Ortheore
Host Emeritus
Championship Tournament Runner-up
Indigo Champion
Saffron Champion
RBY OU Rankings Runner-up
RBY OU Season Runner-up
RBY OU Master Tournament Champion
RBY OU World Champion
RBY Open Champion
RBY Open Runner-up
RBY Open Runner-up
RBY 3U World Bronze
GSC OU Season Bronze
GSC OU Master Tournament Champion
BW Ubers / 1U Master Tournament Runner-Up
BW Ubers / 1U World Runner-Up
RBY OU Grandmaster
GSC OU Expert
Not necessarily. In examining RBY Ubers we divide ourselves into two camps- those in favour of ubers and those against it. Those against it might want 1U or they might theoretically think we should make 3U or 5U the primary tier, whereas those in favour of ubers might just want standard ubers, or they might want RBY 1A. In the end you'd probably reach some midpoint where those in favour of bans are outweighed by those against, so it's theoretically possible that there would be no need for a shared ideal of a tier. That said, this is a theoretical scenario, in practice we've got at least one "ideal" tier for every generation, usually two.The more I think about this the more I realise I can't think of any tiering system where I can't make a reasonable good-faith argument that RBY Ubers should be RBY 1U. :/ I think any system relies on everyone sharing a sense of what the 1U tier ought to be like, more than any coherent philosophy.
Regarding the main post you made, that's a very fair call on acceptable vs optimal. Both are really difficult to define and I think the whole point of community-based tiering is that that's the area where we ask everyone and we collectively come to an agreement (that said, I would much prefer a more detailed definition, I just don't know how to go about it). I disagree that "acceptable" is impossible in RBY though, as 1U has proven that it meets that definition imo (its current state might be pushing the definition, but I think that's a product of the fact that it's been played for many years), while certain lower tiers (5U) also comfortably meet that standard. Otherwise if it was impossible for a game to reach an adequate standard through various rulesets, that would be an indicator that that game is simply not fit for competitive play. But as I said, I don't think that's the case for any pokemon game. As for later generations, I'm not sure this is something that can be resolved at this point. Maybe if we put this to a vote of some sort?
Actually, I was just thinking of how you'd frame your perspective in such a vote, because I think your perspective can best be described as a compromise between my perspective and a theoretical perspective where you ban to achieve 100% optimisation. The latter is an absurd example, but I think it highlights that we use the same philosophy (?) we just have different approaches in determining what's "acceptable". That might be a better way to describe your perspective tbh? So although I'll point out that your perspective is somewhat about optimisation, being able to characterise your perspective in that way helps define a limit on how much optimisation is appropriate, so it's arguably tolerable, although I personally disagree with it. It occurs to me now that that's what you were probably originally saying before I brought up the point of optimisation lol
One thing I will note is that although I said optimal and acceptable are incompatible, that really only goes one way- if you're wanting to ban for optimisation that can easily be translated to whether something is acceptable, whereas in the reverse case someone who only bans based on whether things are acceptable will always oppose bans for optimisation. Just a random thought I guess...