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All Gens Long-term Direction of Metagames

Discussion in 'Analysis and Research' started by Disaster Area, Jan 8, 2018.

  1. Disaster Area

    Disaster Area Little Catto of Furr and Power Member

    May 4, 2014
    Likes Received:
    So I was watching PDC's (aka The Killing Moon on here) video about the state of the current HGSS metagame, and was thinking about the long-term direction of metagames in general. Needless to say, every metagame is different and there are different factors at play in all of them, but I think I have noticed a general pattern (and once you look for it it's quite easy to see) that seems present in a lot of metagames that has increasingly seemed to happen as time goes on, although this only applies to metagames at least as new as ADV. What I've noticed is that teams, in general, tend to be going in a direction of utilising passive damage more (Spikes, Stealth Rock, Sand, Toxic, etc.), utilising Pokemon that are generally less weak to these forms of passive damage. Traits that tend to be useful include
    - Not being grounded in ADV, due to Spikes immunity. In later generations, this to some extent includes Pokemon like Gliscor and Landorus-T, which are not weak to Stealth Rock, are immune to Sand damage, and in the case of Gliscor is able to evade status too once Poison Heal is up.
    - Magic Guard is more common than before. Look at the increase in use of Clefable in HGSS. Reuniclus and Alakazam have maybe passed their peaks in BW however.
    - Poison Heal is in a similar vein more common too. Gliscor is immune to sand, spikes, toxic spikes, not weak to Stealth Rock, and has Roost. Breloom, whilst weak to Spikes, doesn't care about Toxic Spikes due to Poison Heal, and resists Stealth Rock. It also is a great stall-breaker, with Sleep, giving it so many tools to be successful in HGSS.
    - Natural Cure and Steel-types are very common too in many of these generations. There is obviously more than 1 reason for this (Blissey/Chansey/Celebi/Starmie are great Pokemon and Natural Cure is only part of it, and resistance to important types like Rock, Dragon, and Fairy count for a lot for Steels) but this is probably a part of the picture.
    - Regenerator, Magic Bounce,, Wish and Defog are also relevant.

    Rapid Spin use in generations 3-5 seems to be mostly generally declining (though in BW 1U-L, Excadrill & Forretress are still fairly frequent sights), which I think is indicative of this trend too. Teams which use Pokemon that aren't too weak to hazards, abuse their own hazards, and can keep their hazards up reliably are overall on the up and up.

    So I want to know is, do you agree with this assessment, do you think there is anything else in play, and finally do you think we can use knowledge of this trend to guess at the direction of and how to advance newer or less explored metagames (e.g. ORAS 1U, SM tiers on Smogon, BW lower tiers eventually on PP, and so on)?

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