Kingdra Spikes Offense
- by Sadlysius
This is a team that I created around the Kingdra + BoomGar offensive core.
It aims to remove threats and win the spikes war on early game, to then clear with Kingdra on late game.
Playstyle-wise its a really offensive and prediction-based team, because of the latter its really fun to use!






- by Sadlysius

This is a team that I created around the Kingdra + BoomGar offensive core.

It aims to remove threats and win the spikes war on early game, to then clear with Kingdra on late game.
Playstyle-wise its a really offensive and prediction-based team, because of the latter its really fun to use!


Ability: Levitate
EVs: 248 HP / 52 Def / 16 SpA / 88 SpD / 104 Spe
Timid Nature
- Thunderbolt
- Ice Punch
- Destiny Bond
- Explosion
Gengar is the lead of this team mainly because it can scare out most leads with the Will-O-Wisp/Hypnosis possibility and it can lure Blissey with Explosion, this being really important for Kingdra to clean later in the game.
Thunderbolt and Ice Punch are standard attacks on this Pokémon; letting him hit a lot of things for super effective, or atleast, neutral damage.
Destiny Bond is a nice surprise move, allowing Gengar to trade with out-of-control CMers or, in general, any slow Pokémon that thinks it can safely kill Gengar. This moveslot can be easily changed to Hidden Power Grass to deal more easily with Swampert if you feel like you need it.
Explosion is pretty self-explanatory, allowing GGengar to lure/weaken Blissey or any sort of special wall; even an uninvested Explosion will do a good chunk to most Kingdra checks and gives Dugtrio a free switch-in to finish the job.
The EVs spread accomplish the following:
- Always live a +1 HP Flying from +252 DDMence.
- Always live a Pursuit/Crunch from +252 TTar.
- Survive a Psychic from Offensive Starmie 81,2% of the time.
- Hit 310 Speed, speed-crippling Offensive Celebi, Bulky Flygon, and other Bulky Gars.
- Hit 300 SpA, improving % of OHKOing bulky Mence with Ice Punch.


Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 248 SpD / 8 Spe
Careful Nature
IVs: 0 Atk
- Spikes
- Whirlwind
- Toxic
- Protect
Skarmory, a pretty straight-foward Pokémon, adds three important things to the team; spikes support, a physical wall and a phazer. All in one slot. This Steel Bird is truly amazing and will provide value on nearly every match.
The move-set is as standard as it gets.
For the EVs spread details and more information about Skarmory you can check this thread.


Claydol @ Leftovers
Ability: Levitate
EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
Relaxed Nature
- Earthquake
- Psychic
- Rapid Spin
- Explosion
Claydol is my team's spinner and rock-resist; along with Skarmory it provides a good physical backbone and spikes control. It does its job really well and consistently thanks to its bulky EVs spread.
Earthquake and Psychic for the dual STAB coverage, allowing it to hurt things like Tyranitar and Gengar decently hard.
Explosion is in this moveset because of the synergy with the team's BoomSpam theme; allows Claydol to get some final value and trading with, in the best-case scenario, a Kingdra check. Finally, Explosion is also good to stop a DDMence or DDGyara sweep.
The EVs spread accomplish the following:
- Gets 4HKO'd by Ice Punch from Bulky Gengar most of the time, 2HKOs with Psychic in return.
- Gets 3HKO'd by +1 HP Flying from +252 DDMence most of the time, OHKOs with Explosion in return.


Metagross @ Leftovers
Ability: Clear Body
EVs: 128 HP / 88 Atk / 16 Def / 252 SpA / 24 SpD
Quiet Nature
- Meteor Mash
- Psychic
- Hidden Power [Fire]
- Explosion
Mixed Metagross acts as a glue for the team; providing some physical power, a second rock-resist, and a strong Explosion that creates holes on the defensive core of most teams with ease.
The move-set is the standard for MixMeta; does its job really well with it.
For more information about Metagross you can check this thread.
The EVs spread accomplish the following:
- Always lives a Choice Band Earthquake from Jolly Dugtrio.
- Gets 3HKO'd by Fire Punch from Bulky Gengar, OHKOs in return with Psychic.


Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 116 HP / 236 Atk / 24 SpD / 132 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Aerial Ace
- Hidden Power [Bug]
Dugtrio is the job-finisher, trapper and revenge killer of the team; it fits the team perfectly because of the BoomSpam.
The move-set is pretty standard and its made to maximize the number of Pokemon it can effectively trap and kill. This gives Kingdra even more opportunities to clean later on the game.
This Duggy EVs spread is really interesting and accomplish the following things:
- Always lives an unboosted Earthquake from +200 DDTTar.
- Always lives an Ice Beam from +252 Blissey.
- Hit 309 Speed, speed-crippling the likes of Offensive Celebi, +1 DDTTar, Bulky Flygon, and Bulky Gengars.
- Run an Adamant nature comfortably, giving Duggy the boost in power that it needs to 2HKO a lot of defensive threats.


Kingdra @ Lum Berry
Ability: Swift Swim
EVs: 104 HP / 68 Def / 252 SpA / 4 SpD / 80 Spe
Modest Nature
IVs: 3 Atk / 30 SpA
- Surf
- Ice Beam
- Hidden Power [Electric]
- Rain Dance
Kingdra, the Pokémon that this team is based around. Its role on the team is to serve as the primary win condition. This underrated Pokémon only needs one turn to setup and proceed to clean through a weakened team from all the chaos generated by Kingdra's teammates...
The move-set of this Kingdra its mostly standard; Surf over Hydro Pump because of perfect accuracy, more PP and the loss in raw power will almost always not matter against weakened opponents in late game. Ice Beam has great coverage and hurts Grass-types a lot. Hidden Power Electric its there because it hits Water-types decently hard and specially Gyarados who otherwise walls Kingdra.
Lum Berry is really good in a late game scenario when your opponent desperately tries to intoxicate Kingdra; the lack of Leftovers recovery is not noticeable enough in my opinion and a wasted turn attempting to status Kingdra means that the enemy has to eat another rain-boosted Surf to the face.
The EVs spread is more bulky-inclined; Kingdra needs to be able to take a number of strong physical attacks because opponents will often try to punish the Rain Dance turn.
It accomplish the following things:
- Survive a +2 Rock Slide from +252 DDTTar, giving you a chance for setting up Rain and reverse sweep the opponent.
- Survive a Swarm Megahorn from Jolly Heracross, and has a chance to survive a CB Megahorn from +252 Heracross as well.
- Hit 226 Speed without Rain, outspeeding things like max. Speed Adamant TTar, Defensive Suicune, most Magnetons, AstaRachis, Umbreon, etc.
- Hit 452 Speed with Rain, outspeeding the entire unboosted tier and also +1 Adamant DDMence.

In conclusion, all I can say that, even with its weaknesses, I really like this team and would love to share it with all ADV players. It definitely has room for improvement so I'm open to all sort of suggestions and changes! 
IMPORTABLE:
IMPORTABLE:
Gengar @ Leftovers
Ability: Levitate
EVs: 248 HP / 52 Def / 16 SpA / 88 SpD / 104 Spe
Timid Nature
- Thunderbolt
- Ice Punch
- Destiny Bond
- Explosion
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 248 SpD / 8 Spe
Careful Nature
IVs: 0 Atk
- Spikes
- Whirlwind
- Toxic
- Protect
Claydol @ Leftovers
Ability: Levitate
EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
Relaxed Nature
- Earthquake
- Psychic
- Rapid Spin
- Explosion
Kingdra @ Lum Berry
Ability: Swift Swim
EVs: 104 HP / 68 Def / 252 SpA / 4 SpD / 80 Spe
Modest Nature
IVs: 3 Atk / 30 SpA
- Surf
- Ice Beam
- Hidden Power [Electric]
- Rain Dance
Metagross @ Leftovers
Ability: Clear Body
EVs: 128 HP / 88 Atk / 16 Def / 252 SpA / 24 SpD
Quiet Nature
- Meteor Mash
- Psychic
- Hidden Power [Fire]
- Explosion
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 116 HP / 236 Atk / 24 SpD / 132 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Aerial Ace
- Hidden Power [Bug]
Ability: Levitate
EVs: 248 HP / 52 Def / 16 SpA / 88 SpD / 104 Spe
Timid Nature
- Thunderbolt
- Ice Punch
- Destiny Bond
- Explosion
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 248 SpD / 8 Spe
Careful Nature
IVs: 0 Atk
- Spikes
- Whirlwind
- Toxic
- Protect
Claydol @ Leftovers
Ability: Levitate
EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
Relaxed Nature
- Earthquake
- Psychic
- Rapid Spin
- Explosion
Kingdra @ Lum Berry
Ability: Swift Swim
EVs: 104 HP / 68 Def / 252 SpA / 4 SpD / 80 Spe
Modest Nature
IVs: 3 Atk / 30 SpA
- Surf
- Ice Beam
- Hidden Power [Electric]
- Rain Dance
Metagross @ Leftovers
Ability: Clear Body
EVs: 128 HP / 88 Atk / 16 Def / 252 SpA / 24 SpD
Quiet Nature
- Meteor Mash
- Psychic
- Hidden Power [Fire]
- Explosion
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 116 HP / 236 Atk / 24 SpD / 132 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Aerial Ace
- Hidden Power [Bug]
PS. I'm not a native English speaker, so please forgive the weird grammar and/or misspellings
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