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ADV OU (OverUsed) Swampert [GP Ready]

Discussion in 'Individual Analyses' started by Cowboy Dan, Jan 10, 2016.

  1. Cowboy Dan

    Cowboy Dan Moderator

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    Swampert [​IMG]
    Type: Water / Ground
    Stats: 100 | 110 | 90 | 85 | 90 | 60
    Abilities: Torrent


    Introduction

    With 100 / 90 / 90 defenses, and a typing that grants it only 1 weakness and a coveted resistance to Rock, Swampert stands out as one of the tier's best physically defensive pivots. It is a solid counter to Tyranitar, Aerodactyl, Metagross and Salamence among other physically offensive threats. Seeing as these are Pokemon that every team needs a way to deal with Swampert finds itself as a great choice on a range of play styles. Swampert is also capable of acting as a strong offensive threat with its great STABs and solid mixed offensive stats. It does have a few drawbacks though. Its 4x weakness to grass is quite exploitable making it wary about walling un-scouted attackers and while its stats are good they can be underwhelming without investment. defensive sets can be fairly weak and easily taken advantage of whereas offensive sets are rather frail. It also has issues with Spikes due to its lack of instant recovery and its tendency to be heavily relied on by teams that use it. Furthermore non Rest or Refresh variants dislikes status. A poisoned or burned Swampert is often as good as dead. All in all though Swampert's unique defensive characteristics make it a strong consideration in nearly any team.

    Sets

    Mixed Pivot

    Swampert @ Leftovers
    Trait: Torrent
    EVs: 240 HP / 184 Def / 40 SpA / 44 SpDef
    Relaxed Nature
    - Earthquake
    - Ice Beam
    - Protect / Rest / Roar
    - Hydro Pump / Toxic / Rest / Refresh

    Set Details

    This set is arguably the most influential physical pivot in the game. Its role is simply to counter physical attackers such as Tyranitar, Aerodactyl, Salamence and Metagross, and to a lesser extent electric types lacking Hidden Power Grass. Earthquake is Swampert's most powerful STAB move and backed by a solid base 110 Attack stat it is relatively powerful for an attack from a defensive Pokemon. It allows it to hit Metagross and Tyranitar super effectively ensuring its role as a solid counter to them. It can also be used to threaten Electric types such as Raikou and is generally Swampert's strongest attack. While Earthquake doesn't do enough damage to severely threaten them, having a moderately strong physical attack can help to pressure Pokemon such as Blissey and Snorlax. Ice beam has great coverage with Earthquake and allows Swampert to kill Pokemon such as Salamence and Flygon, while also allowing it to pressure Celebi to an extent. Protect is the preferred move in the 3rd slot as it gives Swampert some much needed extra recovery and allows it to scout for Grass attacks, as well as potentially block an explosion which is quite helpful when taking on Metagross. Rest can be used instead to remove Status and provide greater recovery however be careful as Swampert is quite vulnerable while asleep. More offensive teams can opt to drop a recovery move and use Roar to turn Swampert into a strong Spikes shuffler and phazer, however be warned that this set gets worn down quite fast. The last slot has a number of options. Hydro Pump is great for hitting Pokemon such as Gengar, Skarmory and Forretress decently hard. These Pokemon can otherwise easily take advantage of Swampert. Hydro Pump also makes use of Torrent which can come in handy for OHKOing a Tyranitar while at low health. If the accuracy or PP are concerns, Surf can be used instead, particularly for teams that just need the chip damage on Gengar, however it misses out on some of the Torrent Boosted KOs and its damage on Skarmory is fairly underwhelming. Toxic is another great move on Swampert when using Protect. It allows Swampert to hit opposing water types who often like to switch in on it, and is quite useful for stall teams. Roar can also be used in this slot if recovery is needed in the 3rd Slot. Running Protect + Rest isn't unheard of and can give Swampert a little bit of extra longevity as well as the ability to remove status without being overly reliant on Rest. Finally Refresh can be used in this slot as a way of instantly curing Swampert of status. This is particularly useful against teams that rely on Toxic to lure swampert.

    The EVs are fairly simple, 40 Special Attack EVs allow it to always OHKO Aerodactyl with Hydro Pump. If not using Hydro Pump these can be used elsewhere such as speed or special defense. 240 HP with 44 Special Defense EVs can also be used to allow Swampert to survive Modest Zapdos' Hidden Power Grass. Finally the rest is thrown in to Defense with a Relaxed nature to make it as physically bulky as possible without sacrificing either of its offenses. A more offensive take on this spread is also a possibility. With 240 HP / 100 Def / 168 spA and a Quiet nature, Swampert is able to do significantly more damage with Hydro Pump, turning it in to a powerful offensive pivot while still retaining the ability to avoid the 2hko from +1 Tyranitar's Earthquake and check a variety of physical threats. This spread is great on offensive teams that don't want to give Skarmory room but still want the defensive utility Swampert provides.

    Concerning team mates, Swampert is the sort of Pokemon that can find its way onto a variety of builds. If a team needs a Rock resist and is lacking in a counter for the tier's scariest physical attackers, it's pretty easy to just slap Swampert on the team and call it good. That being said, there are a few things Swampert appreciates. First and foremost, Swampert is quite susceptible to Spikes and furthermore is easily set up on by all three of the tier's common Spikers. Due to this, a way to deal with Spikes such as a Rapid Spinner or Magneton is a nice thing to have. If the majority of the team does a good job of pressuring Spikers though this isn't a necessity. Cleric and Wish support can be helpful to keep Swampert healthy however they are not necessary. Swampert also appreciates some backup in taking on certain physical threats, particularly Tyranitar. While Swampert is arguably the best Tyranitar answer in the game, an extra safety net such as Dugtrio, Metagross, Flygon or another bulky water can be helpful to prevent the most dangerous Pokemon in the tier from sweeping. As far as type synergy goes, Swampert pairs quite nicely with Skarmory. Between the two of them they can handle the majority of the tier's physical attackers with ease. Celebi also has good type synergy with it and can aid Swampert in taking on electrics by countering Hidden Power Grass variants. Swampert can also form a similar Electric countering core with Flygon.

    Mono Surf Pivot

    Swampert @ Leftovers
    Trait: Torrent
    EVs: 240 HP / 224 Def / 44 SpDef
    Bold Nature
    - Surf
    - Toxic
    - Protect
    - Roar / Refresh

    Set Details

    This set provides an alternative to the traditional pivot set that sacrifices coverage and a physical attacking option in favor of additional utility. Surf provides a relatively strong reliable STAB move with decent neutral coverage making it ideal for a mono attacking set. Toxic makes this set much more difficult to switch in to by putting pressure on opposing water types, dragon types and electric types while also putting a clock on Celebi and Blissey. Protect pairs nicely with Toxic by stalling turns for additional damage. Additionally it gives Swampert extra recovery and allows it to scout explosions as well as surprise grass moves and Toxic. The last slot is a bit more flexible. Roar turns Swampert in to a reliable phazer and gives it the ability to Spikes shuffle thanks to all of the switches it forces. Refresh on the other hand gives Swampert a way to instantaneously remove status allowing it to sit on Pokemon like Blissey that rely on status to force Swampert out and not worry about surprise Toxics from Pokemon such as Tyranitar and Metagross attempting to lure it.

    The EVs are designed to maximize Swampert's physical walling potential. As with the previous set, 240 HP / 44 SpD ensures it always survives Modest Zapdos' Hidden Power Grass. The rest is thrown in to physical defense in order to ensure Swampert can easily take on Pokemon such as Tyranitar, Aerodactyl and Metagross. An additional option is to throw in 12 speed EVs to out speed mixed Metagross.

    This set appreciates similar support as the previous set. It plays a similar role, providing a catch all check to the tier's physically offensive threats. Deciding between this set and the previous set depends on the utility moves and coverage the team requires. In comparison to the previous set this one appreciates extra support against Dragon Dance Salamence as the lack of Ice Beam makes it a less reliable counter. Additionally Magneton or Rapid Spin support is appreciated as the damage from Surf on Skarmory is underwhelming compared to Hydro Pump. This set is best on stall and balance builds that want to make the most out of Swampert's walling capabilities and appreciate additional Toxic spreading.

    Endeavor

    Swampert @ Salac Berry
    Trait: Torrent
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Endeavor
    - Substitute
    - Hydro Pump / Surf
    - Ice Beam / Roar / Swagger

    Set Details

    This is a more offensive take on Swampert. Thanks to Swampert's immunity to sand stream, as well as the passiveness of its common sets, it makes a pretty great user of Endeavor. The idea is to come in, ideally without revealing the lack of leftovers, and set up a substitute on a switch or attack in order to eventually get down to 1HP. Once there, Swampert can use Endeavor to eliminate an opposing Pokemon. The attacks compliment this set nicely allowing it to hurt Pokemon like Gengar and Celebi who don't mind Endeavor. Its STAB is particularly useful as this set is already designed to get Swampert down into Torrent range. Hydro Pump is useful for the extra power and the lack of PP usually doesn't matter, however if accuracy is a concern, Surf is a viable alternative that is still quite powerful. Roar is also an option over Ice Beam as it allows Swampert to force 50/50 scenarios against Recover users trying to stall it out. Finally Swagger is an additional option that allows it to beat Recover users while also giving it a chance to set up free Substitutes. If Swampert is down to 1HP and is forced out by a faster Pokemon, it can often be wise to save it for later as even without the Salac boost it is still able to threaten defensive Pokemon.

    The EVs are simply to give it as much speed and offense as possible. Defensive EVs are not really necessary as ideally this set should not be taking attacks. 4 HP EVs ensure that Swampert activates Salac Berry after 4 Substitutes, leaving it at 1 HP where Endeavor is most effective. A Timid nature is used to get the jump on Pokemon such as Gengar after the Salac boost. The rest is thrown in to Special Attack to maximize the power of its attacks.

    This set is most useful on offensive teams that can take advantage of Swampert's wall breaking power. Tyranitar is an important partner as Sand Stream can finish off Pokemon that have taken an Endeavor. This set also appreciates a Rapid Spinner as Spikes can reveal the set as well as prevent Swampert from being useful again once it's at 1HP and forced to switch out. This is not a necessity however. Finally moves that can provide free turns for Swampert such as Baton Pass and Hypnosis are appreciated as they ease prediction and give Swampert more chances to get down to Salac range. It is not recommended to use this set as a team's sole rock resist therefore Pokemon such as Metagross and Flygon make strong partners.


    Curse

    Swampert @ Leftovers
    Trait: Torrent
    EVs: 252 HP / 160 Def/ 96 SpD
    Relaxed / Impish Nature
    - Earthquake
    - Curse
    - Rest
    - Ice Beam / Hidden Power Rock

    Set Details

    Curse Swampert is an old set that still has use in today's metagame. It functions similarly to the defensive set however it trades some utility for the ability to act as a win condition, and beat passive counters to its defensive sets such as Milotic and Blissey. Earthquake is Swampert's main attack, and is quite powerful after a few Curse boosts. Curse allows Swampert to boost its attack stat so that it may sweep while also boosting its Defense so that it takes very little from most physical attacks. Rest allows Swampert to heal and remove status. Ice beam can be used so that Swampert can still act as a reliable pivot against pokemon such as Salamence and Flygon. It also makes it easier to bluff a traditional pivot set. Hidden Power Rock can be used in its place however as it provides solid coverage with Earthquake and can be boosted by Curse preventing bulky ground resists such as specially defensive Zapdos and Gyarados from halting Swampert's sweep.

    The Special Defense EVs allow Swampert to not be 4hkod by Milotic, meaning it can now easily set up on it. The rest is thrown into Physical Defense so that Swampert can still act as a reliable Defensive Pivot. More EVs can be thrown in to Special Defense or Attack if needed.

    Curse Swampert appreciates support from Magneton and Dugtrio. Both Skarmory and Celebi can come in on it all day and force it out, stopping a sweep dead in its tracks, so the ability to trap and kill them is very useful. Additional lures for Celebi such as Hidden Power Bug Snorlax are great options as well as Curse Swampert will never be able to get past Celebi on its own. Pursuit support can also come in handy to remove Gengar, making Tyranitar and Houndoom strong partners. Finally Heal Bell support is useful to remove sleep after Rest. Heal Bell Celebi and Aromatherapy Blissey can both accomplish this.


    Other Options

    Swampert has a variety of additional options at its disposal. Offensive sets making use of moves such as Focus Punch, Hidden Power Bug and even Hidden Power Grass can be quite effective, allowing it to surprise a number of its traditional counters. Choice Band Swampert is an interesting option with Earthquake Focus Punch and Hidden Power Bug as it allows it to hit incredibly hard but it comes at a large cost to Swampert's durability, which considering its low speed and the heavy prediction reliance of its attacks makes this set fairly unreliable. Curse Swampert can make use of a few other options. Hidden Power Bug is again useful for luring Celebi, Roar can come in handy for allowing it to go toe to toe with opposing set up sweepers such as Curse Snorlax and Protect can allow it to play like a more traditional pivot set. All of these options come at the cost of an important move in Curse Swampert's move set however. Dropping Earthquake is not an option, dropping the coverage against flying types severely limits its sweeping potential and dropping rest makes it vulnerable to status.

    Checks and Counters

    Celebi is the best counter to Swampert. Its bulk allows it to easily shrug off Ice Beams, and it can nearly OHKO it with Hidden Power Grass. Even without a Grass Move, Celebi can set up leech seed on Swampert, or use it as an opportunity to set up Calm Minds. Other Grass types like Ludicolo and Venusaur also make good counters however they must be wary of Toxic and Earthquake respectively. All three common Spikers in the Metagame give Swampert a hard time. With a Special Defense investment, Skarmory can shrug off attacks, and use Swampert to set up Spikes. It can also threaten it with Toxic. Cloyster can use its great defense and resistances to take anything Swampert might throw at it and set up Spikes. Finally Forretress can eat Earthquakes and Ice Beams no problem to set up Spikes, it does take a fare amount from Hydro Pump though and suffers from being slower and vulnerable to opposing Spikes when compared to Skarmory. Gengar is also a good answer to Swampert. It's immune to Earthquake, and Bulky variants shrug off Ice Beams. Furthermore it can threaten it with Giga Drain or Will-o-Wisp. It does take a good chunk from Hydro Pump however, especially if it is offensively invested. Opposing Bulky Waters such as Milotic, Vaporeon and most notably Suicune take little damage from Swampert's attacks making them good answers. Furthermore, Swampert has to be wary of Pokemon with Hidden Power Grass. The Curse set's counters are similar to those of the Defensive set, however keep in mind that Bulky Waters such as Milotic can do little to stop Curse Swampert. When countering the Endeavor set, anything with more than 360 Speed is capable of revenge killing it allowing for a trade. If a trade is not ideal, anything that can take its attacks and has a 50% recovery move can stall Swampert out of Endeavors. The best of these is probably Starmie as it is also capable of being faster than boosted Swampert, and it has Natural Cure if it gets frozen. Milotic and Blissey are the next best bets, both can take the attacks, Blissey has the advantage of Natural Cure however the fact that Softboiled has half the PP of Recover makes PP Stalling Endeavors a little trickier. Finally Celebi can work in a pinch but it takes quite a bit from invested Ice Beams.
     
    Last edited: Jun 18, 2018
  2. ThrashNinjax

    ThrashNinjax Lets take to the Skies Host Emeritus

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    Make CursePert it's own set, similar to CurseLax it can put in a lot of work vs Physical Offense which now struggles to kill it after Defense boosts. Skarm can be dealt with while Celebi isn't the end of the world (HP Bug CursePert can lure Celebi for Phys Off that struggle with it). Add Ludicolo to Counters as the best Pert can do is Toxic (or Endeavor but Ludi can use LS/Protect shenanigans to get back from that). Other than that looks nice, gj.

    Edit: Add more options to the Curse set, like Protect, Rock Slide (better damage output and opens up HP Bug), HP Bug to lure Celebi, etc. Otherwise its fine
     
    Last edited: Jan 12, 2016
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  3. Cowboy Dan

    Cowboy Dan Moderator

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    Added Curse Pert as its own set and added Ludicolo as well as opposing Bulky Waters to the list of Checks and Counters.
     
  4. The Notorious B.I.G.

    The Notorious B.I.G. hoot hoot Member

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    I think the slashes on the standard set are really bad at the moment. Does surf even deserve a mention? Hydro pump is necessar to even have a chance of 2hkoing non-SpD Skarmory and 99.9% of the time is not preferable. I think the slashes should look like this:

    - Earthquake
    - Ice Beam
    - Protect / Roar / Rest
    - Hydro Pump / Toxic / Rest
     
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  5. Cowboy Dan

    Cowboy Dan Moderator

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    I removed Surf from the slashes and put RestTalk into other options. I do still have Surf in the analysis though as I think it is a viable alternative especially on more defensive teams. The ability to chunk Gengar on the switch is huge and Hydro Pump's lack of PP means you have to be a bit careful using it in longer matches whereas there really isn't much drawback to spamming surf.
     
  6. The Notorious B.I.G.

    The Notorious B.I.G. hoot hoot Member

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    Oh I would mention Hidden Power Bug on CursePert or even on defensive as a neat way to lure Celebi.

    I would also mention how many physical attackers run Hp Grass just to lure Pert (I don't know where though)
     
  7. Disaster Area

    Disaster Area Little Ball of Fur and Power Member

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    He covered these in other options/checks and counters
     
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  8. Disaster Area

    Disaster Area Little Ball of Fur and Power Member

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    Maybe add Counter and Mirror Coat to the OO section?

    Mirror Coat on paper sounds nice vs Zapdos, Starmie, Regice, Cune, non-Grass Celebi, CM Bliss, Milo, Gengar, and to a minor extent stuff like mixtar / mixed metagross / other pert
     
    Last edited: May 5, 2016
  9. magic9mushroom

    magic9mushroom BEST END. Member

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    You've consistently used "weary" when you meant "wary". "Wary" = "careful". "Weary" = "tired". Find and replace.

    No comment on content.
     
  10. Cowboy Dan

    Cowboy Dan Moderator

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    Mirror coat doesn't actually work against hidden power in adv. Since it's counted as a normal attack, even special hidden powers are considered physical so its use is pretty limited. Not sure how i feel about it on swampert, most of its counters are either hitting it with hidden power, a status move, or just using it as a chance to set up. If anyone convinces me otherwise though i'll add it in.

    My bad, fixed.
     
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  11. Disaster Area

    Disaster Area Little Ball of Fur and Power Member

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    Yea I'm trying it on a team where I feel like I need another check to starmie and regice in particular (although I have Raikou for the former) and I still have Ice Beam for Zapper
     
  12. Disaster Area

    Disaster Area Little Ball of Fur and Power Member

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    Mention that Surf Roar Toxic Protect set in OO?
     
  13. Cowboy Dan

    Cowboy Dan Moderator

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    Considering that's kind of a rearrangement of the slashes in the main set I think i'll just leave it out. Seems like more of a situational thing for when you want those extra utility moves. I think it's fine but those kind of sets just don't seem worth putting in an analysis since you can infer when to use them more in an individual team building context if that makes any sense.
     
  14. Disaster Area

    Disaster Area Little Ball of Fur and Power Member

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    I guess. Probably worth a note though even if it's just in the set since it's not an obvious idea to run all 3 idt.
     
  15. Cowboy Dan

    Cowboy Dan Moderator

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    Alright I added in a line to the main set which should hopefully try and clarify this. I also added roar endrev pert into OO.
     
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  16. ThrashNinjax

    ThrashNinjax Lets take to the Skies Host Emeritus

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    Um the EVs on the main set are 40 Speed, I hope that's just a typo...

    Also mention 44 SpDef as an option, that and max HP ensure you live Modest Zap HP Grass.

    Also I think the Toxic+Protect set should go in OO, it plays a little differently from the standard Pert and should be treated as such, also slash Roar on the Endeavor set;
     
  17. Cowboy Dan

    Cowboy Dan Moderator

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    40 speed is very much not a typo. It allows you to out speed bliss which is incredibly helpful. You technically only need 36 speed but those 4 evs are more useful in speed than they are anywhere else. I'll mention the special defense EVs and slash roar. The reason I didn't put the toxic protect set in OO is because to me it's more of a utility patch up set for certain teams than a whole other option. I guess enough people disagree with me on that to put it as an OO though.
     
  18. CALLOUS

    CALLOUS YouTube.com/CALLOUSnarrates Member

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    I agree with Dan regarding the Toxic set.
     
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  19. autumn leaves

    autumn leaves Member

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    its 240 hp/44 sdef that always survives zap grass (it does 400 damage max)
     
  20. Cowboy Dan

    Cowboy Dan Moderator

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    Thanks fixed that
     
  21. eden's embrace

    eden's embrace YOU ARE MY DESTINY Host Emeritus

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    time for yet another slight update...
    Surf/Protect/Toxic/Roar notable set
     
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  22. Disaster Area

    Disaster Area Little Ball of Fur and Power Member

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    Also Refresh
     
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  23. hclat

    hclat Member

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    If this is getting edited, the more offensive sets that have arisen should be mentioned as well (~180 speed, SpA and/or atk investment, sneaky moves like hp bug and focus punch)
     
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  24. Cowboy Dan

    Cowboy Dan Moderator

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    I've made a few updates to this.

    Finally got around to adding in mono surf pert with roar/refresh as options.

    Overhauled the OO section and prominently mentioned the offensive sets that have been cropping up these days. I can give these their own section if people think that would be better but there's so much variety to them that I couldn't figure out how to write it.

    Made a few smaller changes to the existing sets such as mentioning offensive spreads on the traditional pivot set, throwing in swagger on endeavor pert, and fixing up some of the wording.
     
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  25. Disaster Area

    Disaster Area Little Ball of Fur and Power Member

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    I've run Protect+Roar on the pivot set... a water move is not so mandatory so you can run any support option there really. You should also slash Surf there, doesn't hit as hard as Hydro but it's reliable... it's fine if you're running it in a way where it's not opening up a Skarm weakness. Is Rest really any good on that sort of set? I guess I can imagine it if you pair it with bellers, but even then bellers are not that common/great. Refresh Also seems a bit strange to be run there but I guess I can see it working. I've also run 3 atks + Toxic on the pivot set before, but it is a big cost to give up Protect.

    When talking about when you don't want to use certain EVs I'd probably say speed or defense... Pert always appreciates more defense investment. You should mention the sort of speed EVs it can run and why (bliss). Mention that you can move those SpDef EVs to defense if a team is not particularly worried about HP Grass Zap (e.g. paired with another spec wall like Bliss)

    I'd probably list the endeavor set second, but I guess it's not a big deal if it's third.

    Not sure if Curse should have a set, it really really sucks lol. Offensive sets deserve a set much more than Curse (but that being said I don't know the ins and outs of it, can't help u write it :x).

    Maybe briefly mention in OO that a specially based offensive swampert can be used as a Baton Pass receiver (I have seen ninjax do that before...)

    In C&C mention how Celebi & Ludicolo both struggle with a weakness to being trapped by Dugtrio. Briefly mention HP Grass too on Gar (although Giga is ofc far more common). When talking about bulky waters, mention that Milotic is the only one with instant recovery in Recover (as well as the option of Refresh to shrug off Toxic), meaning that pert can have a really hard time making damage stick to it.
     
  26. magic9mushroom

    magic9mushroom BEST END. Member

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    Written as though it's an alternative, but these EVs are used in the main set.
    Leech Seed
    counters; however, they
    complement
     

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