1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Welcome to Pokemon Perfect, Guest!

    Our motto is Pokémon Practice makes Pokémon Perfect. We are a competitive-battling community that encourages the development of players and their ideas, and fosters positive and respectful attitudes. We love Collaboration (working together), Competition (getting stronger), and Communication (being informed).

    You are free to post everywhere, unless the thread explicitly states otherwise (usually in the case of a vote), and there are no private forums whatsoever. We just require you to not make multiple accounts. Let us greet you by posting a thread in the Introduce Yourself! forum.

  3. Tiers

    View Introduction to Tiers if you don't know what tiers are. Pokémon Perfect tiers are named differently to those on Smogon. A numeral followed by the letter U, e.g. 1U, 2U, 3U, represents a main tier on Pokémon Perfect – the '1' of '1U' representing the tier level. For a tier to be a main tier, it must be balanced (nothing is too powerful and game-breaking) and diverse enough (include a variety of Pokémon and strategies). A numeral followed by the letter P, e.g. 1P, 2P, 3P contain all Pokémon that are deemed overpowered in the respective 1U, 2U, 3U tiers. The 1st tier level allows Pokémon that are banned in the 2nd level, and this process continues down. Read the tier list, and in-depth explanations of the tiers naming system and tiering system. Also check out our analyses for all tiers.

  4. Tournaments

    RBY 1U Seasons and its master tournaments are responsible for starting up the community, and tournaments continue to play a big role in maintaining interest in the forums. Signups Open gives you a list of tournaments you can join, and Ongoing lists tournaments that you might want to follow. Additionally, you can tap to find out approximate Schedules for tournaments.

    For historical threads, check out Signups Closed, Finished tournaments and Results. We also have Nominations, Voting and Event threads for exhibitions – past and present.

GSC OU (OverUsed) Nidoking [WIP]

Discussion in 'Individual Analyses' started by magic9mushroom, Jul 21, 2020.

  1. magic9mushroom

    magic9mushroom BEST END. Member

    Joined:
    May 1, 2013
    Messages:
    739
    Likes Received:
    435
    Nidoking [​IMG][​IMG][​IMG]
    Types: Poison/Ground
    Stats: 81 | 92 | 77 | 85 | 75 | 85

    Introduction

    A Pokemon with relatively-unassuming base stats and typing, Nidoking nonetheless finds a home in GSC OU as the tier's most potent mixed attacker. Its immunities to Electric and Toxic make it surprisingly good at surviving, and it possesses the rare combination of STAB Earthquake coupled with enough coverage to threaten all Ground resists without setup. Most importantly, however, it has access to Lovely Kiss via the NYPC events, drastically shortening its list of effective counters. Many top teams in GSC have a very awkward time responding to Nidoking.

    Set

    Nidoking @ Leftovers
    - Earthquake
    - Ice Beam
    - Thunder / Thunderbolt / Fire Blast
    - Lovely Kiss

    Set Details: [to be added]

    Other Options

    Morning Sun is the most important alternative option, giving Nidoking an immense boost to its survivability by way of instant recovery. Counter allows Nidoking to deal massive damage to Snorlax and Zapdos (as Counter always affects Hidden Power in GSC). Either of these moves must replace Lovely Kiss, however, as they are incompatible with it and each other.

    Nidoking has a wide movepool, but attempting to do anything other than mixed attacking brings it into competition with other Ground-types - in particular Steelix. It does learn the ever-useful Thief, but has a hard time fitting the move onto its set.

    Checks and Counters

    The main hurdle when attempting to counter Nidoking with a single Pokemon is its access to Lovely Kiss; this immediately reduces the pool of counters to RestTalk users, as nothing walls Nidoking well enough to reliably wake up.

    By far the best of these is RestTalk CurseLax, as it's only 5HKOed by Earthquake (though this becomes a 4HKO with Spikes down), forces Nidoking out even when asleep (as Curse and Rest both nullify Nidoking's progress and Double-Edge deals ~45%), and is hard to wear down due to its "counters'" reliance on Growl and Roar to neutralise it (as opposed to threatening to KO it).

    RestTalk Umbreon and (if Nidoking does not carry Fire Blast) RestTalk Heracross wall Nidoking impeccably, but are hard to fit onto a team; RestTalk Umbreon is extremely passive (to the point that it struggles to even KO Nidoking) and Heracross has few other uses.

    RestTalk Suicune is also a fairly-reliable Nidoking answer, as it laughs at Earthquake, possesses STAB Surf and is only 3HKOed by the inaccurate Thunder. However, Nidoking does speedtie Suicune, making a 4HKO achievable, and Suicune can be forced out easily.

    Somewhat more dubious answers include RestTalk Vaporeon (outsped, and sometimes 3HKOed by Earthquake with Spikes down) and RestTalk Zapdos (usually 3HKOed by Ice Beam, and only barely 3HKOs Nidoking in return). The latter is still probably the most commonly-used Nidoking "counter" due to its omnipresence.

    If Nidoking is not carrying Lovely Kiss, or Sleep Clause is in play, many more options open up, such as Miltank, non-Sleep Talk Umbreon, non-Sleep Talk CurseLax and the rarer Espeon, Porygon2 and Meganium.
     

Share This Page