Lycomedes
Member
This is a team by me and Gacu, a modernized Phys Offense that aims to end the
game within 30 turns. The pokes synergize well and provide a decent defensive
core along with the strong offensive presence.
Stegosaurus (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 220 SpA / 40 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Ice Beam
- Crunch
- Pursuit
Tyranitar leads off to get the sand going and threaten common leads like Zapdos
and MixMence. Grass does 80% to Swampert, creating an opening for the phys
attackers to rip into the opposing team. Crunch and Pursuit take down Gengar,
one of the biggest threats to any Advance team. Pursuit also gets nice chip damage
on Moltres, Aero, Claydol, etc.
Aquatic (Swampert) @ Salac Berry
Ability: Torrent
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Endeavor
- Surf
- Ice Beam
This guy can often get more than one kill against teams that lack a faster
Pokémon like Jolteon or Starmie. Surf hits hard with the Torrent boost, and Ice
Beam provides good coverage.
Drake (Salamence) @ Leftovers
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Hidden Power [Flying]
- Earthquake
- Rock Slide
DDmence, one of my favorite Pokémon. After one Dragon Dance he outspeeds the
entire tier and gets 606 Attack, making him an excellent cleaner. CBmence also
works here.
Metallic Plasma (Metagross) @ Leftovers
Ability: Clear Body
EVs: 204 HP / 252 Atk / 16 Def / 36 Spe
Adamant Nature
- Protect
- Meteor Mash
- Earthquake
- Explosion
Metagross does lot of work on this team, hitting hard and resisting Salamence's
weaknesses. Protect shuts down Choice Banders. With Gengar out of the picture
Explosion is unavoidable.
Electromagnetism (Magneton) @ Magnet
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Thunder Wave
- Protect
The essential Skarmory remover. With Skarm out of the picture the phys
attackers can do serious work. Grass is better here because hitting opposing
Swampert is crucial, and Forretress is setup bait for Salamence and Swampert.
Protect helps against Choice Banders.
Gourmet (Snorlax) @ Leftovers
Ability: Immunity
EVs: 76 HP / 176 Atk / 80 Def / 176 SpD
Adamant Nature
- Body Slam
- Earthquake
- Shadow Ball
- Self-Destruct
Snorlax is a crucial answer to special pokes like Suicune, Starmie and Milotic,
and with Skarmory removed he's a formidable threat that's hard to take out.
Self-Destruct will take down any Pokémon in the tier that doesn't resist it.
He's hurt by Sand, but so are the pokes he deals with, especially Suicune.
Stegosaurus (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 220 SpA / 40 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Ice Beam
- Crunch
- Pursuit
Aquatic (Swampert) @ Salac Berry
Ability: Torrent
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Endeavor
- Surf
- Ice Beam
Metallic Plasma (Metagross) @ Leftovers
Ability: Clear Body
EVs: 204 HP / 252 Atk / 16 Def / 36 Spe
Adamant Nature
- Protect
- Meteor Mash
- Earthquake
- Explosion
Drake (Salamence) @ Leftovers
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Hidden Power [Flying]
- Earthquake
- Rock Slide
Electromagnetism (Magneton) @ Magnet
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Thunder Wave
- Protect
Gourmet (Snorlax) @ Leftovers
Ability: Immunity
EVs: 76 HP / 176 Atk / 80 Def / 176 SpD
Adamant Nature
- Body Slam
- Earthquake
- Shadow Ball
- Self-Destruct
Ability: Sand Stream
EVs: 248 HP / 220 SpA / 40 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Ice Beam
- Crunch
- Pursuit
Aquatic (Swampert) @ Salac Berry
Ability: Torrent
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Endeavor
- Surf
- Ice Beam
Metallic Plasma (Metagross) @ Leftovers
Ability: Clear Body
EVs: 204 HP / 252 Atk / 16 Def / 36 Spe
Adamant Nature
- Protect
- Meteor Mash
- Earthquake
- Explosion
Drake (Salamence) @ Leftovers
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Hidden Power [Flying]
- Earthquake
- Rock Slide
Electromagnetism (Magneton) @ Magnet
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Thunder Wave
- Protect
Gourmet (Snorlax) @ Leftovers
Ability: Immunity
EVs: 76 HP / 176 Atk / 80 Def / 176 SpD
Adamant Nature
- Body Slam
- Earthquake
- Shadow Ball
- Self-Destruct
The team has been successful in tour games and on ladder. It was concieved as
an answer to Skarm Bliss teams, but it seems to be able to handle any kind of
team. (I'm not considering BP chains; BPers have no souls.) It remains an
offensive team that relies on dealing damage, and ending the game within 30
turns.
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