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ORAS 1U (Universal) Good Cores

Discussion in 'Analysis and Research' started by Disaster Area, Aug 17, 2015.

  1. Disaster Area

    Disaster Area Little Ball of Fur and Power Member

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    In this thread you will find Good Cores in ORAS 1U which are good ideas to try and build with.

    Ho-oh + Groudon + Magic Bounce
    [​IMG] + [​IMG] + [​IMG]/[​IMG]
    This is a metagame-defining core. Ho-oh massively appreciates Sun and Magic Bounce support. If Diancie is running Stealth Rock, Groudon is freed up to run a more offensively oriented set, otherwise Groudon can run stealth rocks. Ho-oh is both great at breaking down more defensively-focussed teams (i.e. balance and stall), and really appreciates the Sun support to help power up its Sacred Fire, having stealth rock support, and support to help prevent against and remove stealth rocks. The core is weak to Kyogre in particular, so Lati@s, Palkia, and Arceus-Grass in particular make good teammates - all bar Palkia can defog.

    Kyogre+Pursuit
    [​IMG] + [​IMG]/[​IMG]/ [​IMG]
    This is quite a versatile core, and these aren't the only Pokémon that could fit in it (Deoxys-Attack, CB Scizor, and Mega Metagross are good choices too). The concept is simple - pursuit trap lati@s using the trapper, sweep with Kyogre. The team obviously needs support to break past Palkia, but other stallbreakers could be paired with the core to beat teams that utilise Grassceus, Ferrothorn, etc.

    Support Groudon + Reshiram
    [​IMG]+[​IMG]
    Resh is kinda cool as a stallbreaker, and it and groudon pair together really well. Groudon provides Sun and SR (and it shouldn't really go offensive paired with Resh since Resh is the wallbreaker here), Resh provides a wisp switch-in (in particular M-Sab but also several support arceuses) and a wallbreaker. Together they also answer CM Eleceus very nicely. I recommend Flame Charge / Stone Edge / Blue Flare / Draco Meteor Timid LO Resh. With turboblaze negating Flash Fire, Fire+Dragon has almost perfect neutral coverage. Draco Meteor is for nuking things not destroyed with Blue Flare, Flame Charge is mightily useful versus offense, making it that much more threatening, and Stone Edge is for Ho-oh. Specs is also an option, which gives it a little more longevity but makes it a lot worse versus offense and makes the team slower. The core needs defog support (not like there's a reliable spinner) - support arceuses tend to make the best choice. Don't pair with Ho-oh since it overlaps with Reshiram's niche too much. When running this core and looking at the end result, consider whether Reshiram is better than Ho-oh there, since Ho-oh is a longer lasting wall-breaker but doesn't do the job so fast, isn't so good versus offense, and doesn't help one bit vs Eleceus, but is superior in a lot of other ways.

    Arceus-Grass + Sylveon + Physdef Ho-oh
    [​IMG][​IMG][​IMG]
    This covers so much. Sylveon covers non-CM Xern, Ho-oh covers monoCM Xern, so you're pretty good vs Xern already. Sylv+Arc-Grass both check palk. Physdef Ho-oh checks Mewtwo, Lati@s, Ekiller, SD Ghosty, Rayquaza.. hell of a lot, definitely worth it. Arc-Grass helps with Kyogre [can force out specs..] and offensive Grounds, and if u run wisp, then Ekiller/SD Ghosty too which is pretty nice.

    Weaknesses of the core:
    - Needs SR support
    - Needs good play to keep rocks off / need to plan around that in teambuilding
    - Needs a stallbreaker

    AromaXern + LO Zekrom
    [​IMG] + [​IMG]
    LO Zekrom is a great wallbreaker, and if you run Roost on it, it can function as a reliable Ho-Oh check too, as well as checking some variants of Kyogre. Pairing it with AromaXern lets it function as a wallbreaker even against Ho-Oh teams, as you're less afraid of switching Zekrom into Sacred Fire as you have a means of removing the burn.
     
    Last edited: Aug 31, 2017
    kame2333 and Starmei like this.
  2. Peef Rimgar

    Peef Rimgar True love Member

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    Just a note, Yveltal doesn't learn Pursuit.

    Ill edit a core into this post in a few hours, to make it less of a waste
     
  3. Disaster Area

    Disaster Area Little Ball of Fur and Power Member

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    Been forever but I have some to add!

    Support Groudon + Reshiram

    [​IMG]+[​IMG]
    Resh is kinda cool as a stallbreaker, and it and groudon pair together really well. Groudon provides Sun and SR (and it shouldn't really go offensive paired with Resh since Resh is the wallbreaker here), Resh provides a wisp switch-in (in particular M-Sab but also several support arceuses) and a wallbreaker. Together they also answer CM Eleceus very nicely. I recommend Flame Charge / Stone Edge / Blue Flare / Draco Meteor Timid LO Resh. With turboblaze negating Flash Fire, Fire+Dragon has almost perfect neutral coverage. Draco Meteor is for nuking things not destroyed with Blue Flare, Flame Charge is mightily useful versus offense, making it that much more threatening, and Stone Edge is for Ho-oh. Specs is also an option, which gives it a little more longevity but makes it a lot worse versus offense and makes the team slower. The core needs defog support (not like there's a reliable spinner) - support arceuses tend to make the best choice. Don't pair with Ho-oh since it overlaps with Reshiram's niche too much. When running this core and looking at the end result, consider whether Reshiram is better than Ho-oh there, since Ho-oh is a longer lasting wall-breaker but doesn't do the job so fast, isn't so good versus offense, and doesn't help one bit vs Eleceus, but is superior in a lot of other ways.
     
  4. Disaster Area

    Disaster Area Little Ball of Fur and Power Member

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    Arceus-Grass + Sylveon + Physdef Ho-oh
    [​IMG][​IMG][​IMG]
    This covers so much. Sylveon covers non-CM Xern, Ho-oh covers monoCM Xern, so you're pretty good vs Xern already. Sylv+Arc-Grass both check palk. Physdef Ho-oh checks Mewtwo, Lati@s, Ekiller, SD Ghosty, Rayquaza.. hell of a lot, definitely worth it. Arc-Grass helps with Kyogre [can force out specs..] and offensive Grounds, and if u run wisp, then Ekiller/SD Ghosty too which is pretty nice.

    Weaknesses of the core:
    - Needs SR support
    - Needs good play to keep rocks off / need to plan around that in teambuilding
    - Needs a stallbreaker

    Some builds I have with it:
    Ho-Oh @ Leftovers
    Ability: Regenerator
    EVs: 240 HP / 252 Def / 16 Spe
    Impish Nature
    - Sacred Fire
    - Roost
    - Thunder Wave
    - Brave Bird

    Sylveon @ Leftovers
    Ability: Pixilate
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Hyper Voice
    - Wish
    - Protect
    - Heal Bell

    Zekrom @ Life Orb
    Ability: Teravolt
    EVs: 4 HP / 252 Atk / 232 SpA / 20 Spe
    Lonely Nature
    - Bolt Strike
    - Focus Blast
    - Tailwind
    - Dragon Claw

    Groudon @ Rocky Helmet
    Ability: Drought
    EVs: 248 HP / 152 Atk / 108 Def
    Impish Nature
    - Earthquake
    - Stealth Rock
    - Dragon Tail
    - Stone Edge

    Kangaskhan @ Kangaskhanite
    Ability: Scrappy
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Fake Out
    - Sucker Punch
    - Return
    - Earthquake

    Arceus-Grass @ Meadow Plate
    Ability: Multitype
    EVs: 248 HP / 152 SpD / 108 Spe
    Timid Nature
    - Recover
    - Defog
    - Stone Edge
    - Judgment
    Ho-Oh @ Leftovers
    Ability: Regenerator
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Thunder Wave
    - Sacred Fire
    - Roost
    - Brave Bird

    Sylveon @ Leftovers
    Ability: Pixilate
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Hyper Voice
    - Wish
    - Heal Bell
    - Baton Pass

    Mewtwo @ Life Orb
    Ability: Pressure
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Fire Blast
    - Calm Mind
    - Psystrike
    - Focus Blast

    Garchomp @ Rocky Helmet
    Ability: Rough Skin
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Dragon Tail
    - Earthquake
    - Stealth Rock
    - Toxic

    Scizor @ Scizorite
    Ability: Light Metal
    EVs: 248 HP / 8 Atk / 252 SpD
    Careful Nature
    - Roost
    - Defog
    - Knock Off
    - Bullet Punch

    Arceus-Grass @ Meadow Plate
    Ability: Multitype
    EVs: 248 HP / 148 SpD / 112 Spe
    Timid Nature
    IVs: 0 Atk
    - Judgment
    - Will-O-Wisp
    - Recover
    - Stone Edge
    Ho-Oh @ Leftovers
    Ability: Regenerator
    EVs: 248 HP / 252 Def / 8 SpD
    Impish Nature
    - Sacred Fire
    - Brave Bird
    - Roost
    - Thunder Wave

    Sylveon @ Leftovers
    Ability: Pixilate
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Hyper Voice
    - Wish
    - Protect
    - Heal Bell

    Dialga @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 84 SpA / 172 SpD
    Calm Nature
    IVs: 0 Atk
    - Thunder Wave
    - Draco Meteor
    - Flash Cannon
    - Stealth Rock

    Klefki @ Leftovers
    Ability: Prankster
    EVs: 252 HP / 4 Atk / 252 SpD
    Careful Nature
    - Thunder Wave
    - Spikes
    - Toxic
    - Play Rough

    Kyogre @ Leftovers
    Ability: Drizzle
    EVs: 168 HP / 252 SpA / 88 Spe
    Modest Nature
    IVs: 0 Atk
    - Calm Mind
    - Origin Pulse
    - Ice Beam
    - Roar

    Arceus-Grass @ Meadow Plate
    Ability: Multitype
    EVs: 252 HP / 60 SpD / 196 Spe
    Timid Nature
    IVs: 0 Atk
    - Grass Knot
    - Defog
    - Recover
    - Will-O-Wisp
    Darkrai @ Leftovers
    Ability: Bad Dreams
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Substitute
    - Nasty Plot
    - Dark Pulse
    - Dark Void

    Landorus-Therian @ Earth Plate
    Ability: Intimidate
    EVs: 240 HP / 252 Atk / 16 Spe
    Adamant Nature
    - Stealth Rock
    - Earthquake
    - Stone Edge
    - U-turn

    Arceus-Grass @ Meadow Plate
    Ability: Multitype
    EVs: 252 HP / 160 SpD / 96 Spe
    Timid Nature
    - Judgment
    - Recover
    - Will-O-Wisp
    - Defog

    Sylveon @ Leftovers
    Ability: Pixilate
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Hyper Voice
    - Wish
    - Protect
    - Heal Bell

    Ho-Oh @ Leftovers
    Ability: Regenerator
    EVs: 252 HP / 252 Def / 4 Spe
    Impish Nature
    - Sacred Fire
    - Brave Bird
    - Roost
    - Toxic

    Lucario @ Lucarionite
    Ability: Steadfast
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    IVs: 0 Atk
    - Swords Dance
    - Extreme Speed
    - Close Combat
    - Iron Tail
     
  5. Disaster Area

    Disaster Area Little Ball of Fur and Power Member

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    AromaXern + LO Zekrom
    [​IMG] + [​IMG]
    LO Zekrom is a great wallbreaker, and if you run Roost on it, it can function as a reliable Ho-Oh check too, as well as checking some variants of Kyogre. Pairing it with AromaXern lets it function as a wallbreaker even against Ho-Oh teams, as you're less afraid of switching Zekrom into Sacred Fire as you have a means of removing the burn.
     
  6. magic9mushroom

    magic9mushroom BEST END. Member

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    No, it doesn't. Fairy + Fire-resist. Like, for instance, the Diancie you just mentioned. :V
     
  7. Disaster Area

    Disaster Area Little Ball of Fur and Power Member

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    edited in the word "almost"
     

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