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Community Build A Metagame [BAM] - Fakemon Metagame Megathread

Discussion in 'Tiers' started by Disaster Area, Oct 20, 2017.

  1. Disaster Area

    Disaster Area Little Ball of Fur and Power Leader

    Joined:
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    Messages:
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    Likes Received:
    1,948
    BAM [Build A Metagame] is a Fakemon Project. The fakemon will battle only other fakemon, rather than real Pokemon, and there will not be art (unless a spriter appears). It will be implemented only on Pokemon Perfect's Pokemon Showdown Server once it is complete. (Well, if it is ever complete...) I have total control on the direction but I really want your opinions and ideas!

    The idea is to design a metagame: we have complete control over the mechanics, the moves, the items, the abilities, and the Pokemon. We will not (at least, until we have made a first version) make pre-evolutions, Legendary Pokemon, or Pokemon which are overpowered or unviable in the metagame. We will have around 60 Pokemon.

    The goal is that it will have a pace something akin to ADV, and to control this we focussed heavily on move power, with few moves above 100 base power permitted. The only moves above 100 BP included are Double Edge, Flail, Focus Punch, Reversal, as well as new moves Vengeance and Meridian Blast. That does mean no Explosion-like moves. In addition, we do not have weather-related moves or abilities whatsoever: this is for two reasons. One is that they become very central to the game's design if you do bother including them, and the other is that because of how heavily they favour particular types and how much they power up moves, they can be very challenging to balance. There are also no moves which can confuse, freeze, raise evasion, OHKO, or lower accuracy. There are no moves that can send an opponent to sleep, but rest still exists. Since we have control of the moves, it makes more sense to not include evasion boosting and OHKO moves than to have them but clause them out of existence. Regarding the other options, a goal of the design is to make the metagame less "haxy". This does not mean removing the element of luck entirely - if you were to do that it would turn predictions into pure 50/50s in many cases for example - but to reduce the role of luck and to, more importantly, reduce the aggravatingness of it.

    Mechanics are based on Generation 6 unless otherwise stated.

    (that does mean that Electric-types cannot be paralyzed)

    - PAR Status does not have 25% chance to immobilise. Instead, it gives the paralyzed user effectively -1 Accuracy and -1 Evasion.
    - Attacks cannot miss versus a Sleeping opponent.
    - Critical Hits: 1.5x Power, All boosts are ignored if the defending Pokémon has accrued boosts in their defensive stat. Furthermore, the message that a critical hit occured no longer displays.
    - Type Chart Changes: Steel resists Ghost and no longer resists Fairy, Bug resists Fairy, and Ice resists Water and Grass. Here it is in visual format:

    [​IMG]

    Move-related Mechanics

    Concealed Power - Will have a different IV configuration (TBD)
    Flail, and by extension Vengeance, use generation 4 mechanics.
    Hazard Order - Health Orb's healing effect activates after all other switch-in effects.
    Whirlwind and moves with the same secondary effect operate under Generation 2 mechanics. This means that the move must be used last for the secondary effect to work.
    - The evasion-dropping effective of Paralysis means that in the case of two paralyzed Pokemon facing eachother, the accuracy and evasion drops cancel eachother out and move accuracy is calculated as normal.
    - The non-display of critical hits occurring is for two reasons. One is to reduce frustration / "hax" - when players aren't aware there's critical hits they're less likely to be salty. The second is an interesting information bonus. When an unboosted - no Choice Band or Specs - attack critical hits, it enables the user to bluff a Choice item if the attack has not done damage before and no other item, such as Leftovers, has been revealed.
    - GSC RestTalk and GlitchDrum mechanics.

    Items taken from Pokemon:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Air Balloon [​IMG]
    Apicot Berry [​IMG]
    Babiri Berry [​IMG]
    Black Belt [​IMG]
    Black Glasses [​IMG]
    Black Sludge [​IMG]
    Charcoal [​IMG]
    Charti Berry [​IMG]
    Chesto Berry [​IMG]
    Chilan Berry [​IMG]
    Choice Scarf [​IMG]
    Chople Berry [​IMG][​IMG]
    Coba Berry [​IMG]
    Colbur Berry [​IMG]
    Custap Berry [​IMG]
    Dragon Fang [​IMG]
    Expert Belt [​IMG]
    Ganlon Berry [​IMG]
    Haban Berry [​IMG]
    Hard Stone [​IMG]
    Iron Ball [​IMG]
    Kasip Berry[​IMG]
    Kebia Berry[​IMG]
    Kee Berry[​IMG]
    Lagging Tail [​IMG]
    Lansat Berry [​IMG]
    Leftovers [​IMG]
    Liechi Berry [​IMG]
    Lum Berry [​IMG]
    Magnet [​IMG]
    Maranga Berry [​IMG]
    Metal Coat [​IMG]
    Miracle Seed [​IMG]
    Muscle Band [​IMG]
    Mystic Water [​IMG]
    Never-Melt Ice [​IMG]
    Occa Berry[​IMG]
    Passho Berry [​IMG]
    Payapa Berry [​IMG]
    Petaya Berry [​IMG]
    Poison Barb [​IMG]
    Roseli Berry [​IMG]
    Salac Berry [​IMG]
    Sitrus Berry [​IMG]
    Silk Scarf [​IMG]
    Silver Powder [​IMG]
    Sharp Beak [​IMG]
    Shuca Berry [​IMG]
    Soft Sand [​IMG]
    Spell Tag [​IMG]
    Starf Berry [​IMG]
    Tanga Berry [​IMG]
    Twisted Spoon [​IMG]
    Wacan Berry [​IMG]
    Wise Glasses [​IMG]
    Yache Berry [​IMG]

    BAM-Exclusive Items:
    Choice Crown (1.3x Atk, 1.3x SpA, Choice Locked)
    Pixie Dust - Holders Fairy-type attacks have 1.2x power.
    Trick Room Extender (Extends Trick Room to 8 Turns)

    Moves from Pokemon:
    Body Slam, Bubble, Bubblebeam, Bug Buzz, Bulk Up, Bullet Seed, Charm, Covet, Destiny Bond, Dig, Disable, Double Edge, Earth Power, Earthquake, Ember, Endeavor, Endure, Energy Ball, Flail, Fling, Focus Punch, Future Sight, Growl, Grudge, Heal Bell, Heal Block, Howl, Hyper Voice, Imprison, Leaf Blade, Leech Seed, Light Screen, Magical Leaf, Metronome, Nasty Plot, Night Shade, Pain Split, Peck, Perish Song, Pound, Power Gem, Protect, Recycle, Reflect, Rest, Reversal, Scratch, Shadow Ball, Shadow Claw, Sleep Talk, Spikes, Spite, Substitute, Switcheroo, Swords Dance, Taunt, Thief, Thunder Wave, Torment, Transform, Trick Room, Water Gun, Whirlwind, Wish

    Moves from Pokemon where we use older versions:
    Belly Drum - uses GSC glitchdrum
    Knock Off - uses pre-Gen 6 Base Power.

    Moves from Pokemon which we tweak:

    Mirror Move - Uses the last move the opponent used in the battle even if it was several turns previous.
    Roost - When using the move, health gained is reduced by spikes damage.
    Toxic - Has 100% Accuracy

    New Moves:
    - There is no Baton Pass, U-turn, or similar moves. The reason for not including Baton Pass is that it is very challenging to balance compared to the interest it can add to the game. U-turn and similar moves I just decided I didn't want because reasons. :>

    - However, we added the move Tag Out, which... just switches the user out. Nothing carries over, no boosts or substitutes, and it does not do damage.

    - These are the hazards and hazard control options (new bolded):

    Hazards: Spikes (Gen 3-7 Mechanics), Health Orbs
    Hazard Clearing: Raze, Wash Away

    Raze is akin to a Ground-type Rapid Spin. This means that, besides Flying-types, Pokemon with Levitate also block Raze. Even more awesome, equipping a Pokemon with an Air Balloon enables it to block Raze until it is damaged! Since Wash Away and Raze remove your own Health Orbs, it makes little sense to run them together, but Health Orbs are an effective way to mitigate damage from Spikes to some extent. Pokemon which aren't grounded only get the positive effect, and Pokemon which are grounded only lose 7/48 (a little under 1/6) of their max HP, with 3 layers of Spikes up.

    - Every type has a decent (more than 80 base power and accuracy) Physical and Special option.

    - Soul Drain, Leech, Energy Fist, and Syphon are all decently powered attacks which heal 100% of the damage dealt. From my epxperience in Violet this is an awesome mechanic that provides great recovery. It is very easy to overrate or underrate its effectiveness, depending on your persuasion.

    - Thunder Wave, Fiery Spell, and an accuracy-buffed Toxic all reliably (100% accuracy) status their opponents now. Tail Sting is a Bug-type attack which badly poisons, outclassing Toxic on Pokemon which learn it. Venomous Bite is Poison-type and the same can be said for it. Ignite is weak but does a similar thing in the case of burns.

    - Phazing moves: Kinetic Shift, Strong Gust (also an attack), Whirlwind

    - Boosting Moves:
    +2 Acc - Magnify
    +1 Atk - Howl
    +12 Atk - Belly Drum (Cuts uers HP by 50%)
    +1 Atk / +1 Def - Bulk Up
    +1 Atk / +1 Def / -1 Spe - Crystallize
    +1 Atk / +1 SpD / -1 Spe - Legend's Curse
    +1 Atk / +1 Spe - Soar
    +1 Def - Polish
    +1 Def / +1 SpD - Guardian Call
    +1 Def / +1 SpD / -1 Spe - Fortify
    +2 Def - Shield Enchant
    +1 SpA / +1 SpD - Energy Draw
    +1 SpA / +1 SpD / -1 Spe - Enchantment
    +2 SpA - Nasty Plot
    +2 SpD - Wind Song
    +1 Spe - Flutter (Physical Attack)
    +2 Spe - Scuttle

    - Priority Moves: Flash Freeze, Rapid Burst, Rocket Slam, Whirlwind Palm

    - Recovery moves: Healing Circle, Leech Seed, Pain Split, Recharge, Rekindle, Roost, Wish

    - Moves that hit additional types super-effectively: Corrosive Acid (Poison-type move super-effective on Steel), Dragon's Fire (Dragon-type move super-effective on Steel), Hellfire (Fire-type move super-effective on Ghosts), Mower (Grass-type move super-effective on Grass), Pesticide (Poison-type move super-effective on Bug types), Unnatural Slice (Normal-type move super-effective on Ghost)

    - Other things worth mentioning:
    Acid Burn - Poison Type Special Attack which burns Badly Poisoned foes.
    Air Blade - Physical Flying-type attack which uses the opponent's SpDef in calculations.
    Healing Circle - Raises the HP of both the user and the opponent to Max HP.
    Low Blow - a medium-powered fighting-type attack with a 50% chance of taunting the opponent for a 1-turn duration as its effect.
    Meridian Blast - Damage formula of 110 - 0.5 * |50 - HP(%)|. This means that at max or effectively zero HP, it has a Base Power of 85, and at exactly 50% HP it has 110 BP. The nearer to 50% HP, the stronger the attack is.
    Reset Punch - Basically like Haze but an attack.
    Soul Snatch - Changes the user's secondary typing to the that of the opponent's secondary typing, unless it is single-typed, in which case is changes the user's secondary typing to that of the opponent's type. If the user is single-typed, adds the opponent's secondary typing or type as a secondary type.
    Trip - Inflicts half of the opponent's current speed as fixed damage.
    Safeguard is replaced by Canopy.


    Custom Abilities:

    Buoyant
    - Reduces damage taken from contact moves by 15%.
    Deadly Sting - STAB bonus is also applied to Poison-type moves.
    Deep Freeze - When this Pokemon has 1/3 or less of its max HP, its Ice attacks do 1.5x damage.
    Dirty Jaws - Bite moves have a 50% chance to (regular) poison.
    Fencer - Increases the power of certain moves1 by 20%.
    Penetrate - Contact moves reduce defense modifiers in calculations by 30%.
    Precipitation - 20% increase to power of various weather-related moves2.
    Scrap Recycler - Its attacks heal 33% of damage dealt if the opponent is a Steel-type.
    Short Circuit - When this Pokemon has 1/3 or less of its max HP, its Electric attacks do 1.5x damage.
    Sleuth - Detects the opponent's Concealed Power type upon switch-in3.
    Thunder Thighs - Boosts the power of Kicking4 moves by 20%.

    Ability Clones:

    Mystic Healing - Shield Dust
    Spiny - Rough Skin
    Vigilant - Shell Armor

    Non-Custom Abilities used:

    Battle Armor
    Blaze
    Cheek Pouch
    Competitive
    Cursed Body
    Defiant
    Flame Body
    Flash Fire
    Forewarn
    Frisk
    Immunity
    Infiltrator
    Iron Barbs
    Iron Fist
    Levitate
    Lightning Rod
    Limber
    Natural Cure
    Overgrow
    Pickup
    Pickpocket
    Poison Point
    Pressure
    Prankster
    Quick Feet
    Reckless
    Shed Skin
    Shell Armor
    Shield Dust
    Sturdy
    Suction Cups
    Technician
    Torrent
    Thick Fat
    Volt Absorb
    Water Veil

    1Any move with Slash, Slice, or Blade in the name. (Abyssal Slash, Grass Blade, Serpent Slash, Sword Slash, Unnatural Slice, Venom Slash)
    2Any of the following moves: Iron Storm, Lightning Strike, Pestilential Storm, Pixie Storm, Snowstorm, Strong Gust, Tornado
    3Full list of messages:
    Opponents' Concealed Power type - Message which displays
    Bug - Katakomb senses a chitinous aura from Tortanium
    Dark - Katakomb senses a malicious aura from Tortanium
    Dragon - Katakomb senses a mighty aura from Tortanium
    Electric - Katakomb senses a stunning aura from Tortanium
    Fairy - Katakomb senses a magical aura from Tortanium
    Fighting - Katakomb senses a tough aura from Tortanium
    Fire - Katakomb senses a warm aura from Tortanium
    Flying - Katakomb senses an avian aura from Tortanium
    Ghost - Katakomb senses a spooky aura from Tortanium
    Grass - Katakomb senses a leafy aura from Tortanium
    Ground - Katakomb senses a dry aura from Tortanium
    Ice - Katakomb senses a cool aura from Tortanium
    Normal - Katakomb cannot sense an aura from Tortanium
    Poison - Katakomb senses a caustic aura from Tortanium
    Psychic - Katakomb senses a mystic aura from Tortanium
    Rock - Katakomb senses a sturdy aura from Tortanium
    Steel - Katakomb senses a metallic aura from Tortanium
    Water - Katakomb senses a watery aura from Tortanium
    4 - It boosts any move with Kick in its name. The only moves which are boosted, hence, are Sliding Kick and Tornado Kick.

    Type-Chart (Listed twice for visibility / reference):


    [​IMG]

    To Do List:
    Should we implement:
    When one Pokemon faints before the other Pokemon has had the opportunity to move, that Pokemon will not move [a.k.a. ADV battle engine]
    - Determine relationship between Concealed Power and IVs and Berry Blast's exact functions.
    - Add New Pokemon
    - Ideas in my head: specially-based fighting type, fast subseed, mons w/ really high hp + low defenses and vice versa. Hardcore defensive bug type?! marsh/desert/cave/fossil pokemon. 101 HP sub mons and generally mons w higher HP...
     
    Last edited: Feb 4, 2018
    Hassin627 and Ch01W0n5h1n like this.
  2. Disaster Area

    Disaster Area Little Ball of Fur and Power Leader

    Joined:
    May 4, 2014
    Messages:
    5,073
    Likes Received:
    1,948
    List of Pokemon by type:

    [​IMG] Arialis, Crushtacean, Dragonfly, Locus-Pokus, Scorpox [5]
    [​IMG] Kobolt, Scorpox, Stalk, Usurpent [4]
    [​IMG] Dragonfly, Komodon, Usurpent [3]
    [​IMG] Gerbolt, Nimpur, Orbolt, Sharshock, Stormkite [5]
    [​IMG] Halicia, Katakomb, Narwhale, Nimpur, Uniclops [5]
    [​IMG] Gurilla, Karatoad, Tortanium, Wallaroo [4]
    [​IMG] Bulldor, Pandorable, Phoenyx [3]
    [​IMG] Albastorm, Diamenix, Kastral, Phoenyx, Rokaw, Shrike, Stormkite [7]
    [​IMG] Katakomb, Locus-Pokus, Morgallup, Rakunuki [4]
    [​IMG] Alovera, Chipmunch, Gurilla, Stalk [4]
    [​IMG] Armorillo, Chipmunch, Lopsicle, Terrattle [4]
    [​IMG] Arialis, Halicia, Lopsicle, Panthaw [4]
    [​IMG] Arfox, Porcupsine, Rakunuki, Rokaw [4]
    [​IMG] Alkeminx, Cuddlefish, Komodon, Slugly, Terrattle [5]
    [​IMG] Alkeminx, Chromastone, Kastral, Metalmorph, Orbolt, Surchin [6]
    [​IMG] Bulldor, Chromastone, Diamenix [3]
    [​IMG] Armorillo, Dorswish, Metalmorph, Kobolt, Shrike, Tortanium [6]
    [​IMG] Albastorm, Crushtacean, Cuddlefish, Dolfin, Dorswish, Karatoad, Narwhale, Sharshock, Surchin [9]

    Current Base Stat Ranges:

    HP: 55 - 122
    Atk: 47 - 141
    Def: 55 - 195
    SpA: 45 - 127
    SpD: 57 - 138
    Spe: 25 - 130
    BST: 425 - 580

    Pokemon which learn:

    Hazards & Hazard Control

    Spikes: Alovera, Porcuspine, Shrike, Surchin
    Health Orbs: Alovera, Arialis, Halicia, Kastral, Metalmorph, Orbolt, Uniclops
    Raze: Armorillo, Bulldor, Chipmunch, Lopsicle, Terrattle
    Wash Away: Cuddlefish, Dolfin, Karatoad, Narwhale, Sharshock, Surchin

    Other Support

    Canopy: Arialis, Chipmunch, Diamenix, Dragonfly, Gurilla, Halicia, Karatoad, Kastral, Lopsicle, Nimpur, Phoenyx, Rokaw, Shrike, Stalk, Stormkite, Terrattle, Usurpent
    Fiery Spell or Ignite: Bulldor [Ignite], Katakomb [Fiery Spell], Locus-Pokus [Fiery Spell], Pandorable [Ignite], Phoenyx [Ignite]
    Heal Bell: Alovera, Diamenix
    Kinetic Shift or Whirlwind: Albastorm, Alkeminx, Arialis, Chromastone, Diamenix, Kastral, Katakomb, Locus-Pokus, Nimpur, Orbolt, Phoenyx, Porcuspine, Rokaw, Stormkite
    Knock Off: Alkeminx, Armorillo, Crushtacean, Gurilla, Karatoad, Katakomb, Kobolt, Rakunuki, Scorpox, Stalk, Wallaroo
    Leech Seed: Alovera, Stalk
    Perish Song: Dolfin, Halicia, Kastral, Katakomb, Locus-Pokus, Shrike
    Reflect + Light Screen: Albastorm (Light Screen Only), Alkeminx, Alovera, Arialis, Armorillo (Light Screen Only), Bulldor (Reflect Only), Chromastone (Light Screen Only), Diamenix, Halicia, Kastral, Kobolt (Reflect Only), Metalmorph, Orbolt, Phoenyx (Light Screen Only), Rokaw, Stormkite, Surchin, Tortanium (Reflect Only), Uniclops, Usurpent
    Reset Punch: Chipmunch, Gurilla, Karatoad, Wallaroo
    Strong Gust: Albastorm, Arialis, Diamenix, Dragonfly, Kastral, Nimpur, Phoenyx, Shrike, Stormkite
    Thunder Wave: Diamenix, Gerbolt, Kastral, Metalmorph, Nimpur, Orbolt, Phoenyx, Porcuspine, Sharshock, Stormkite, Surchin, Uniclops
    Trick Room [Spe listed in brackets]: Alkeminx [85], Kastral [107], Katakomb [77], Metalmorph [64], Orbolt [91], Surchin [40]
    Wish: Arialis, Cuddlefish, Halicia, Uniclops

    Boosting Moves

    Belly Drum [Atk listed in brackets]: Gurilla [114], Karatoad [105]
    Bulk Up [Atk, Def listed in brackets]: Armorillo [93, 120], Gurilla [114, 71], Karatoad [105, 85], Lopsicle [90, 100], Tortanium [97, 195], Wallaroo [97, 71]
    Crystallize [Atk, Def, Spe listed in brackets]: Arialis [47, 55, 105], Chromastone [105, 55, 80], Diamenix [75, 130, 75], Komodon [85, 125, 50]
    Enchantment [SpA, SpD, Spe listed in brackets]: Arialis [105, 85, 105], Narwhale [85, 100, 85], Uniclops [74, 98, 100]
    Energy Draw [SpA, SpD listed in brackets]: Chromastone [55, 105], Gerbolt [94, 68], Kastral [74, 66], Metalmorph [122, 115] Nimpur [108, 80], Orbolt [91, 91], Sharshock [62, 67], Stormkite [77, 81]
    Enrich [SpA, Def, Spe listed in brackets]: Alkeminx [95, 55, 85], Metalmorph [122, 57, 64], Scorpox [105, 65, 71], Slugly [70, 87, 25]
    Flutter [Atk, Spe listed in brackets]: Albastorm [60, 76], Arialis [47, 105], Diamenix [75, 75], Dragonfly [111, 140], Kastral [115, 107], Phoenyx [60, 74], Rokaw [73, 92], Shrike [93, 101], Stormkite [117, 90]
    Howl [Atk listed in brackets]: Arfox [105], Gurilla [115]
    Legend's Curse [Atk, SpD, Spe listed in brackets]: Komodon [85, 65, 50], Usurpent [85, 125, 70]
    Nasty Plot [SpA listed in brackets]: Arialis [105], Kobolt [85], Rakunuki [75]
    Scuttle [Spe listed in brackets]: Crushtacean [54], Cuddlefish [45], Scorpox [71], Tortanium [97. 32]
    Soar [Atk, Spe listed in brackets]: Albastorm [60, 76], Diamenix [75, 75], Kastral [115, 107], Phoenyx [60, 74], Rokaw [73, 92], Shrike [93, 101], Stormkite [117, 90]
    Swords Dance [Atk listed in brackets]: Armorillo [93]

    Priority Moves

    Flash Freeze [SpA listed in brackets]: Lopsicle [100]
    Rapid Burst [SpA listed in brackets]: Nimpur [108], Orbolt [91], Scorpox [105], Sharshock [62], Shrike [70], Stormkite [77], Wallaroo [47]
    Rocket Slam [Atk listed in brackets]: Armorillo [93], Metalmorph [57], Rokaw [73]
    Whirlwind Palm [Atk listed in brackets]: Karatoad [105], Wallaroo [97]

    Recovery Moves

    Energy Fist [SpA listed in brackets]: Gurilla [71], Wallaroo [47]
    Healing Circle: Alovera, Diamenix, Halicia, Kastral
    Leech [SpA listed in brackets]: Locus-Pokus [90], Metalmorph [122], Slugly [87], Surchin [80]
    Pain Split [HP listed in brackets]: Katakomb [60], Locus-Pokus [70], Metalmorph [65]
    Recharge or Rekindle: Gerbolt, Nimpur, Orbolt, Pandorable, Phoenyx
    Roost: Albastorm, Arialis, Diamenix, Dragonfly, Kastral, Phoenyx, Rokaw, Shrike, Stormkite
    Soul Drain [SpA listed in brackets]: Katakomb [80], Locus-Pokus [90], Morgallup [75], Rakunuki [75], Surchin [80]
    Syphon [Atk listed in brackets]: Alkeminx [85], Locus-Pokus [70], Scorpox [117], Slugly [70], Surchin [95], Terrattle [109], Usurpent [85]
    (Leech Seed, Wish are under Other Support)

    Other

    Acid Burn [SpA listed in brackets]: Alkeminx [95], Slugly [87]
    Covet [Atk listed in brackets]: Albestorm [60], Alkeminx [85], Alovera [85], Arfox [105], Arialis [47], Chipmunch [96], Crushtacean [105], Diamenix [75], Gerbolt [54], Gurilla [114], Kastral [115], Katakomb [55], Kobolt [95], Locus-Pokus [70], Lopsicle [90], Narwhale [90], Pandorable [71], Panthaw [141], Porcuspine [90], Rakunuki [100; has Pickpocket as an ability however], Rokaw [73], Shrike [93], Stalk [120], Usurpent [85], Uniclops [106]
    Destiny Bond: Katakomb, Locus-Pokus, Rakunuki
    Disable: Alkeminx, Arialis, Halicia, Kastral, Katakomb, Kobolt, Lokus-Pokus, Rakunuki, Stalk, Surchin
    EndFlail [Atk, Spe listed in brackets]: Chipmunch [96, 104], Crushtacean [105, 54], Cuddlefish [55, 45], Lopsicle [90, 60], Rakunuki [100, 90], Sharshock [112, 95], Stormkite [117, 90], Surchin [95, 40], Terrattle [109, 82]]
    EndRev [Atk, Spe listed in brackets]: Chipmunch [96, 104], Porcuspine [90, 50], Wallaroo [97, 103]
    EndVen [SpA, Spe listed in brackets]: Locus-Pokus [90, 110], Stalk [95, 104]
    Future Sight [SpA listed in brackets]: Alkeminx [95], Halicia [115], Kastral [74], Katakomb [80], Metalmorph [122], Nimpur [108], Orbolt [91], Rakunuki [75], Surchin [80]
    Grudge and not Destiny Bond: Alkeminx, Morgallup, Slugly, Stalk
    Retribution: Karatoad, Katakomb, Kobolt, Locus-Pokus, Panthaw, Rakunuki
    SubPunch [Atk listed in brackets]: Chipmunch [96], Gurilla [114], Karatoad [105], Wallaroo [97]
    Switcheroo: Alkeminx, Gurilla, Katakomb, Kobolt, Rakunuki
    Taunt: Arfox, Bulldor, Katakomb, Kobolt, Locus-Pokus, Rakunuki, Stalk, Stormkite
    Thief [Atk listed in brackets]: Albastorm [60], Arialis [47], Arfox [105], Bulldor [105], Chipmunch [96], Crushtacean [105], Diamenix [75], Dorswish [97], Gerbolt [54], Gurilla [114], Katakomb [55], Kobolt [95], Locus-Pokus [70], Pandorable [71], Panthaw [141], Rakunuki [100; has Pickpocket as an ability however], Rokaw [73], Scorpox [117], Sharshock [112], Shrike [93], Stalk [120], Stormkite [117], Terratle [109]
    Torment: Chipmunch, Diamenix, Katakomb, Kobolt, Locus-Pokus, Lopsicle, Panthaw, Rakunuki, Shrike, Stalk, Usurpent
    Transform: Metalmorph, Rakunuki
     
    Last edited: Mar 13, 2018
  3. Disaster Area

    Disaster Area Little Ball of Fur and Power Leader

    Joined:
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    Pokemon Movepools and Remarks:

    Albastorm
    Physical

    Concealed Power
    Covet
    Dive Bomb
    Double Edge
    Flutter
    Peck
    Scratch
    Smash
    Strong Gust
    Thief
    Torrential Crash

    Special

    Berry Blast
    Bubblebeam
    Cool Blast
    Harsh Current
    Iron Storm
    Meridian Blast
    Mystic Wave
    Nebulous Mist
    Sand Blast
    Snowstorm
    Tidal Wave
    Tornado
    Water Gun
    Wings Of Dawn

    Status

    Light Screen
    Mirror Move
    Protect
    Rest
    Roost
    Sleep Talk
    Soar
    Toxic
    Whirlwind
    Wind Song
    Albastorm is the meta's seabird, with average speed and high special attack. It hits hard with Wings Of Dawn giving it the opportunity to boost. Its average bulk and 4x electric weakness certainly make it manageable, in spite of hitting like a truck. It outspeeds some walls and tanks, such as Metalmorph, Komodon, Lopsicle, and Usurpent. It can also outspeed uninvested Narwhale and Halicia which can help it out. Nimpur, Sharshock, Stormkite, and Gerbolt all outspeed it, though not much else really answers it. Its typing lets it answer Bug-types, Fire-types, Ground-types, and Fighting-types, giving it a relevant metagame niche.

    Alkeminx
    Physical

    Backstab
    Concealed Power
    Covet
    Dazzling Punch
    Demon Fist
    Disorienting Blow
    Dive Bomb
    Double Edge
    Flaming Fist
    Fling
    Frozen Fist
    Glomp
    Knock Off
    Leaf Blade
    Low Blow
    Magic Punch
    Pixie Storm
    Pound
    Slime Attack
    Sneak Attack
    Super Punch
    Sword Slash
    Syphon
    Venom Slash

    Special

    Acid Burn
    Berry Blast
    Cool Blast
    Corrode
    Corrosive Acid
    Dusk Bomb
    Earth Power
    Energy Ball
    Energy Fist
    Essence Break
    Future Sight
    Hyper Blast
    Hyper Voice
    Iron Storm
    Magical Leaf
    Meridian Blast
    Mystic Wave
    Pixie Blast
    Power Gem
    Shadow Ball
    Snow Storm

    Status

    Charm
    Disable
    Enrich
    Grudge
    Heal Block
    Imprison
    Kinetic Shift
    Light Screen
    Metronome
    Perish Song
    Recycle
    Reflect
    Rest
    Sleep Talk
    Soul Snatch
    Spite
    Substitute
    Switcheroo
    Tag Out
    Toxic
    Trick Room
    Alkeminx is curious... it sports a brand new type combination in Poison/Psychic, combined with a powerful ability in Prankster. The mischevious Pokemon has average stats all around but has a gigantic movepool with a lot of tricks. Amongst its options to abuse with Prankster are moves such as Grudge, Disable, Toxic, Switcheroo, and dual Screens. It's hard to know exactly what it's going to do, as it has a lot of tools but isn't really purpose built for any particular role.

    Alovera
    Physical

    Concealed Power
    Covet
    Double Edge
    Leaf Blade
    Pins and Needles
    Scratch
    Spike Attack
    Unnatural Slice

    Special

    Berry Blast
    Energy Ball
    Magical Leaf

    Status

    Heal Bell
    Healing Circle
    Health Orbs
    Leech Seed
    Light Screen
    Metronome
    Protect
    Reflect
    Rest
    Sleep Talk
    Spikes
    Substitute
    Toxic
    Alovera is another curious Pokemon. It has a shallow movepool, but it has a slew of useful moves within it. Heal Bell, Health Orbs, Leech Seed, and Spikes are all very useful moves, and Natural Cure and Spiny are very good abilities too. It doesn't hit very hard and it's very slow, and lacks much besides Normal- and Grass-type attacks, so it risks being a momentum sap and can't abuse sets such as SubSeed effectively, relegating it to an almost exclusively supportive role.

    Arialis
    Physical

    Air Blade
    Concealed Power
    Covet
    Double Edge
    Flutter
    Glomp
    Leaf Blade
    Metal Slam
    Strong Gust
    Thief

    Special

    Berry Blast
    Bug Buzz
    Cool Blast
    Dusk Bomb
    Earth Power
    Energy Ball
    Hyper Blast
    Hyper Voice
    Iron Storm
    Magical Leaf
    Meridian Blast
    Misty Blast
    Mystic Wave
    Night Shade
    Power Gem
    Shadow Ball
    Snowstorm
    Tornado
    Wings Of Dawn

    Status

    Canopy
    Cold Chills
    Crystallize
    Disable
    Enchantment
    Endure
    Guardian Call
    Health Orbs
    Light Screen
    Metronome
    Nasty Plot
    Protect
    Reflect
    Rest
    Roost
    Sleep Talk
    Substitute
    Toxic
    Whirlwind
    Wind Song
    Wish
    Arialis has what sounds like an awful typing at first glance: Bug / Ice, giving it a 4x weakness to Rock and Fire, as well as a bunch of other weaknesses. But it has quite a few useful resistances: Water, Fairy, a 4x Resistance to Grass, a resistance to Ice, and a resistance to Ground. It has very good speed and special attack, with just about enough bulk to be able to switch into things. It has a wide special movepool and nasty plot, and could potentially run defensive utility sets with access to Roost and Health Orbs, or could be an offensive Health Orbs setter. It is named after the Aurora Borealis and after Arias. It is a moth found in forests on the side of icy mountains.

    Armorillo
    Physical

    Body Slam
    Clay Punch
    Concealed Power
    Dig
    Disorienting Blow
    Double Edge
    Earthquake
    Endeavor
    Fling
    Knock Off
    Landslide
    Metal Slam
    Meteor Barrage
    Raze
    Rocket Slam
    Scratch
    Smash
    Spin Attack
    Tail Slam
    Unnatural Slice

    Special

    Berry Blast
    Earth Power
    Hyper Blast
    Iron Storm
    Mud Ball
    Sand Blast

    Status

    Bulk Up
    Endure
    Light Screen
    Protect
    Rest
    Sleep Talk
    Substitute
    Swords Dance
    Toxic
    Like Shrike, it's a Steel-type with a low BST, but a lot of really good tools. It has good enough attack to use in combination with Swords Dance, and Technician STAB Rocket Slam certainly helps make up for its lackluster speed to some extent, but a Swords Dance set could definitely appreciate paralysis support too. It has a useful defensive typing that makes it a great answer to Electric-tyes amongst other things. In short, it has low stats but the tools and typing to make it work, with decent defense (although Tortanium outshines it as a pure tank in many ways).

    Arfox
    Physical

    Body Slam
    Concealed Power
    Covet
    Dig
    Double Edge
    Earthquake
    Fling
    Leaf Blade
    Metal Slam
    Mower
    Scratch
    Shadow Claw
    Sneak Attack
    Tail Slam
    Thief

    Special

    Berry Blast
    Dusk Bomb
    Mud Ball

    Status

    Endure
    Growl
    Howl
    Rest
    Sleep Talk
    Substitute
    Taunt
    Toxic
    Every Pokemon game needs a doggo. This somewhat generic normal type has decent speed, decent power, an ability that grants it a paralysis immunity, and the movepool to make it work. It's not going to be stand-out but it has the tools to be an effective physical attacker and cleaner.

    Bulldor
    Physical

    Body Slam
    Boulder Throw
    Concealed Power
    Dig
    Double Edge
    Earthquake
    Endeavor
    Fireball
    Fling
    Horn Slam
    Impale
    Landslide
    Metal Slam
    Pound
    Raze
    Smash
    Thief

    Special

    Earth Power
    Ember
    Fire Breath
    Ignite
    Iron Storm
    Power Gem
    Sand Blast

    Status

    Endure
    Growl
    Protect
    Reflect
    Rest
    Sleep Talk
    Substitute
    Taunt
    Toxic
    Bulldor is a fast and fairly powerful Fire/Rock-type. It has a good offensvie typing and the movepool to back it up. It is designed to be an effective offensive user of Raze which is hard to prevent from doing its job. Its typing certainly opens it up to a lot of weaknesses but high speed and decent attack certainly lets it mitigate enough of that to function decently.

    Chipmunch
    Physical

    Backstab
    Boulder Throw
    Bullet Seed
    Clay Punch
    Concealed Power
    Covet
    Dazzling Punch
    Dig
    Dive Bomb
    Disorienting Blow
    Double Edge
    Earthquake
    Flail
    Fling
    Focus Punch
    Glomp
    Grass Blade
    Metal Slam
    Mower
    One-Two Punch
    Raze
    Reset Punch
    Reversal
    Rocket Slam
    Scratch
    Sneak Attack
    Super Punch
    Tail Slam
    Thief
    Trip

    Special

    Berry Blast
    Earth Power
    Energy Ball

    Status

    Canopy
    Charm
    Endure
    Evil Stare
    Protect
    Rest
    Sleep Talk
    Substitute
    Tag Out
    Torment
    Toxic
    The hungry chipmunk Chipmunch was designed to abuse Cheek Pouch. With a very deep physical movepool and very good speed but average stats elsewhere, it can effectively run pinch berries to surprise foes. Besides that, it has other toys such as SubPunch, Raze, and the ability to utilise a Choice Crown. Not all that impressive but it has enough tools to find a niche however the metagame pans out.

    Chromastone
    Physical

    Body Slam
    Boulder Throw
    Clay Punch
    Concealed Power
    Demon Fist
    Dig
    Double Edge
    Earthquake
    Flaming Fist
    Frozen Fist
    Impale
    Landslide
    Magic Punch
    Pound
    Smash
    Torrential Crash
    Tumble

    Special

    Bubblebeam
    Earth Power
    Hyper Blast
    Meridian Blast
    Mud Ball
    Power Gem

    Status

    Crystallize
    Endure
    Energy Draw
    Kinetic Shift
    Light Screen
    Polish
    Protect
    Recycle
    Rest
    Sleep Talk
    Substitute
    Toxic
    Chromastone has some interesting design features. It combines good Attack with good Special Defense, and subpar Defense with subpar Special Attack, something not often seen. It was designed to specifically be able to abuse Crystallize: a move similar to curse. With a great Rock-type STAB and Immunity granting it an immunity to being Poisoned, as well as coverage such as Earthquake, it has plenty of potential. Note the fact that due to the GSC-style phazing mechanics, at -1 Speed, Porcuspine, a physiclaly defensive phazer, can be EVd and IVd to be slower, enabling it to phaze it, specifically weakening the effectiveness of running Crystallize and Kinetic Shift together, which is a combination I hope to see frequently.

    Crushtacean
    Physical

    Abyssal Slash
    Body Slam
    Concealed Power
    Covet
    Dig
    Disorienting Blow
    Double Edge
    Endeavor
    Flail
    Fling
    Impale
    Knock Off
    Pinch
    Smash
    Sneak Attack
    Thief
    Torrential Crash
    Venomous Bite
    Venom Slash

    Special

    Bubble
    Bubblebeam
    Harsh Current
    Mud Ball
    Water Gun

    Status

    Endure
    Protect
    Rest
    Scuttle
    Sleep Talk
    Susbtitute
    Toxic
    One of the three starters, alongside Bulldor and Gurilla, Crushtacean is a fairly balanced Pokemon with a variety of strengths and flaws. Water and Bug is a very good STAB combination, but due to the lack of a good Bug-type STAB move, is foroced to run Concealed Power Bug to make use of its STAB. It can run a couple of different sorts of sets. An offensive set with Scuttle has plenty of potential, since it has high enough attack and speed to potentially clean after a single Speed boost. EndFlail is another viable approach, potentially abusing Torrent too to power up its Water-type STAB. A slow but steady Choice Crown set is also on the cards, as is an abuser, with tools such as Knock Off, Body Slam, and Venomous Bite (a better alternative to Toxic).

    Cuddlefish
    Physical

    Concealed Power
    Double Edge
    Flail
    Glomp

    Special

    Bubble
    Bubblebeam
    Dusk Bomb
    Ink Spray
    Meridian Blast
    Misty Blast
    Mud Ball
    Mystic Wave
    Shadow Ball
    Water Gun

    Status

    Charm
    Endure
    Metronome
    Protect
    Rest
    Scuttle
    Sleep Talk
    Substitute
    Toxic
    Wash Away
    Wish
    Cuddlefish, the cuddly cuttlefish, is one of my favourites! :3 on a competitive level, it's a Wash Away user which is Toxic-immune, and is a decent answer to Fairy- and Fire-types. In particular, it's a great answer to Narwhale, as it can Ink Spray against boosting versions and fish for a Critical Hit, as well as Special Attack drops, forcing Narwhale to rest probably more than once before getting to a stage it could think about 2HKOing Cuddlefish. Cuddlefish also has access to Wish, another useful support option. A more offensive take with Scuttle and its dual STABs is a possibility but the utility sets are clearly the biggest draw.
    [​IMG]

    Diamenix
    Physical

    Air Blade
    Body Slam
    Boulder Throw
    Concealed Power
    Covet
    Dive Bomb
    Double Edge
    Earthquake
    Flutter
    Landslide
    Metal Slam
    Meteor Barrage
    Peck
    Scratch
    Sneak Attack
    Star Smash
    Strong Gust
    Thief

    Special

    Berry Blast
    Chirp
    Dusk Bomb
    Earth Power
    Fire Breath
    Hyper Blast
    Hyper Voice
    Iron Storm
    Meridian Blast
    Misty Blast
    Mystic Wave
    Nebulous Mist
    Power Gem
    Shadow Ball
    Shock
    Snowstorm
    Tornado
    Wings Of Dawn

    Status

    Canopy
    Crystallize
    Endure
    Heal Bell
    Healing Circle
    Light Screen
    Metronome
    Protect
    Reflect
    Rest
    Roost
    Sleep Talk
    Soar
    Susbtitute
    Thunder Wave
    Torment
    Toxic
    Whirlwind
    Wind Song
    Diamenix, the diamond phoenix, is a behemoth with good typing both defensively and offensively and a movepool and stat spread to back it up. Its physical bulk is impressive, and its special attack is high enough to really do some damage, especially if it gets a Special Attack boost from Wings Of Dawn. Soar enables it to boost its speed and physical power, and it can also take a bulkier offensive approach with Roost or act as a utility Pokemon, with Heal Bell.
    [​IMG]

    Dolfin
    Physical

    Concealed Power
    Dive Bomb
    Double Edge
    Flail
    Peck
    Smash
    Torrential Crash

    Special

    Berry Blast
    Bubble
    Bubblebeam
    Chirp
    Cool Blast
    Harsh Current
    Hyper Voice
    Mystic Wave
    Tidal Wave
    Water Gun

    Status

    Perish Song
    Protect
    Rest
    Sleep Talk
    Substitute
    Toxic
    Wash Away
    The idea is that it's a great switch into Fiery Spell / Ignite that isn't Fire-type (instead, beating Fire-types) and doesn't lure in special walls (since it's a physical atacker). And hence you have Dolfin. Choice Crown is its bread and butter set, with Dive Bom and Double Edge complementing STAB Torrential Crash, hitting all resists to its STAB at least neutrally, with Concealed Power offering the opportunity to hit additional Pokemon super-effectively.

    Dorswish
    Physical

    Abyssal Slash
    Concealed Power
    Double Edge
    Impale
    Leaf Blade
    Scratch
    Serpent Slash
    Sneak Attack
    Sword Slash
    Thief
    Torrential Crash
    Unnatural Slice

    Special

    Bubble
    Bubblebeam
    Harsh Current
    Misty Blast
    Tidal Wave
    Water Gun

    Status

    Endure
    Protect
    Rest
    Sleep Talk
    Substitute
    Toxic
    I just want to say how good of a job I did naming this xD It is almost an anagram of Swordfish, with Dors being short for Dorsal; the Dorsal fin on a fish is the fin on their backs. Swish is the sound a sword makes, and so we have Dorswish.

    It's a very interesting mix: the two best defensive types, on the fastest Pokemon which is fairly frail and decently powerful. Its movepool is not terribly deep but it has all that it needs to act as a good cleaner. Fencer boosts the power of Sword Slash (its Steel-type STAB), Abyssal Slash (its Water-type STAB), and some of its coverage options, like Serpent Slash, Leaf Blade, and Unnatural Slice.

    Dragonfly
    Physical

    Concealed Power
    Dig
    Dive Bomb
    Double Edge
    Dragon Slam
    Dragon Smash
    Flutter
    Glomp
    Smash
    Strong Gust
    Trip

    Special

    Bubble
    Bubblebeam
    Bug Buzz
    Buzz
    Energy Ball
    Sacred Surge
    Sand Blast
    Shadow Ball

    Status

    Canopy
    Endure
    Magnify
    Protect
    Rest
    Roost
    Sleep Talk
    Substitute
    Toxic
    Wind Song
    Innovatively named by yours truly.

    It's the fastest mon in the game. It's pretty awful versus stall/balance, so many mons check or counter it handily (Katakomb, Narwhale, Tortanium, Lopsicle, Diamenix, plus maybe more) but versus offensive teams it could be dangerous just due to that high speed even though it's not especially powerful and has very limited coverage options.

    Gerbolt
    Physical

    Body Slam
    Concealed Power
    Covet
    Dig
    Double Edge
    Fling
    Glomp
    Mower
    Scratch
    Sneak Attack
    Thief
    Trip
    Tumble
    Weak Shock
    Zap

    Special

    Berry Blast
    Bubblebeam
    Dusk Bomb
    Energy Ball
    Iron Storm
    Lightning Strike
    Meridian Blast
    Mud Ball
    Power Gem
    Sacred Surge
    Shock

    Status

    Charm
    Endure
    Energy Draw
    Protect
    Recharge
    Recycle
    Rest
    Sleep Talk
    Substitute
    Tag Out
    Thunder Wave
    Toxic
    Your generic electric rodent is here!~ Recharge and Energy Draw are cool tools that enable it to go on the offensive, but the lack of a good Ice-type Special Attack is a real downer for it. That being said, Sacred Surge does give it nearly perfect neutral coverage, with only Nimpur resisting or being immune to both that and its STAB. Some cool abilities like Cheek Pouch (which could work nicely with Berry Blast), Short Circuit (an Electric-type Torrent), and Quick Feet are nice tools that set it apart from Nimpur, but in a cat and mouse game, the cat usually has the advantage.

    Gurilla
    Physical

    Body Slam
    Boulder Throw
    Brutal Uppercut
    Clay Punch
    Concealed Power
    Covet
    Dazzling Punch
    Demon Fist
    Disorienting Blow
    Dive Bomb
    Double Edge
    Dragon Slam
    Dragon Smash
    Earthquake
    Endeavor
    Flaming Fist
    Fling
    Focus Punch
    Frozen Fist
    Glomp
    Impale
    Judo Slam
    Knock Off
    Landslide
    Leaf Blade
    Low Blow
    Metal Slam
    Meteor Barrage
    Magic Punch
    Mower
    One-Two Punch
    Pound
    Reset Punch
    Reversal
    Smash
    Star Smash
    Super Punch
    Thief
    Twin Cannon

    Special

    Berry Blast
    Dusk Bomb
    Energy Ball
    Energy Fist
    Hyper Voice
    Lightning Strike
    Magical Leaf
    Shadow Ball

    Status

    Belly Drum
    Bulk Up
    Canopy
    Howl
    Protect
    Rest
    Sleep Talk
    Substitute
    Switcheroo
    Tag Out
    Toxic
    Grass/Fighting is an okay type, certainly one that opens up options but has its own flaws. Gurilla has the ability to be a typical, fairly low-risk Pokemon if you choose to use sets like Choice Crown or SubPunch, but high-risk high-reward sets are definitely real options on it too. Belly Drum makes it a devastating stallbreaker, and SubPunch + Reversal + Demon Fist with a Salac Berry is a very dangerous threat. Bulk Up + Rest sets are another option too, which presents its own challenges but could equally be rewarding if overcome.

    Halicia
    Physical

    Concealed Power
    Double Edge
    Meteor Barrage
    Pixie Storm

    Special

    Cool Blast
    Energy Ball
    Future Sight
    Hyper Blast
    Hyper Voice
    Iron Storm
    Lightning Strike
    Magical Leaf
    Meridian Blast
    Misty Blast
    Mystic Wave
    Nebulous Mist
    Pixie Blast
    Shadow Ball
    Snowstorm

    Status

    Canopy
    Charm
    Cold Chills
    Disable
    Endure
    Guardian Call
    Healing Circle
    Health Orbs
    Imprison
    Light Screen
    Perish Song
    Protect
    Reflect
    Rest
    Sleep Talk
    Substitute
    Toxic
    Wish
    Halicia was designed by Ninjax originally. It has epic special defense, very good special attack, and otherwise solid stats all around. With access to Wish it can act as a decent utility Pokemon, and offensive sets can either run a bread and butter Choice Crown set or a more novel set abusing SubDisable or Cold Chills (which could be particularly effective with Spikes support) [amusingly, Competitive Alkeminx is a great response to that variant]. Its name comes from Halo, Hail, Ice, and the name Alicia.

    Karatoad
    Physical

    Backstab
    Body Slam
    Boulder Throw
    Brutal Uppercut
    Clay Punch
    Concealed Power
    Demon Fist
    Disorienting Blow
    Double Edge
    Endeavor
    Flaming Fist
    Fling
    Focus Punch
    Frozen Fist
    Judo Slam
    Knock Off
    Landslide
    Magic Punch
    One-Two Punch
    Pound
    Reset Punch
    Reversal
    Sliding Kick
    Smash
    Sneak Attack
    Super Punch
    Torrential Crash
    Trip
    Twin Cannon
    Whirlwind Palm

    Special

    Berry Blast
    Bubble
    Bubblebeam
    Cool Blast
    Corrosive Acid
    Energy Ball
    Energy Fist
    Harsh Current
    Meridian Blast
    Mud Ball
    Mystic Wave
    Pesticide
    Retribution
    Tidal Wave
    Water Gun

    Status

    Belly Drum
    Bulk Up
    Canopy
    Protect
    Rest
    Sleep Talk
    Substitute
    Tag Out
    Toxic
    Wash Away
    This pokemon was made by drud! The karate toad has good offensive typing and can run a variety of sets, such as Choice Crown and Belly Drum. It's hard to know at this point just what it has in store but it's bound to be another decent Pokemon.

    Kastral
    Physical

    Body Slam
    Bullet Seed
    Concealed Power
    Covet
    Dive Bomb
    Double Edge
    Fireball
    Flutter
    Meteor Barrage
    Peck
    Pixie Storm
    Scratch
    Strong Gust

    Special

    Berry Blast
    Bubblebeam
    Chirp
    Cool Blast
    Dusk Bomb
    Earth Power
    Energy Ball
    Essence Break
    Future Sight
    Hyper Blast
    Hyper Voice
    Iron Storm
    Lightning Strike
    Magical Leaf
    Meridian Blast
    Mind Crush
    Mystic Wave
    Nebulous Mist
    Pixie Blast
    Power Gem
    Sand Blast
    Shadow Ball
    Shock
    Snowstorm
    Tornado
    Wings Of Dawn

    Status

    Canopy
    Disable
    Energy Draw
    Evil Stare
    Guardian Call
    Heal Block
    Healing Circle
    Health Orbs
    Imprison
    Kinetic Shift
    Light Screen
    Magnify
    Metronome
    Mirror Move
    Perish Song
    Protect
    Reflect
    Rest
    Roost
    Shield Enchant
    Sleep Talk
    Soar
    Substitute
    Thunder Wave
    Thick Room
    Toxic
    Whirlwind
    Wind Song
    The name just came to me and then I filled out the rest. It's similar to Stormkite and Shrike in that an offensive Soar set is deadly, though it has to use Concealed Power for its Psychic-Type Physical STAB. It has a pretty deep movepool but most of it is peripheral to the main stuff it wants to do like Choice Crown and Soar sets.

    Katakomb
    Physical

    Body Slam
    Concealed Power
    Covet
    Dig
    Double Edge
    Endeavor
    Glomp
    Knock Off
    Scratch
    Shadow Claw
    Sneak Attack
    Thief
    Trip
    Unnatural Slice

    Special

    Berry Blast
    Dusk Bomb
    Essence Break
    Future Sight
    Hyper Voice
    Meridian Blast
    Mystic Wave
    Night Shade
    Retribution
    Shadow Ball
    Soul Drain
    Vengeance

    Status

    Charm
    Disable
    Destiny Bond
    Evil Stare
    Fiery Spell
    Growl
    Grudge
    Guardian Call
    Hiss
    Imprison
    Kinetic Shift
    Metronome
    Mirror Move
    Pain Split
    Perish Song
    Protect
    Rest
    Sleep Talk
    Soul Snatch
    Spite
    Spook
    Substitute
    Switcheroo
    Taunt
    Torment
    Toxic
    Trick Room
    Wind Song
    Katakomb and Nimpur are duals, with reflected stat spreads, fairy typings, and a cat theme. Nimpur is the cat of the sky and the overworld (with a name referencing Nimbus, a type of cloud) and Katakomb is the cat of caves and the underworld (with a name a corruption of catacomb).

    Katakomb has an almost unique typing, granting it 3 immunities but very few weaknesses or resistances. It has a good, bulky stat spread, and a deep support movepool, but many of its support moves would be more effective most likely if it were faster. Useful moves it gets include Disable, Destiny Bond, Fiery Spell, Knock Off, Pain Split, Perish Song, Switcheroo, Trick Room, and more. Its Special Attack, whilst nothing special, is enough to do good damage against Pokemon weak to its STABs and whilst slow it outspeeds many stallish Pokemon. Sleuth is an awesome ability which enables the gathering of information against opponents which frequently carry different concealed power types.

    Kobolt
    Physical

    Backstab
    Body Slam
    Boulder Throw
    Concealed Power
    Covet
    Dig
    Disorienting Blow
    Double Edge
    Fling
    Knock Off
    Sneak Attack
    Thief
    Trip
    Unnatural Slice

    Special

    Dusk Bomb
    Essence Break
    Iron Storm
    Mud Ball
    Mystic Wave
    Power Gem
    Retribution
    Shadow Ball
    Vengeance

    Status

    Disable
    Evil Stare
    Metronome
    Nasty Plot
    Protect
    Reflect
    Rest
    Sleep Talk
    Soul Snatch
    Spite
    Spook
    Substitute
    Switcheroo
    Tag Out
    Taunt
    Torment
    Toxic
    Kobolt is to Alkeminx as Solrock is to Lunatone, Zangoose is to Seviper, and so on. Its type contrasts - poison vs steel, poison vs psychic. Both have prankster, and an ability that boosts an attacking stat alongside an attack drop. Again, like with Alkeminx, it's hard to know what it's going to do. With prankster, it has quite a few useful moves - Disable, Nasty Plot (!), Switcheroo, and others. Its movepool is a little lacking, with the absence of a physical Steel-type STAB, but it has a decent defensive typing and a bunch of tricks. It'll be interesting seeing what it does end up doing, but whilst not very bulky it's bulkier than all Steel-types besides Tortanium (on the physical side) and Metalmorph (on the special side).

    Komodon
    Physical

    Body Slam
    Concealed Power
    Dig
    Double-Edge
    Dragon Bite
    Dragon Slam
    Dragon Smash
    Earthquake
    Landslide
    Scratch
    Serpent Slash
    Smash
    Tail Slam
    Venom Slash
    Venomous Bite

    Special

    Corrode
    Corrosive Acid
    Dragon Fire
    Ember
    Fire Breath
    Lightning Strike
    Pesticide
    Sacred Surge

    Status

    Crystallize
    Endure
    Evil Stare
    Growl
    Hiss
    Legend's Curse
    Protect
    Rest
    Sleep Talk
    Substitute
    Toxic
    Komodon is based on a Komodo Dragon. It has all the tools to beat all of its answers, but definitely not all at the same time, especially considering its low speed and middling attacking stats. It has Legend's Curse to boost with, Dragon Slam and Venom Slash for physical STABs, Earthquake for coverage on top of that, Rest for staying power, and Corrosive Acid to hit Steel-types super-effectively with a Poison-type STAB attack. It is also a good anti-physical Pokemon in general, with high Defense and Spiny punishing contact moves.

    Locus-Pokus
    Physical

    Concealed Power
    Covet
    Dig
    Double Edge
    Scratch
    Sneak Attack
    Syphon
    Thief
    Unnatural Slice
    Venom Slash

    Special

    Bug Buzz
    Buzz
    Chirp
    Dusk Bomb
    Energy Ball
    Essence Break
    Leech
    Magical Leaf
    Mystic Wave
    Night Shade
    Pestilential Storm
    Retribution
    Shadow Ball
    Soul Drain
    Vengeance

    Status

    Destiny Bond
    Disable
    Endure
    Evil Stare
    Fiery Spell
    Future Sight
    Grudge
    Imprison
    Kinetic Shift
    Metronome
    Pain Split
    Perish Song
    Protect
    Recycle
    Rest
    Shield Enchant
    Sleep Talk
    Soul Snatch
    Spite
    Spook
    Substitute
    Taunt
    Torment
    Toxic
    Pretty sure 8-bit CPU made this Pokemon name. Best. Name. Ever.

    It's an awesome design that's really complete: a great name, a decent typing, a reliable role, and it gets to exploit awesome unique moves. With high speed and passable special attack, it can act as a competent special attacker. Whilst it doesn't appear that bulky, with access to Leech and Soul Drain, it can recover its HP very easily, as it regains 100% of the damage dealt. Combine that with Taunt and Fiery Spell and things get very dangerous. Furthermore, its ability Vigilant prevents Critical Hits, ensuring it won't go down unless you really earn it, making it much more reliable.

    It also has cool tools like SubDisable and Sub+Recycle+Petaya Berry at its disposal, meaning it certainly has flexibility. Destiny Bond and a handful of coverage options complete it making it a deadly threat. Luckily, there is a hard counter to it in Rokaw - immune to its Ghost-type STAB, and resisting its STAB Leech, with Roost to stay healthy, Natural Cure to clear burns, and Wings Of Dawn to scare it out or KO it - so this pest is far from unbeatable.

    Lopsicle
    Physical

    Body Slam
    Bullet Seed
    Concealed Power
    Covet
    Dig
    Disorienting Blow
    Double Edge
    Earthquake
    Endeavor
    Flail
    Glomp
    Landslide
    Raze
    Scratch
    Smash
    Tornado Kick
    Tumble

    Special

    Berry Blast
    Bubblebeam
    Cool Blast
    Earth Power
    Flash Freeze
    Mud Blast
    Snowstorm

    Status

    Bulk Up
    Canopy
    Charm
    Endure
    Metronome
    Protect
    Rest
    Sleep Talk
    Substitute
    Torment
    Toxic
    Lopsicle is pretty cool, and with Thick Fat and the type chart changes it makes surprisingly good use defensively of its Ice typing! It is immune to Electric, and resists Ice and Poison, but is weak to Fighting and Steel. It's an Electric immunity that is surprisingly hard to exploit, although Toxic can certainly help wear it down. If it opts to run Deep Freeze instead and run an EndFlail set you had better watch out for that too, because this pivot can suddenly go on the offensive in a truly dangerous way. Bulk Up, Raze, and Flash Freeze are other very notable moves in its arsenal.

    Metalmorph
    Physical

    Concealed Power
    Dig
    Double Edge
    Landslide
    Leaf Blade
    Metal Slam
    Meteor Barrage
    Rocket Slam
    Smash
    Star Smash
    Sword Slash
    Twin Cannon

    Special

    Corrode
    Dusk Bomb
    Essence Break
    Future Sight
    Hyper Blast
    Iron Storm
    Leech
    Meridian Blast
    Mystic Wave
    Power Gem
    Sacred Surge
    Shadow Ball
    Shock
    Snowstorm

    Status

    Energy Draw
    Enrich
    Fortify
    Guardian Call
    Health Orbs
    Imprison
    Light Screen
    Magnify
    Pain Split
    Polish
    Protect
    Recycle
    Reflect
    Rest
    Shield Enchant
    Sleep Talk
    Substitute
    Thunder Wave
    Toxic
    Transform
    Trick Room
    Metalmorph is a curious, not-quite-solid Steel-type, with the ability to gain HP from all damage dealt against Steel-type opponents. It has mammoth Special Attack and decent Special defense but little else. Enrich - boosting its sky-high special attack and below-average defense, but lowering its speed - and Energy Draw let it turn into some sort of a boosting sweeper, Choice Crown lets it hit and run, and Health Orbs-based support sets are a potent idea too.

    Oh, and it gets Transform.

    Morgallup
    Physical

    Body Slam
    Concealed Power
    Double-Edge
    Mower
    Tornado Kick

    Special

    Dusk Bomb
    Night Shade
    Shadow Ball
    Soul Drain

    Status

    Endure
    Grudge
    Protect
    Rest
    Sleep Talk
    Soul Snatch
    Spook
    Substitute
    Toxic
    Morgallup is a ghost-type horse, with speed and power. Pretty much all there is to it.

    Narwhale
    Physical

    Abyssal Slash
    Body Slam
    Concealed Power
    Covet
    Double Edge
    Horn Slam
    Peck
    Torrential Crash
    Unnatural Slice

    Special

    Berry Blast
    Bubble
    Bubblebeam
    Cool Blast
    Harsh Current
    Mystic Wave
    Pixie Blast
    Sacred Surge
    Tidal Wave
    Water Gun

    Status

    Enchantment
    Endure
    Guardian Call
    Metronome
    Protect
    Rest
    Sleep Talk
    Substitute
    Toxic
    Wash Away
    Like Lopsicle, it's one hell of a pivot. Narwhale is a dangerous, multi-faceted Pokemon, with Enchantment letting it boost, Wash Away letting it support very reliably, and Choice Crown letting it hit and run. Its movepool is not that wide but there's more than enough in there for it to run a multitude of sets and run them effectively. Water/Fairy is an incredible typing defensively, so anticipate this being one of the most dangerous tanks in the game.

    Nimpur
    Physical

    Body Slam
    Concealed Power
    Double Edge
    Earthquake
    Endeavor
    Shadow Claw
    Star Smash
    Strong Gust
    Weak Shock
    Zap

    Special

    Cool Blast
    Energy Ball
    Future Sight
    Hyper Voice
    Iron Storm
    Lightning Strike
    Misty Blast
    Mystic Wave
    Nebulous Mist
    Night Shade
    Pestilential Storm
    Pixie Storm
    Power Gem
    Rapid Burst
    Sacred Surge
    Shock
    Snowstorm
    Tornado

    Status

    Canopy
    Endure
    Energy Draw
    Metronome
    Protect
    Recharge
    Rest
    Sleep Talk
    Substitute
    Thunder Wave
    Toxic
    Whirlwind
    Wind Song
    Katakomb and Nimpur are duals, with reflected stat spreads, fairy typings, and a cat theme. Nimpur is the cat of the sky and the overworld (with a name referencing Nimbus, a type of cloud) and Katakomb is the cat of caves and the underworld (with a name a corruption of catacomb).

    This electric kitten is decently powerful with good attacking stats, a good movepool, but average speed. A Choice Scarf can certainly patch that up, making it one of its best sets. A bulky set with Energy Draw and Recharge is an option too, and its coverage, support, options and power enable supportive, unboosted offensive sets, and choice crown to all be viable approaches to consider on it. And don't forget its access to a priority move in Rapid Burst!

    Orbolt
    Physical

    Concealed Power
    Double Edge
    Sneak Attack
    Weak Shock
    Zap

    Special

    Dusk Bomb
    Essence Break
    Future Sight
    Hyper Blast
    Hyper Voice
    Iron Storm
    Lightning Strike
    Meridian Blast
    Mind Crush
    Mystic Wave
    Power Gem
    Rapid Burst
    Shock

    Status

    Energy Draw
    Heal Block
    Health Orbs
    Imprison
    Kinetic Shift
    Light Screen
    Protect
    Recharge
    Reflect
    Rest
    Shield Enchant
    Sleep Talk
    Substitute
    Thunder Wave
    Toxic
    Trick Room
    Orbolt is designed to be an excellent answer to Soar abusers, particularly Stormkite, although it is also excellent against Shrike and Kastral, and good against Flying-types in general. Its movepool essentially lets it do just that, plus be a pretty good health orbs setter.

    Pandorable
    Physical

    Body Slam
    Concealed Power
    Covet
    Dig
    Double-Edge
    Fireball
    Glomp
    Pixie Storm
    Scratch
    Shadow Claw
    Sneak Attack
    Thief

    Special

    Ember
    Hyper Blast
    Ignite
    Pixie Blast

    Status

    Charm
    Growl
    Protect
    Rekindle
    Rest
    Sleep Talk
    Substitute
    Toxic
    It's a very cute red panda, with decent spdef and not much else worth talking about, but that gives it something of a role.

    Panthaw
    Physical

    Body Slam
    Concealed Power
    Covet
    Dive Bomb
    Double Edge
    Low Blow
    Scratch
    Shadow Claw
    Sneak Attack
    Thief
    Torrential Crash

    Special

    Berry Blast
    Cool Blast
    Energy Ball
    Flash Freeze
    Misty Blast
    Retribution
    Snow Storm

    Status

    Cold Chills
    Endure
    Evil Stare
    Growl
    Hiss
    Protect
    Rest
    Sleep Talk
    Substitute
    Tag Out
    Torment
    Toxic
    Panthaw hits like a truck, with the highest attack in the game, and doesn't do much beyond that. It's got a quite average speed tier, so Trick ROom support is an option, and most of its attacks are fairly low powered. Limber and Infiltrator are definitely useful abilities for such a hit and runner.

    Phoenyx
    Physical

    Body Slam
    Bullet Seed
    Concealed Power
    Dive Bomb
    Double Edge
    Fireball
    Flutter
    Peck
    Scratch
    Strong Gust

    Special

    Berry Blast
    Chirp
    Ember
    Fire Breath
    Hellfire
    Hyper Blast
    Ignite
    Meridian Blast
    Mystic Wave
    Nebulous Mist
    Tornado
    Wings Of Dawn

    Status

    Canopy
    Charm
    Guardian Call
    Light Screen
    Mirror Move
    Protect
    Rekindle
    Rest
    Roost
    Sleep Talk
    Soar
    Substitute
    Thunder Wave
    Toxic
    Whirlwind
    Wind Song
    Phoenyx is a Pokemon with middling speed and good stats on the special side of things. It is quite lacking in coverage on the special side, so as a sweeper there's definitely better choices. As a utility Pokemon though, its great Special Defense, access to the 3 major status options, 2 different instant recovery moves, phazing, Light Screen, and Canopy, and it should be a decent Special tank, and one which is hard hitting thanks to its impressive Special Attack, and the occasional boosts from Wings Of Dawn.

    Porcuspine
    Physical

    Body Slam
    Concealed Power
    Covet
    Dig
    Double Edge
    Fling
    Mower
    Pins and Needles
    Reversal
    Scratch
    Shadow Claw
    Smash
    Sneak Attack
    Spike Attack
    Spin Attack
    Tumble

    Special

    Berry Blast
    Bubblebeam

    Status

    Endure
    Growl
    Protect
    Recycle
    Rest
    Sleep Talk
    Spikes
    Substitute
    Tag Out
    Thunder Wave
    Toxic
    Whirlwind
    Porcuspine is a spiking physical tank. It has great HP and Defense with Spiny to punish physical attacks, with passable Attack, SpDef, and Speed. Its movepool is fairly empty besides basic attacks and a couple of support moves like Thunder Wave and Whirlwind.

    Rakunuki
    Physical

    Body Slam
    Bullet Seed
    Concealed Power
    Covet
    Dig
    Disorienting Blow
    Double-Edge
    Flail
    Fling
    Glomp
    Knock Off
    Pound
    Retribution
    Scratch
    Shadow Claw
    Sneak Attack
    Tail Slam
    Thief
    Tumble
    Unnatural Slice

    Special

    Berry Blast
    Dusk Bomb
    Energy Ball
    Essence Break
    Future Sight
    Night Shade
    Shadow Ball
    Soul Drain

    Status

    Charm
    Destiny Bond
    Disable
    Endure
    Evil Stare
    Growl
    Grudge
    Heal Block
    Metronome
    Mirror Move
    Nasty Plot
    Protect
    Rest
    Sleep Talk
    Soul Snatch
    Spite
    Spook
    Substitute
    Switcheroo
    Taunt
    Torment
    Toxic
    Transform
    Rakunuki is based on the Japanese Raccoon Dog, also known as a Tanuki, and so its name is a portmanteau of Raccoon and Tanuki. It has a unique typing which makes it immune to its own STABs. Its speed and attack are pretty good whilst everything else is average. It has a deep support movepool and adequate physical coverage to run Choice Crown, Choice Scarf, or itemless, abusing its ability Pickpocket. Both of its STABs have great neutral coverage, and together are only walled by Steel-types, which can be covered via Concealed Power.

    Rokaw
    Physical:

    Air Blade
    Body Slam
    Concealed Power
    Covet
    Dive Bomb
    Double Edge
    Fling
    Flutter
    Glomp
    Peck
    Rocket Slam
    Thief

    Special

    Berry Blast
    Chirp
    Energy Ball
    Hyper Voice
    Nebulous Mist
    Night Shade
    Misty Blast
    Power Gem
    Wings Of Dawn
    Tornado

    Status

    Canopy
    Growl
    Light Screen
    Metronome
    Mirror Move
    Protect
    Reflect
    Rest
    Roost
    Sleep Talk
    Soar
    Toxic
    Whirlwind
    Wind Song
    Rokaw is our generic Normal- and Flying-Type, but it does serve an important role as a hard counter to Locus-Pokus and a decent offensive mon in its own right, with good stats all around, and a bunch of tools such as Roost, Soar, and Wings Of Dawn.

    Scorpox
    Physical

    Concealed Power
    Double Edge
    Earthquake
    Fling
    Impale
    Knock Off
    Pinch
    Pins And Needles
    Sneak Attack
    Syphon
    Tail Slam
    Tail Sting
    Thief

    Special

    Dusk Bomb
    Earth Power
    Energy Ball
    Pesticide
    Pestilential Storm
    Rapid Burst

    Status

    Enrich
    Protect
    Rest
    Scuttle
    Sleep Talk
    Spite
    Substitute
    Toxic
    Scorpox's typing is unique but it is pretty good in all honestly. Offensively, the only type resisting both STABs is Fairy, but with Deadling Sting giving a STAB boost to Poison-type attacks it's pretty hard to stop. In fact, it's hardly worth using its Bug-type STAB as Dark and Poison together have fantastic coverage, but it is its best option against other Dark-types. On top of that, it has high Attack AND quite high Special Attack too, although its speed is a little lacking (but not bad). It can make up for the middling speed with Scuttle or with a Choice Scarf, and its access to Syphon makes it even harder to take down. A specially-based set with Enrich to boost with is also an option. Its best physical Bug-type STAB option besides Concealed Power Bug is Pins and Needles, but Tail Sting is only a little weaker and badly poisons the opponent, making it a consideration for both its power and utility.

    Sharshock
    Physical

    Abyssal Slash
    Concealed Power
    Disorienting Blow
    Dive Bomb
    Double Edge
    Dragon Bite
    Flail
    Metal Slam
    Mower
    Sneak Attack
    Star Smash
    Tail Slam
    Thief
    Torrential Crash
    Weak Shock
    Zap

    Special

    Cool Blast
    Dusk Bomb
    Harsh Current
    Hyper Voice
    Meridian Blast
    Rapid Burst
    Shock
    Tidal Wave
    Water Gun

    Status

    Endure
    Energy Draw
    Evil Stare
    Protect
    Rest
    Sleep Talk
    Substitute
    Thunder Wave
    Toxic
    Wash Away
    Sharshock is your anti-water Water-type. It's also pretty diverse in terms of its options. Choice Crown, Energy Draw, EndFlail, and support sets are all on the cards. It has the stats to pull all of them off.

    Shrike
    Physical

    Air Blade
    Body Slam
    Concealed Power
    Covet
    Dive Bomb
    Double Edge
    Dragon Slam
    Dragon Smash
    Fling
    Flutter
    Glomp
    Impale
    Leaf Blade
    Metal Slam
    Mower
    Peck
    Pins And Needles
    Rocket Slam
    Scratch
    Smash
    Sneak Attack
    Spike Attack
    Star Smash
    Strong Gust
    Thief
    Tornado Kick
    Twin Cannon

    Special

    Berry Blast
    Chirp
    Dusk Bomb
    Energy Ball
    Essence Break
    Hyper Voice
    Iron Storm
    Lightning Strike
    Meridian Blast
    Nebulous Mist
    Power Gem
    Rapid Burst
    Shadow Ball
    Snowstorm
    Tornado
    Wings Of Dawn

    Status

    Canopy
    Endure
    Imprison
    Perish Song
    Polish
    Protect
    Rest
    Roost
    Sleep Talk
    Soar
    Spikes
    Spite
    Substitute
    Torment
    Toxic
    Wind Song
    Shrike is based on a real type of bird called a Shrike which is infamous for nailing its prey to pointy objects like thorns, and it appears in popular culture in other ways. It is also an anagram of Shriek.

    It has the lowest BST but it is a great Pokemon, with a good typing, stat distribution, and movepool. It can run a boosting sweeper set with Soar, and can do it with Roost too. It can run an offensive or defensive Spikes set. It can run a Choice Crown set too to hit and run with. Although its bulk definitely leaves something to be desired, its amazing defensive typing and movepool ensure it'll be surprisingly potent on the defensive side of things too.

    Slugly
    Physical

    Body Slam
    Bullet Seed
    Concealed Power
    Dig
    Double Edge
    Glomp
    Mower
    Syphon

    Special

    Acid Burn
    Berry Blast
    Bubble
    Bubblebeam
    Corrode
    Corrosive Acid
    Earth Power
    Energy Ball
    Leech
    Mud Ball
    Pesticide
    Pestilential Storm
    Shadow Ball

    Status

    Enrich
    Grudge
    Protect
    Rest
    Sleep Talk
    Substitute
    Toxic
    Slugly is a unique, single-typed Poison-type. It's very slow with a high HP stat, two interesting abilities, and a varied movepool that doesn't pidgeonhole it into a specific niche but makes it very flexible and adaptable. Amongst its best options include Enrich, Syphon, and a handful of coverage options like Bullet Seed and Concealed Power on the physical side and Energy Ball, Earth Power, and Shadow Ball on the special side.

    Stalk
    Physical

    Body Slam
    Concealed Power
    Covet
    Disorienting Blow
    Double Edge
    Earthquake
    Fling
    Knock Off
    Landslide
    Leaf Blade
    Low Blow
    Mower
    Night Shade
    Scratch
    Shadow Claw
    Smash
    Sneak Attack
    Star Smash
    Thief

    Special

    Berry Blast
    Chlorobeam
    Dusk Bomb
    Energy Ball
    Magical Leaf
    Hyper Blast
    Hyper Voice
    Mystic Wave
    Power Gem
    Shadow Ball
    Vengeance

    Status

    Canopy
    Disable
    Endure
    Evil Stare
    Grudge
    Imprison
    Leech Seed
    Protect
    Recycle
    Rest
    Sleep Talk
    Spite
    Spook
    Substitute
    Taunt
    Torment
    Toxic
    Stalk is pretty strong with a rare typing. I really don't have more to say about it lol. Can SubSeed I guess.

    Stormkite
    Physical

    Air Blade
    Body Slam
    Bullet Seed
    Concealed Power
    Dive Bomb
    Double Edge
    Flail
    Flutter
    Peck
    Strong Gust
    Thief
    Weak Shock
    Zap

    Special

    Berry Blast
    Dusk Bomb
    Energy Ball
    Hyper Voice
    Iron Storm
    Lightning Strike
    Mystic Wave
    Rapid Burst
    Shock
    Snowstorm
    Tornado
    Wings of Dawn

    Status

    Canopy
    Endure
    Energy Draw
    Light Screen
    Mirror Move
    Protect
    Reflect
    Rest
    Roost
    Sleep Talk
    Soar
    Substitute
    Taunt
    Thunder Wave
    Toxic
    Whirlwind
    Wind Song
    Another Electric-type, this bird has great attack as well as good speed and bulk. It's a serious threat not to be underestimated, with a deep movepool and lots of viable sets. It can Soar, Taunt, Phaze, recover with Recharge or Roost, and use Energy Draw, so it's far from one-dimensional and sure to be a top mon.

    Surchin
    Physical

    Abyssal Slash
    Backstab
    Concealed Power
    Double Edge
    Flail
    Horn Slam
    Impale
    Pins and Needles
    Sneak Attack
    Spike Attack
    Spin Attack
    Smash
    Syphon
    Torrential Crash
    Unnatural Slice
    Venom Slash
    Zap

    Special

    Bubble
    Bubblebeam
    Cool Blast
    Corrosive Acid
    Dusk Bomb
    Energy Ball
    Essence Break
    Future Sight
    Harsh Current
    Hyper Blast
    Leech
    Meridian Blast
    Mystic Wave
    Power Gem
    Sand Blast
    Shock
    Snowstorm
    Soul Drain
    Tidal Wave
    Water Gun

    Status

    Disable
    Endure
    Enrich
    Fortify
    Light Screen
    Protect
    Recycle
    Reflect
    Rest
    Sleep Talk
    Substitute
    Spikes
    Tag Out
    Thunder Wave
    Trick Room
    Toxic
    Wash Away
    Surchin might have a deep movepool but the only part that REALLY matters is Spikes. It's an effective and unique Spikes setter, based upon a Sea Urchin. It has a plethora of attacks and status options to complement this, with both the offensive and defensive stats to be overall useful, but it does lack speed and doesn't really have a standout stat elsewhere. It could act as a Trick Room setter too, or as a Wash Away user.

    Terrattle
    Physical

    Body Slam
    Concealed Power
    Dig
    Double Edge
    Dragon Bite
    Earthquake
    Endeavor
    Flail
    Low Blow
    Metal Slam
    Raze
    Serpent Slash
    Slime Attack
    Sneak Attack
    Syphon
    Tail Slam
    Thief
    Trip
    Venomous Bite

    Special

    Berry Blast
    Corrode
    Corrosive Acid
    Dusk Bomb
    Earth Power
    Energy Ball
    Mystic Wave

    Status

    Canopy
    Endure
    Hiss
    Protect
    Rest
    Sleep Talk
    Spite
    Substitute
    Toxic
    Terrattle is a treacherous snake, with a decent typing and good attack, good speed, and good enough physical bulk when factoring intimidate. It can break things with a Choice Crown set, bop offense with EndFlail, and can run a more bulky supportive set utilising raze and syphon.

    Tortanium
    Physical

    Body Slam
    Concealed Power
    Dig
    Double Edge
    Earthquake
    Fling
    Glomp
    Landslide
    Low Blow
    Metal Slam
    Mower
    Pinch
    Scratch
    Spin Attack

    Special

    Berry Blast
    Earth Power
    Iron Storm
    Meridian Blast
    Power Gem

    Status

    Bulk Up
    Endure
    Evil Stare
    Fortify
    Polish
    Protect
    Reflect
    Rest
    Scuttle
    Sleep Talk
    Substitute
    Toxic
    Tortanium is very bulky on the physical side with a great defensive typing but it doesn't really have much to do beyond that. It gets Bulk Up and Scuttle but is dreadfully slow. An offensive set is worth considering as it does have the power to genuinely hurt things but its rock-bottom speed holds it back.

    Uniclops
    Physical

    Body Slam
    Concealed Power
    Covet
    Double Edge
    Horn Slam
    Impale
    Pixie Storm
    Smash
    Star Smash
    Tornado Kick
    Tumble
    Unnatural Slice

    Special

    Berry Blast
    Cool Blast
    Essence Break
    Hyper Blast
    Hyper Voice
    Meridian Blast
    Mystic Wave
    Pixie Blast
    Power Gem
    Sacred Surge

    Status

    Enchantment
    Endure
    Growl
    Guardian Call
    Heal Block
    Health Orbs
    Imprison
    Light Screen
    Protect
    Reflect
    Rest
    Shield Enchant
    Sleep Talk
    Thunder Wave
    Toxic
    Wish
    The unicorn is a decent physical fairy-type with a passable movepool and can act as an offensive health orbs setter. Note that its Atk lets it 2HKO 252/0 Porcuspine with Adamant Choice Crown Tornado Kick with a layer of spikes up, its Def enables it to survive a Choice Crown Jolly Stalk Leaf Blade (with 8 HP EVs), and its SpDef does not enable it to survive Timid 252 Scorpox Pestilential Storm.

    Usurpent
    Physical

    Abyssal Slash
    Concealed Power
    Covet
    Dig
    Disorienting Blow
    Double Edge
    Dragon Bite
    Dragon Slam
    Dragon Smash
    Earthquake
    Fling
    Impale
    Landslide
    Metal Slam
    Mower
    Serpent Slash
    Sneak Attack
    Syphon
    Tail Slam
    Trip
    Unnatural Slice
    Venom Slash
    Venomous Bite

    Special

    Dusk Bomb
    Energy Ball
    Hyper Blast
    Lightning Strike
    Meridian Blast
    Night Shade
    Sacred Surge
    Shadow Ball

    Status

    Canopy
    Disable
    Endure
    Evil Stare
    Grudge
    Hiss
    Legend's Curse
    Light Screen
    Protect
    Reflect
    Rest
    Sleep Talk
    Spite
    Substitute
    Torment
    Usurpent is the dual of Komodon, with similar stats but a specially defensive rather than physically defensive bent, and utility versus Psychic-types rather than versus Fairy-types. It is a powerful basilisk.

    Wallaroo
    Physical

    Brutal Uppercut
    Concealed Power
    Demon Fist
    Disorienting Blow
    Double Edge
    Flaming Fist
    Fling
    Focus Punch
    Frozen Fist
    Judo Slam
    Knock Off
    Magic Punch
    One-Two Punch
    Pound
    Reset Punch
    Reversal
    Super Punch
    Tail Slam
    Tornado Kick
    Tornado Punch
    Twin Cannon
    Whirlwind Palm

    Special

    Berry Blast
    Energy Fist
    Rapid Burst

    Status

    Bulk Up
    Endure
    Protect
    Rest
    Sleep Talk
    Substitute
    Tag Out
    Toxic
    Fast, frail, fighting, with a fair bit of coverage options but little else. SubPunch + Reversal, EndRev, and a choice crown set could all work for it. It has speed and coverage working for it, and potentially heavy power, with reversal, but its Atk stat is maybe lackluster, we'll see.
     
    Last edited: Mar 13, 2018
    drud, Ch01W0n5h1n and K Legacy like this.
  4. K Legacy

    K Legacy Worthlessly Awesome Member

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    Technical Aspects
    1. Showdown Mod
    2. Team Builder
    3. Spreadsheet(s)
    4. Bamhub 2
    5. Bamdex
    6. About page for Bam
    1: Showdown Mod

    The showdown mod currently will just be using the pokemon's data (Does not include sprites). There will also be a github repository once the programming starts. We'll be waiting for the spreadsheets to be fleshed out so we can generate as much code as possible, abilities and secondary effects will need to be done manually.

    Step 1.) Add format
    -config/formats.js
    generate banlist, manually code the result
    -data/rulesets.js
    done manually
    Step 2.) Add Pokemon
    - pokemon.js
    can be generated
    - Learnset.js
    can be generated
    - format-data.js
    can be generated
    Step 3.) Add pokemon to client (if we have a custom client)
    General documentation for modifying Pokemon Showdown · GitHub

    2: Teambuilder

    he team builder will uses many of the same tables from the spreadsheet and the Bamdex to validate teams and show you valid moves on a given pokemon. Mostly done besides a export button this is done.

    Code:
    [LIST=1]
    [*]Importable button
    [*]Hit enter for first option
    [*]Max evs and total evs counter
    [*]recommended sets and spreads?
    [*]colors and images in tables
    [*]more dynamic CSS
    [/LIST]

    3: Spreadsheet(s)

    The spreadsheets are the heart and sole of all the bam applications. The sheets act both as a reference sheet and the database that will power the bamdex. It will also likely power the team builder and be used to generate code for the mod.

    Code:
    
    Confirm they are up-to-date and update them as we have more Pokemon, moves abilities etc.
    
    

    4: Bamhub 2.0

    The original bamdex was a portal with some information about BAM on it. This willl probably be brought back as a homepage for the bamdex with portals to this thread and server's that host the mod.

    Basically done at Build-A-Metgame: BAMHUB

    5: Bamdex

    The bamdex is where we are storing the pokemons' data, movesets, ability descriptions, and move descriptions. This will be a very useful tool for creating new pokemon and making teams.

    Code:
    
    [LIST=1]
    [*]Display Pokemon Movesets
    [*]Custom Art?
    [*]Tips Page (Needs improvment)
    [/LIST]
    
    

    6: About Page


    Basically the above posts as HTML, feel free to make this if you want, just PM me first.

    TBD
    [/spoiler]
     
    Last edited: Dec 29, 2017
    Disaster Area likes this.
  5. Disaster Area

    Disaster Area Little Ball of Fur and Power Leader

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    Could we reconnect it to the new spreadsheet (here)? Would save me filling stuff out again (would need to make new tabs for Items / Abilities and a new tab for all Moves since this just lists the Custom ones)

    Also, tagging sceptross since he might be interested in your code for that as a possible basis for a PPDex...........
     
  6. K Legacy

    K Legacy Worthlessly Awesome Member

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    Shouldn't be an issue, just need to find my password for the hosting website. Just publish both sheets as public on the web as csv files and send me the links. I can definitely pass code if he's looking to put data from google sheets into and html table or list.
     
    Disaster Area likes this.
  7. K Legacy

    K Legacy Worthlessly Awesome Member

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    Code:
    var theData = <?php $url='https://docs.google.com/spreadsheets/d/1ML-OyzAULtmw4BvAHkb6o8ka3P_cEfG-W6jIFALIHdE/pub?gid=0&single=true&output=csv';
                    if (($handle = fopen($url, "r")) !== FALSE) {
                        $result="";
                        while (($data = fgetcsv($handle, 100000, ",")) !== FALSE){
                            $totalrows = count($data);
                            for ($row=0; $row<=$totalrows; $row++){
                                if ( (strlen($data[$row])>0)){
                                    $result.=$data[$row].'~';
                                }
                            }
                        }
                        fclose($handle);
                    }
                    echo json_encode($result, JSON_HEX_TAG);?>;
    

    This will give you the table as a string in JavaScript with cells separated by '~'. For implementation make sure you have a .php file not .html file. Also make sure you hosting service will run php. Besides that just get the spreadsheet link from where you publish it as a csv.

     
    Disaster Area likes this.
  8. K Legacy

    K Legacy Worthlessly Awesome Member

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    Update and Status Report 12/21/17

    BamBuilder:

    [​IMG]

    Here's what it looks like, note this image is at half resolution. Need to get the natures working but besides that I just need to apply this for all six Pokemon (Just need to copy and paste and change some ids and event parameters). Then write a method for a importable and it's ready for alpha.
    -----------------------------------------------------------------------------------------------------------------------------

    Spreadsheet and Dex:

    The spreadsheet now has all moves, abilities, items, and move sets. Some tables need to be updated. Updating these tables will update the Dex and the Builder.
    The Dex now is completely linked to sheets and shouldn't need any major revisions going forward. May want move sets on hover for Pokemon in the future, but the Dex is functional. Tips page added, could be better.

    -------------------------------------------------------------------------------------------------------------------------------
    Bamhub:
    [​IMG]
    The hub or homepage is bam is basically complete, better descriptions and custom art would be nice.
     
    Last edited: Dec 22, 2017
    Hassin627 and Disaster Area like this.

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