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RBY 6A (Under5U Alpha) Marowak [Discussion Ready]

Discussion in 'Individual Analyses' started by Ortheore, Jun 12, 2017.

  1. Ortheore

    Ortheore Senior Moderator

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    Marowak [​IMG][​IMG][​IMG]
    Type: Ground
    Stats: 60 | 80 | 110 | 50 | 45


    Introduction

    Perhaps one of the least remarkable pokemon in RBY, Marowak has cemented a name for itself in 6U as one of the tier's premier check to opposing physical attackers, with Machamp being the most notable. It achieves this on the back of a strong base 110 Defense stat and a lack of physical weaknesses. Offensively its power is merely adequate, but its coverage is excellent, thanks to its access to Earthquake and Blizzard, with the former receiving STAB, a combination which ensures that switching into Marowak can prove difficult. It is not without its flaws though, as it suffers from a poor Speed stat and it is especially prone to special attacks, thanks to its flimsy Special stat and weakness to common special attacking options. Overall it's a very solid choice for any 6U team and will not let you down against opposing physical attackers.

    Sets

    Pivot

    Marowak
    -Earthquake
    -Blizzard
    -Body Slam
    -Counter

    Set Details

    This set is capable of both taking tough hits and dishing out respectable damage. Earthquake is your STAB option of choice as it provides good reliable damage. Blizzard complements Earthquake excellently, hitting opposing Flying and Grass types for super effective damage. Body Slam is an alternate attacking option that can potentially spread paralysis, a status which is invaluable to Marowak. Counter rounds out the moveset, being a great means of punishing opposing physical attackers if they're using Normal or Fighting attacks. However, these last two slots tend to be seldom used, as Marowak's attacking options cover such a wide range of opponents.

    Other Options

    Marowak actually has a surprising number of other options available to it, though it's unclear how useful they'd be. Seismic Toss is Marowak's most notable option as it provides consistent damage against all other opponents, but it's normally better off using Earthquake or Blizzard. Bubblebeam can potentially be used to pick up a Speed drop, which greatly benefits Marowak, but it's unreliable and deals poor damage, except against Onix, where it can sometimes OHKO. Substitute can potentially exploit paralysed opponents, but this tends to be rarely useful. Marowak learns Fire Blast, but it's mostly redundant thanks to Blizzard, with the only possible use being fishing for a burn against Machamp, as Marowak can get off a single Fire Blast without increasing the number of Earthquakes needed to KO. Lastly Rest is a niche option that allows you to outstall Muk, but beware that a sleeping Marowak is very easy to exploit.

    Checks and Counters

    Exploiting Marowak's poor Special stat is the key to beating it, as it will swiftly crumble before strong Special attacks, while it's so slow that if its bulk is compromised it's in trouble. Otherwise finding a switch can be tough. Butterfree and Pidgeot are both immune to Earthquake, making them useful in playing around Marowak, however they struggle to actually beat Marowak, as Blizzard 3HKOs both of them, although Psychic Special drop from Butterfree and Sub+Toxic shenanigans from Pidgeot can complicate the matchup. It's important to keep in mind that merely having a Flying type up your sleeve can bait Marowak into using an attack that isn't Earthquake, which makes it much easier to switch into. Water types are the best at switching into Blizzard- Horsea outspeeds and usually OHKOs with Hydro Pump. Kabutops accomplishes much the same thing, but it's weak to Earthquake, which makes it a more risky option, and it often runs Surf anyway. Seel cannot OHKO Marowak and only speed ties with it, but it's only 3HKO'd by Earthquake. In a pinch Weepinbell can be effective thanks to STAB Razor Leaf, but although Marowak cannot 2HKO it, both Earthquake and Blizzard come close.
     
    Last edited: Jun 20, 2017
    Disaster Area and Peasounay like this.
  2. Enigami

    Enigami Member

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    BubbleBeam has a small change to OHKO Onix (17.9%) which neither Earthquake nor Blizzard can do without crit/freeze. It also is 100% accurate unlike Blizzard and also can do some damage and reduce the speed of Pokemon such as Butterfree and Pidgeot (enough for Marowak to outspeed) that could switch into Earthquake, so there is a small use for it.

    There actually is no reason to run Bonemerang, if I remember correctly multi-hit attacks in RBY stop as soon as they break Substitute.

    I can think of one legitimate use for Fire Blast. You can lead with Fire Blast against Machamp and still KO with 3 more Earthquakes (EQ is 4HKO normally), but now you have about a 25% chance of burning it, though this comes with a 15% chance of no damage.

    As for Hyper Beam, I'm not seeing the point of it. If the target's Earthquake neutral or worse, you're using Earthquake. If it's Earthquake immune, you're using Blizzard. If you want to reliably KO a weak Pokemon while covering possible switch-ins, Seismic Toss does that safely without risking a recharge turn, which is especially bad if it's Kabutops that happens to switch in.
     
    Last edited: Jun 12, 2017
    Ortheore and Disaster Area like this.
  3. Disaster Area

    Disaster Area Little Ball of Fur and Power Global Moderator

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    Rest in OO? Can outstall Muk, probably will crit before Muk breaks it down if it runs it.
     

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