1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Welcome to Pokemon Perfect, Guest!

    Our motto is Pokémon Practice makes Pokémon Perfect. We are a competitive-battling community that encourages the development of players and their ideas, and fosters positive and respectful attitudes. We love Collaboration (working together), Competition (getting stronger), and Communication (being informed).

    You are free to post everywhere, unless the thread explicitly states otherwise (usually in the case of a vote), and there are no private forums whatsoever. We just require you to not make multiple accounts. Let us greet you by posting a thread in the Introduce Yourself! forum.

  3. Tiers

    View Introduction to Tiers if you don't know what tiers are. Pokémon Perfect tiers are named differently to those on Smogon. A numeral followed by the letter U, e.g. 1U, 2U, 3U, represents a main tier on Pokémon Perfect – the '1' of '1U' representing the tier level. For a tier to be a main tier, it must be balanced (nothing is too powerful and game-breaking) and diverse enough (include a variety of Pokémon and strategies). A numeral followed by the letter P, e.g. 1P, 2P, 3P contain all Pokémon that are deemed overpowered in the respective 1U, 2U, 3U tiers. The 1st tier level allows Pokémon that are banned in the 2nd level, and this process continues down. Read the tier list, and in-depth explanations of the tiers naming system and tiering system. Also check out our analyses for all tiers.

  4. Tournaments

    RBY 1U Seasons and its master tournaments are responsible for starting up the community, and tournaments continue to play a big role in maintaining interest in the forums. Signups Open gives you a list of tournaments you can join, and Ongoing lists tournaments that you might want to follow. Additionally, you can tap to find out approximate Schedules for tournaments.

    For historical threads, check out Signups Closed, Finished tournaments and Results. We also have Nominations, Voting and Event threads for exhibitions – past and present.

ORAS 1U (Universal) The Top Offensive Threats in ORAS 1U!

Discussion in 'Analysis and Research' started by Disaster Area, Mar 13, 2018.

  1. Disaster Area

    Disaster Area Little Catto of Furr and Power Member

    May 4, 2014
    Likes Received:
    This guide is meant to give a basic understanding of what the top offensive threats in ORAS 1U are, what they do, and how to respond to them.

    [​IMG] Kyogre is a powerhouse. The Choice Specs variant is an excellent stallbreaker, whilst the Choice Scarf variant is a decent cleaner. It does have numerous other possible sets, but the scarf and specs variant are the most splashable by a mile.

    Not much can actually take a Specs-boosted Water Spout. More balanced and defensive teams should definitely prepare some sort of a switch-in for it - Palkia and Latias are the best options, but Arceus-Grass or a more niche option like Giratina or Gastrodon can work on certain teams. More offensive teams should be less worried about taking Choice Specs hits - Kyogre should be given as little room as possible to attack. Dialga, Rayquaza, and Latios can withstand attacks from Choice Scarf Kyogre and fit offense perfectly.

    [​IMG] Ho-Oh is an excellent balance-breaker and stall-breaker, primarily using a Choice Band set, although Life Orb and defensive variants make the occasional appearance too. Ho-Oh mandates Defog support (typically from Latias or an Arceus form), and strongly appreciates Groudon's sun support too. Whilst it requires much heavier support than most offensive threats, it is incredibly rewarding.

    Arceus-Rock is the closest thing to a hard counter, although nothing can withstand repeated hits from Ho-Oh, especially if it selects the best move in each instance. Arceus-Water is the next-best thing, and little else can really take repeated hits. Zekrom, Landorus-T, and Tyranitar can all certainly act as checks to Ho-Oh but none likes Sacred Fire burns one bit and all have limited staying power. Ho-Oh can be lured, though not very easily. Support Arceus forms such as Arceus-Grass and Arceus-Fairy can run Stone Edge just to lure Ho-Oh, for example.

    Offensive teams should rely on having threats that can comfortably overpower Ho-Oh, like Kyogre and Ekiller. Ho-Oh is slow and Stealth Rock weak, making it a fairly easy to stop from putting in work. Darkrai is particularly notable here as Ho-Oh often is its teams' designated sleep absorber, enabling Darkrai to put it out of commisssion.

    [​IMG] SD Arceus-Ghost is the pinnacle of offensive prowess. Boosted Shadow Forces easily decimate teams, almost forcing the use of Dark-types. Calm Mind variants are also seen, but lack the same immediate power.

    Physically defensive Yveltal is the single best response to SD Arceus-Ghost, but more offensively inclined teams may opt for another variant of Yveltal, or Darkrai or Arceus-Dark to handle it reasonably well. Chople Tyranitar also deserves a mention. Offensive teams can utilise a scarfer such as Kyogre for backup against SD Arceus-Ghost, although beware that they often carry Extreme Speed. Ghost/Normal-cores, such as Giratina-O + Mega Kangaskhan, are rare but effectively handle SD Arceus-Ghost if it is not running Shadow Claw.

    [​IMG] Darkrai singlehandedly mandates the use of a sleep absorber, due to Dark Void, blistering speed enabling it to outspeed Arceus, Nasty Plot, and decent enough SpA to do significant damage. Sludge Bomb is generally the coverage move of choice.

    Choice Scarf users with Sleep Talk, such as Zekrom, Palkia, or Xerneas, can switch into Dark Void and force Darkrai out. Other scarfers such as Yveltal or Kyogre, as well as Mega Blaziken thanks to Speed Boost, can revenge kill Darkrai. Klefki is an excellent response to Darkrai, immune to Sludge Bomb, resistant to Dark Pulse, and with priority Thunder Wave, making it a common pick on more balanced teams. Special walls such as Chansey can put Darkrai at bay, but Darkrai can often do a lot of damage in the process of going down. A novel approach to handling Darkrai on offense is running multiple Pokemon faster than Darkrai, letting one take sleep and using a Healing Wish Shaymin-S to clear their sleep status once Darkrai is gone.

    [​IMG] Xerneas is the best offensive Fairy-type in the metagame by a mile. The most common variants include Calm Mind variants, generally running Thunder and Focus Blast as coverage, and Life Orb variants, running Rock Slide, Close Combat, and HP Fire alongside its uber-reliable STAB Moonblast. Other variants exist too, such as Choice Scarf, SubCM, or MonoCM, making it a very versatile threat too.

    Xerneas has quite a variety of answers, fitting different paces of teams. Genesect is offense's go-to Fairy resistance, whilst Klefki and Aegislash function excellently on balance. Ho-Oh is a decent check to most variants, particularly when Stealth Rock is not up. Support Arceus forms can act as soft checks to it, though Xerneas is sure to leave a mark. Offensive teams can outrun it with most of their members, making revenge-killing an important means of checking it.

    [​IMG] SD Arceus-Normal, known colloquially as Ekiller, is a powerful sweeper, with invaluable priority in Extreme Speed that enables it to softly check a myriad of threats for the offensive teams it finds itself on.

    Ekiller has many checks but very few counters. Physically defensive Yveltal is one of its best answers, as is Skarmory to Ekiller variants lacking a Fire move. Support arceus forms with Wisp are common checks, though Wisp's shaky accuracy and the existence of Lum Berry Ekiller means it definitely should not be the only answer. Giratina-O, Mega Sableye, and Stalltwo also rely on Wisp to beat Ekiller, though Mega Sableye has Foul Play at its disposal too. Groudon can take a hit and retaliate, thanks to its great physical bulk. Lugia also makes a decent check due to its great physical bulk. Ferrothorn can trigger Iron Barbs recoil against a forced Extreme Speed. Offensive teams can use faster Extreme Speed to revenge kill it, though only really LO Deoxys-A and Scarf Genesect have that option. There is also Mega Kangaskhan's Fake Out. Arceus-Ghost is immune to Extreme Speed, and is not OHKOd by +2 Shadow Claw, letting it get off a hit. And finally, some scarfers, such as Zekrom, can take a hit from high HP and get an attack off against Ekiller, in an emergency.

    [​IMG][​IMG]Mewtwo has excellent speed, power, and coverage. Psystrike, Ice Beam, Fire Blast, Focus Blast, and Calm Mind are common sights on offensive Mewtwo, and Stalltwo is an infrequent, different take on Mewtwo that can cause some stall teams real problems, though Mega Sableye blanks it entirely. Dark-types, strong Scarf users, and priority users make up the bulk of its checks and counters.

    [​IMG] Most Groudon are defensive Stealth Rock setters of some kind, but Groudon can boost itself with Swords Dance or Rock Polish, which can become incredibly scary very quickly. Always run some sort of Ground resist or immunity!

    [​IMG] Yveltal makes for a decent scarfer, physical tank, and stallbreaker too. Dark- and Flying-type STABs each have few resistances, making it great offensively too. Add to that the small pool of good Dark-types in the tier, and you have a superb glue. It's worth noting that stallbreaker sets often carry Sucker Punch, and that it can run a number of items: the stallbreaker can viably run Life Orb or Blackglasses, whilst the tank can run Rocky Helmet or Blackglasses.

    Fairy-types such as Xerneas and Arceus-Fairy make good checks, and in general support Arceus-forms can act as decent checks due to their speed and decent overall bulk. Arceus-Rock and Arceus-Electric also resist its Flying-type STAB. Chansey is a notable special wall that handles Yveltal quite well, though Taunt can give it problems. Klefki is a particularly excellent answer to Yveltal, though it does have to keep an eye out for the rare Heat Wave.

    [​IMG] Mega Blaziken hits like a truck. It uses Protect, to make use of Speed Boost, in combination with Flare Blitz and Low Kick as its dual STABs, and then either Swords Dance, Stone Edge, or Knock Off to finish off its set. It's often paired with other strong physical attackers, such as Ekiller, SD Arceus-Ghost, and Rayquaza, and is sometimes paired with Groudon for Sun support.

    Mega Blaziken has numerous checks, though weather and stealth rock can help or hinder many of these checks. Kyogre's ability to summon Rain can help many Pokemon such as Arceus-Fairy or Gliscor check it, for example. Ho-Oh is an excellent check when Stealth Rock isn't up, although a Swords Dance-boosted Flare Blitz in the Sun can OHKO offensive variants of Ho-Oh. Dragon-types such as the Lati twins, Rayquaza, and Giratina-O make very good checks. Fighting-type resistances such as Xerneas, Landorus-T, and Stalltwo make good checks, although Flare Blitz can do a ton of damage to them. Lugia is an excellent physical wall which checks Mega Blaziken. Due to Mega Blaziken's Speed Boost, it can't be revenge killed by scarfers easily. However, priority moves, such as Extreme Speed from Ekiller, Deoxys-A, or Genesect, Fake Out from Mega Kangaskhan, or Shadow Sneak from Giratina-O, can do a lot of damage as Mega Blaziken is quite frail. Finally, Flare Blitz's recoil is very heavy, which can make it much easier to deal with.

    [​IMG]Genesect is a great scarfer and excellent at generating momentum with its powerful STAB U-turn. It also has a useful Fairy-type resistance which is a useful rarity for offense. However, it is quite frail, and stuff like Ferrothorn, or Rocky Helmet users, can punish its U-turn. Usually, it is handled by repeated chip over the course of a game, in particular by entry hazards.

    [​IMG] Palkia is an excellent Kyogre answer which is surprisingly versatile. Generic attacking sets with Lustrous Orb or Assault Vest operates with its dual STABs, Fire Blast, and then a more specialised move such as Thunder Wave, Thunder, or Dragon Tail. Choice Scarf Palkia is a decent revenge killer, and Choice Specs is a decent, although fairly uncommon revenge killer. It also can run a specially defensive set on stall teams, and a Trick Room set can work on specific builds too.

    Palkia can be difficult to respond to due to its good speed, power, and coverage, particularly in rain or sun. Support Arceus forms make good checks to Palkia, such as Arceus-Fairy, which can also hit Palkia super-effectively. Dialga is a good soft check that fits on offensive teams very naturally. Chansey is a very good response that fits well on stall teams.

    [​IMG] Zekrom is a decent cleaner with a Choice Scarf, and is also a powerful wallbreaker with Life Orb. A common way to handle Zekrom is Ground/Fairy cores, carrying immunities to both of Zekrom's STABs. Arceus-Electric, Dialga, and Ferrothorn are good checks too.

    [​IMG] Rayquaza is an excellent wallbreaker. Life Orb, Swords Dance, and Choice Band are all effective wallbreaking options. Support Arceus forms and Arceus-Electric are decent checks which fit on balanced teams. Lugia and Skarmory are excellent checks which suit stall teams. Offensive teams rely on being able to hit it hard, in combination with priority users such as Ekiller.

    [​IMG] Latios is, similarly to Rayquaza, an offensive check to Kyogre , although it switches in more comfortably. Steel-types such as Genesect, Dialga, and Klefki, and Ferrothorn make great checks, as do Arceus forms such as Arceus-Fairy and Arceus-Dark.

    [​IMG]Arceus-Electric is a Calm Mind sweeper which uses Ice Beam to complement its STAB. Ground-types, Dialga, the Lati twins, Ferrothorn, and special walls such as Chansey make for good checks.
    [​IMG] Arceus-Dark has an excellent offensive typing, and so monoCM, with Refresh and Recover alongside its STAB, is a powerful sweeper. Fighting- and Fairy-types make excellent checks, and some Dark-types make good checks too.

    [​IMG] Although primarily a utility Pokemon with Defog and Will-O-Wisp, Arceus-Water can also be a decent offensive threat and stallbreaker, with either Calm Mind + Will-O-Wisp, or Calm Mind + Refresh. Due to its relatively few weaknesses, it can be difficult to take down, although the Lati twins or Arceus-Electric can Calm Mind up alongside and win, and Kyogre can overpower it with Thunder. Palkia ultimately can't do much back to it, but it can fish for a critical hit with Spacial Rend or hope to break through it by using Thunder Wave, as Arceus-Water can do very little back to it beyond burning it with Will-O-Wisp. Darkrai, Mewtwo and Shaymin-S outspeed it and can overpower it.

    [​IMG] Deoxys-A is the ultimate glass cannon. Life Orb sets are risky but very rewarding, able to do quick, heavy damage. Focus Sash sets let it set up Stealth Rock, as well as do heavy damage. Priority moves are very useful in checking it. Ghost-types like Giratina-O, Aegislash, and Arceus-Ghost make good checks, and Mega Sableye can give it a lot of problems too. Yveltal is also a good check.

    [​IMG] Arceus-Ground is a dangerous Swords Dance user, though less seen than Ekiller and SD Arceus-Ghost. Alongside Swords Dance, Earthquake, and Stone Edge, it can run a number of moves, such as Extreme Speed, Ice Beam, or Recover. Good Ground-type resistances and immunities, such as Arceus-Grass, Yveltal, and Giratina-O are a good way to handle it.

    [​IMG] Mega Kangaskhan rounds out this list. It's not as devastatingly powerful, but it has massively useful priority options in Fake Out and Sucker Punch, can boost with Power-Up Punch, and occasionally runs a unique specially defensive set with Wish and Parental Bond Seismic Toss. Checks to Ekiller and other strong physical attackers tend to also act as good checks to Mega Kangaskhan.
    Last edited: Mar 13, 2018
    tjdaas, deluks917 and Dream like this.

Share This Page