Community Build A Metagame [BAM] - Fakemon Metagame Megathread

BAM [Build A Metagame] is a Fakemon Project. The fakemon will battle only other fakemon, rather than real Pokemon, and there will not be art (unless a spriter appears). It will be implemented only on Pokemon Perfect's Pokemon Showdown Server once it is complete. (Well, if it is ever complete...) I have total control on the direction but I really want your opinions and ideas!

The idea is to design a metagame: we have complete control over the mechanics, the moves, the items, the abilities, and the Pokemon. We will not (at least, until we have made a first version) make pre-evolutions, Legendary Pokemon, or Pokemon which are overpowered or unviable in the metagame. We will have around 60 Pokemon.

The goal is that it will have a pace something akin to ADV, and to control this we focussed heavily on move power, with few moves above 100 base power permitted. The only moves above 100 BP included are Double Edge, Flail, Focus Punch, Reversal, as well as new moves Vengeance and Meridian Blast. That does mean no Explosion-like moves. In addition, we do not have weather-related moves or abilities whatsoever: this is for two reasons. One is that they become very central to the game's design if you do bother including them, and the other is that because of how heavily they favour particular types and how much they power up moves, they can be very challenging to balance. There are also no moves which can confuse, freeze, raise evasion, OHKO, or lower accuracy. There are no moves that can send an opponent to sleep, but rest still exists. Since we have control of the moves, it makes more sense to not include evasion boosting and OHKO moves than to have them but clause them out of existence. Regarding the other options, a goal of the design is to make the metagame less "haxy". This does not mean removing the element of luck entirely - if you were to do that it would turn predictions into pure 50/50s in many cases for example - but to reduce the role of luck and to, more importantly, reduce the aggravatingness of it.

Mechanics are based on Generation 6 unless otherwise stated.

(that does mean that Electric-types cannot be paralyzed)

- PAR Status does not have 25% chance to immobilise. Instead, it gives the paralyzed user effectively -1 Accuracy and -1 Evasion.
- Attacks cannot miss versus a Sleeping opponent.
- Critical Hits: 1.5x Power, All boosts are ignored if the defending Pokémon has accrued boosts in their defensive stat. Furthermore, the message that a critical hit occured no longer displays.
- Type Chart Changes: Steel resists Ghost and no longer resists Fairy, Bug resists Fairy, and Ice resists Water and Grass. Here it is in visual format:

X810b36.jpg


Move-related Mechanics

Concealed Power - Will have a different IV configuration (TBD)
Flail, and by extension Vengeance, use generation 4 mechanics.
Hazard Order - Health Orb's healing effect activates after all other switch-in effects.
Whirlwind and moves with the same secondary effect operate under Generation 2 mechanics. This means that the move must be used last for the secondary effect to work.
- The evasion-dropping effective of Paralysis means that in the case of two paralyzed Pokemon facing eachother, the accuracy and evasion drops cancel eachother out and move accuracy is calculated as normal.
- The non-display of critical hits occurring is for two reasons. One is to reduce frustration / "hax" - when players aren't aware there's critical hits they're less likely to be salty. The second is an interesting information bonus. When an unboosted - no Choice Band or Specs - attack critical hits, it enables the user to bluff a Choice item if the attack has not done damage before and no other item, such as Leftovers, has been revealed.
- GSC RestTalk and GlitchDrum mechanics.

Items taken from Pokemon:
choicescarf.png
164.png
Bag_Black_Sludge_Sprite.png
muscleband.png
wiseglasses.png
airballoon.png
ironball.png
Bag_Lagging_Tail_Sprite.png
expertbelt.png

apicotberry.png
babiriberry.png
chartiberry.png
chestoberry.png
chilanberry.png
chopleberry.png
cobaberry.png
colburberry.png
custapberry.png
ganlonberry.png
habanberry.png
kasibberry.png
Bag_Kebia_Berry_Sprite.png
keeberry.png
lansatberry.png
liechiberry.png
lumberry.png
marangaberry.png
occaberry.png
passhoberry.png
payapaberry.png
petayaberry.png
roseliberry.png
salacberry.png
sitrusberry.png
shucaberry.png
starfberry.png
tangaberry.png
wacanberry.png
yacheberry.png

Bag_Black_Belt_Sprite.png
Bag_Black_Glasses_Sprite.png
Bag_Charcoal_Sprite.png
Bag_Dragon_Fang_Sprite.png
Bag_Hard_Stone_Sprite.png
Bag_Magnet_Sprite.png
Bag_Metal_Coat_Sprite.png
Bag_Miracle_Seed_Sprite.png
Bag_Mystic_Water_Sprite.png
nevermeltice.png
Bag_Poison_Barb_Sprite.png
silkscarf.png
Bag_Silver_Powder_Sprite.png
Bag_Sharp_Beak_Sprite.png
Bag_Soft_Sand_Sprite.png
spelltag.png
Bag_Twisted_Spoon_Sprite.png


Air Balloon
airballoon.png

Apicot Berry
apicotberry.png

Babiri Berry
babiriberry.png

Black Belt
Bag_Black_Belt_Sprite.png

Black Glasses
Bag_Black_Glasses_Sprite.png

Black Sludge
Bag_Black_Sludge_Sprite.png

Charcoal
Bag_Charcoal_Sprite.png

Charti Berry
chartiberry.png

Chesto Berry
chestoberry.png

Chilan Berry
chilanberry.png

Choice Scarf
choicescarf.png

Chople Berry
chopleberry.png
legal-bam-items

Coba Berry
cobaberry.png

Colbur Berry
colburberry.png

Custap Berry
custapberry.png

Dragon Fang
Bag_Dragon_Fang_Sprite.png

Expert Belt
expertbelt.png

Ganlon Berry
ganlonberry.png

Haban Berry
habanberry.png

Hard Stone
Bag_Hard_Stone_Sprite.png

Iron Ball
ironball.png

Kasip Berry
kasibberry.png

Kebia Berry
Bag_Kebia_Berry_Sprite.png

Kee Berry
keeberry.png

Lagging Tail
Bag_Lagging_Tail_Sprite.png

Lansat Berry
lansatberry.png

Leftovers
164.png

Liechi Berry
liechiberry.png

Lum Berry
lumberry.png

Magnet
Bag_Magnet_Sprite.png

Maranga Berry
marangaberry.png

Metal Coat
Bag_Metal_Coat_Sprite.png

Miracle Seed
Bag_Miracle_Seed_Sprite.png

Muscle Band
muscleband.png

Mystic Water
Bag_Mystic_Water_Sprite.png

Never-Melt Ice
nevermeltice.png

Occa Berry
occaberry.png

Passho Berry
passhoberry.png

Payapa Berry
payapaberry.png

Petaya Berry
petayaberry.png

Poison Barb
Bag_Poison_Barb_Sprite.png

Roseli Berry
roseliberry.png

Salac Berry
salacberry.png

Sitrus Berry
sitrusberry.png

Silk Scarf
silkscarf.png

Silver Powder
Bag_Silver_Powder_Sprite.png

Sharp Beak
Bag_Sharp_Beak_Sprite.png

Shuca Berry
shucaberry.png

Soft Sand
Bag_Soft_Sand_Sprite.png

Spell Tag
spelltag.png

Starf Berry
starfberry.png

Tanga Berry
tangaberry.png

Twisted Spoon
Bag_Twisted_Spoon_Sprite.png

Wacan Berry
wacanberry.png

Wise Glasses
wiseglasses.png

Yache Berry
yacheberry.png

BAM-Exclusive Items:
Choice Crown (1.3x Atk, 1.3x SpA, Choice Locked)
Pixie Dust - Holders Fairy-type attacks have 1.2x power.
Trick Room Extender (Extends Trick Room to 8 Turns)

Moves from Pokemon:
Body Slam, Bubble, Bubblebeam, Bug Buzz, Bulk Up, Bullet Seed, Charm, Covet, Destiny Bond, Dig, Disable, Double Edge, Earth Power, Earthquake, Ember, Endeavor, Endure, Energy Ball, Flail, Fling, Focus Punch, Future Sight, Growl, Grudge, Heal Bell, Heal Block, Howl, Hyper Voice, Imprison, Leaf Blade, Leech Seed, Light Screen, Magical Leaf, Metronome, Nasty Plot, Night Shade, Pain Split, Peck, Perish Song, Pound, Power Gem, Protect, Recycle, Reflect, Rest, Reversal, Scratch, Shadow Ball, Shadow Claw, Sleep Talk, Spikes, Spite, Substitute, Switcheroo, Swords Dance, Taunt, Thief, Thunder Wave, Torment, Transform, Trick Room, Water Gun, Whirlwind, Wish

Moves from Pokemon where we use older versions:
Belly Drum - uses GSC glitchdrum
Knock Off - uses pre-Gen 6 Base Power.

Moves from Pokemon which we tweak:

Mirror Move - Uses the last move the opponent used in the battle even if it was several turns previous.
Roost - When using the move, health gained is reduced by spikes damage.
Toxic - Has 100% Accuracy

New Moves:
- There is no Baton Pass, U-turn, or similar moves. The reason for not including Baton Pass is that it is very challenging to balance compared to the interest it can add to the game. U-turn and similar moves I just decided I didn't want because reasons. :>

- However, we added the move Tag Out, which... just switches the user out. Nothing carries over, no boosts or substitutes, and it does not do damage.

- These are the hazards and hazard control options (new bolded):

Hazards: Spikes (Gen 3-7 Mechanics), Health Orbs
Hazard Clearing: Raze, Wash Away

Raze is akin to a Ground-type Rapid Spin. This means that, besides Flying-types, Pokemon with Levitate also block Raze. Even more awesome, equipping a Pokemon with an Air Balloon enables it to block Raze until it is damaged! Since Wash Away and Raze remove your own Health Orbs, it makes little sense to run them together, but Health Orbs are an effective way to mitigate damage from Spikes to some extent. Pokemon which aren't grounded only get the positive effect, and Pokemon which are grounded only lose 7/48 (a little under 1/6) of their max HP, with 3 layers of Spikes up.

- Every type has a decent (more than 80 base power and accuracy) Physical and Special option.

- Soul Drain, Leech, Energy Fist, and Syphon are all decently powered attacks which heal 100% of the damage dealt. From my epxperience in Violet this is an awesome mechanic that provides great recovery. It is very easy to overrate or underrate its effectiveness, depending on your persuasion.

- Thunder Wave, Fiery Spell, and an accuracy-buffed Toxic all reliably (100% accuracy) status their opponents now. Tail Sting is a Bug-type attack which badly poisons, outclassing Toxic on Pokemon which learn it. Venomous Bite is Poison-type and the same can be said for it. Ignite is weak but does a similar thing in the case of burns.

- Phazing moves: Kinetic Shift, Strong Gust (also an attack), Whirlwind

- Boosting Moves:
+2 Acc - Magnify
+1 Atk - Howl
+12 Atk - Belly Drum (Cuts uers HP by 50%)
+1 Atk / +1 Def - Bulk Up
+1 Atk / +1 Def / -1 Spe - Crystallize
+1 Atk / +1 SpD / -1 Spe - Legend's Curse
+1 Atk / +1 Spe - Soar
+1 Def - Polish
+1 Def / +1 SpD - Guardian Call
+1 Def / +1 SpD / -1 Spe - Fortify
+2 Def - Shield Enchant
+1 SpA / +1 SpD - Energy Draw
+1 SpA / +1 SpD / -1 Spe - Enchantment
+2 SpA - Nasty Plot
+2 SpD - Wind Song
+1 Spe - Flutter (Physical Attack)
+2 Spe - Scuttle

- Priority Moves: Flash Freeze, Rapid Burst, Rocket Slam, Whirlwind Palm

- Recovery moves: Healing Circle, Leech Seed, Pain Split, Recharge, Rekindle, Roost, Wish

- Moves that hit additional types super-effectively: Corrosive Acid (Poison-type move super-effective on Steel), Dragon's Fire (Dragon-type move super-effective on Steel), Hellfire (Fire-type move super-effective on Ghosts), Mower (Grass-type move super-effective on Grass), Pesticide (Poison-type move super-effective on Bug types), Unnatural Slice (Normal-type move super-effective on Ghost)

- Other things worth mentioning:
Acid Burn - Poison Type Special Attack which burns Badly Poisoned foes.
Air Blade - Physical Flying-type attack which uses the opponent's SpDef in calculations.
Healing Circle - Raises the HP of both the user and the opponent to Max HP.
Low Blow - a medium-powered fighting-type attack with a 50% chance of taunting the opponent for a 1-turn duration as its effect.
Meridian Blast - Damage formula of 110 - 0.5 * |50 - HP(%)|. This means that at max or effectively zero HP, it has a Base Power of 85, and at exactly 50% HP it has 110 BP. The nearer to 50% HP, the stronger the attack is.
Reset Punch - Basically like Haze but an attack.
Soul Snatch - Changes the user's secondary typing to the that of the opponent's secondary typing, unless it is single-typed, in which case is changes the user's secondary typing to that of the opponent's type. If the user is single-typed, adds the opponent's secondary typing or type as a secondary type.
Trip - Inflicts half of the opponent's current speed as fixed damage.
Safeguard is replaced by Canopy.


Custom Abilities:

Buoyant
- Reduces damage taken from contact moves by 15%.
Deadly Sting - STAB bonus is also applied to Poison-type moves.
Deep Freeze - When this Pokemon has 1/3 or less of its max HP, its Ice attacks do 1.5x damage.
Dirty Jaws - Bite moves have a 50% chance to (regular) poison.
Fencer - Increases the power of certain moves1 by 20%.
Penetrate - Contact moves reduce defense modifiers in calculations by 30%.
Precipitation - 20% increase to power of various weather-related moves2.
Scrap Recycler - Its attacks heal 33% of damage dealt if the opponent is a Steel-type.
Short Circuit - When this Pokemon has 1/3 or less of its max HP, its Electric attacks do 1.5x damage.
Sleuth - Detects the opponent's Concealed Power type upon switch-in3.
Thunder Thighs - Boosts the power of Kicking4 moves by 20%.

Ability Clones:

Mystic Healing - Shield Dust
Spiny - Rough Skin
Vigilant - Shell Armor

Non-Custom Abilities used:

Battle Armor
Blaze
Cheek Pouch
Competitive
Cursed Body
Defiant
Flame Body
Flash Fire
Forewarn
Frisk
Immunity
Infiltrator
Iron Barbs
Iron Fist
Levitate
Lightning Rod
Limber
Natural Cure
Overgrow
Pickup
Pickpocket
Poison Point
Pressure
Prankster
Quick Feet
Reckless
Shed Skin
Shell Armor
Shield Dust
Sturdy
Suction Cups
Technician
Torrent
Thick Fat
Volt Absorb
Water Veil

1Any move with Slash, Slice, or Blade in the name. (Abyssal Slash, Grass Blade, Serpent Slash, Sword Slash, Unnatural Slice, Venom Slash)
2Any of the following moves: Iron Storm, Lightning Strike, Pestilential Storm, Pixie Storm, Snowstorm, Strong Gust, Tornado
3Full list of messages:
Opponents' Concealed Power type - Message which displays
Bug - Katakomb senses a chitinous aura from Tortanium
Dark - Katakomb senses a malicious aura from Tortanium
Dragon - Katakomb senses a mighty aura from Tortanium
Electric - Katakomb senses a stunning aura from Tortanium
Fairy - Katakomb senses a magical aura from Tortanium
Fighting - Katakomb senses a tough aura from Tortanium
Fire - Katakomb senses a warm aura from Tortanium
Flying - Katakomb senses an avian aura from Tortanium
Ghost - Katakomb senses a spooky aura from Tortanium
Grass - Katakomb senses a leafy aura from Tortanium
Ground - Katakomb senses a dry aura from Tortanium
Ice - Katakomb senses a cool aura from Tortanium
Normal - Katakomb cannot sense an aura from Tortanium
Poison - Katakomb senses a caustic aura from Tortanium
Psychic - Katakomb senses a mystic aura from Tortanium
Rock - Katakomb senses a sturdy aura from Tortanium
Steel - Katakomb senses a metallic aura from Tortanium
Water - Katakomb senses a watery aura from Tortanium
4 - It boosts any move with Kick in its name. The only moves which are boosted, hence, are Sliding Kick and Tornado Kick.

Type-Chart (Listed twice for visibility / reference):


X810b36.jpg


To Do List:
Should we implement:
When one Pokemon faints before the other Pokemon has had the opportunity to move, that Pokemon will not move [a.k.a. ADV battle engine]
- Determine relationship between Concealed Power and IVs and Berry Blast's exact functions.
- Add New Pokemon
- Ideas in my head: specially-based fighting type, fast subseed, mons w/ really high hp + low defenses and vice versa. Hardcore defensive bug type?! marsh/desert/cave/fossil pokemon. 101 HP sub mons and generally mons w higher HP...
 
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List of Pokemon by type:

bug.gif
Arialis, Crushtacean, Dragonfly, Locus-Pokus, Scorpox [5]
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Kobolt, Scorpox, Stalk, Usurpent [4]
dragon.gif
Dragonfly, Komodon, Usurpent [3]
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Gerbolt, Nimpur, Orbolt, Sharshock, Stormkite [5]
fairy.gif
Halicia, Katakomb, Narwhale, Nimpur, Uniclops [5]
fighting.gif
Gurilla, Karatoad, Tortanium, Wallaroo [4]
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Bulldor, Pandorable, Phoenyx [3]
flying.gif
Albastorm, Diamenix, Kastral, Phoenyx, Rokaw, Shrike, Stormkite [7]
ghost.gif
Katakomb, Locus-Pokus, Morgallup, Rakunuki [4]
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Alovera, Chipmunch, Gurilla, Stalk [4]
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Armorillo, Chipmunch, Lopsicle, Terrattle [4]
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Arialis, Halicia, Lopsicle, Panthaw [4]
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Arfox, Porcupsine, Rakunuki, Rokaw [4]
poison.gif
Alkeminx, Cuddlefish, Komodon, Slugly, Terrattle [5]
psychic.gif
Alkeminx, Chromastone, Kastral, Metalmorph, Orbolt, Surchin [6]
rock.gif
Bulldor, Chromastone, Diamenix [3]
steel.gif
Armorillo, Dorswish, Metalmorph, Kobolt, Shrike, Tortanium [6]
water.gif
Albastorm, Crushtacean, Cuddlefish, Dolfin, Dorswish, Karatoad, Narwhale, Sharshock, Surchin [9]

Current Base Stat Ranges:

HP: 55 - 122
Atk: 47 - 141
Def: 55 - 195
SpA: 45 - 127
SpD: 57 - 138
Spe: 25 - 130
BST: 425 - 580

Pokemon which learn:

Hazards & Hazard Control

Spikes: Alovera, Porcuspine, Shrike, Surchin
Health Orbs: Alovera, Arialis, Halicia, Kastral, Metalmorph, Orbolt, Uniclops
Raze: Armorillo, Bulldor, Chipmunch, Lopsicle, Terrattle
Wash Away: Cuddlefish, Dolfin, Karatoad, Narwhale, Sharshock, Surchin

Other Support

Canopy: Arialis, Chipmunch, Diamenix, Dragonfly, Gurilla, Halicia, Karatoad, Kastral, Lopsicle, Nimpur, Phoenyx, Rokaw, Shrike, Stalk, Stormkite, Terrattle, Usurpent
Fiery Spell or Ignite: Bulldor [Ignite], Katakomb [Fiery Spell], Locus-Pokus [Fiery Spell], Pandorable [Ignite], Phoenyx [Ignite]
Heal Bell: Alovera, Diamenix
Kinetic Shift or Whirlwind: Albastorm, Alkeminx, Arialis, Chromastone, Diamenix, Kastral, Katakomb, Locus-Pokus, Nimpur, Orbolt, Phoenyx, Porcuspine, Rokaw, Stormkite
Knock Off: Alkeminx, Armorillo, Crushtacean, Gurilla, Karatoad, Katakomb, Kobolt, Rakunuki, Scorpox, Stalk, Wallaroo
Leech Seed: Alovera, Stalk
Perish Song: Dolfin, Halicia, Kastral, Katakomb, Locus-Pokus, Shrike
Reflect + Light Screen: Albastorm (Light Screen Only), Alkeminx, Alovera, Arialis, Armorillo (Light Screen Only), Bulldor (Reflect Only), Chromastone (Light Screen Only), Diamenix, Halicia, Kastral, Kobolt (Reflect Only), Metalmorph, Orbolt, Phoenyx (Light Screen Only), Rokaw, Stormkite, Surchin, Tortanium (Reflect Only), Uniclops, Usurpent
Reset Punch: Chipmunch, Gurilla, Karatoad, Wallaroo
Strong Gust: Albastorm, Arialis, Diamenix, Dragonfly, Kastral, Nimpur, Phoenyx, Shrike, Stormkite
Thunder Wave: Diamenix, Gerbolt, Kastral, Metalmorph, Nimpur, Orbolt, Phoenyx, Porcuspine, Sharshock, Stormkite, Surchin, Uniclops
Trick Room [Spe listed in brackets]: Alkeminx [85], Kastral [107], Katakomb [77], Metalmorph [64], Orbolt [91], Surchin [40]
Wish: Arialis, Cuddlefish, Halicia, Uniclops

Boosting Moves

Belly Drum [Atk listed in brackets]: Gurilla [114], Karatoad [105]
Bulk Up [Atk, Def listed in brackets]: Armorillo [93, 120], Gurilla [114, 71], Karatoad [105, 85], Lopsicle [90, 100], Tortanium [97, 195], Wallaroo [97, 71]
Crystallize [Atk, Def, Spe listed in brackets]: Arialis [47, 55, 105], Chromastone [105, 55, 80], Diamenix [75, 130, 75], Komodon [85, 125, 50]
Enchantment [SpA, SpD, Spe listed in brackets]: Arialis [105, 85, 105], Narwhale [85, 100, 85], Uniclops [74, 98, 100]
Energy Draw [SpA, SpD listed in brackets]: Chromastone [55, 105], Gerbolt [94, 68], Kastral [74, 66], Metalmorph [122, 115] Nimpur [108, 80], Orbolt [91, 91], Sharshock [62, 67], Stormkite [77, 81]
Enrich [SpA, Def, Spe listed in brackets]: Alkeminx [95, 55, 85], Metalmorph [122, 57, 64], Scorpox [105, 65, 71], Slugly [70, 87, 25]
Flutter [Atk, Spe listed in brackets]: Albastorm [60, 76], Arialis [47, 105], Diamenix [75, 75], Dragonfly [111, 140], Kastral [115, 107], Phoenyx [60, 74], Rokaw [73, 92], Shrike [93, 101], Stormkite [117, 90]
Howl [Atk listed in brackets]: Arfox [105], Gurilla [115]
Legend's Curse [Atk, SpD, Spe listed in brackets]: Komodon [85, 65, 50], Usurpent [85, 125, 70]
Nasty Plot [SpA listed in brackets]: Arialis [105], Kobolt [85], Rakunuki [75]
Scuttle [Spe listed in brackets]: Crushtacean [54], Cuddlefish [45], Scorpox [71], Tortanium [97. 32]
Soar [Atk, Spe listed in brackets]: Albastorm [60, 76], Diamenix [75, 75], Kastral [115, 107], Phoenyx [60, 74], Rokaw [73, 92], Shrike [93, 101], Stormkite [117, 90]
Swords Dance [Atk listed in brackets]: Armorillo [93]

Priority Moves

Flash Freeze [SpA listed in brackets]: Lopsicle [100]
Rapid Burst [SpA listed in brackets]: Nimpur [108], Orbolt [91], Scorpox [105], Sharshock [62], Shrike [70], Stormkite [77], Wallaroo [47]
Rocket Slam [Atk listed in brackets]: Armorillo [93], Metalmorph [57], Rokaw [73]
Whirlwind Palm [Atk listed in brackets]: Karatoad [105], Wallaroo [97]

Recovery Moves

Energy Fist [SpA listed in brackets]: Gurilla [71], Wallaroo [47]
Healing Circle: Alovera, Diamenix, Halicia, Kastral
Leech [SpA listed in brackets]: Locus-Pokus [90], Metalmorph [122], Slugly [87], Surchin [80]
Pain Split [HP listed in brackets]: Katakomb [60], Locus-Pokus [70], Metalmorph [65]
Recharge or Rekindle: Gerbolt, Nimpur, Orbolt, Pandorable, Phoenyx
Roost: Albastorm, Arialis, Diamenix, Dragonfly, Kastral, Phoenyx, Rokaw, Shrike, Stormkite
Soul Drain [SpA listed in brackets]: Katakomb [80], Locus-Pokus [90], Morgallup [75], Rakunuki [75], Surchin [80]
Syphon [Atk listed in brackets]: Alkeminx [85], Locus-Pokus [70], Scorpox [117], Slugly [70], Surchin [95], Terrattle [109], Usurpent [85]
(Leech Seed, Wish are under Other Support)

Other

Acid Burn [SpA listed in brackets]: Alkeminx [95], Slugly [87]
Covet [Atk listed in brackets]: Albestorm [60], Alkeminx [85], Alovera [85], Arfox [105], Arialis [47], Chipmunch [96], Crushtacean [105], Diamenix [75], Gerbolt [54], Gurilla [114], Kastral [115], Katakomb [55], Kobolt [95], Locus-Pokus [70], Lopsicle [90], Narwhale [90], Pandorable [71], Panthaw [141], Porcuspine [90], Rakunuki [100; has Pickpocket as an ability however], Rokaw [73], Shrike [93], Stalk [120], Usurpent [85], Uniclops [106]
Destiny Bond: Katakomb, Locus-Pokus, Rakunuki
Disable: Alkeminx, Arialis, Halicia, Kastral, Katakomb, Kobolt, Lokus-Pokus, Rakunuki, Stalk, Surchin
EndFlail [Atk, Spe listed in brackets]: Chipmunch [96, 104], Crushtacean [105, 54], Cuddlefish [55, 45], Lopsicle [90, 60], Rakunuki [100, 90], Sharshock [112, 95], Stormkite [117, 90], Surchin [95, 40], Terrattle [109, 82]]
EndRev [Atk, Spe listed in brackets]: Chipmunch [96, 104], Porcuspine [90, 50], Wallaroo [97, 103]
EndVen [SpA, Spe listed in brackets]: Locus-Pokus [90, 110], Stalk [95, 104]
Future Sight [SpA listed in brackets]: Alkeminx [95], Halicia [115], Kastral [74], Katakomb [80], Metalmorph [122], Nimpur [108], Orbolt [91], Rakunuki [75], Surchin [80]
Grudge and not Destiny Bond: Alkeminx, Morgallup, Slugly, Stalk
Retribution: Karatoad, Katakomb, Kobolt, Locus-Pokus, Panthaw, Rakunuki
SubPunch [Atk listed in brackets]: Chipmunch [96], Gurilla [114], Karatoad [105], Wallaroo [97]
Switcheroo: Alkeminx, Gurilla, Katakomb, Kobolt, Rakunuki
Taunt: Arfox, Bulldor, Katakomb, Kobolt, Locus-Pokus, Rakunuki, Stalk, Stormkite
Thief [Atk listed in brackets]: Albastorm [60], Arialis [47], Arfox [105], Bulldor [105], Chipmunch [96], Crushtacean [105], Diamenix [75], Dorswish [97], Gerbolt [54], Gurilla [114], Katakomb [55], Kobolt [95], Locus-Pokus [70], Pandorable [71], Panthaw [141], Rakunuki [100; has Pickpocket as an ability however], Rokaw [73], Scorpox [117], Sharshock [112], Shrike [93], Stalk [120], Stormkite [117], Terratle [109]
Torment: Chipmunch, Diamenix, Katakomb, Kobolt, Locus-Pokus, Lopsicle, Panthaw, Rakunuki, Shrike, Stalk, Usurpent
Transform: Metalmorph, Rakunuki
 
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Pokemon Movepools and Remarks:

Albastorm
Physical

Concealed Power
Covet
Dive Bomb
Double Edge
Flutter
Peck
Scratch
Smash
Strong Gust
Thief
Torrential Crash

Special

Berry Blast
Bubblebeam
Cool Blast
Harsh Current
Iron Storm
Meridian Blast
Mystic Wave
Nebulous Mist
Sand Blast
Snowstorm
Tidal Wave
Tornado
Water Gun
Wings Of Dawn

Status

Light Screen
Mirror Move
Protect
Rest
Roost
Sleep Talk
Soar
Toxic
Whirlwind
Wind Song
Albastorm is the meta's seabird, with average speed and high special attack. It hits hard with Wings Of Dawn giving it the opportunity to boost. Its average bulk and 4x electric weakness certainly make it manageable, in spite of hitting like a truck. It outspeeds some walls and tanks, such as Metalmorph, Komodon, Lopsicle, and Usurpent. It can also outspeed uninvested Narwhale and Halicia which can help it out. Nimpur, Sharshock, Stormkite, and Gerbolt all outspeed it, though not much else really answers it. Its typing lets it answer Bug-types, Fire-types, Ground-types, and Fighting-types, giving it a relevant metagame niche.

Alkeminx
Physical

Backstab
Concealed Power
Covet
Dazzling Punch
Demon Fist
Disorienting Blow
Dive Bomb
Double Edge
Flaming Fist
Fling
Frozen Fist
Glomp
Knock Off
Leaf Blade
Low Blow
Magic Punch
Pixie Storm
Pound
Slime Attack
Sneak Attack
Super Punch
Sword Slash
Syphon
Venom Slash

Special

Acid Burn
Berry Blast
Cool Blast
Corrode
Corrosive Acid
Dusk Bomb
Earth Power
Energy Ball
Energy Fist
Essence Break
Future Sight
Hyper Blast
Hyper Voice
Iron Storm
Magical Leaf
Meridian Blast
Mystic Wave
Pixie Blast
Power Gem
Shadow Ball
Snow Storm

Status

Charm
Disable
Enrich
Grudge
Heal Block
Imprison
Kinetic Shift
Light Screen
Metronome
Perish Song
Recycle
Reflect
Rest
Sleep Talk
Soul Snatch
Spite
Substitute
Switcheroo
Tag Out
Toxic
Trick Room
Alkeminx is curious... it sports a brand new type combination in Poison/Psychic, combined with a powerful ability in Prankster. The mischevious Pokemon has average stats all around but has a gigantic movepool with a lot of tricks. Amongst its options to abuse with Prankster are moves such as Grudge, Disable, Toxic, Switcheroo, and dual Screens. It's hard to know exactly what it's going to do, as it has a lot of tools but isn't really purpose built for any particular role.

Alovera
Physical

Concealed Power
Covet
Double Edge
Leaf Blade
Pins and Needles
Scratch
Spike Attack
Unnatural Slice

Special

Berry Blast
Energy Ball
Magical Leaf

Status

Heal Bell
Healing Circle
Health Orbs
Leech Seed
Light Screen
Metronome
Protect
Reflect
Rest
Sleep Talk
Spikes
Substitute
Toxic
Alovera is another curious Pokemon. It has a shallow movepool, but it has a slew of useful moves within it. Heal Bell, Health Orbs, Leech Seed, and Spikes are all very useful moves, and Natural Cure and Spiny are very good abilities too. It doesn't hit very hard and it's very slow, and lacks much besides Normal- and Grass-type attacks, so it risks being a momentum sap and can't abuse sets such as SubSeed effectively, relegating it to an almost exclusively supportive role.

Arialis
Physical

Air Blade
Concealed Power
Covet
Double Edge
Flutter
Glomp
Leaf Blade
Metal Slam
Strong Gust
Thief

Special

Berry Blast
Bug Buzz
Cool Blast
Dusk Bomb
Earth Power
Energy Ball
Hyper Blast
Hyper Voice
Iron Storm
Magical Leaf
Meridian Blast
Misty Blast
Mystic Wave
Night Shade
Power Gem
Shadow Ball
Snowstorm
Tornado
Wings Of Dawn

Status

Canopy
Cold Chills
Crystallize
Disable
Enchantment
Endure
Guardian Call
Health Orbs
Light Screen
Metronome
Nasty Plot
Protect
Reflect
Rest
Roost
Sleep Talk
Substitute
Toxic
Whirlwind
Wind Song
Wish
Arialis has what sounds like an awful typing at first glance: Bug / Ice, giving it a 4x weakness to Rock and Fire, as well as a bunch of other weaknesses. But it has quite a few useful resistances: Water, Fairy, a 4x Resistance to Grass, a resistance to Ice, and a resistance to Ground. It has very good speed and special attack, with just about enough bulk to be able to switch into things. It has a wide special movepool and nasty plot, and could potentially run defensive utility sets with access to Roost and Health Orbs, or could be an offensive Health Orbs setter. It is named after the Aurora Borealis and after Arias. It is a moth found in forests on the side of icy mountains.

Armorillo
Physical

Body Slam
Clay Punch
Concealed Power
Dig
Disorienting Blow
Double Edge
Earthquake
Endeavor
Fling
Knock Off
Landslide
Metal Slam
Meteor Barrage
Raze
Rocket Slam
Scratch
Smash
Spin Attack
Tail Slam
Unnatural Slice

Special

Berry Blast
Earth Power
Hyper Blast
Iron Storm
Mud Ball
Sand Blast

Status

Bulk Up
Endure
Light Screen
Protect
Rest
Sleep Talk
Substitute
Swords Dance
Toxic
Like Shrike, it's a Steel-type with a low BST, but a lot of really good tools. It has good enough attack to use in combination with Swords Dance, and Technician STAB Rocket Slam certainly helps make up for its lackluster speed to some extent, but a Swords Dance set could definitely appreciate paralysis support too. It has a useful defensive typing that makes it a great answer to Electric-tyes amongst other things. In short, it has low stats but the tools and typing to make it work, with decent defense (although Tortanium outshines it as a pure tank in many ways).

Arfox
Physical

Body Slam
Concealed Power
Covet
Dig
Double Edge
Earthquake
Fling
Leaf Blade
Metal Slam
Mower
Scratch
Shadow Claw
Sneak Attack
Tail Slam
Thief

Special

Berry Blast
Dusk Bomb
Mud Ball

Status

Endure
Growl
Howl
Rest
Sleep Talk
Substitute
Taunt
Toxic
Every Pokemon game needs a doggo. This somewhat generic normal type has decent speed, decent power, an ability that grants it a paralysis immunity, and the movepool to make it work. It's not going to be stand-out but it has the tools to be an effective physical attacker and cleaner.

Bulldor
Physical

Body Slam
Boulder Throw
Concealed Power
Dig
Double Edge
Earthquake
Endeavor
Fireball
Fling
Horn Slam
Impale
Landslide
Metal Slam
Pound
Raze
Smash
Thief

Special

Earth Power
Ember
Fire Breath
Ignite
Iron Storm
Power Gem
Sand Blast

Status

Endure
Growl
Protect
Reflect
Rest
Sleep Talk
Substitute
Taunt
Toxic
Bulldor is a fast and fairly powerful Fire/Rock-type. It has a good offensvie typing and the movepool to back it up. It is designed to be an effective offensive user of Raze which is hard to prevent from doing its job. Its typing certainly opens it up to a lot of weaknesses but high speed and decent attack certainly lets it mitigate enough of that to function decently.

Chipmunch
Physical

Backstab
Boulder Throw
Bullet Seed
Clay Punch
Concealed Power
Covet
Dazzling Punch
Dig
Dive Bomb
Disorienting Blow
Double Edge
Earthquake
Flail
Fling
Focus Punch
Glomp
Grass Blade
Metal Slam
Mower
One-Two Punch
Raze
Reset Punch
Reversal
Rocket Slam
Scratch
Sneak Attack
Super Punch
Tail Slam
Thief
Trip

Special

Berry Blast
Earth Power
Energy Ball

Status

Canopy
Charm
Endure
Evil Stare
Protect
Rest
Sleep Talk
Substitute
Tag Out
Torment
Toxic
The hungry chipmunk Chipmunch was designed to abuse Cheek Pouch. With a very deep physical movepool and very good speed but average stats elsewhere, it can effectively run pinch berries to surprise foes. Besides that, it has other toys such as SubPunch, Raze, and the ability to utilise a Choice Crown. Not all that impressive but it has enough tools to find a niche however the metagame pans out.

Chromastone
Physical

Body Slam
Boulder Throw
Clay Punch
Concealed Power
Demon Fist
Dig
Double Edge
Earthquake
Flaming Fist
Frozen Fist
Impale
Landslide
Magic Punch
Pound
Smash
Torrential Crash
Tumble

Special

Bubblebeam
Earth Power
Hyper Blast
Meridian Blast
Mud Ball
Power Gem

Status

Crystallize
Endure
Energy Draw
Kinetic Shift
Light Screen
Polish
Protect
Recycle
Rest
Sleep Talk
Substitute
Toxic
Chromastone has some interesting design features. It combines good Attack with good Special Defense, and subpar Defense with subpar Special Attack, something not often seen. It was designed to specifically be able to abuse Crystallize: a move similar to curse. With a great Rock-type STAB and Immunity granting it an immunity to being Poisoned, as well as coverage such as Earthquake, it has plenty of potential. Note the fact that due to the GSC-style phazing mechanics, at -1 Speed, Porcuspine, a physiclaly defensive phazer, can be EVd and IVd to be slower, enabling it to phaze it, specifically weakening the effectiveness of running Crystallize and Kinetic Shift together, which is a combination I hope to see frequently.

Crushtacean
Physical

Abyssal Slash
Body Slam
Concealed Power
Covet
Dig
Disorienting Blow
Double Edge
Endeavor
Flail
Fling
Impale
Knock Off
Pinch
Smash
Sneak Attack
Thief
Torrential Crash
Venomous Bite
Venom Slash

Special

Bubble
Bubblebeam
Harsh Current
Mud Ball
Water Gun

Status

Endure
Protect
Rest
Scuttle
Sleep Talk
Susbtitute
Toxic
One of the three starters, alongside Bulldor and Gurilla, Crushtacean is a fairly balanced Pokemon with a variety of strengths and flaws. Water and Bug is a very good STAB combination, but due to the lack of a good Bug-type STAB move, is foroced to run Concealed Power Bug to make use of its STAB. It can run a couple of different sorts of sets. An offensive set with Scuttle has plenty of potential, since it has high enough attack and speed to potentially clean after a single Speed boost. EndFlail is another viable approach, potentially abusing Torrent too to power up its Water-type STAB. A slow but steady Choice Crown set is also on the cards, as is an abuser, with tools such as Knock Off, Body Slam, and Venomous Bite (a better alternative to Toxic).

Cuddlefish
Physical

Concealed Power
Double Edge
Flail
Glomp

Special

Bubble
Bubblebeam
Dusk Bomb
Ink Spray
Meridian Blast
Misty Blast
Mud Ball
Mystic Wave
Shadow Ball
Water Gun

Status

Charm
Endure
Metronome
Protect
Rest
Scuttle
Sleep Talk
Substitute
Toxic
Wash Away
Wish
Cuddlefish, the cuddly cuttlefish, is one of my favourites! :3 on a competitive level, it's a Wash Away user which is Toxic-immune, and is a decent answer to Fairy- and Fire-types. In particular, it's a great answer to Narwhale, as it can Ink Spray against boosting versions and fish for a Critical Hit, as well as Special Attack drops, forcing Narwhale to rest probably more than once before getting to a stage it could think about 2HKOing Cuddlefish. Cuddlefish also has access to Wish, another useful support option. A more offensive take with Scuttle and its dual STABs is a possibility but the utility sets are clearly the biggest draw.
cuddlefish_by_peekingboo-d66tavc.gif

Diamenix
Physical

Air Blade
Body Slam
Boulder Throw
Concealed Power
Covet
Dive Bomb
Double Edge
Earthquake
Flutter
Landslide
Metal Slam
Meteor Barrage
Peck
Scratch
Sneak Attack
Star Smash
Strong Gust
Thief

Special

Berry Blast
Chirp
Dusk Bomb
Earth Power
Fire Breath
Hyper Blast
Hyper Voice
Iron Storm
Meridian Blast
Misty Blast
Mystic Wave
Nebulous Mist
Power Gem
Shadow Ball
Shock
Snowstorm
Tornado
Wings Of Dawn

Status

Canopy
Crystallize
Endure
Heal Bell
Healing Circle
Light Screen
Metronome
Protect
Reflect
Rest
Roost
Sleep Talk
Soar
Susbtitute
Thunder Wave
Torment
Toxic
Whirlwind
Wind Song
Diamenix, the diamond phoenix, is a behemoth with good typing both defensively and offensively and a movepool and stat spread to back it up. Its physical bulk is impressive, and its special attack is high enough to really do some damage, especially if it gets a Special Attack boost from Wings Of Dawn. Soar enables it to boost its speed and physical power, and it can also take a bulkier offensive approach with Roost or act as a utility Pokemon, with Heal Bell.
zu4jkg.jpg

Dolfin
Physical

Concealed Power
Dive Bomb
Double Edge
Flail
Peck
Smash
Torrential Crash

Special

Berry Blast
Bubble
Bubblebeam
Chirp
Cool Blast
Harsh Current
Hyper Voice
Mystic Wave
Tidal Wave
Water Gun

Status

Perish Song
Protect
Rest
Sleep Talk
Substitute
Toxic
Wash Away
The idea is that it's a great switch into Fiery Spell / Ignite that isn't Fire-type (instead, beating Fire-types) and doesn't lure in special walls (since it's a physical atacker). And hence you have Dolfin. Choice Crown is its bread and butter set, with Dive Bom and Double Edge complementing STAB Torrential Crash, hitting all resists to its STAB at least neutrally, with Concealed Power offering the opportunity to hit additional Pokemon super-effectively.

Dorswish
Physical

Abyssal Slash
Concealed Power
Double Edge
Impale
Leaf Blade
Scratch
Serpent Slash
Sneak Attack
Sword Slash
Thief
Torrential Crash
Unnatural Slice

Special

Bubble
Bubblebeam
Harsh Current
Misty Blast
Tidal Wave
Water Gun

Status

Endure
Protect
Rest
Sleep Talk
Substitute
Toxic
I just want to say how good of a job I did naming this xD It is almost an anagram of Swordfish, with Dors being short for Dorsal; the Dorsal fin on a fish is the fin on their backs. Swish is the sound a sword makes, and so we have Dorswish.

It's a very interesting mix: the two best defensive types, on the fastest Pokemon which is fairly frail and decently powerful. Its movepool is not terribly deep but it has all that it needs to act as a good cleaner. Fencer boosts the power of Sword Slash (its Steel-type STAB), Abyssal Slash (its Water-type STAB), and some of its coverage options, like Serpent Slash, Leaf Blade, and Unnatural Slice.

Dragonfly
Physical

Concealed Power
Dig
Dive Bomb
Double Edge
Dragon Slam
Dragon Smash
Flutter
Glomp
Smash
Strong Gust
Trip

Special

Bubble
Bubblebeam
Bug Buzz
Buzz
Energy Ball
Sacred Surge
Sand Blast
Shadow Ball

Status

Canopy
Endure
Magnify
Protect
Rest
Roost
Sleep Talk
Substitute
Toxic
Wind Song
Innovatively named by yours truly.

It's the fastest mon in the game. It's pretty awful versus stall/balance, so many mons check or counter it handily (Katakomb, Narwhale, Tortanium, Lopsicle, Diamenix, plus maybe more) but versus offensive teams it could be dangerous just due to that high speed even though it's not especially powerful and has very limited coverage options.

Gerbolt
Physical

Body Slam
Concealed Power
Covet
Dig
Double Edge
Fling
Glomp
Mower
Scratch
Sneak Attack
Thief
Trip
Tumble
Weak Shock
Zap

Special

Berry Blast
Bubblebeam
Dusk Bomb
Energy Ball
Iron Storm
Lightning Strike
Meridian Blast
Mud Ball
Power Gem
Sacred Surge
Shock

Status

Charm
Endure
Energy Draw
Protect
Recharge
Recycle
Rest
Sleep Talk
Substitute
Tag Out
Thunder Wave
Toxic
Your generic electric rodent is here!~ Recharge and Energy Draw are cool tools that enable it to go on the offensive, but the lack of a good Ice-type Special Attack is a real downer for it. That being said, Sacred Surge does give it nearly perfect neutral coverage, with only Nimpur resisting or being immune to both that and its STAB. Some cool abilities like Cheek Pouch (which could work nicely with Berry Blast), Short Circuit (an Electric-type Torrent), and Quick Feet are nice tools that set it apart from Nimpur, but in a cat and mouse game, the cat usually has the advantage.

Gurilla
Physical

Body Slam
Boulder Throw
Brutal Uppercut
Clay Punch
Concealed Power
Covet
Dazzling Punch
Demon Fist
Disorienting Blow
Dive Bomb
Double Edge
Dragon Slam
Dragon Smash
Earthquake
Endeavor
Flaming Fist
Fling
Focus Punch
Frozen Fist
Glomp
Impale
Judo Slam
Knock Off
Landslide
Leaf Blade
Low Blow
Metal Slam
Meteor Barrage
Magic Punch
Mower
One-Two Punch
Pound
Reset Punch
Reversal
Smash
Star Smash
Super Punch
Thief
Twin Cannon

Special

Berry Blast
Dusk Bomb
Energy Ball
Energy Fist
Hyper Voice
Lightning Strike
Magical Leaf
Shadow Ball

Status

Belly Drum
Bulk Up
Canopy
Howl
Protect
Rest
Sleep Talk
Substitute
Switcheroo
Tag Out
Toxic
Grass/Fighting is an okay type, certainly one that opens up options but has its own flaws. Gurilla has the ability to be a typical, fairly low-risk Pokemon if you choose to use sets like Choice Crown or SubPunch, but high-risk high-reward sets are definitely real options on it too. Belly Drum makes it a devastating stallbreaker, and SubPunch + Reversal + Demon Fist with a Salac Berry is a very dangerous threat. Bulk Up + Rest sets are another option too, which presents its own challenges but could equally be rewarding if overcome.

Halicia
Physical

Concealed Power
Double Edge
Meteor Barrage
Pixie Storm

Special

Cool Blast
Energy Ball
Future Sight
Hyper Blast
Hyper Voice
Iron Storm
Lightning Strike
Magical Leaf
Meridian Blast
Misty Blast
Mystic Wave
Nebulous Mist
Pixie Blast
Shadow Ball
Snowstorm

Status

Canopy
Charm
Cold Chills
Disable
Endure
Guardian Call
Healing Circle
Health Orbs
Imprison
Light Screen
Perish Song
Protect
Reflect
Rest
Sleep Talk
Substitute
Toxic
Wish
Halicia was designed by Ninjax originally. It has epic special defense, very good special attack, and otherwise solid stats all around. With access to Wish it can act as a decent utility Pokemon, and offensive sets can either run a bread and butter Choice Crown set or a more novel set abusing SubDisable or Cold Chills (which could be particularly effective with Spikes support) [amusingly, Competitive Alkeminx is a great response to that variant]. Its name comes from Halo, Hail, Ice, and the name Alicia.

Karatoad
Physical

Backstab
Body Slam
Boulder Throw
Brutal Uppercut
Clay Punch
Concealed Power
Demon Fist
Disorienting Blow
Double Edge
Endeavor
Flaming Fist
Fling
Focus Punch
Frozen Fist
Judo Slam
Knock Off
Landslide
Magic Punch
One-Two Punch
Pound
Reset Punch
Reversal
Sliding Kick
Smash
Sneak Attack
Super Punch
Torrential Crash
Trip
Twin Cannon
Whirlwind Palm

Special

Berry Blast
Bubble
Bubblebeam
Cool Blast
Corrosive Acid
Energy Ball
Energy Fist
Harsh Current
Meridian Blast
Mud Ball
Mystic Wave
Pesticide
Retribution
Tidal Wave
Water Gun

Status

Belly Drum
Bulk Up
Canopy
Protect
Rest
Sleep Talk
Substitute
Tag Out
Toxic
Wash Away
This pokemon was made by drud! The karate toad has good offensive typing and can run a variety of sets, such as Choice Crown and Belly Drum. It's hard to know at this point just what it has in store but it's bound to be another decent Pokemon.

Kastral
Physical

Body Slam
Bullet Seed
Concealed Power
Covet
Dive Bomb
Double Edge
Fireball
Flutter
Meteor Barrage
Peck
Pixie Storm
Scratch
Strong Gust

Special

Berry Blast
Bubblebeam
Chirp
Cool Blast
Dusk Bomb
Earth Power
Energy Ball
Essence Break
Future Sight
Hyper Blast
Hyper Voice
Iron Storm
Lightning Strike
Magical Leaf
Meridian Blast
Mind Crush
Mystic Wave
Nebulous Mist
Pixie Blast
Power Gem
Sand Blast
Shadow Ball
Shock
Snowstorm
Tornado
Wings Of Dawn

Status

Canopy
Disable
Energy Draw
Evil Stare
Guardian Call
Heal Block
Healing Circle
Health Orbs
Imprison
Kinetic Shift
Light Screen
Magnify
Metronome
Mirror Move
Perish Song
Protect
Reflect
Rest
Roost
Shield Enchant
Sleep Talk
Soar
Substitute
Thunder Wave
Thick Room
Toxic
Whirlwind
Wind Song
The name just came to me and then I filled out the rest. It's similar to Stormkite and Shrike in that an offensive Soar set is deadly, though it has to use Concealed Power for its Psychic-Type Physical STAB. It has a pretty deep movepool but most of it is peripheral to the main stuff it wants to do like Choice Crown and Soar sets.

Katakomb
Physical

Body Slam
Concealed Power
Covet
Dig
Double Edge
Endeavor
Glomp
Knock Off
Scratch
Shadow Claw
Sneak Attack
Thief
Trip
Unnatural Slice

Special

Berry Blast
Dusk Bomb
Essence Break
Future Sight
Hyper Voice
Meridian Blast
Mystic Wave
Night Shade
Retribution
Shadow Ball
Soul Drain
Vengeance

Status

Charm
Disable
Destiny Bond
Evil Stare
Fiery Spell
Growl
Grudge
Guardian Call
Hiss
Imprison
Kinetic Shift
Metronome
Mirror Move
Pain Split
Perish Song
Protect
Rest
Sleep Talk
Soul Snatch
Spite
Spook
Substitute
Switcheroo
Taunt
Torment
Toxic
Trick Room
Wind Song
Katakomb and Nimpur are duals, with reflected stat spreads, fairy typings, and a cat theme. Nimpur is the cat of the sky and the overworld (with a name referencing Nimbus, a type of cloud) and Katakomb is the cat of caves and the underworld (with a name a corruption of catacomb).

Katakomb has an almost unique typing, granting it 3 immunities but very few weaknesses or resistances. It has a good, bulky stat spread, and a deep support movepool, but many of its support moves would be more effective most likely if it were faster. Useful moves it gets include Disable, Destiny Bond, Fiery Spell, Knock Off, Pain Split, Perish Song, Switcheroo, Trick Room, and more. Its Special Attack, whilst nothing special, is enough to do good damage against Pokemon weak to its STABs and whilst slow it outspeeds many stallish Pokemon. Sleuth is an awesome ability which enables the gathering of information against opponents which frequently carry different concealed power types.

Kobolt
Physical

Backstab
Body Slam
Boulder Throw
Concealed Power
Covet
Dig
Disorienting Blow
Double Edge
Fling
Knock Off
Sneak Attack
Thief
Trip
Unnatural Slice

Special

Dusk Bomb
Essence Break
Iron Storm
Mud Ball
Mystic Wave
Power Gem
Retribution
Shadow Ball
Vengeance

Status

Disable
Evil Stare
Metronome
Nasty Plot
Protect
Reflect
Rest
Sleep Talk
Soul Snatch
Spite
Spook
Substitute
Switcheroo
Tag Out
Taunt
Torment
Toxic
Kobolt is to Alkeminx as Solrock is to Lunatone, Zangoose is to Seviper, and so on. Its type contrasts - poison vs steel, poison vs psychic. Both have prankster, and an ability that boosts an attacking stat alongside an attack drop. Again, like with Alkeminx, it's hard to know what it's going to do. With prankster, it has quite a few useful moves - Disable, Nasty Plot (!), Switcheroo, and others. Its movepool is a little lacking, with the absence of a physical Steel-type STAB, but it has a decent defensive typing and a bunch of tricks. It'll be interesting seeing what it does end up doing, but whilst not very bulky it's bulkier than all Steel-types besides Tortanium (on the physical side) and Metalmorph (on the special side).

Komodon
Physical

Body Slam
Concealed Power
Dig
Double-Edge
Dragon Bite
Dragon Slam
Dragon Smash
Earthquake
Landslide
Scratch
Serpent Slash
Smash
Tail Slam
Venom Slash
Venomous Bite

Special

Corrode
Corrosive Acid
Dragon Fire
Ember
Fire Breath
Lightning Strike
Pesticide
Sacred Surge

Status

Crystallize
Endure
Evil Stare
Growl
Hiss
Legend's Curse
Protect
Rest
Sleep Talk
Substitute
Toxic
Komodon is based on a Komodo Dragon. It has all the tools to beat all of its answers, but definitely not all at the same time, especially considering its low speed and middling attacking stats. It has Legend's Curse to boost with, Dragon Slam and Venom Slash for physical STABs, Earthquake for coverage on top of that, Rest for staying power, and Corrosive Acid to hit Steel-types super-effectively with a Poison-type STAB attack. It is also a good anti-physical Pokemon in general, with high Defense and Spiny punishing contact moves.

Locus-Pokus
Physical

Concealed Power
Covet
Dig
Double Edge
Scratch
Sneak Attack
Syphon
Thief
Unnatural Slice
Venom Slash

Special

Bug Buzz
Buzz
Chirp
Dusk Bomb
Energy Ball
Essence Break
Leech
Magical Leaf
Mystic Wave
Night Shade
Pestilential Storm
Retribution
Shadow Ball
Soul Drain
Vengeance

Status

Destiny Bond
Disable
Endure
Evil Stare
Fiery Spell
Future Sight
Grudge
Imprison
Kinetic Shift
Metronome
Pain Split
Perish Song
Protect
Recycle
Rest
Shield Enchant
Sleep Talk
Soul Snatch
Spite
Spook
Substitute
Taunt
Torment
Toxic
Pretty sure 8-bit CPU made this Pokemon name. Best. Name. Ever.

It's an awesome design that's really complete: a great name, a decent typing, a reliable role, and it gets to exploit awesome unique moves. With high speed and passable special attack, it can act as a competent special attacker. Whilst it doesn't appear that bulky, with access to Leech and Soul Drain, it can recover its HP very easily, as it regains 100% of the damage dealt. Combine that with Taunt and Fiery Spell and things get very dangerous. Furthermore, its ability Vigilant prevents Critical Hits, ensuring it won't go down unless you really earn it, making it much more reliable.

It also has cool tools like SubDisable and Sub+Recycle+Petaya Berry at its disposal, meaning it certainly has flexibility. Destiny Bond and a handful of coverage options complete it making it a deadly threat. Luckily, there is a hard counter to it in Rokaw - immune to its Ghost-type STAB, and resisting its STAB Leech, with Roost to stay healthy, Natural Cure to clear burns, and Wings Of Dawn to scare it out or KO it - so this pest is far from unbeatable.

Lopsicle
Physical

Body Slam
Bullet Seed
Concealed Power
Covet
Dig
Disorienting Blow
Double Edge
Earthquake
Endeavor
Flail
Glomp
Landslide
Raze
Scratch
Smash
Tornado Kick
Tumble

Special

Berry Blast
Bubblebeam
Cool Blast
Earth Power
Flash Freeze
Mud Blast
Snowstorm

Status

Bulk Up
Canopy
Charm
Endure
Metronome
Protect
Rest
Sleep Talk
Substitute
Torment
Toxic
Lopsicle is pretty cool, and with Thick Fat and the type chart changes it makes surprisingly good use defensively of its Ice typing! It is immune to Electric, and resists Ice and Poison, but is weak to Fighting and Steel. It's an Electric immunity that is surprisingly hard to exploit, although Toxic can certainly help wear it down. If it opts to run Deep Freeze instead and run an EndFlail set you had better watch out for that too, because this pivot can suddenly go on the offensive in a truly dangerous way. Bulk Up, Raze, and Flash Freeze are other very notable moves in its arsenal.

Metalmorph
Physical

Concealed Power
Dig
Double Edge
Landslide
Leaf Blade
Metal Slam
Meteor Barrage
Rocket Slam
Smash
Star Smash
Sword Slash
Twin Cannon

Special

Corrode
Dusk Bomb
Essence Break
Future Sight
Hyper Blast
Iron Storm
Leech
Meridian Blast
Mystic Wave
Power Gem
Sacred Surge
Shadow Ball
Shock
Snowstorm

Status

Energy Draw
Enrich
Fortify
Guardian Call
Health Orbs
Imprison
Light Screen
Magnify
Pain Split
Polish
Protect
Recycle
Reflect
Rest
Shield Enchant
Sleep Talk
Substitute
Thunder Wave
Toxic
Transform
Trick Room
Metalmorph is a curious, not-quite-solid Steel-type, with the ability to gain HP from all damage dealt against Steel-type opponents. It has mammoth Special Attack and decent Special defense but little else. Enrich - boosting its sky-high special attack and below-average defense, but lowering its speed - and Energy Draw let it turn into some sort of a boosting sweeper, Choice Crown lets it hit and run, and Health Orbs-based support sets are a potent idea too.

Oh, and it gets Transform.

Morgallup
Physical

Body Slam
Concealed Power
Double-Edge
Mower
Tornado Kick

Special

Dusk Bomb
Night Shade
Shadow Ball
Soul Drain

Status

Endure
Grudge
Protect
Rest
Sleep Talk
Soul Snatch
Spook
Substitute
Toxic
Morgallup is a ghost-type horse, with speed and power. Pretty much all there is to it.

Narwhale
Physical

Abyssal Slash
Body Slam
Concealed Power
Covet
Double Edge
Horn Slam
Peck
Torrential Crash
Unnatural Slice

Special

Berry Blast
Bubble
Bubblebeam
Cool Blast
Harsh Current
Mystic Wave
Pixie Blast
Sacred Surge
Tidal Wave
Water Gun

Status

Enchantment
Endure
Guardian Call
Metronome
Protect
Rest
Sleep Talk
Substitute
Toxic
Wash Away
Like Lopsicle, it's one hell of a pivot. Narwhale is a dangerous, multi-faceted Pokemon, with Enchantment letting it boost, Wash Away letting it support very reliably, and Choice Crown letting it hit and run. Its movepool is not that wide but there's more than enough in there for it to run a multitude of sets and run them effectively. Water/Fairy is an incredible typing defensively, so anticipate this being one of the most dangerous tanks in the game.

Nimpur
Physical

Body Slam
Concealed Power
Double Edge
Earthquake
Endeavor
Shadow Claw
Star Smash
Strong Gust
Weak Shock
Zap

Special

Cool Blast
Energy Ball
Future Sight
Hyper Voice
Iron Storm
Lightning Strike
Misty Blast
Mystic Wave
Nebulous Mist
Night Shade
Pestilential Storm
Pixie Storm
Power Gem
Rapid Burst
Sacred Surge
Shock
Snowstorm
Tornado

Status

Canopy
Endure
Energy Draw
Metronome
Protect
Recharge
Rest
Sleep Talk
Substitute
Thunder Wave
Toxic
Whirlwind
Wind Song
Katakomb and Nimpur are duals, with reflected stat spreads, fairy typings, and a cat theme. Nimpur is the cat of the sky and the overworld (with a name referencing Nimbus, a type of cloud) and Katakomb is the cat of caves and the underworld (with a name a corruption of catacomb).

This electric kitten is decently powerful with good attacking stats, a good movepool, but average speed. A Choice Scarf can certainly patch that up, making it one of its best sets. A bulky set with Energy Draw and Recharge is an option too, and its coverage, support, options and power enable supportive, unboosted offensive sets, and choice crown to all be viable approaches to consider on it. And don't forget its access to a priority move in Rapid Burst!

Orbolt
Physical

Concealed Power
Double Edge
Sneak Attack
Weak Shock
Zap

Special

Dusk Bomb
Essence Break
Future Sight
Hyper Blast
Hyper Voice
Iron Storm
Lightning Strike
Meridian Blast
Mind Crush
Mystic Wave
Power Gem
Rapid Burst
Shock

Status

Energy Draw
Heal Block
Health Orbs
Imprison
Kinetic Shift
Light Screen
Protect
Recharge
Reflect
Rest
Shield Enchant
Sleep Talk
Substitute
Thunder Wave
Toxic
Trick Room
Orbolt is designed to be an excellent answer to Soar abusers, particularly Stormkite, although it is also excellent against Shrike and Kastral, and good against Flying-types in general. Its movepool essentially lets it do just that, plus be a pretty good health orbs setter.

Pandorable
Physical

Body Slam
Concealed Power
Covet
Dig
Double-Edge
Fireball
Glomp
Pixie Storm
Scratch
Shadow Claw
Sneak Attack
Thief

Special

Ember
Hyper Blast
Ignite
Pixie Blast

Status

Charm
Growl
Protect
Rekindle
Rest
Sleep Talk
Substitute
Toxic
It's a very cute red panda, with decent spdef and not much else worth talking about, but that gives it something of a role.

Panthaw
Physical

Body Slam
Concealed Power
Covet
Dive Bomb
Double Edge
Low Blow
Scratch
Shadow Claw
Sneak Attack
Thief
Torrential Crash

Special

Berry Blast
Cool Blast
Energy Ball
Flash Freeze
Misty Blast
Retribution
Snow Storm

Status

Cold Chills
Endure
Evil Stare
Growl
Hiss
Protect
Rest
Sleep Talk
Substitute
Tag Out
Torment
Toxic
Panthaw hits like a truck, with the highest attack in the game, and doesn't do much beyond that. It's got a quite average speed tier, so Trick ROom support is an option, and most of its attacks are fairly low powered. Limber and Infiltrator are definitely useful abilities for such a hit and runner.

Phoenyx
Physical

Body Slam
Bullet Seed
Concealed Power
Dive Bomb
Double Edge
Fireball
Flutter
Peck
Scratch
Strong Gust

Special

Berry Blast
Chirp
Ember
Fire Breath
Hellfire
Hyper Blast
Ignite
Meridian Blast
Mystic Wave
Nebulous Mist
Tornado
Wings Of Dawn

Status

Canopy
Charm
Guardian Call
Light Screen
Mirror Move
Protect
Rekindle
Rest
Roost
Sleep Talk
Soar
Substitute
Thunder Wave
Toxic
Whirlwind
Wind Song
Phoenyx is a Pokemon with middling speed and good stats on the special side of things. It is quite lacking in coverage on the special side, so as a sweeper there's definitely better choices. As a utility Pokemon though, its great Special Defense, access to the 3 major status options, 2 different instant recovery moves, phazing, Light Screen, and Canopy, and it should be a decent Special tank, and one which is hard hitting thanks to its impressive Special Attack, and the occasional boosts from Wings Of Dawn.

Porcuspine
Physical

Body Slam
Concealed Power
Covet
Dig
Double Edge
Fling
Mower
Pins and Needles
Reversal
Scratch
Shadow Claw
Smash
Sneak Attack
Spike Attack
Spin Attack
Tumble

Special

Berry Blast
Bubblebeam

Status

Endure
Growl
Protect
Recycle
Rest
Sleep Talk
Spikes
Substitute
Tag Out
Thunder Wave
Toxic
Whirlwind
Porcuspine is a spiking physical tank. It has great HP and Defense with Spiny to punish physical attacks, with passable Attack, SpDef, and Speed. Its movepool is fairly empty besides basic attacks and a couple of support moves like Thunder Wave and Whirlwind.

Rakunuki
Physical

Body Slam
Bullet Seed
Concealed Power
Covet
Dig
Disorienting Blow
Double-Edge
Flail
Fling
Glomp
Knock Off
Pound
Retribution
Scratch
Shadow Claw
Sneak Attack
Tail Slam
Thief
Tumble
Unnatural Slice

Special

Berry Blast
Dusk Bomb
Energy Ball
Essence Break
Future Sight
Night Shade
Shadow Ball
Soul Drain

Status

Charm
Destiny Bond
Disable
Endure
Evil Stare
Growl
Grudge
Heal Block
Metronome
Mirror Move
Nasty Plot
Protect
Rest
Sleep Talk
Soul Snatch
Spite
Spook
Substitute
Switcheroo
Taunt
Torment
Toxic
Transform
Rakunuki is based on the Japanese Raccoon Dog, also known as a Tanuki, and so its name is a portmanteau of Raccoon and Tanuki. It has a unique typing which makes it immune to its own STABs. Its speed and attack are pretty good whilst everything else is average. It has a deep support movepool and adequate physical coverage to run Choice Crown, Choice Scarf, or itemless, abusing its ability Pickpocket. Both of its STABs have great neutral coverage, and together are only walled by Steel-types, which can be covered via Concealed Power.

Rokaw
Physical:

Air Blade
Body Slam
Concealed Power
Covet
Dive Bomb
Double Edge
Fling
Flutter
Glomp
Peck
Rocket Slam
Thief

Special

Berry Blast
Chirp
Energy Ball
Hyper Voice
Nebulous Mist
Night Shade
Misty Blast
Power Gem
Wings Of Dawn
Tornado

Status

Canopy
Growl
Light Screen
Metronome
Mirror Move
Protect
Reflect
Rest
Roost
Sleep Talk
Soar
Toxic
Whirlwind
Wind Song
Rokaw is our generic Normal- and Flying-Type, but it does serve an important role as a hard counter to Locus-Pokus and a decent offensive mon in its own right, with good stats all around, and a bunch of tools such as Roost, Soar, and Wings Of Dawn.

Scorpox
Physical

Concealed Power
Double Edge
Earthquake
Fling
Impale
Knock Off
Pinch
Pins And Needles
Sneak Attack
Syphon
Tail Slam
Tail Sting
Thief

Special

Dusk Bomb
Earth Power
Energy Ball
Pesticide
Pestilential Storm
Rapid Burst

Status

Enrich
Protect
Rest
Scuttle
Sleep Talk
Spite
Substitute
Toxic
Scorpox's typing is unique but it is pretty good in all honestly. Offensively, the only type resisting both STABs is Fairy, but with Deadling Sting giving a STAB boost to Poison-type attacks it's pretty hard to stop. In fact, it's hardly worth using its Bug-type STAB as Dark and Poison together have fantastic coverage, but it is its best option against other Dark-types. On top of that, it has high Attack AND quite high Special Attack too, although its speed is a little lacking (but not bad). It can make up for the middling speed with Scuttle or with a Choice Scarf, and its access to Syphon makes it even harder to take down. A specially-based set with Enrich to boost with is also an option. Its best physical Bug-type STAB option besides Concealed Power Bug is Pins and Needles, but Tail Sting is only a little weaker and badly poisons the opponent, making it a consideration for both its power and utility.

Sharshock
Physical

Abyssal Slash
Concealed Power
Disorienting Blow
Dive Bomb
Double Edge
Dragon Bite
Flail
Metal Slam
Mower
Sneak Attack
Star Smash
Tail Slam
Thief
Torrential Crash
Weak Shock
Zap

Special

Cool Blast
Dusk Bomb
Harsh Current
Hyper Voice
Meridian Blast
Rapid Burst
Shock
Tidal Wave
Water Gun

Status

Endure
Energy Draw
Evil Stare
Protect
Rest
Sleep Talk
Substitute
Thunder Wave
Toxic
Wash Away
Sharshock is your anti-water Water-type. It's also pretty diverse in terms of its options. Choice Crown, Energy Draw, EndFlail, and support sets are all on the cards. It has the stats to pull all of them off.

Shrike
Physical

Air Blade
Body Slam
Concealed Power
Covet
Dive Bomb
Double Edge
Dragon Slam
Dragon Smash
Fling
Flutter
Glomp
Impale
Leaf Blade
Metal Slam
Mower
Peck
Pins And Needles
Rocket Slam
Scratch
Smash
Sneak Attack
Spike Attack
Star Smash
Strong Gust
Thief
Tornado Kick
Twin Cannon

Special

Berry Blast
Chirp
Dusk Bomb
Energy Ball
Essence Break
Hyper Voice
Iron Storm
Lightning Strike
Meridian Blast
Nebulous Mist
Power Gem
Rapid Burst
Shadow Ball
Snowstorm
Tornado
Wings Of Dawn

Status

Canopy
Endure
Imprison
Perish Song
Polish
Protect
Rest
Roost
Sleep Talk
Soar
Spikes
Spite
Substitute
Torment
Toxic
Wind Song
Shrike is based on a real type of bird called a Shrike which is infamous for nailing its prey to pointy objects like thorns, and it appears in popular culture in other ways. It is also an anagram of Shriek.

It has the lowest BST but it is a great Pokemon, with a good typing, stat distribution, and movepool. It can run a boosting sweeper set with Soar, and can do it with Roost too. It can run an offensive or defensive Spikes set. It can run a Choice Crown set too to hit and run with. Although its bulk definitely leaves something to be desired, its amazing defensive typing and movepool ensure it'll be surprisingly potent on the defensive side of things too.

Slugly
Physical

Body Slam
Bullet Seed
Concealed Power
Dig
Double Edge
Glomp
Mower
Syphon

Special

Acid Burn
Berry Blast
Bubble
Bubblebeam
Corrode
Corrosive Acid
Earth Power
Energy Ball
Leech
Mud Ball
Pesticide
Pestilential Storm
Shadow Ball

Status

Enrich
Grudge
Protect
Rest
Sleep Talk
Substitute
Toxic
Slugly is a unique, single-typed Poison-type. It's very slow with a high HP stat, two interesting abilities, and a varied movepool that doesn't pidgeonhole it into a specific niche but makes it very flexible and adaptable. Amongst its best options include Enrich, Syphon, and a handful of coverage options like Bullet Seed and Concealed Power on the physical side and Energy Ball, Earth Power, and Shadow Ball on the special side.

Stalk
Physical

Body Slam
Concealed Power
Covet
Disorienting Blow
Double Edge
Earthquake
Fling
Knock Off
Landslide
Leaf Blade
Low Blow
Mower
Night Shade
Scratch
Shadow Claw
Smash
Sneak Attack
Star Smash
Thief

Special

Berry Blast
Chlorobeam
Dusk Bomb
Energy Ball
Magical Leaf
Hyper Blast
Hyper Voice
Mystic Wave
Power Gem
Shadow Ball
Vengeance

Status

Canopy
Disable
Endure
Evil Stare
Grudge
Imprison
Leech Seed
Protect
Recycle
Rest
Sleep Talk
Spite
Spook
Substitute
Taunt
Torment
Toxic
Stalk is pretty strong with a rare typing. I really don't have more to say about it lol. Can SubSeed I guess.

Stormkite
Physical

Air Blade
Body Slam
Bullet Seed
Concealed Power
Dive Bomb
Double Edge
Flail
Flutter
Peck
Strong Gust
Thief
Weak Shock
Zap

Special

Berry Blast
Dusk Bomb
Energy Ball
Hyper Voice
Iron Storm
Lightning Strike
Mystic Wave
Rapid Burst
Shock
Snowstorm
Tornado
Wings of Dawn

Status

Canopy
Endure
Energy Draw
Light Screen
Mirror Move
Protect
Reflect
Rest
Roost
Sleep Talk
Soar
Substitute
Taunt
Thunder Wave
Toxic
Whirlwind
Wind Song
Another Electric-type, this bird has great attack as well as good speed and bulk. It's a serious threat not to be underestimated, with a deep movepool and lots of viable sets. It can Soar, Taunt, Phaze, recover with Recharge or Roost, and use Energy Draw, so it's far from one-dimensional and sure to be a top mon.

Surchin
Physical

Abyssal Slash
Backstab
Concealed Power
Double Edge
Flail
Horn Slam
Impale
Pins and Needles
Sneak Attack
Spike Attack
Spin Attack
Smash
Syphon
Torrential Crash
Unnatural Slice
Venom Slash
Zap

Special

Bubble
Bubblebeam
Cool Blast
Corrosive Acid
Dusk Bomb
Energy Ball
Essence Break
Future Sight
Harsh Current
Hyper Blast
Leech
Meridian Blast
Mystic Wave
Power Gem
Sand Blast
Shock
Snowstorm
Soul Drain
Tidal Wave
Water Gun

Status

Disable
Endure
Enrich
Fortify
Light Screen
Protect
Recycle
Reflect
Rest
Sleep Talk
Substitute
Spikes
Tag Out
Thunder Wave
Trick Room
Toxic
Wash Away
Surchin might have a deep movepool but the only part that REALLY matters is Spikes. It's an effective and unique Spikes setter, based upon a Sea Urchin. It has a plethora of attacks and status options to complement this, with both the offensive and defensive stats to be overall useful, but it does lack speed and doesn't really have a standout stat elsewhere. It could act as a Trick Room setter too, or as a Wash Away user.

Terrattle
Physical

Body Slam
Concealed Power
Dig
Double Edge
Dragon Bite
Earthquake
Endeavor
Flail
Low Blow
Metal Slam
Raze
Serpent Slash
Slime Attack
Sneak Attack
Syphon
Tail Slam
Thief
Trip
Venomous Bite

Special

Berry Blast
Corrode
Corrosive Acid
Dusk Bomb
Earth Power
Energy Ball
Mystic Wave

Status

Canopy
Endure
Hiss
Protect
Rest
Sleep Talk
Spite
Substitute
Toxic
Terrattle is a treacherous snake, with a decent typing and good attack, good speed, and good enough physical bulk when factoring intimidate. It can break things with a Choice Crown set, bop offense with EndFlail, and can run a more bulky supportive set utilising raze and syphon.

Tortanium
Physical

Body Slam
Concealed Power
Dig
Double Edge
Earthquake
Fling
Glomp
Landslide
Low Blow
Metal Slam
Mower
Pinch
Scratch
Spin Attack

Special

Berry Blast
Earth Power
Iron Storm
Meridian Blast
Power Gem

Status

Bulk Up
Endure
Evil Stare
Fortify
Polish
Protect
Reflect
Rest
Scuttle
Sleep Talk
Substitute
Toxic
Tortanium is very bulky on the physical side with a great defensive typing but it doesn't really have much to do beyond that. It gets Bulk Up and Scuttle but is dreadfully slow. An offensive set is worth considering as it does have the power to genuinely hurt things but its rock-bottom speed holds it back.

Uniclops
Physical

Body Slam
Concealed Power
Covet
Double Edge
Horn Slam
Impale
Pixie Storm
Smash
Star Smash
Tornado Kick
Tumble
Unnatural Slice

Special

Berry Blast
Cool Blast
Essence Break
Hyper Blast
Hyper Voice
Meridian Blast
Mystic Wave
Pixie Blast
Power Gem
Sacred Surge

Status

Enchantment
Endure
Growl
Guardian Call
Heal Block
Health Orbs
Imprison
Light Screen
Protect
Reflect
Rest
Shield Enchant
Sleep Talk
Thunder Wave
Toxic
Wish
The unicorn is a decent physical fairy-type with a passable movepool and can act as an offensive health orbs setter. Note that its Atk lets it 2HKO 252/0 Porcuspine with Adamant Choice Crown Tornado Kick with a layer of spikes up, its Def enables it to survive a Choice Crown Jolly Stalk Leaf Blade (with 8 HP EVs), and its SpDef does not enable it to survive Timid 252 Scorpox Pestilential Storm.

Usurpent
Physical

Abyssal Slash
Concealed Power
Covet
Dig
Disorienting Blow
Double Edge
Dragon Bite
Dragon Slam
Dragon Smash
Earthquake
Fling
Impale
Landslide
Metal Slam
Mower
Serpent Slash
Sneak Attack
Syphon
Tail Slam
Trip
Unnatural Slice
Venom Slash
Venomous Bite

Special

Dusk Bomb
Energy Ball
Hyper Blast
Lightning Strike
Meridian Blast
Night Shade
Sacred Surge
Shadow Ball

Status

Canopy
Disable
Endure
Evil Stare
Grudge
Hiss
Legend's Curse
Light Screen
Protect
Reflect
Rest
Sleep Talk
Spite
Substitute
Torment
Usurpent is the dual of Komodon, with similar stats but a specially defensive rather than physically defensive bent, and utility versus Psychic-types rather than versus Fairy-types. It is a powerful basilisk.

Wallaroo
Physical

Brutal Uppercut
Concealed Power
Demon Fist
Disorienting Blow
Double Edge
Flaming Fist
Fling
Focus Punch
Frozen Fist
Judo Slam
Knock Off
Magic Punch
One-Two Punch
Pound
Reset Punch
Reversal
Super Punch
Tail Slam
Tornado Kick
Tornado Punch
Twin Cannon
Whirlwind Palm

Special

Berry Blast
Energy Fist
Rapid Burst

Status

Bulk Up
Endure
Protect
Rest
Sleep Talk
Substitute
Tag Out
Toxic
Fast, frail, fighting, with a fair bit of coverage options but little else. SubPunch + Reversal, EndRev, and a choice crown set could all work for it. It has speed and coverage working for it, and potentially heavy power, with reversal, but its Atk stat is maybe lackluster, we'll see.
 
Last edited:

K Legacy

Unironically Bad
Member
Technical Aspects
  1. Showdown Mod
  2. Team Builder
  3. Spreadsheet(s)
  4. Bamhub 2
  5. Bamdex
  6. About page for Bam
1: Showdown Mod

The showdown mod currently will just be using the pokemon's data (Does not include sprites). There will also be a github repository once the programming starts. We'll be waiting for the spreadsheets to be fleshed out so we can generate as much code as possible, abilities and secondary effects will need to be done manually.

Step 1.) Add format
-config/formats.js
generate banlist, manually code the result
-data/rulesets.js
done manually
Step 2.) Add Pokemon
- pokemon.js
can be generated
- Learnset.js
can be generated
- format-data.js
can be generated
Step 3.) Add pokemon to client (if we have a custom client)
General documentation for modifying Pokemon Showdown · GitHub

2: Teambuilder

he team builder will uses many of the same tables from the spreadsheet and the Bamdex to validate teams and show you valid moves on a given pokemon. Mostly done besides a export button this is done.

Code:
[LIST=1]
[*]Importable button
[*]Hit enter for first option
[*]Max evs and total evs counter
[*]recommended sets and spreads?
[*]colors and images in tables
[*]more dynamic CSS
[/LIST]

3: Spreadsheet(s)

The spreadsheets are the heart and sole of all the bam applications. The sheets act both as a reference sheet and the database that will power the bamdex. It will also likely power the team builder and be used to generate code for the mod.

Code:
Confirm they are up-to-date and update them as we have more Pokemon, moves abilities etc.

4: Bamhub 2.0

The original bamdex was a portal with some information about BAM on it. This willl probably be brought back as a homepage for the bamdex with portals to this thread and server's that host the mod.

Basically done at Build-A-Metgame: BAMHUB

5: Bamdex

The bamdex is where we are storing the pokemons' data, movesets, ability descriptions, and move descriptions. This will be a very useful tool for creating new pokemon and making teams.

Code:
[LIST=1]
[*]Display Pokemon Movesets
[*]Custom Art?
[*]Tips Page (Needs improvment)
[/LIST]

6: About Page


Basically the above posts as HTML, feel free to make this if you want, just PM me first.

TBD
[/spoiler]
 
Last edited:
https://bamdex.000webhostapp.com/index.php

Still exists if you want to put the stuff into the spreadsheet.
Could we reconnect it to the new spreadsheet (here)? Would save me filling stuff out again (would need to make new tabs for Items / Abilities and a new tab for all Moves since this just lists the Custom ones)

Also, tagging sceptross since he might be interested in your code for that as a possible basis for a PPDex...........
 

K Legacy

Unironically Bad
Member
Could we reconnect it to the new spreadsheet (here)? Would save me filling stuff out again (would need to make new tabs for Items / Abilities and a new tab for all Moves since this just lists the Custom ones)

Also, tagging sceptross since he might be interested in your code for that as a possible basis for a PPDex...........

Shouldn't be an issue, just need to find my password for the hosting website. Just publish both sheets as public on the web as csv files and send me the links. I can definitely pass code if he's looking to put data from google sheets into and html table or list.
 

K Legacy

Unironically Bad
Member
Code:
var theData = <?php $url='https://docs.google.com/spreadsheets/d/1ML-OyzAULtmw4BvAHkb6o8ka3P_cEfG-W6jIFALIHdE/pub?gid=0&single=true&output=csv';
                if (($handle = fopen($url, "r")) !== FALSE) {
                    $result="";
                    while (($data = fgetcsv($handle, 100000, ",")) !== FALSE){
                        $totalrows = count($data);
                        for ($row=0; $row<=$totalrows; $row++){
                            if ( (strlen($data[$row])>0)){
                                $result.=$data[$row].'~';
                            }
                        }
                    }
                    fclose($handle);
                }
                echo json_encode($result, JSON_HEX_TAG);?>;


This will give you the table as a string in JavaScript with cells separated by '~'. For implementation make sure you have a .php file not .html file. Also make sure you hosting service will run php. Besides that just get the spreadsheet link from where you publish it as a csv.

 

K Legacy

Unironically Bad
Member
Update and Status Report 12/21/17

BamBuilder:

cpNglXs.jpg


Here's what it looks like, note this image is at half resolution. Need to get the natures working but besides that I just need to apply this for all six Pokemon (Just need to copy and paste and change some ids and event parameters). Then write a method for a importable and it's ready for alpha.
-----------------------------------------------------------------------------------------------------------------------------

Spreadsheet and Dex:

The spreadsheet now has all moves, abilities, items, and move sets. Some tables need to be updated. Updating these tables will update the Dex and the Builder.
The Dex now is completely linked to sheets and shouldn't need any major revisions going forward. May want move sets on hover for Pokemon in the future, but the Dex is functional. Tips page added, could be better.

-------------------------------------------------------------------------------------------------------------------------------
Bamhub:
Pb7Tbdz.jpg

The hub or homepage is bam is basically complete, better descriptions and custom art would be nice.
 
Last edited:
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