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RBY OU / 1U (OverUsed) Enigimmick Laboratory

Discussion in 'Analysis and Research' started by Enigami, Aug 26, 2017.

  1. Enigami

    Enigami Moderator

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    Tired of the same old battles? Looking for tricky sets to pull on an opponent? Perhaps something amusing to run for fun isn't quite 100% competitively useless? Then look no further because this thread is the place for you!

    Enigimmick Laboratory aims to bring you the most inventive and technically usable gimmicks* imaginable to the RBY 1U -- OU for those of you from outside Pokemon Perfect -- metagame, as well as explanation on the pros, cons and maths involved. Please note that only inventive sets that significantly deviate from a Pokemon's standard are posted here, you won't see any sets listed just because a Pokemon is a gimmick in and of itself!

    *Note: Side effects may include Pokemon missing out on key moves, reducing odds of victory, confusion, salt, and ultimately losing battles. Enigimmicks aren't for everyone. Consult your local RBY Expert before use.

    List of Enigimmicks:

    [​IMG] COUNTER GOLEM
    [​IMG] DEFENSE DOWN RHYDON
    [​IMG] SQUISHY COUNTER SNORLAX
     
    Last edited: Aug 27, 2017
    Disaster Area likes this.
  2. Enigami

    Enigami Moderator

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    [​IMG] COUNTER GOLEM

    Golem
    EVs: 252 HP / 252 Atk / 0 Def / 252 SpA / 252 SpD / 252 Spe
    IVs: 2 Def
    - Earthquake
    - Rock Slide
    - Counter
    - Explosion

    Advantages compared to Standard: A very strong non-status means to punish Tauros' Hyper Beam. Snag a regular Hyper Beam from the opposing Tauros and use Counter, and your own Tauros has an 84.6% chance to OHKO with Hyper Beam once a ditto occurs. Snag a critical hit Hyper Beam and use Counter, Tauros is OHKO'd unless it has an absolute minimum roll Hyper Beam. Alternatively, Golem can be used to finish off Tauros for your own Tauros if you predict Hyper Beam at the end of a ditto after trading 2 Body Slams. Additionally, you also gain potential Counter hax and mindgames when the opportunity presents itself, especially against paralyzed opponents or an explosion trade.

    Disadvantages compared to Standard: The lack of Body Slam leaves Golem unable to paralyze switch-ins, notably Starmie and Exeggutor. Preserving Pokemon that can wall these Pokemon and paralyze them such as Alakazam / Chansey is recommended to compensate for this. The crippled Defense stat of Golem reduces its ability to absorb Explosions and wall Zapdos and Jolteon and leaves it comfortably 2HKO'd by Snorlax's Earthquake as well. Additionally, even a correctly predicted Hyper Beam can fail to give the desired result, either from Hyper Beam misses or very bad luck with rolls.

    Alternatives: 96 Def EVs can be used instead to severely reduce the chance of 2HKO from Snorlax's Earthquake and retain more of its Electric-walling and Explosion absorbing strength, and still guarantee a OHKO on Tauros if you catch it using Hyper Beam after trading two Body Slams with your Tauros. However, this severely reduces primary KOs Golem can achieve in other situations. OHKO via Hyper Beam critical hit drops to 43.6% chance instead of guaranteed, and the odds of your Tauros OHKOing the opposing Tauros with Hyper Beam after a Countered non-critical hit Hyper Beam drops to 28.2%.

    The Math:
    Tauros Hyper Beam vs. 252 HP / 0 EV-1 DV Def Golem: 91 - 107 (25.1 - 29.5%) -- guaranteed 4HKO
    Min roll Counter = 91 x 2 = 182
    Tauros Hyper Beam vs. Tauros (182 damage taken): 166 - 196 (47 - 55.5%) -- 84.6% chance to OHKO
    Countering non-critical hit Hyper Beam puts opposing Tauros into Hyper Beam range.

    Tauros critical hit Hyper Beam vs. 216 HP / 0 EV-1 DV Def Golem: 176 - 207 (49.7 - 58.5%) -- 99.5% chance to 2HKO
    Min roll Counter = 176 (177 needed for OHKO) x 2 = 352
    Golem Counter vs. Tauros: 352 - 414 (99.4% - 116.9%) -- 94.9% chance to OHKO
    Countering critical hit Hyper Beam almost always OHKO's.

    Tauros Body Slam vs. Tauros: 95 - 112 (26.9 - 31.7%) -- guaranteed 2HKO
    Min roll 95 x 2 = 190
    Tauros Hyper Beam vs. 252 HP / 0 EV-1 DV Def Golem: 91 - 107 (25.1 - 29.5%) -- guaranteed 4HKO
    Min roll 91 x 2 = 182
    190 + 182 = 372 > 353 (Tauros Max HP)
    Countering Hyper Beam after trading two Body Slams always results in opposing Tauros being KO'd.
     
    Last edited: Aug 26, 2017
  3. Enigami

    Enigami Moderator

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    [​IMG] DEFENSE DOWN RHYDON

    Rhydon
    - Earthquake
    - Rock Slide
    - Leer / Tail Whip
    - Hyper Beam / Body Slam / Substitute

    Advantages compared to Standard: With either Defense Down move, Tail Whip or Leer, Rhydon becomes much more capable of beating or forcing out Reflect users, especially if they have been slowed down by paralysis. Rhydon takes on Reflect Chansey by finding any way to come in for free at full HP, use Defense Down twice, and then take Chansey out with Earthquake before Chansey can KO with Seismic Toss. Against a paralyzed Chansey, Substitute can help to reduce the amount of HP Rhydon needs for this. Rhydon takes on Reflect Alakazam only when Alakazam is paralyzed. Paralyze Alakazam if it is not already, attempt to bring in Rhydon safely, use Defense Down once and then go on the offensive, bringing in a strong physical attacker such as Snorlax or Tauros (which will be faster even when paralyzed due to Alakazam's paralysis being reapplied) if Rhydon should be KO'd prematurely. Rhydon takes on Reflect Snorlax easily if Snorlax does not have Earthquake, however if it does then Rhydon can only beat Snorlax by switching in on the turn Snorlax uses Rest. Additionally, Defense Down moves also slightly improve the odds of taking out non-Mega Drain Exeggutor if paired with Hyper Beam, as Defense Down followed by Rock Slide and Hyper Beam will KO roughly 80% of the time (Two Rock Slides followed by Hyper Beam only KOs about 45% of the time, and has one more chance of missing), and even ensures Rhydon wins 1v1 majority of the time against paralyzed Exeggutors if Sleep Clause is activated.

    Disadvantages compared to Standard: Rhydon is usually forced to drop either Body Slam, leaving it unable to paralyze common switch-ins such as Starmie and Exeggutor, or Substitute, leaving it unable to set up a shield from attacks when given a free turn or fish for full paralysis against a paralyzed opponent. If Body Slam is dropped, preserving Pokemon that can wall these Pokemon and paralyze them such as Alakazam / Chansey is recommended to compensate.

    Alternatives: Fire Blast can be used as a fourth option to surprise Exeggutor, Tauros or Snorlax with a potential burn, and against physical attacking Snorlaxes Rhydon can use Defense Downs to amplify Burn's attack drop and make Snorlax even weaker, however this comes at the cost of Rhydon's more practical standard moves.

    The Math:
    Rhydon Rock Slide vs. -1 Exeggutor: 164-193 (41.7 - 49.1%) -- guaranteed 3HKO
    Rhydon Hyper Beam vs. -1 Exeggutor (164 damage taken): 217 - 256 (55.2 - 65.1%) -- 69.2% chance to OHKO
    Defense Down followed by Rock Slide followed by Hyper Beam has, assuming minimum rolls, almost a 70% chance to KO in 3 turns, while Exeggutor needs that many to KO back without luck.

    Rhydon Rock Slide vs. Exeggutor: 108 - 127 (27.5 - 32.3%) -- guaranteed 2HKO
    Min roll 108 x 2 = 216
    Rhydon Hyper Beam vs. Exeggutor (216 damage taken): 143 - 169 (36.4 - 43%) -- guaranteed 2HKO
    Rhydon Rock Slide x2 + Hyper Beam vs. Exeggutor: 359-423 (91.1 - 107.6%) -- approximately 45% chance to KO
    Rock Slide followed by Rock Slide can KO Exeggutor, but with low roll Rock Slides, Exeggutor may be unable to be KO'd with Hyper Beam.

    Rhydon Earthquake vs. -1 Alakazam through Reflect: 155-183 (49.5 - 58.4%) -- 99.5% chance to 2HKO
    Alakazam Psychic vs. Rhydon: 189-223 (45.7 - 53.9%) -- 48.2% chance to 2HKO
    If Alakazam is paralyzed, Rhydon has roughly a 50/50 chance of winning, or failing that, leaving Alakazam vulnerable to another physical attacker.

    Rhydon Earthquake vs. -1 Chansey through Reflect: 266-313 (37.8 - 44.5%) -- guaranteed 3HKO
    Rhydon Earthquake vs. -2 Chansey through Reflect: 354-417 (50.3 - 59.3%) -- guaranteed 2HKO
    If Rhydon comes in safely, Rhydon will always KO Raish Chansey before Chansey can KO with Seismic Toss. If Rhydon cannot KO by itself, one Defense Down weakens Chansey enough for Snorlax and Tauros to KO with Body Slam + Hyper Beam.
     
    Last edited: Aug 27, 2017
  4. Enigami

    Enigami Moderator

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    [​IMG] SQUISHY COUNTER SNORLAX

    Snorlax
    EVs: 252 HP / 252 Atk / 24 Def / 252 SpA / 252 SpD / 252 Spe
    IVs: 2 Def
    - Body Slam
    - Counter
    - Filler (Hyper Beam recommended)
    - Filler (Self Destruct recommended)

    Advantages compared to Standard: Massively improves Counter for Snorlax dittos and Tauros, provided they don't scout for Counter with Earthquake. After a Countered Body Slam, even a Snorlax behind Reflect will find itself in range of a Hyper Beam KO, and one not behind Reflect will be KO'd by Body Slam. Tauros using Body Slam just dies.

    Disadvantages compared to Standard: Any physical attack will expose this set due to the absurd damage caused. An opponent scouting Counter with Earthquake will find themselves greatly rewarded with a not dead Pokemon and generally safe 3HKOs via Earthquake against the unusually squishy Snorlax. Additionally, it vastly weakens Snorlax's matchups with Golem and Rhydon as they can now 2HKO with Earthquake, so Surf may be desirable to lure them.

    Alternatives: 232 Def EVs and 1 Def DV avoids the 2HKO from Golem's and Rhydon's Earthquake while still retaining a guaranteed Counter Body Slam + Hyper Beam KO combo against opposing non-reflect Snorlax, though it does lose the OHKO on Tauros if Body Slam is Countered.

    The Math:
    Tauros Body Slam vs. 252 HP / 24 EV-1 DV Def Snorlax: 199 - 235 (38 - 44.9%) -- guaranteed 3HKO
    Min roll Counter = 199 x 2 = 398
    Countering Body Slam with 24 Defense EVs always OHKOs Tauros.

    Snorlax Body Slam vs. 252 HP / 24 EV-1 DV Def Snorlax: 207 - 244 (39.6 - 46.7%) -- guaranteed 3HKO
    Min roll Counter = 207 x 2 = 414
    Snorlax Hyper Beam vs. Snorlax behind Reflect (414 damage taken): 113 - 133 (21.6 - 25.4%) -- guaranteed OHKO
    Snorlax Body Slam vs. Snorlax (414 damage taken): 127 - 150 (24.3 - 28.7%) -- guaranteed OHKO
    Countering Body Slam with 24 Defense EVs followed Body Slam (if the opposing Snorlax is not behind Reflect) or Hyper Beam (if the opposing Snorlax is behind Reflect) will always KO.

    Snorlax Body Slam vs. 252 HP / 232 EV-1 DV Def Snorlax: 151 - 178 (28.9 - 34%) -- 1.2% chance to 3HKO
    Min roll Counter = 151 x 2 = 302
    Snorlax Hyper Beam vs. Snorlax (302 damage taken): 224 - 264 (42.8 - 50.5%) -- guaranteed OHKO
    Countering Body Slam with 232 Defense EVs followed by Hyper Beam always KOs Snorlax not behind Reflect.
     
    Last edited: Aug 27, 2017

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