As is clear from this thread, the community largely agrees that we ought to have guidelines in terms of what makes something banworthy. Given that, this thread is about creating those guidelines. I'm happy to write it. However, it obviously needs community involvement and support. If something gets contentious we can have a vote on specific aspects of it, but notwithstanding that the process will be writing comments, suggestions, and so on in this thread and turning that into a cohesive body of text.
Firstly, what is the scope of these guidelines supposed to be? I suggest that we primarily focus on Pokemon-related bans and "cheese"-bans [e.g. baton pass abuse, swagplay, sleepperishtrap]. I think that Species Clause, the ban on Evasion moves, Sleep Clause, Freeze Clause, etc. should initially be grandfathered into the system. There are good reasoning for these rules but for the most part in the retiering process we won't be focussing on calling them into question, so I think we should ignore them, or only cover them after we have hashed out more pressing aspects of the tiering policy.
The parts in Italics below are things I think should be included in the guidelines, anything not in italics is commentary.
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1. What makes a "cheesy" strategy cheesy, when should we act to mitigate it in the ruleset, and what should the scope of bans on various cheesy strategies be?
A cheesy strategy is a strategy which is heavily reliant on having good luck to respond to is, or wins or loses almost entirely dependently upon matchup, and is fairly effective when it is used. Another way of thinking about a cheese strategy is that it's a strategy which significantly takes the direction of the game out of both player's hands when it is used.
I think that this is an adequate definition of what a cheesy strategy is. What do you think?
We should mitigate cheese strategies in our ruleset when the cheese strategies are clearly effective and at least somewhat frequently used.
I think that's fairly common-sense.
The scope of a ban on a cheese strategy ideally removes the strategy or weakens the strategy enough that it is no longer either legal or viable, with as little collateral damage as possible (that is, few if any strategies not considered cheesy are not made illegal by the ban), and is as simple as possible.
I think all of the priorities here are clearly sensible and uncontroversial, but it is definitely worth noting that the 3 goals compete with eachother (mitigating the strategy, minimising collateral, and simplicity). I don't think dictating how those aspects should be balanced is within the scope of these guidelines.
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I think the first part is the easy and less controversial part. Now for the part likely to be more contentious?
2. What makes a Pokemon banworthy?
I think that there is no one indicator that a Pokemon is banworthy. What I suggest (you may have other ideas, which I'd love to hear) is that we create a list of indicators that a Pokemon may be banworthy.
Although no single one of the following conditions is necessarily adequate for a Pokemon to be considered banworthy, a Pokemon which fulfills more conditions and which satisfies them more strongly is more likely to be banworthy.
Here is a list of conditions:
- Extraordinary usage, within the context of the metagame's generation.
- A particularly small or restrictive pool of checks and counters, especially when considering those that would otherwise be viable if the given Pokemon were banned from the tier.
- A wide variety of sets that are difficult to adequately cover simultaneously on a team, especially if it can be difficult to deduce the set given typical amounts of in-game information, or difficult to scout without significantly risking the Pokemon doing far more damage.
- Very punishing of imperfect play. In the most extreme cases (for example, RBY Mewtwo), making a mistake could mean enabling the Pokemon to acquire a boost and then be nearly guaranteed to be able to sweep or take out a number of Pokemon as a conesequence.
- Singlehandedly or near singlehandedly making otherwise top tier threats far less viable (for example, Primal Groudon which in ORAS makes otherwise top or very good Pokemon Kyogre and Arceus-Electric drop severely in viability singlehandedly).
- Is a particularly effective user of a strategy that places additional limitations on counterplay (for example, Mega Gengar in ORAS with Shadow Tag)
- Is a particularly effective support Pokemon (e.g. hazard setter or remover) with limited counterplay.
- Has a particularly small or restrictive pool of Pokemon which can break it, especially considering those which run certain sets almost exclusively to enable it to beat the given Pokemon.
I think maybe the 6th condition could be rewritten somehow? The 7th one also could do with rewriting. Pokemon I had in mind when writing it included ADV Deoxys-D or Skarmory, or a particularly good spinner/spinblocker/defogger etc. in some later generation. It's a tough one to really elucidate properly and it's very rare that something would actually meet such a threshhold for banworthiness but I think it merits inclusion. The final condition could also use rewriting. I was thinking about stuff like ORAS OU stall which iirc led to players running very specific sets just to handle a certain type of team and so on.
Is there anything else that needs to be added? I think something regarding "centralisation" could be worthwhile too, but I wasn't sure how to write it.
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Related Threads:
All Gens - What Makes Something Broken (To You)? | Pokémon Perfect
All Gens - Do You Think The Ubers Tier Is Broken In Most Generations? | Pokémon Perfect
All Gens - Ban Policy (Discussion) | Pokémon Perfect
All Gens - Questions About The Tiering Process | Pokémon Perfect
Older related threads:
All Gens - Perceptions of Brokenness | Pokémon Perfect
All Gens - Tiering System Discussion - Banning | Pokémon Perfect
Firstly, what is the scope of these guidelines supposed to be? I suggest that we primarily focus on Pokemon-related bans and "cheese"-bans [e.g. baton pass abuse, swagplay, sleepperishtrap]. I think that Species Clause, the ban on Evasion moves, Sleep Clause, Freeze Clause, etc. should initially be grandfathered into the system. There are good reasoning for these rules but for the most part in the retiering process we won't be focussing on calling them into question, so I think we should ignore them, or only cover them after we have hashed out more pressing aspects of the tiering policy.
The parts in Italics below are things I think should be included in the guidelines, anything not in italics is commentary.
---
1. What makes a "cheesy" strategy cheesy, when should we act to mitigate it in the ruleset, and what should the scope of bans on various cheesy strategies be?
A cheesy strategy is a strategy which is heavily reliant on having good luck to respond to is, or wins or loses almost entirely dependently upon matchup, and is fairly effective when it is used. Another way of thinking about a cheese strategy is that it's a strategy which significantly takes the direction of the game out of both player's hands when it is used.
I think that this is an adequate definition of what a cheesy strategy is. What do you think?
We should mitigate cheese strategies in our ruleset when the cheese strategies are clearly effective and at least somewhat frequently used.
I think that's fairly common-sense.
The scope of a ban on a cheese strategy ideally removes the strategy or weakens the strategy enough that it is no longer either legal or viable, with as little collateral damage as possible (that is, few if any strategies not considered cheesy are not made illegal by the ban), and is as simple as possible.
I think all of the priorities here are clearly sensible and uncontroversial, but it is definitely worth noting that the 3 goals compete with eachother (mitigating the strategy, minimising collateral, and simplicity). I don't think dictating how those aspects should be balanced is within the scope of these guidelines.
---
I think the first part is the easy and less controversial part. Now for the part likely to be more contentious?
2. What makes a Pokemon banworthy?
I think that there is no one indicator that a Pokemon is banworthy. What I suggest (you may have other ideas, which I'd love to hear) is that we create a list of indicators that a Pokemon may be banworthy.
Although no single one of the following conditions is necessarily adequate for a Pokemon to be considered banworthy, a Pokemon which fulfills more conditions and which satisfies them more strongly is more likely to be banworthy.
Here is a list of conditions:
- Extraordinary usage, within the context of the metagame's generation.
- A particularly small or restrictive pool of checks and counters, especially when considering those that would otherwise be viable if the given Pokemon were banned from the tier.
- A wide variety of sets that are difficult to adequately cover simultaneously on a team, especially if it can be difficult to deduce the set given typical amounts of in-game information, or difficult to scout without significantly risking the Pokemon doing far more damage.
- Very punishing of imperfect play. In the most extreme cases (for example, RBY Mewtwo), making a mistake could mean enabling the Pokemon to acquire a boost and then be nearly guaranteed to be able to sweep or take out a number of Pokemon as a conesequence.
- Singlehandedly or near singlehandedly making otherwise top tier threats far less viable (for example, Primal Groudon which in ORAS makes otherwise top or very good Pokemon Kyogre and Arceus-Electric drop severely in viability singlehandedly).
- Is a particularly effective user of a strategy that places additional limitations on counterplay (for example, Mega Gengar in ORAS with Shadow Tag)
- Is a particularly effective support Pokemon (e.g. hazard setter or remover) with limited counterplay.
- Has a particularly small or restrictive pool of Pokemon which can break it, especially considering those which run certain sets almost exclusively to enable it to beat the given Pokemon.
I think maybe the 6th condition could be rewritten somehow? The 7th one also could do with rewriting. Pokemon I had in mind when writing it included ADV Deoxys-D or Skarmory, or a particularly good spinner/spinblocker/defogger etc. in some later generation. It's a tough one to really elucidate properly and it's very rare that something would actually meet such a threshhold for banworthiness but I think it merits inclusion. The final condition could also use rewriting. I was thinking about stuff like ORAS OU stall which iirc led to players running very specific sets just to handle a certain type of team and so on.
Is there anything else that needs to be added? I think something regarding "centralisation" could be worthwhile too, but I wasn't sure how to write it.
---
Related Threads:
All Gens - What Makes Something Broken (To You)? | Pokémon Perfect
All Gens - Do You Think The Ubers Tier Is Broken In Most Generations? | Pokémon Perfect
All Gens - Ban Policy (Discussion) | Pokémon Perfect
All Gens - Questions About The Tiering Process | Pokémon Perfect
Older related threads:
All Gens - Perceptions of Brokenness | Pokémon Perfect
All Gens - Tiering System Discussion - Banning | Pokémon Perfect