1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Welcome to Pokemon Perfect, Guest!

    Our motto is Pokémon Practice makes Pokémon Perfect. We are a competitive-battling community that encourages the development of players and their ideas, and fosters positive and respectful attitudes. We love Collaboration (working together), Competition (getting stronger), and Communication (being informed).

    You are free to post everywhere, unless the thread explicitly states otherwise (usually in the case of a vote), and there are no private forums whatsoever. Also, let us greet you by posting a thread in the Introduce Yourself! forum.

  3. Tiers

    View Introduction to Tiers if you don't know what tiers are. Pokémon Perfect tiers are named differently to those on Smogon. A numeral followed by the letter U, e.g. 1U, 2U, 3U, represents a main tier on Pokémon Perfect – the '1' of '1U' representing the tier level. For a tier to be a main tier, it must be balanced (nothing is too powerful and game-breaking) and diverse enough (include a variety of Pokémon and strategies). A numeral followed by the letter P, e.g. 1P, 2P, 3P contain all Pokémon that are deemed overpowered in the respective 1U, 2U, 3U tiers. The 1st tier level allows Pokémon that are banned in the 2nd level, and this process continues down. Read the tier list, and in-depth explanations of the tiers naming system and tiering system. Also check out our analyses for all tiers.

  4. Tournaments

    RBY 1U Seasons and its master tournaments are responsible for starting up the community, and tournaments continue to play a big role in maintaining interest in the forums. Signups Open gives you a list of tournaments you can join, and Ongoing lists tournaments that you might want to follow. Additionally, you can tap to find out approximate Schedules for tournaments.

    For historical threads, check out Signups Closed, Finished tournaments and Results. We also have Nominations, Voting and Event threads for exhibitions – past and present.

RBY Boom Wrap, Aggro Wrap and Balanced Wrap

Discussion in 'Public Teams' started by P5726, Nov 21, 2017.

  1. P5726

    P5726 Member

    Joined:
    Nov 14, 2017
    Messages:
    39
    Likes Received:
    9
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG]

    Ever since I played competitive RBY I loved using wrap. I know wrap has a bad reputation for being low skill, luck driven and just plain annoying for everyone. However, nothing could stop me from embarking on a quest to find a strong viable wrap team. I have had some success in creating one:

    RBY - The Toxic+Wrap/Clamp Sweep Team | Pokémon Perfect

    Despite my best efforts this team though playable still proved to be inconsistent. The team is high risk high reward where I win big and lose big (against similarly ranked players) – close games are relatively rare. Despite the thrill of playing with such a team this left me unsatisfied. Moreover, in competitive environments the same tricks don’t work twice and so the team is more suited for random match-ups.

    After some intense research and experimentation, I have elaborated upon this concept to create wrap teams which are more reliable and less luck dependent. Moreover, the concept is expanded to generate a suite of wrap teams with increased variations and unpredictability, which I believe will be workable in tournament settings. Big thanks go to marcoasd, sceptross and Kaz for their invaluable input, suggestions and discussions, without which this would certainly not be possible. Thank you so much guys!

    When playing with wrappers I’ve noticed a trend – they tend to do better near the end of the game when there are fewer mons around. A 6 v 6 match environment isn’t so favourable to them, yet if we play 3 v 3 or 2 v 2 then wrappers undoubtedly have the edge. 5 a side basketball and 3 a side are completely different games and so are 11 men football/soccer to 5 a side street football/soccer. As a general rule when there are fewer members on each side, the nature of the game shifts towards more offense relative to defense – the same with RBY and perhaps other generations too. Based on this principle I have developed three types of wrap teams – Boom Wrap, Aggro Wrap, and Balanced Wrap.

    Boom Wrap Team

    pt2017_10_19_21_08_39.jpg pt2017_11_21_14_12_12.jpg pt2017_11_21_14_10_48.jpg pt2017_11_14_08_29_43.jpg pt2017_10_19_21_13_24.jpg pt2017_11_13_22_59_51.jpg

    B-2 Spirit (Gengar)
    - Hypnosis
    - Psychic
    - Thunderbolt
    - Explosion

    M270 GMLRS (Exeggutor)
    - Sleep Powder
    - Stun Spore
    - Psychic
    - Explosion

    FV4034 Challenger 2 (Snorlax)
    - Body Slam
    - Reflect
    - Earthquake
    - Self Destruct

    USS Zumwalt (Cloyster)
    - Clamp
    - Blizzard
    - Toxic
    - Explosion

    AH-64 Apache (Victreebel)
    - Sleep Powder
    - Stun Spore
    - Wrap
    - Razor Leaf

    F-35 Lighting (Dragonite)
    - Wrap
    - Blizzard
    - Agility
    - Thunder Wave

    As the name suggests this team consists of a large number of boomers – mons with explosion/self-destruct. The idea is to blow things up at the opportune time, and reduce the numbers for the wrappers to clean up in late game. Against a standard team consisting of Alakazam, Zapdos, Tauros, Exeggutor, Chansey and Snorlax, the four bombs on the team Gengar (lead), Snorlax, Exeggutor, Cloyster should aim to take out Chansey, Snorlax, Alakazam, Exeggutor respectively, as a minimum – if you are able to take out faster mons such as Zapdos/Tauros which are more of a threat to the team then by all means, though expect that to be difficult. If you successfully take out the above four mons (or bring them into revenge-kill range) then you should be able to have a good end game with favourable match-ups. If the team has Starmie then Snorlax should be the one taking it out and Exeggutor/Cloyster as a backup bomb. Victreebel should put something to sleep and perhaps even paralyze another mon, while Dragonite will seek to paralyze Zapdos and/or Tauros (it will be easier to do so if Dragonite has used agility off some sleeping pokemon). Spreading toxic on Chansey can work effectively in this team – Cloyster can dish it out easily as long as you set it up with Exeggutor, Tauros and Snorlax, who will all try to run away from blizzard. Afterwards switch to Gengar to take the incoming twave/tbolt from Chansey. Then boom. Chansey will be eaten alive very quickly by wraps/clamp later. The same tactic also works on Lapras – DO NOT try this if you know they have a Starmie! Perhaps a better idea is to wrap/clamp here and there first, which forces your opponent to reveal their team. Hbeam on snorlax is not needed since you are booming most of the time. Reflect or counter are good as often you will get into physical fist fights with Tauros and another Snorlax. Reflect is generally preferred as it lets you live long enough to boom.

    Obvious things to beware of:

    1) Golem/Rhydon

    2) Reflects

    3) Gengar

    The first thing isn’t too much of a problem since the team has more than enough things to counter them. The second thing is a bit more problematic, the solution is to be a bit more subtle and not make the opponent think you are going to just boom the first chance you get – the strength is that all the boomers can do other threatening things besides boom so do something else and boom a little later. The third thing is the hardest to deal with (but Gengar is naturally a nightmare for wrap teams anyway). You should reserve your bombs because they can all pose threats to Gengar. Don’t boom right away and invite Gengar to boom at you - make him an offer he can't refuse such as taking it head on with blizzard Dragonite. Fortunately relatively few players use Gengar.

    A standard game goes something like this: Gengar leads and if you meet Jynx just blow it up. If you meet Alakazam, switch out to Exeggutor. The opponent thinks you are going to use sleep powder but instead boom. You have revealed your Gengar and often the opponent will be forced to send out something faster than Gengar – Tauros/Starmie/Jolteon. Every team has a Tauros but not every team has a Starmie/Jolteon (in addition to Alakazam). What’s more common is to see Exeggutor. You should send out Victreebel – put it to sleep. If it’s Tauros or Starmie then try to paralyze it with stunspore. If Jolteon comes then switch back to Gengar.

    Instead of Snorlax, you can have Tauros. It essentially performs the same function but with bslam and hbeam instead of self-destruct. Instead of Victreebel you can have Jynx. Jynx has the advantage of being more of a direct threat to many things, and also checks Gengar. However, you lose a wrapper, some paralysis support, and a powerful weapon against Starmie. Toxic Jynx works the same way as Cloyster on Chansey - hit and run.

    M1A2 Abrams (Tauros)
    - Body Slam
    - Hyper Beam
    - Blizzard
    - Earthquake

    BAE Rapier (Jynx)
    - Lovely Kiss
    - Blizzard
    - Psychic
    - Toxic

    Aggro Wrap Team


    pt2017_11_19_11_07_18.jpg pt2017_10_19_21_09_09.jpg pt2017_10_19_21_09_54.jpg pt2017_10_19_21_13_24.jpg pt2017_11_13_22_59_51.jpg pt2017_11_14_08_29_43.jpg

    Navy SEAL (Alakazam)
    - Thunder Wave
    - Psychic
    - Seismic Toss
    - Recover

    F-15 Eagle (Zapdos)
    - Thunderbolt
    - Thunder Wave
    - Drill Peck
    - Reflect

    M1A2 Abrams (Tauros)
    - Body Slam
    - Hyper Beam
    - Blizzard
    - Earthquake

    AH-64 Apache (Victreebel)
    - Sleep Powder
    - Stun Spore
    - Wrap
    - Razor Leaf

    F-35 Lightning (Dragonite)
    - Wrap
    - Blizzard
    - Agility
    - Thunder Wave

    USS Zumwalt (Cloyster)
    - Clamp
    - Blizzard
    - Toxic
    - Explosion

    Same philosophy drives this team as the previous one but instead of using booms you use aggressive mons to do the task. If the above team is all about big bombs and big damage, this team can be considered to be about precision and guided missile strikes against strategic targets. After much experimentation and thanks to the input of marcoasd and sceptross, I have come to the conclusion that Alakazam is the best and most reliable lead – always something nice to fall back on when your attack hits a dead end. You come back to the good old zam to regroup and then attack again. Plus he’s also a much needed check against Gengars. Alakazam is also the best sleep absorber. On this team toxic can also work on Chansey and Lapras – switch out to an already paralyzed/asleep Alakazam after toxic. Zapdos has reflect so that it can go up against Snorlax, Tauros and explosions (e.g. from Exeggutor).

    Instead of Zapdos, you can choose to have Jolteon. Since Cloyster often has many opportunities to explode on Chansey (at a time of your choosing), the matchups can be considered a 5 v 5 game without Chansey, in which case Jolteon would be more of a threat. As a general rule the fewer things there are the more important speed and aggression become. It’s viable even to have Jolteon on the lead spot instead of Alakazam though that’s generally a high risk strategy. Jolteon outspeeds Starmie and Tauros which is nice – though beware of earthquakes from Snorlax and Tauros.

    M2 Bradley (Jolteon)
    - Thunderbolt
    - Thunder Wave
    - Pin Missile
    - Double Kick

    Balanced Wrap Team

    pt2017_11_19_11_07_18.jpg pt2017_10_19_21_09_09.jpg pt2017_10_19_21_09_54.jpg pt2017_11_21_14_10_48.jpg pt2017_10_19_21_13_24.jpg pt2017_11_14_08_29_43.jpg

    Navy SEAL (Alakazam)
    - Thunder Wave
    - Psychic
    - Seismic Toss
    - Recover

    F-15 Eagle (Zapdos)
    - Thunderbolt
    - Thunder Wave
    - Drill Peck
    - Agility

    M1A2 Abrams (Tauros)
    - Body Slam
    - Hyper Beam
    - Blizzard
    - Earthquake

    FV4034 Challenger 2 (Snorlax)
    - Body Slam
    - Counter
    - Earthquake
    - Self Destruct

    AH-64 Apache (Victreebel)
    - Sleep Powder
    - Stun Spore
    - Wrap
    - Razor Leaf

    USS Zumwalt (Cloyster)
    - Clamp
    - Blizzard
    - Hyper Beam
    - Explosion

    This team combines features of the other two teams. Wrap in general features less prominently in this team hence the absence of Dragonite and toxic on Cloyster is replaced by Hbeam. Wrap is not used to sweep here but rather to scout out the opponent’s team, to generate control and flow, and arranging favourable matchups with free switches. The extra damage here and there are just bonuses (every little helps). This team in many ways is like a standard team which can wrap. Victreebel is faster than Exeggutor and can also cause problems for Starmie, Lapras, Golem/Rhydon, Slowbrow and other things. Since this team is more like a standard team counter on Snorlax would probably be preferred over reflect. Zapdos gets the standard agility instead of reflect in this team.

    Once again due to the presence of Cloyster which equates with the opportunity to trade for Chansey, Jolteon might often be more useful than Zapdos. Instead of Victreebel, you can have Jynx in its place but set her in lead position. This would then become only marginally different to a standard team with only Cloyster being able to partial trap. Jynx can also replace Alakazam.

    M2 Bradley (Jolteon)
    - Thunderbolt
    - Thunder Wave
    - Pin Missile
    - Double Kick

    BAE Rapier (Jynx)
    - Lovely Kiss
    - Blizzard
    - Psychic
    - Rest
     
    Last edited: Nov 25, 2017
    EmmaTheOnly likes this.
  2. Ortheore

    Ortheore Forums Moderator

    Joined:
    May 16, 2013
    Messages:
    1,697
    Likes Received:
    964
    I probably should've mentioned this when I responded to your first post on smogon, but why do you feel that including all of the wrap users is a good basis for a team? I get that it fits a theme and you think that Wrap is good, but I struggle to see much synergy at all between the Wrap users
     
  3. P5726

    P5726 Member

    Joined:
    Nov 14, 2017
    Messages:
    39
    Likes Received:
    9
    For which teams - assuming the first two (and even then it's ok to drop one wrapper)? Wrappers have the advantage of getting free switches and so you can always switch to whatever is convenient for you at the right time, thus be in control of the flow/momentum of the game. That's why having more wrappers who can do other things besides wrap is generally useful - they connect like a system. Victreebel has double powder and razor leaf which hits many things hard; Dragonite has twave and blizzard; Cloyster has stab blizzard, toxic on Chansey/Lapras/Snorlax, a solid defence against Snorlax/Tauros, and can boom - all of these are big threats. If you only have one wrapper (most probably Dragonite) then he's a lone ranger sweeper - that's not what the teams are about. The whole point is try not to wrap things down from full health (unless the wrapped mon is poisoned).

    The synergy in short and roughtly in the following order is:
    1. Status spread/exchange
    2. Early wrap to scout the team and do damage here and there (as a bonus, not for sweeping)
    3. Non-wrap attacks (perhaps by explosion), which would be assisted by the little bit of wrap/clamp damage and status spread/exchange dealt earlier. Sweepers (e.g. Tauros) or boom mons will be sacrificed in the process. They are NOT for end game sweep unlike in most teams.
    4. A bit of wrap attacks to bring things into ko range
    5. Sweep (with the wrappers)

    A typical endgame (for the boom team): you are left with three wrappers vs opponent's Exeggutor, Zapdos and Tauros. Let's say Victreebel puts Exeggutor to sleep and Dragonite and Zapdos both get paralyzed. The wrap/clamp switch helps in that if you set up Cloyster vs Tauros then it'll be a one on one match - Tauros HAS TO stay in and can't switch out.

    Usually you win the match-ups in the late-game so long as there's no Jynx (usually taken care of earlier in the game) or Gengar.
     
    Last edited: Nov 23, 2017
    EmmaTheOnly likes this.

Share This Page