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RBY 4U (Under3U) Magneton [GP Ready]

Discussion in 'Individual Analyses' started by Peasounay, Mar 13, 2016.

  1. Peasounay

    Peasounay qui peut me stopper Host Emeritus

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    Magneton [​IMG] [​IMG] [​IMG]
    Type: Electric
    Stats: 50 | 60 | 95 | 120 | 70


    Introduction

    In a tier where Water types are very common, Magneton can be monstruous. With its 120 special stat and STAB electric moves, Magneton can threat a big portion of the metagame, but can also take hits and force out a lot of special attackers. The major problem is that it’s completely blocked by pokemon like Tangela but mainly Nidoking, which is on almost every team and usually around until late in the game. This makes Magneton difficult to make use of. It won’t be very useful as long as Nidoking is around, and it really gives to your opponent a free-switch to one of the most threatening sweepers in 4U. You can use that to double switch to pokemon that can threat it such as Abra or Venomoth. To make Magneton work, it is needed to previously handle Nidoking which isn’t an easy task. Then and only then will Magneton be able to blast through the opposite team.

    Standard

    Magneton
    - Thunder
    - Thunderbolt
    - Thunder Wave
    - Double-Edge

    Set Details

    With 120 Special and the Electric STAB, Thunder is a move that causes incredible damage (though the accuracy can really mess things up). It has 41% chance of OHKOing Blastoise, 2HKOs Porygon, Rapidash, and has 52.7% chance of doing so to Venomoth. Thunderbolt has a better accuracy when needed and is enough to OHKO Staryu, +0 Slowpoke, and Scyther (79.5% chance). Thunder Wave cripples anything going against Magneton and makes up its mediocre speed. Double-Edge is the normal move you use to chip at Nidoking. Two Double-Edges will in average put it in your own Nidoking’s Earthquake range. It’s also the best move to use against Abra.

    Other Options

    Hyper Beam hits a bit harder than Double-Edge but is not very useful due to the recharge turn. Supersonic can confuse the opponent if you’re willing to gamble with that plus the 55% accuracy.

    Checks and Counters

    Nidoking is the best and most common counter (meaning Nidoqueen also is) due to its Ground type. Tangela comes next, taking few damage and being able to set up Growth. Paralysing Magneton definitely helps even if it can do the same. Graveler and Weepinbell also check Magneton but they aren’t very common. Electrode is also a possibility as well as your own Magneton. Earthquake Blastoise can surprise too if you're paralysed.
     
    Disaster Area likes this.

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