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ADV OU (OverUsed) Milotic [GP Ready]

Discussion in 'Individual Analyses' started by Cowboy Dan, Feb 24, 2016.

  1. Cowboy Dan

    Cowboy Dan Host Emeritus

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    Milotic [​IMG]
    Type: Water
    Stats: 95 | 60 | 79 | 100 | 125 | 81
    Abilities: Marvel Scale

    Introduction

    With a pure water typing and a usable Defense stat which can be boosted by Marvel Scale, Milotic stands out as one of the main bulky Water types in the tier, a role that is a staple on any stall or balanced team needing a reliable physically defensive pivot. It receives a lot of competition from fellow bulky Waters such as Swampert and Suicune as it has an inferior Defense stat and lacks advantages such as Swampert's Rock resistance and Suicune's access to Calm Mind. However there are a number of reasons to use this Pokemon. Its access to Recover means it is not as easily worn down by repeated attacks and residual damage, something the other bulky Waters struggle with and its huge Special Defense makes it one of the best answers to mixed attackers such as Pursuit Tyranitar and Mixed Salamence while also making it quite difficult to threaten without the threat of set up or powerful Electric attacks. These traits and its access to Hypnosis also make it one of the more reliable sleep inducers in the tier as it can afford to gamble on Hypnosis' accuracy.

    Sets

    Defensive

    Milotic @ Leftovers
    Trait: Marvel Scale
    EVs: 252 HP / 252 Def / 4 Spe
    Bold Nature
    -Surf
    -Recover
    -Hypnosis / Toxic
    -Ice Beam / Toxic

    Set Details

    This is the standard set for Milotic. It acts as a reliable pivot against a number of physical and mixed attackers. Surf provides a reliable STAB move that hits Pokemon such as Tyranitar and Aerodactyl super effectively, while also having a reliable damage output against a number of other Pokemon. Recover is one of the main reasons to use Milotic. It allows it to stay at full health fairly consistently throughout a match and offsets its lack of defense when compared to other bulky Water types. Hypnosis is the main option in the third slot. With the recent changes to the sleep talk mechanics, sleep inducers like Milotic got a fairly sizeable buff in that sleep absorbers became much less viable. Therefore with Hypnosis Milotic has a pretty good chance of knocking an opposing Pokemon out of the game at least temporarily. It is also useful for stopping opposing Spikers from setting up on Milotic, or set up sweepers such as Snorlax from using Milotic for free boosts. Toxic can also be used in this slot however particularly on more defensive teams as it allows Milotic to outstall a number of Pokemon, while also making it immediately threatening to opposing bulky Water types. Ice Beam is the main option in the 4th slot as it makes Milotic an amazing counter to Dragon Dance and Mixed Variants of Salamence, as well as a strong check to Choice Band variants. It also allows Milotic to kill Flygon, as well as hit Celebi and Zapdos relatively hard on the switch.

    Maximum Defense and HP with a Bold nature give Milotic as much Defense as possible to allow it to abuse the physically defensive prowess of its pure water typing, and round out its bulk. Its Special Defense is naturally so high that it doesn't need any investment to do its job. The last 4 are EVs are thrown in to Speed. It is recommended to creep a bit on speed as it is in a fairly common speed tier that includes most Tyranitar, and slower variants of Metagross. It is not recommended to go below 224 Defense however as this gives Choice Band Salamence a chance to 2hko Milotic in sand.

    Milotic can fit on a variety of team types from stall to offense. That being said, there are a few things a team needs if using it. First and foremost is an alternative method of dealing with Aerodactyl as well as Choice Band and Dragon Dance variants of Tyranitar. As Milotic lacks a Rock resistance, and has a rather mediocre Defense stat, it can act as a good check to both them but unlike Swampert it struggles to counter them, particularly due to the threat of a flinch. Rock Resists such as Metagross and Jirachi can stop Aerodactyl from spamming Rock Slide however if running these it is also recommended to have an extra Tyranitar answer. Flygon and Dugtrio are the opposite in that they deal with Tyranitar rather effectively but can't counter Aerodactyl. Bulky Ground Types such as Claydol and Donphan help cover both, and it is not unheard of to run Swampert and Milotic on the same team. Teams with Milotic also appreciate pokemon that can take powerful Electric moves as they are some of the few offensive moves that can scare Milotic.

    Other Options

    Milotic has a number of other options at its disposal. Light Screen is a decent option for weakening the hits from electric type switch ins such as Zapdos and Jolteon. Mirror Coat is another interesting option to surprise and kill these same Electric types, and pokemon such as Gengar and Offensive Starmie who may try and get a Thunderbolt off on it. Milotic has the ability to survive most special attacks and recover off the damage later making it a good user of the move. Hidden Power Electric is a decent option as it allows it to act as a solid counter to Gyarados. with 124 Special Attack EVs it can 2HKO offensive Starmie making it a decent counter to that as well. A more offensive EV spread of 32 HP, 252 SpAtk and 224 Spe with a Modest Nature can be used with its standard Hypnosis set. This allows it to take on typical counters such as Celebi and Zapdos and heavily damage them with Ice Beam. It also makes it much more dangerous with Hypnosis and its STAB Surf. Finally a Rest + Sleep Talk set is usable as it automatically activates Marvel Scale, however it restricts Milotic's move slot options even further, and is generally inferior to Recover, especially with the addition of the recent Sleep Talk mechanics.


    Checks and Counters

    Celebi is the best counter to Milotic. It takes basically nothing from Surf, takes Ice Beam quite well, and has Natural Cure so that status isn't a huge issue. It can also force Milotic out via Leech Seed, or begin setting up Calm Minds on it. Snorlax is another good counter, particularly if Milotic does not have Hypnosis, or Sleep Clause is already activated as it takes very little from its attacks and can use it to set up Curses. Immunity variants are especially good as they don't even have to worry about Toxic, although even Thick Fat Snorlax can just Rest it off. Blissey also does not care too much about anything Milotic does and can force it out with the threat of Toxic. Blissey variants lacking in Toxic can have trouble with Milotic however, as Calm Mind variants will be forced out by Milotic's Toxic before they can deal significant damage to Milotic, and other variants don't have anything they can do to Milotic other than stall it for a bit. Running other Natural Cure users such as Starmie alongside Blissey can be used to PP stall Milotic however. Certain variants of Suicune, particularly Rest and Substitute variants can turn Milotic into a free source of set up. Other variants however don't appreciate being statused. Jirachi and Raikou also find set up against Milotic, however they must be more wary of switching in as they do not brush off Milotic's attacks as easily as some of the previous Pokemon. Other Electric types like Jolteon and Zapdos can force it out with the significant damage output they provide against it. They don't appreciate taking repeated Surfs however, and particularly don't appreciate status. They also fail to OHKO Milotic. Specially defensive variants of Skarmory, Forretress and Cloyster can set up Spikes against Milotic if they are not put to sleep. Finally, Milotic can be lured by Pokemon such as Wish Salamence, Flygon and Swampert who can hit it with Toxic. Even though Toxic triggers Marvel Scale and can be beneficial in certain scenarios, the cumulative damage more often than not makes it detrimental to Milotic.
     
    Last edited: Mar 29, 2017
  2. Disaster Area

    Disaster Area Little Ball of Furr and Power Member

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    Only thing missing is underlining/resizing the section headers but I'll edit that in for you. Analysis itself looks great! Maybe mention though its issues with being Toxic'd itself and mention common Pokémon that can run toxic and land it on milo (wishmence?)
     
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  3. PhilosopherKing

    PhilosopherKing Member

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    Under Other Options, it may be worth mentioning Hidden Power Electric. It allows Milotic to counter and 2HKO Gyarados who would otherwise be an easy setup for the latter, especially taunt variants. With 124 EV's invested in special attack, it can guaranteed 2HKO Offensive variants of Starmie without special defense investments and 3HKO rapid spin versions. Of course, opting for this move results in Milotic losing most of its utility.
     
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  4. Disaster Area

    Disaster Area Little Ball of Furr and Power Member

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    On that note maybe mention Asta's offensive milo variant too if you haven't?
     
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  5. Cowboy Dan

    Cowboy Dan Host Emeritus

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    Implemented both of these.
     
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  6. Disaster Area

    Disaster Area Little Ball of Furr and Power Member

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    Can't believe I missed this, but no mention of Refresh D:
     
    eden likes this.
  7. Cowboy Dan

    Cowboy Dan Host Emeritus

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    I personally don't think it's worth mentioning on milotic, it's interesting on swampert but really doesn't seem worth the move slot at all to me on milo. If more people support adding it I will though.
     
  8. Disaster Area

    Disaster Area Little Ball of Furr and Power Member

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    Well I use it on a couple of teams... maybe just because I remember how insane milo is on cart and I want to add that feeling of unkillability to it in ADV 1U. My favourite team with it is Venu (Hariyama works too here) / Mag / Milo / Bliss / Gar / Skarm, with Surf / Toxic / Refresh / Recover as my set
     
  9. eden

    eden end. Host Emeritus

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    refresh is great and definitely warrants a mention imo; especially in this toxic infested meta
     
  10. Disaster Area

    Disaster Area Little Ball of Furr and Power Member

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    lol I was right a year ago what a beast I'm not even good at ADV
     
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  11. eden

    eden end. Host Emeritus

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    i'm late again but like da mentioned(a year ago), offensive milo is worth mentioning; its a p legit set;
    i've been using it on a double water team, been pretty fun so far; mentioned this because offensive milotic obviously doesn't function like a traditional bulky water and needs stuff like pert/flygon/metagross run alongside it
     

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