Hypno
Type: Psychic
Stats: 85 | 73 | 70 | 115 | 67
Introduction
Hypno is largely comparable to Exeggutor, being a slow powerful Psychic-type with decent bulk and the ability to both sleep and paralyze opponents. Its main advantages compared to Exeggutor are outspeeding Exeggutor and Lapras, Thunder Wave and its lack of Ice and Flying weaknesses. It is primarily used as an alternative, albeit usually subpar lead. It can also be used over Exeggutor outside of the lead position, but its lack of Ground resistance makes its team more vulnerable to Golem and Rhydon and not having Explosion makes it reliant on luck to break Special walls.
Sets
Lead / Support
Hypno
-Hypnosis
-Thunder Wave
-Psychic
-Rest / Seismic Toss
Set Details
Hypnosis is mandatory, as without it (or gimmicks such as Meditate or Headbutt) it is directly outclassed by Alakazam. First priority should be to use Hypnosis and put something to sleep. Thunder Wave spreads paralysis after something has been put to sleep and is its main draw in the lead position over Jynx. Psychic is its STAB and primary attack. Rest gives it recovery and can use it to wall Pokemon such as Alakazam, Chansey and Exeggutor. Seismic Toss does consistent damage and can potentially break paralyzed Psychics that resists its STAB if they are unlucky with full paralysis.
Other Options
Counter can give Hypno the advantage against Snorlax and Tauros, allowing them to be KO'd if they use Body Slam by 2 or 1 following Psychics respectively making it much more likely for Hypno to win 1v1, or absorb Hyper Beam and then KO Tauros or severely weaken Snorlax. It can also discourage Alakazam from using Seismic Toss against it. Hyper Beam could be used to surprise a weakened Chansey and 3HKO Alakazam and Jynx when paired with Seismic Toss, but it lacks the utility of Hypno's other moves and is not a strong option. Meditate can be used with Reflect/Rest/Body Slam or Hyper Beam to build up boosts and sweep, however it is heavily dependent on luck to pull off. While very unreliable, Headbutt combined with Thunder Wave can be annoying by attempting to abuse Full Paralysis and Headbutt's flinching chance to prevent slower opponents from even getting a chance to move.
Checks and Counters
Psychics with recovery and Chansey can sit in front of Hypno all day and wear it down until it is forced to Rest. Thanks to their enormous Special bulk and power, Articuno and Moltres can switch into and beat Hypno if RNG goes well for them, but between Full Paralysis, Special drops, critical hits and misses a lot of things can go wrong for them. Paralysis with luck can prevent a Hypno from Resting when its in danger of being KO'd. Strong physical attackers such was Snorlax and Tauros can 3HKO Hypno, threatening Hypno unless it it has Reflect. Ultimately, if nothing else it can be worn down until it uses Rest giving time for another Pokemon to set up on it or break it with critical hits.
Type: Psychic
Stats: 85 | 73 | 70 | 115 | 67
Introduction
Hypno is largely comparable to Exeggutor, being a slow powerful Psychic-type with decent bulk and the ability to both sleep and paralyze opponents. Its main advantages compared to Exeggutor are outspeeding Exeggutor and Lapras, Thunder Wave and its lack of Ice and Flying weaknesses. It is primarily used as an alternative, albeit usually subpar lead. It can also be used over Exeggutor outside of the lead position, but its lack of Ground resistance makes its team more vulnerable to Golem and Rhydon and not having Explosion makes it reliant on luck to break Special walls.
Sets
Lead / Support
Hypno
-Hypnosis
-Thunder Wave
-Psychic
-Rest / Seismic Toss
Set Details
Hypnosis is mandatory, as without it (or gimmicks such as Meditate or Headbutt) it is directly outclassed by Alakazam. First priority should be to use Hypnosis and put something to sleep. Thunder Wave spreads paralysis after something has been put to sleep and is its main draw in the lead position over Jynx. Psychic is its STAB and primary attack. Rest gives it recovery and can use it to wall Pokemon such as Alakazam, Chansey and Exeggutor. Seismic Toss does consistent damage and can potentially break paralyzed Psychics that resists its STAB if they are unlucky with full paralysis.
Other Options
Counter can give Hypno the advantage against Snorlax and Tauros, allowing them to be KO'd if they use Body Slam by 2 or 1 following Psychics respectively making it much more likely for Hypno to win 1v1, or absorb Hyper Beam and then KO Tauros or severely weaken Snorlax. It can also discourage Alakazam from using Seismic Toss against it. Hyper Beam could be used to surprise a weakened Chansey and 3HKO Alakazam and Jynx when paired with Seismic Toss, but it lacks the utility of Hypno's other moves and is not a strong option. Meditate can be used with Reflect/Rest/Body Slam or Hyper Beam to build up boosts and sweep, however it is heavily dependent on luck to pull off. While very unreliable, Headbutt combined with Thunder Wave can be annoying by attempting to abuse Full Paralysis and Headbutt's flinching chance to prevent slower opponents from even getting a chance to move.
Checks and Counters
Psychics with recovery and Chansey can sit in front of Hypno all day and wear it down until it is forced to Rest. Thanks to their enormous Special bulk and power, Articuno and Moltres can switch into and beat Hypno if RNG goes well for them, but between Full Paralysis, Special drops, critical hits and misses a lot of things can go wrong for them. Paralysis with luck can prevent a Hypno from Resting when its in danger of being KO'd. Strong physical attackers such was Snorlax and Tauros can 3HKO Hypno, threatening Hypno unless it it has Reflect. Ultimately, if nothing else it can be worn down until it uses Rest giving time for another Pokemon to set up on it or break it with critical hits.
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