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Community New Frontiers format discussion

Discussion in 'New Frontiers' started by Ortheore, May 13, 2017.

  1. Ortheore

    Ortheore Host Emeritus

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    So a bit of discussion happened on Discord and there's a few questions that came up surrounding the format of New Frontiers tours:

    • To what extent should hosts manage repeat matchups? This is notable because in SM Frontiers I wound up playing Drud 3/5 weeks, which is a bit much. In the past I've always gone to decent lengths to minimise them, but it does become a lot of work, and is impossible when players are regularly dropping in and out of the tour.
    • How should we rank players? I've always used net wins (ie. subtract losses from wins), as it's a method that rewards activity as well as winning. However, the trouble is that for weaker players it can be discouraging, as playing matches could just mean digging your hole deeper. Perhaps simply using total wins would be a better method?
    • Should we implement some means of resetting someone's record? If you rack up a lot of losses early on it can become really discouraging, and I know of at least one player that has pulled out as a result. It's also very plausible to think a player might turn it around later on, as the whole point of the tour is to experiment in new areas, so there's a distinct learning curve in play. This really ties into the above point as well, like we might not even need to reset records if all we record is the total number of wins.
     
    Disaster Area and drud like this.
  2. Disaster Area

    Disaster Area Little Ball of Furr and Power Member

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    Everything you posted in there seems like good ideas and I support +1 from me
     
  3. Ortheore

    Ortheore Host Emeritus

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    Bumping

    So after implementing the change to total wins rather than win-loss I've noticed something of a trend among the rankings in the 6U new frontiers tour: it heavily rewards players who have been in the tour from the start. Players who have just joined the tour like Peach_nair and Alice Kazumi haven't really got much of a chance of catching up to Enigami, Linek and Ch01, let alone DA/myself/Marco. It's theoretically possible, but it's likely that the tour will finish before they get a chance. Personally I don't see this as a good thing, since we use those rankings to determine council spots, so it's not as though there are no stakes. This means that it becomes difficult for new players to break in, even if they prove more than competent at the tier. On the flipside, although you do want to reward players who are in the tour for a while, I think it doesn't make sense for matches late in the testing phase to be equal to those played in the first few weeks when no-one has a clue what they're doing- the whole point of this tour format is to test a new tier and so you can expect a lot of volatility and change in the metagame over time.

    So I'm thinking there ought to be some system whereby recent matches are given more importance than earlier ones, without totally invalidating those earlier matches. I haven't settled on an idea yet, but potentially a point system of some sort might do the trick, as it allows us to weigh recent games appropriately. Of course the thing with that is it's difficult to find a balance point, and would likely require a lot of testing
     
    Enigami and Disaster Area like this.

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