i suppose, but thats its main niche over other cm sweepers. In other scenarios pokemon like Kadabra almost entirely outclass it, to the point where i see little reason to use Kirlia on any team not exceedingly weak to weather.
 
http://media.pldh.net/pokemon/gen6/xy-animated/148.gif ---> A-

While Fraxure may seem to outclass Dragonair in most ways, Dragonair has a few key differences that set it apart from Fraxure. It has a form of priority in ExtremeSpeed, which prevents it from getting easily revenged killed from priority moves such as Sucker Punch. Dragonair also has the niche of being a status absorber with Shed Skin, which means its parade isn't necessarily rained on if it so happens to get burned. Since Shed Skin is a semi-reliable way to get rid of status, it can run Rest to heal itself. It doesn't have much coverage outside of Dragon-type moves; it is limited to Waterfall and Iron Tail as coverage moves. However, Dragonair still has the tools to pose a significant threat in the NFE metagame.
 

DG9

Member
I would be fine if Dragonair moved up to A-. Shed Skin is an amazing ability to have for a set up sweeper. It also has that amazing priority in Extreme Speed, along with a hard hitting STAB Outrage, and with a lack of fairy types in the tier, its not like anything really wants to take a +1 or +2 attack like that.

Now in my opinion, I'd like to see weather abusers (Omanyte, Kabuto, Ivysaur, etc.) ranked around C. They are somewhat viable Pokemon that need the weather support, and once they get it they are hard to beat. Maybe we could get some more discussion?

All for now, I'm going to be building a lot more often now, so maybe I could test some shit.
 

DG9

Member
Alright, update time.

*Stopped at A-, more to be done though.

Welcome to the NFE Viability rankings. I won't go into much detail here as it's plainly obvious at this point what a VR does, so yeah. Rankings are from S (best) to D (worst),

Viability Rankings


S Rank: Best of the best.

S Rank:

233.png
Porygon2

A Ranks: Very viable Pokémon.

A+ Rank:

624.png
Pawniard
112.png
Rhydon
123.png
Scyther - While being a threat, it requires quite a bit of support. And the tier isnt exactly lacking checks, or rock/steel types to almost hard wall it. Down to A imo.
496.png
Servine - Huge threat in the meta, limited checks, 1 or 2 counters, somewhat splashable and more reward than risk. Definitely S worthy.
705.png
Sliggoo - While being a great blanket check to most of the tier, its hard to fit on most teams that aren't stall. It does its job great however, and is actually a decent wall breaker, but due to being hard to fit on teams, I think it should move down to A.

A Rank:

113.png
Chansey
680.png
Doublade
148.png
Dragonair - I never liked this thing, as it is kind of easy to check. Its niche over other Dragon Dancers is Extreme Speed (which is kind of weak) and Shed Skin, which is great.... but I don't think its enough to warrant A rank. Most of these Pokemon are better anyway, A- should be fine imo.
125.png
Electabuzz
444.png
Gabite
207.png
Gligar - I've never even seen this thing used, is there a reason its been ranked A? I understand wanting to get things ranked, but A seems a bit high for a mon that has seen few testing if any.
533.png
Gurdurr - This thing is great. A great status absorber with Guts, hard to break with natural bulk, great set up, priority, etc. What is keeping it out of A+? The coverage Gurdurr has is astounding and its ability to take out threats is remarkable, I see no reason for it not to be A+.
093.png
Haunter
391.png
Monferno - Monferno does have pretty good versatility and move set, but its sets have many flaws. The only relevant threat that the bulky set beats is Pawniard in my eyes (and I guess Servine) and it has a hard time switching in repetitively. The offensive set has many options, but it has multiple flaws. 4mss is an obvious problem, but other than that, the speed and raw power aspect isnt exactly great. I think A- would fit it better.
315.png
Roselia - Same with Gligar, I have seen this used in one battle, and it didnt even do anything. I think more discussion is necessary before we give it such a high ranking.
329.png
Vibrava

A- Rank:

662.png
Fletchinder
611.png
Fraxure
064.png
Kadabra - Very powerful offensively, decent coverage, amazing speed, best revenge killer in the tier. Anything more to say? A worthy.
082.png
Magneton - One of the hardest hitters in the tier, I dare say as strong as Porygon2. Also can trap for team support, decent typing, multiple roles. I don't see much reason for this not to go to A.
375.png
Metang
198.png
Murkrow
033.png
Nidorino
397.png
Staravia
176.png
Togetic
288.png
Vigoroth - I saw this used once, and it was ok but I think more talk should be done before a rank is given.

B Ranks: Viable Pokemon.

B+ Rank:


356.png
Dusclops
603.png
Eelektrik
305.png
Lairon
307.png
Meditite
200.png
Misdreavus
025.png
Pikachu
008.png
Wartortle
634.png
Zwelious - Never have seen this used, is it worth B+?

B Rank:

035.png
Clefairy
281.png
Kirlia - I could see this moving down to B- due to its only niche over Kadabra is Moonblast and Trace, only one of which are notable.
067.png
Machoke - Only a slightly worse Gurdurr tbh, has a great typing for this meta, and great abilities with a decent movepool. Move up imo.
198.png
Murkrow
017.png
Pidgeotto
499.png
Pignite
651.png
Quilladin
372.png
Shelgon
120.png
Staryu

B- Rank:

654.png
Braixen
597.png
Ferroseed
228.png
Houndour
404.png
Luxio
126.png
Magmar
247.png
Pupitar
364.png
Sealeo
541.png
Swadloon
629.png
Vullaby

C Ranks: Somewhat viable Pokemon.

C+ Rank:

366.png
Clamperl
341.png
Corphish
388.png
Grotle
095.png
Onix

C Rank:

C- Rank:
204.png
Pineco
030.png
Nidorina

D Rank: Barely viable, team specific Pokemon.

D Rank:


Discussion Rank: Everything Else

If things aren't ranked, discuss them!

Remember that a lot of very viable things aren't ranked yet!
 
Last edited:

DG9

Member
An important announcement for NFE:

Myself, and a few others have decided that Porygon2 is now banned from NFE. It's combination of a great movepool, great bulk despite not having Eviolite, access to Download, and ability to OHKO 95% of the tier, with the only other 5% being ghost types, special walls, or Pokemon that resist the STAB that don't have complete shit for special defense.

As for the future of the meta, with Porygon2 gone I see a lot of potential in new mons to take over, as well as a few old faces. Sliggoo is now able to do it's job at soking up special hits just rose to a very high level. Stall should now be able to be not completely piss poor. And any slower Pokemon should be able to have a rise in viability. This also leaves the S rank open for the first time, but I do believe Servine has that spot on lockdown. That is all for now.
 
578.png
-> B or B+
Duosion's massive SpAtk. stat for NFE with 2 incredible abilities (albeit one vastly more useful) make it a potent threat in the metagame that's got relatively under the radar. Access to Calm Mind, Recover, Trick Room, and solid coverage made even more effective with Life Orb+Magic Guard, while funtioning as a status absorber, as well as potential Regenerator sets, make Duosion a highly effective mon in the meta. Its flaws in less than desired bulk, low speed, and weaknesses to two of the more common typings in ghost and dark keep it out of A rank.
 

North Gate

Crimson Avenger Elesis
Member
I put Servine in S and am about to remove P2 from the Role Compendium. Fyi Roselia excels as being one of the better Servine counters open to us as Servine has a major toss up for what Hidden Power it wants. Fire is NOT the best HP, Water(kinda, probably tied) and Rock are somewhat better(putting more thought into it they're pretty much all tied, cept for water which could be the worst one). Rock bops Fletchinder(this is huge) + deals damage to Togetic on the switchin and Water does some damage vs. Fletch and Monferno, among other Fires. Fire is still good to hit Metang, but there is competition in that Hidden Power slot, and unlike literally every other Servine switchin (bar Dragonair) Roselia couldn't give a single fuck about Glare (nat cure + aromatherapy). It also takes little from Leaf Storm, and HP Fire 2hkoes if you switch in on Leaf Storm. Roselia also OHKOes Servine after rocks with Sludge Bomb.

0 SpA Roselia Sludge Bomb vs. 0 HP / 4 SpD Servine: 246-290 (94.2 - 111.1%) -- guaranteed OHKO after Stealth Rock
+2 252+ SpA Servine Hidden Power Fire vs. 252 HP / 252+ SpD Roselia: 146-174 (48 - 57.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 SpA Servine Hidden Power Fire vs. 252 HP / 252+ SpD Roselia: 134-158 (44 - 51.9%) -- 68.4% chance to 2HKO after Stealth Rock and Leftovers recovery

As another fyi the best Servine set in this meta is Storm/HP Whatever/Leech/Taunt so you don't lose to Chansey, since Seismic Toss outdamages Leech and it Soft Boiled or statuses you without Taunt. Also I think Life Orb is terrible on Servine for a multitude of reasons but that mostly boils down to I don't want to run Synthesis and possibly lose to Chansey.

Ya fuck Scyther and Sligoo they can drop. Vigoroth's a great stallbreaker and I think it should stay. Banded sets are also pretty nice however aren't as good against stall as its standard taunt/bu or slack off/knock off/return sets are but it has nice coverage in things like Gunk Shot, Seed Bomb, Focus Punch/Brick Break Earthquake, Elemental Punches, Play Rough, Knock Off/Night Slash/Shadow Claw/Sucker Punch, and it even has Pursuit to trap stuff. Choice Scarf is also a distinct possibility to body shit like Kadabra and Haunter with Pursuit. Kadabra and Magneton can rise they're stupid strong and Kadabra has nice tools in Encore/Twave with a Sash to fuck sweepers and it can also run an LO Taunt set. Machoke is nice and is basically just a shittier Gurdurr if you are strictly talking about HIPSTER GUTS sets. No Guard is what makes it nice and I ran a cool Black Belt set with Dynamic Punch/Knock Off/Ice Punch/Bullet Punch. Fightspam cores are also somewhat effective (you can use dual guts which personally I think is terrible).

Monferno is a mixed bag, but personally it's defensive sets paired in a FWG SpikeStack core with Roselia (these two counter ALL Servine and Roselia can just Aromatherapy the Glares off Monferno) are the best. Offensive sets I feel are just also just as good but lack the longevity to kill Servine effectively. Taunt Stallbreaker sets are also a distinct possibility. It's better at straight out attacking due to versatility over BASED CHICKEN and has better defensive sets. A defensive set should be running Slack Off/Stealth Rock/Vacuum Wave or Taunt or Focus Blast/Fire Blast or Flamethrower which counters Servine and Pawniard while providing nice rocks. However I will admit that it doesn't reliably counter much. Nasty Plot sets are flames and Swords Dance are cool.

Dragonair should stay. Shed Skin Rest is fucking GREAT and it's the only Dragon Dancer that currently can just live on that longevity. It's also a nice switch in for Servine (Shed Skin helps with Glare) but can drop to HP Ice (kinda rare) and it's the only seriously bulky Dragon that actually resists Grass. Honestly DD/Outrage/Rest/ESpeed is a great set and I think it's seriously underestimated. So many squads just rely on DNair being worn down easily, as with most sweepers, and DNair denies it. Saying it's only niche is ESpeed is a lie.

Idk about Gligar.

Zwelious
is a cool Servine switch in since it can run RestTalk effectively, but I dunno if that warrants the rank it has.

...We forgot about BASED CHICKEN (Combusken). Where should it be ranked? It absolutely RIPS apart most offense teams and it actually has better offenses than Monferno (at the cost of Speed, but Speed Boost somewhat mitigates this) I think Special sets or mixed sets are the best.

As a side note we should ban Baton Pass with boosts.
 
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