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ADV 1U (Universal) ADV OU teams

Discussion in 'Public Teams' started by Ibidem, May 22, 2017.

  1. Ibidem

    Ibidem Member

    Joined:
    Feb 26, 2017
    Messages:
    47
    Likes Received:
    130
    Hi,
    in this topic I will share my ADV teams to help begginers or other interested people if there actually are any.
    I have a habit of building teams and forgeting to actually play with them. However because my ADV list became too long I finally decided to do something about it. I'm currently have a mission to play some games with every of my team and either keep, improve or trash it.

    I have absolutely 0 tournament achievements or intentions to participate in those, however I'm doing fairly well on ladder. So if you are just a casual guy that would like to play some ADV games and you need some relitively solid teams, then this topic is definately for you.

    I already tested one section of teams - my favourite style in ADV: no spinner/no Magneton/no spikes offense based mostly on mixed attackers, boom mons that help DD Tyranitar doing his thing. I personally think it's strongest style in ADV and isn't really hard countered by anything. That's something I had a lot of problems in past. For example with stall teams in matchup vs Claydol & Magneton archetype.

    All of these teams are atleast decent. However those with endeavor Swampert and offensive Celebi are probably superior variants. Also don't except too much from those with Camerupt as this is pretty flawed mon to be honest, but I tried my best to make him work.

    Example lineups and replays of this team style:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [Gen 3] OU replay: Nine High vs. MicroFourThirds - Pokémon Showdown
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [Gen 3] OU replay: Ibidem vs. PhilosopherKing - Pokémon Showdown


    I will upload more teams from different styles once I decided they are ready and not completely awful. I will post them in another post in this topic. Hope this helps.

    === [gen3ou] DD taunt Tyra & endeavor Pert ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 16 HP / 196 Atk / 120 Def / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Taunt
    - Dragon Dance

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Swampert @ Salac Berry
    Ability: Torrent
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Endeavor
    - Substitute

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Rest

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Regice @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 176 Atk / 84 SpA
    Quiet Nature
    - Ice Beam
    - Thunderbolt
    - Thunder Wave
    - Explosion


    === [gen3ou] DD Tyra & protect Pert ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Rest

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Regice @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 176 Atk / 84 SpA
    Quiet Nature
    - Ice Beam
    - Thunderbolt
    - Thunder Wave
    - Explosion


    === [gen3ou] Offensive Celebi & Metagross ===

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Quiet Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 80 HP / 248 SpA / 180 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Psychic
    - Giga Drain
    - Hidden Power [Fire]
    - Calm Mind

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Regice @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 176 Atk / 84 SpA
    Quiet Nature
    - Ice Beam
    - Thunderbolt
    - Thunder Wave
    - Explosion


    === [gen3ou] Offensive Celebi & MixLax ===

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 80 HP / 248 SpA / 180 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Psychic
    - Giga Drain
    - Hidden Power [Fire]
    - Calm Mind

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 68 Atk / 56 Def / 96 SpA / 176 SpD
    Brave Nature
    - Body Slam
    - Fire Blast
    - Earthquake
    - Self-Destruct

    Regice @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 176 Atk / 84 SpA
    Quiet Nature
    - Ice Beam
    - Thunderbolt
    - Thunder Wave
    - Explosion


    === [gen3ou] Mono Pert & DD grass Tyra & Regice ===

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 180 Def / 56 SpA / 24 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Toxic
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 16 HP / 156 Atk / 120 Def / 40 SpA / 176 Spe
    Naughty Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Grass]
    - Dragon Dance

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]

    Regice @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 176 Atk / 84 SpA
    Quiet Nature
    - Ice Beam
    - Thunderbolt
    - Thunder Wave
    - Explosion


    === [gen3ou] Aero & Zapdos & MixMence & MixLax ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Rest

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 68 Atk / 56 Def / 96 SpA / 176 SpD
    Brave Nature
    - Body Slam
    - Fire Blast
    - Earthquake
    - Self-Destruct

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 176 HP / 228 SpA / 104 Spe
    Modest Nature
    IVs: 0 Atk
    - Crunch
    - Flamethrower
    - Pursuit
    - Toxic


    === [gen3ou] Mono Pert & Aero & Zapdos & MixMence ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Rest

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Flying]

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 180 Def / 56 SpA / 24 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Toxic
    - Protect

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Quiet Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance


    === [gen3ou] Sub Tyra & roar Zapdos & MixMence ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 252 HP / 208 SpA / 48 Spe
    Quiet Nature
    - Flamethrower
    - Hidden Power [Grass]
    - Focus Punch
    - Substitute

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 0 Atk
    - Thunderbolt
    - Roar
    - Toxic
    - Rest

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 Atk / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 44 Atk / 68 Def / 148 SpD
    Sassy Nature
    - Body Slam
    - Fire Punch
    - Protect
    - Wish


    === [gen3ou] Sub Tyra & Gengar ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 252 HP / 208 SpA / 48 Spe
    Quiet Nature
    - Flamethrower
    - Hidden Power [Grass]
    - Focus Punch
    - Substitute

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Rest

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 112 Atk / 52 Def / 16 SpA / 80 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Will-O-Wisp
    - Explosion

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 44 Atk / 68 Def / 148 SpD
    Sassy Nature
    - Body Slam
    - Fire Punch
    - Protect
    - Wish


    === [gen3ou] Jirachi & Metagross & MixMence ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Rest

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 Atk / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 44 Atk / 68 Def / 148 SpD
    Sassy Nature
    - Body Slam
    - Fire Punch
    - Protect
    - Wish


    === [gen3ou] Jirachi & mono Pert & DD grass Tyra ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Rest

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 180 Def / 56 SpA / 24 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Toxic
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 16 HP / 156 Atk / 120 Def / 40 SpA / 176 Spe
    Naughty Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Grass]
    - Dragon Dance

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 44 Atk / 68 Def / 148 SpD
    Sassy Nature
    - Body Slam
    - Fire Punch
    - Protect
    - Wish


    === [gen3ou] Camerupt & Metagross & DD grass Tyra ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Rest

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 180 Def / 56 SpA / 24 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Toxic
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 16 HP / 156 Atk / 120 Def / 40 SpA / 176 Spe
    Naughty Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Grass]
    - Dragon Dance

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]

    Camerupt @ Leftovers
    Ability: Magma Armor
    EVs: 248 HP / 36 Atk / 108 SpA / 112 SpD / 4 Spe
    Quiet Nature
    - Earthquake
    - Flamethrower
    - Toxic
    - Explosion


    === [gen3ou] Camerupt & Metagross & MixMence ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Rest

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Camerupt @ Leftovers
    Ability: Magma Armor
    EVs: 248 HP / 36 Atk / 108 SpA / 112 SpD / 4 Spe
    Quiet Nature
    - Earthquake
    - Flamethrower
    - Toxic
    - Explosion


    === [gen3ou] MixLax & Camerupt ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Rest

    Camerupt @ Leftovers
    Ability: Magma Armor
    EVs: 248 HP / 36 Atk / 108 SpA / 112 SpD / 4 Spe
    Quiet Nature
    - Earthquake
    - Flamethrower
    - Toxic
    - Explosion

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 68 Atk / 56 Def / 96 SpA / 176 SpD
    Brave Nature
    - Body Slam
    - Fire Blast
    - Earthquake
    - Self-Destruct


    === [gen3ou] Zadpos & MixLax ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Rest

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 68 Atk / 56 Def / 96 SpA / 176 SpD
    Brave Nature
    - Body Slam
    - Fire Blast
    - Earthquake
    - Self-Destruct


    === [gen3ou] Offensive Jirachi & mono Pert & MixLax ===

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 40 Def / 152 SpA / 68 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Psychic
    - Fire Punch
    - Hidden Power [Grass]
    - Calm Mind

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 176 HP / 228 SpA / 104 Spe
    Modest Nature
    IVs: 0 Atk
    - Crunch
    - Flamethrower
    - Pursuit
    - Toxic

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 68 Atk / 56 Def / 96 SpA / 176 SpD
    Brave Nature
    - Body Slam
    - Fire Blast
    - Earthquake
    - Self-Destruct


    === [gen3ou] Offensive Celebi & Gengar ===

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 80 HP / 248 SpA / 180 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Psychic
    - Giga Drain
    - Hidden Power [Fire]
    - Calm Mind

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 112 Atk / 52 Def / 16 SpA / 80 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Will-O-Wisp
    - Explosion

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 68 Atk / 56 Def / 96 SpA / 176 SpD
    Brave Nature
    - Body Slam
    - Fire Blast
    - Earthquake
    - Self-Destruct


    === [gen3ou] MixLax & Cune & pursuit Tyra ===

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Calm Mind
    - Rest

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 176 HP / 228 SpA / 104 Spe
    Modest Nature
    IVs: 0 Atk
    - Crunch
    - Flamethrower
    - Pursuit
    - Toxic

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 68 Atk / 56 Def / 96 SpA / 176 SpD
    Brave Nature
    - Body Slam
    - Fire Blast
    - Earthquake
    - Self-Destruct


    === [gen3ou] MixLax & Cune & DD Tyra ===

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Calm Mind
    - Rest

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Flying]

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 68 Atk / 56 Def / 96 SpA / 176 SpD
    Brave Nature
    - Body Slam
    - Fire Blast
    - Earthquake
    - Self-Destruct


    === [gen3ou] Taunt toxic Tyra & endeavor Pert & MixLax ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 176 HP / 224 SpA / 108 Spe
    Modest Nature
    IVs: 0 Atk
    - Crunch
    - Pursuit
    - Taunt
    - Toxic

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Swampert @ Salac Berry
    Ability: Torrent
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Endeavor
    - Substitute

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 56 Atk / 252 SpA / 16 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 68 Atk / 56 Def / 96 SpA / 176 SpD
    Brave Nature
    - Body Slam
    - Fire Blast
    - Earthquake
    - Self-Destruct


    === [gen3ou] Mono Pert & MixLax ===

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 180 Def / 56 SpA / 24 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Toxic
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 176 HP / 228 SpA / 104 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Crunch
    - Flamethrower
    - Pursuit
    - Hidden Power [Grass]

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 68 Atk / 56 Def / 96 SpA / 176 SpD
    Brave Nature
    - Body Slam
    - Fire Blast
    - Earthquake
    - Self-Destruct


    === [gen3ou] Heracross & MixMence ===

    Heracross @ Leftovers
    Ability: Guts
    EVs: 40 HP / 252 Atk / 216 Spe
    Jolly Nature
    - Megahorn
    - Focus Punch
    - Rock Slide
    - Swords Dance

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 68 Atk / 56 Def / 96 SpA / 176 SpD
    Brave Nature
    - Body Slam
    - Fire Blast
    - Earthquake
    - Self-Destruct


    === [gen3ou] Heracross & mono Pert & DD grass Tyra ===

    Heracross @ Leftovers
    Ability: Guts
    EVs: 40 HP / 252 Atk / 216 Spe
    Jolly Nature
    - Megahorn
    - Focus Punch
    - Rock Slide
    - Swords Dance

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 180 Def / 56 SpA / 24 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Toxic
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 16 HP / 156 Atk / 120 Def / 40 SpA / 176 Spe
    Naughty Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Grass]
    - Dragon Dance

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Flying]

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 68 Atk / 56 Def / 96 SpA / 176 SpD
    Brave Nature
    - Body Slam
    - Fire Blast
    - Earthquake
    - Self-Destruct


    === [gen3ou] Heracross & Gengar & Aero ===

    Heracross @ Leftovers
    Ability: Guts
    EVs: 40 HP / 252 Atk / 216 Spe
    Jolly Nature
    - Megahorn
    - Focus Punch
    - Rock Slide
    - Swords Dance

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 176 HP / 228 SpA / 104 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Crunch
    - Flamethrower
    - Pursuit
    - Hidden Power [Grass]

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 112 Atk / 52 Def / 16 SpA / 80 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Will-O-Wisp
    - Explosion

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 68 Atk / 56 Def / 96 SpA / 176 SpD
    Brave Nature
    - Body Slam
    - Fire Blast
    - Earthquake
    - Self-Destruct
     
    Last edited: May 22, 2017
  2. Ibidem

    Ibidem Member

    Joined:
    Feb 26, 2017
    Messages:
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    Jolteon/Skarmory teams:

    Jolteon/Skarmory archetype on paper seems outstanding. These teams are fast paced and have enough offensive presence to outmaneuver even most defensive Skarm/Bliss or Forretress teams. Even vs Claydol & Magneton teams as long as you put 2 layers of spikes, you have realistic shot at doing crazy amount of damage in short amount of time, not giving your opponent any opportunity to spin. Jolteon is also great late game cleaner and secondary phazer that can’t be trapped. This allows to skip roar on Tyranitar. That’s pretty big advantage over Skarm/Bliss teams, where using DD Tyranitar without secondary phazer makes you quite vulnerable for example vs rest Cune with Magneton support to remove Skarmory.

    However Skarm/Jolt teams are probably most prediction depended out of any other style in ADV. That sometimes creates some cheesy plays such as opponent staying in with Skarmory vs Jolteon expecting baton pass. Also Jolteon is pretty useless offensively if you fail at removing Blissey and facing Porygon 2 is always a pain.

    Biggest issue with Jolteon is his luck of bulk, he often can’t switch more than once into things he is supposed to counter such as Suicune. Jolteon teams are also very vulnerable to paralisys users, for example fairly uncommon twave Zapdos makes Jolteon basically useless, while twave Blissey makes hard life for DD Tyranitar trying to switch into her. That’s main reason why I use taunt Gengar on those team most of the time.

    I personally think that Zapdos is overall better agility passer on some gimmick teams with slow sweeper like Marowak. That’s why I believe that Jolteon should be always paired with Skarmory. Water types such as Cune or Starmie that benefit from his ability volt absorb also work very well.

    Example lineups and replays of this team style:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [Gen 3] OU replay: Pepper Taste vs. MicroFourThirds - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    I haxed him pretty badly, but during test games I didn't save many replays of Jolteon teams.
    [Gen 3] OU replay: thelonelycarrot vs. MicroFourThirds - Pokémon Showdown

    === [gen3ou] Jolteon & Claydol ===

    Jolteon @ Leftovers
    Ability: Volt Absorb
    EVs: 104 HP / 152 SpA / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Hidden Power [Grass]
    - Roar
    - Baton Pass

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Calm Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Calm Mind
    - Rest

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Taunt
    - Will-O-Wisp

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance


    === [gen3ou] Jolteon & endeavor Pert ===

    Jolteon @ Leftovers
    Ability: Volt Absorb
    EVs: 104 HP / 152 SpA / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Hidden Power [Grass]
    - Wish
    - Baton Pass

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Calm Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Calm Mind
    - Rest

    Swampert @ Salac Berry
    Ability: Torrent
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Endeavor
    - Substitute

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Taunt
    - Will-O-Wisp

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance


    === [gen3ou] Jolteon & Metagross ===

    Jolteon @ Leftovers
    Ability: Volt Absorb
    EVs: 104 HP / 152 SpA / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Hidden Power [Grass]
    - Wish
    - Baton Pass

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Calm Mind
    - Rest

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 220 Atk / 16 Def / 24 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Sludge Bomb
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Taunt
    - Will-O-Wisp

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance


    === [gen3ou] Jolteon & Pert & Aero ===

    Jolteon @ Leftovers
    Ability: Volt Absorb
    EVs: 104 HP / 152 SpA / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Hidden Power [Grass]
    - Roar
    - Baton Pass

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Calm Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 44 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Flying]

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Taunt
    - Will-O-Wisp

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance


    === [gen3ou] Offensive Jirachi & Jolteon ===

    Jolteon @ Leftovers
    Ability: Volt Absorb
    EVs: 104 HP / 152 SpA / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Hidden Power [Grass]
    - Substitute
    - Baton Pass

    Skarmory (M) @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 44 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 40 Def / 152 SpA / 68 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Psychic
    - Fire Punch
    - Hidden Power [Grass]
    - Calm Mind

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Taunt
    - Will-O-Wisp

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance


    === [gen3ou] Alakazam & Jolteon ===

    Jolteon @ Leftovers
    Ability: Volt Absorb
    EVs: 104 HP / 152 SpA / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Hidden Power [Grass]
    - Substitute
    - Baton Pass

    Skarmory (M) @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 44 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Alakazam @ Leftovers
    Ability: Synchronize
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Psychic
    - Fire Punch
    - Hidden Power [Grass]
    - Calm Mind

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 112 Atk / 52 Def / 16 SpA / 80 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Will-O-Wisp
    - Explosion

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance


    === [gen3ou] Jolteon & Starmie ===

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Jolteon @ Leftovers
    Ability: Volt Absorb
    EVs: 104 HP / 152 SpA / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Hidden Power [Grass]
    - Roar
    - Baton Pass

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 220 Atk / 16 Def / 24 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Sludge Bomb
    - Explosion

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Hydro Pump
    - Thunderbolt
    - Ice Beam
    - Rapid Spin

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 200 HP / 96 Atk / 212 Spe
    Modest Nature
    - Fire Punch
    - Ice Punch
    - Hidden Power [Grass]
    - Explosion

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance

    Gimmick teams:

    These teams are not designed to be good and believe me - they are not. Your goal is to either surprise, troll or piss off your opponent. This is the kind of thing that no one wants to play against, but it’s too tempting not to use it by yourself. What feels better after hard day of work or lose streak than just Cradiling your way to victory. If there is no phazer you might win a game in 10 turns (sub/spore/belly/pass/6x attacks from Aerodactyl). Cradily is S tier uber mon than can even use majestic barrier amnesia toxic rest set to play a pointless 200 turns game. What a great strategy! Although for some reason (very mysterious one) I can never sweep with Shedinja. Baton pass chain, mean lock perish song Gengar, Umbreon pass to perish Celebi, sand veil garbage - all this nonsense is present here in this section.


    You may hate me for spreading this cancer, but I think as long as you use these teams occasionally for “fun” then it’s fine.

    Example lineups and replays of this team style:

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Shuckle sweeps 3 different mons!
    [Gen 3] OU replay: HU4ROLZ vs. MajesticShuckle - Pokémon Showdown

    Shuckle gives an important lesson why you should use surf instead of hydro pump!
    [Gen 3] OU replay: MajesticShuckle vs. A350 Fly - Pokémon Showdown

    Is Shuckle really best mon in this tier?!
    [Gen 3] OU replay: MajesticShuckle vs. Bill Joel - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Cradily is too tired of doing his usual job. This time he gives a chance for Aerodactyl to prove himself!
    [Gen 3] OU replay: s_crumb vs. CradilyMaster - Pokémon Showdown

    === [gen3ou] Mean lock perish Gengar ===

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 148 Def / 92 SpA / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Psychic
    - Fire Punch
    - Calm Mind
    - Wish

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 232 Atk / 40 SpD / 228 Spe
    Adamant Nature
    - Earthquake
    - Substitute
    - Aerial Ace
    - Hidden Power [Bug]

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 192 Def / 44 SpA / 24 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Toxic
    - Protect

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 96 Def / 164 Spe
    Timid Nature
    IVs: 0 Atk
    - Surf
    - Psychic
    - Rapid Spin
    - Recover

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 24 Def / 168 SpD / 68 Spe
    Timid Nature
    IVs: 0 Atk
    - Mean Look
    - Perish Song
    - Hypnosis
    - Protect

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Modest Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Beam
    - Calm Mind
    - Soft-Boiled


    === [gen3ou] Armaldo & Registeel ===

    Armaldo @ Leftovers
    Ability: Battle Armor
    EVs: 248 HP / 20 Def / 240 SpD
    Careful Nature
    - Hidden Power [Bug]
    - Rock Blast
    - Knock Off
    - Rest

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 208 Atk / 40 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 76 Def / 164 SpD / 20 Spe
    Bold Nature
    IVs: 2 Atk / 30 SpA
    - Psychic
    - Hidden Power [Grass]
    - Leech Seed
    - Recover

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 216 Def / 44 Spe
    Timid Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Rapid Spin
    - Recover

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 248 SpD / 8 Spe
    Careful Nature
    - Hidden Power [Flying]
    - Spikes
    - Whirlwind
    - Rest

    Registeel @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 8 Def / 252 SpD
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Thunder Wave
    - Toxic
    - Rest


    === [gen3ou] Gligar & Cacturne ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Cacturne @ Leftovers
    Ability: Sand Veil
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 3 Atk
    - Hidden Power [Dark]
    - Spikes
    - Leech Seed
    - Substitute

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Refresh
    - Recover

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Gligar @ Leftovers
    Ability: Sand Veil
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Hidden Power [Flying]
    - Earthquake
    - Swords Dance
    - Substitute

    Registeel @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 8 Def / 252 SpD
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Thunder Wave
    - Toxic
    - Rest


    === [gen3ou] Umbreon & Moltres & Zapdos ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 80 HP / 252 SpA / 176 Spe
    Timid Nature
    - Thunderbolt
    - Hidden Power [Ice]
    - Drill Peck
    - Baton Pass

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 76 Def / 164 SpD / 20 Spe
    Bold Nature
    IVs: 2 Atk / 30 SpA
    - Hidden Power [Grass]
    - Perish Song
    - Leech Seed
    - Recover

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 40 SpD / 4 Spe
    Relaxed Nature
    - Earthquake
    - Curse
    - Ice Beam
    - Rest

    Umbreon @ Leftovers
    Ability: Synchronize
    EVs: 248 HP / 32 Def / 4 SpD / 224 Spe
    Bold Nature
    IVs: 0 Atk
    - Mean Look
    - Taunt
    - Baton Pass
    - Wish

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 16 HP / 196 Atk / 120 Def / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Taunt
    - Dragon Dance

    Moltres @ Leftovers
    Ability: Pressure
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Flamethrower
    - Hidden Power [Grass]
    - Will-O-Wisp
    - Sunny Day


    === [gen3ou] Umbreon & Moltres & Dugtrio ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 16 HP / 196 Atk / 120 Def / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Taunt
    - Dragon Dance

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 40 SpD / 4 Spe
    Relaxed Nature
    - Earthquake
    - Curse
    - Ice Beam
    - Rest

    Umbreon @ Leftovers
    Ability: Synchronize
    EVs: 248 HP / 32 Def / 4 SpD / 224 Spe
    Bold Nature
    IVs: 0 Atk
    - Mean Look
    - Taunt
    - Baton Pass
    - Wish

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 76 Def / 164 SpD / 20 Spe
    Bold Nature
    IVs: 2 Atk / 30 SpA
    - Hidden Power [Grass]
    - Perish Song
    - Leech Seed
    - Recover

    Moltres @ Leftovers
    Ability: Pressure
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Flamethrower
    - Hidden Power [Grass]
    - Will-O-Wisp
    - Sunny Day


    === [gen3ou] Umbreon & Zapdos & Dugtrio ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 80 HP / 252 SpA / 176 Spe
    Timid Nature
    - Thunderbolt
    - Hidden Power [Ice]
    - Drill Peck
    - Baton Pass

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 40 SpD / 4 Spe
    Relaxed Nature
    - Earthquake
    - Curse
    - Ice Beam
    - Rest

    Umbreon @ Leftovers
    Ability: Synchronize
    EVs: 248 HP / 32 Def / 4 SpD / 224 Spe
    Bold Nature
    IVs: 0 Atk
    - Mean Look
    - Taunt
    - Baton Pass
    - Wish

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 76 Def / 164 SpD / 20 Spe
    Bold Nature
    IVs: 2 Atk / 30 SpA
    - Hidden Power [Grass]
    - Perish Song
    - Leech Seed
    - Recover


    === [gen3ou] Shedinja & rain dance Celebi ===

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 4 Def / 104 SpD / 152 Spe
    Bold Nature
    IVs: 0 Atk
    - Rain Dance
    - Baton Pass
    - Leech Seed
    - Recover

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 232 Atk / 40 SpD / 228 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 192 HP / 56 Atk / 252 SpA / 8 Spe
    Quiet Nature
    - Meteor Mash
    - Psychic
    - Pursuit
    - Explosion

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 96 Def / 164 Spe
    Timid Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Rapid Spin
    - Recover

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Shedinja @ Lum Berry
    Ability: Wonder Guard
    EVs: 252 Atk / 4 SpA / 252 Spe
    Adamant Nature
    - Hidden Power [Fighting]
    - Shadow Ball
    - Swords Dance
    - Protect


    === [gen3ou] Baton pass chain ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 80 HP / 252 SpA / 176 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Hidden Power [Grass]
    - Agility
    - Baton Pass

    Mr. Mime @ Leftovers
    Ability: Soundproof
    EVs: 248 HP / 56 Def / 204 SpD
    Calm Nature
    IVs: 0 Atk
    - Taunt
    - Encore
    - Calm Mind
    - Baton Pass

    Vaporeon @ Leftovers
    Ability: Water Absorb
    EVs: 248 HP / 252 Def / 8 SpD
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Acid Armor
    - Substitute
    - Baton Pass

    Umbreon @ Leftovers
    Ability: Synchronize
    EVs: 248 HP / 32 Def / 4 SpD / 224 Spe
    Bold Nature
    IVs: 0 Atk
    - Mean Look
    - Taunt
    - Baton Pass
    - Wish

    Scizor @ Leftovers
    Ability: Swarm
    EVs: 248 HP / 36 Def / 96 SpD / 128 Spe
    Impish Nature
    IVs: 0 Atk
    - Agility
    - Iron Defense
    - Substitute
    - Baton Pass

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 96 Def / 108 SpD / 56 Spe
    Timid Nature
    IVs: 0 Atk
    - Baton Pass
    - Calm Mind
    - Leech Seed
    - Recover


    === [gen3ou] Smeargle & Cradily ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 80 HP / 252 SpA / 176 Spe
    Timid Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Roar
    - Baton Pass

    Aerodactyl @ Lum Berry
    Ability: Rock Head
    EVs: 28 HP / 252 Atk / 4 SpD / 224 Spe
    Adamant Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Flying]

    Smeargle @ Salac Berry
    Ability: Own Tempo
    EVs: 244 HP / 12 SpD / 252 Spe
    Jolly Nature
    IVs: 0 Atk
    - Spore
    - Belly Drum
    - Substitute
    - Baton Pass

    Cradily @ Lum Berry
    Ability: Suction Cups
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Substitute

    Metagross @ Lum Berry
    Ability: Clear Body
    EVs: 144 HP / 252 Atk / 112 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Agility
    - Explosion

    Tyranitar @ Lum Berry
    Ability: Sand Stream
    EVs: 16 HP / 196 Atk / 120 Def / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance


    === [gen3ou] Cradily ===

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 232 Atk / 40 SpD / 228 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 76 Def / 164 SpD / 20 Spe
    Bold Nature
    IVs: 2 Atk / 30 SpA
    - Hidden Power [Grass]
    - Perish Song
    - Leech Seed
    - Recover

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Cradily @ Leftovers
    Ability: Suction Cups
    EVs: 248 HP / 168 Def / 92 SpD
    Careful Nature
    IVs: 0 Atk
    - Barrier
    - Amnesia
    - Toxic
    - Rest

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 252 SpA / 8 Spe
    Modest Nature
    IVs: 0 Atk
    - Crunch
    - Thunderbolt
    - Pursuit
    - Ice Beam


    === [gen3ou] Shuckle ===

    Shuckle @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 96 Def / 164 SpD
    Calm Nature
    IVs: 0 Atk
    - Toxic
    - Encore
    - Protect
    - Rest

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 232 Atk / 40 SpD / 228 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 76 Def / 164 SpD / 20 Spe
    Bold Nature
    IVs: 2 Atk / 30 SpA
    - Hidden Power [Grass]
    - Perish Song
    - Leech Seed
    - Recover

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 252 SpA / 8 Spe
    Modest Nature
    IVs: 0 Atk
    - Crunch
    - Thunderbolt
    - Pursuit
    - Ice Beam

    Explosion teams:

    Fairly easy concept here. Several explosion mons to help setup Suicune. It could be also curse Snorlax, but that would require another slot for Magneton which I didn’t want to do (CurseLax without Magneton is pretty bad). This style can work and is entertaining to use, however fairly often is stopped cold by very common multiple protect users + ghost type. Toxic on Suicune helps vs water absorb users such as Vaporeon. These teams are something in between – they are better and less cheesy than gimmicks one, but they aren’t as good as standard solid all around teams like Jolteon/Skarm or offensive teams from my previous post. I would say that sunny day team is by far my favourite and probably most effective one, which is funny considering how ridiculous this lineup looks.

    Example lineups and replays of this team style:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [Gen 3] OU replay: Mono Luce vs. BoomLastPokeCune - Pokémon Showdown
    [Gen 3] OU replay: BoomLastPokeCune vs. Darth5 - Pokémon Showdown

    Superior trainer Eden's Embrace destroys Shiftry. I guess I should have used Shuckle to have any chance against him.
    [Gen 3] OU replay: BoomLastPokeCune vs. dc3 embrace - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [Gen 3] OU replay: BoomLastPokeCune vs. Disaster Area - Pokémon Showdown

    === [gen3ou] Camerupt boom last poke Cune ===

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Camerupt @ Leftovers
    Ability: Magma Armor
    EVs: 248 HP / 36 Atk / 108 SpA / 112 SpD / 4 Spe
    Quiet Nature
    - Earthquake
    - Flamethrower
    - Toxic
    - Explosion

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Toxic
    - Calm Mind
    - Rest

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 96 Atk / 52 Def / 40 SpA / 72 Spe
    Naive Nature
    - Thunderbolt
    - Ice Punch
    - Will-O-Wisp
    - Explosion

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 68 Atk / 56 Def / 96 SpA / 176 SpD
    Brave Nature
    - Body Slam
    - Fire Blast
    - Earthquake
    - Self-Destruct


    === [gen3ou] Regice boom last poke Cune ===

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Quiet Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Regice @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 176 Atk / 84 SpA
    Quiet Nature
    - Ice Beam
    - Thunderbolt
    - Thunder Wave
    - Explosion

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Toxic
    - Calm Mind
    - Rest

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 96 Atk / 52 Def / 40 SpA / 72 Spe
    Naive Nature
    - Thunderbolt
    - Ice Punch
    - Will-O-Wisp
    - Explosion

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 68 Atk / 56 Def / 96 SpA / 176 SpD
    Brave Nature
    - Body Slam
    - Fire Blast
    - Earthquake
    - Self-Destruct


    === [gen3ou] Boom last poke Cune ===

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 8 Atk / 52 Def / 16 SpA / 112 SpD / 72 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Hypnosis
    - Explosion

    Dugtrio (F) @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 208 Atk / 40 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Toxic
    - Calm Mind
    - Rest

    Regice @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 176 Atk / 84 SpA
    Quiet Nature
    - Ice Beam
    - Thunderbolt
    - Thunder Wave
    - Explosion

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 68 Atk / 56 Def / 96 SpA / 176 SpD
    Brave Nature
    - Body Slam
    - Fire Blast
    - Earthquake
    - Self-Destruct


    === [gen3ou] Ludicolo ===

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 8 Atk / 52 Def / 16 SpA / 112 SpD / 72 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Hypnosis
    - Explosion

    Dugtrio (F) @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 208 Atk / 40 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Toxic
    - Calm Mind
    - Rest

    Regice @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 176 Atk / 84 SpA
    Quiet Nature
    - Ice Beam
    - Thunderbolt
    - Thunder Wave
    - Explosion

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Ludicolo @ Leftovers
    Ability: Swift Swim
    EVs: 144 HP / 252 SpA / 112 Spe
    Modest Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Leech Seed
    - Rain Dance


    === [gen3ou] Raikou ===

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 8 Atk / 52 Def / 16 SpA / 112 SpD / 72 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Hypnosis
    - Explosion

    Dugtrio (F) @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 208 Atk / 40 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Toxic
    - Calm Mind
    - Rest

    Regice @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 176 Atk / 84 SpA
    Quiet Nature
    - Ice Beam
    - Thunderbolt
    - Thunder Wave
    - Explosion

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Raikou @ Leftovers
    Ability: Pressure
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Hidden Power [Grass]
    - Calm Mind
    - Substitute


    === [gen3ou] Moltres ===

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 8 Atk / 52 Def / 16 SpA / 112 SpD / 72 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Hypnosis
    - Explosion

    Dugtrio (F) @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 208 Atk / 40 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Toxic
    - Calm Mind
    - Rest

    Regice @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 176 Atk / 84 SpA
    Quiet Nature
    - Ice Beam
    - Thunderbolt
    - Thunder Wave
    - Explosion

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Moltres @ Leftovers
    Ability: Pressure
    EVs: 24 HP / 252 SpA / 232 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Flamethrower
    - Hidden Power [Grass]
    - Will-O-Wisp
    - Sunny Day


    === [gen3ou] Sunny day team ===

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 8 Atk / 52 Def / 16 SpA / 112 SpD / 72 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Hypnosis
    - Explosion

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 208 Atk / 40 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    - Surf
    - Toxic
    - Calm Mind
    - Rest

    Shiftry @ Leftovers
    Ability: Chlorophyll
    EVs: 184 HP / 40 Atk / 252 SpA / 32 Spe
    Modest Nature
    - Solar Beam
    - Hidden Power [Fire]
    - Sunny Day
    - Explosion

    Exeggutor @ Leftovers
    Ability: Chlorophyll
    EVs: 24 Atk / 252 SpA / 232 Spe
    Modest Nature
    - Solar Beam
    - Hidden Power [Fire]
    - Sunny Day
    - Explosion

    Houndoom @ Leftovers
    Ability: Early Bird
    EVs: 216 SpA / 100 SpD / 192 Spe
    Modest Nature
    IVs: 0 Atk
    - Flamethrower
    - Solar Beam
    - Pursuit
    - Sunny Day
     
    Last edited: Jun 17, 2017
  3. Ibidem

    Ibidem Member

    Joined:
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    Forretress teams:

    I played more games with Forretress teams than pope prayed during his lifetime. I played more games with Forretress teams than UD used Venusaur. I used more Forretress teams over the years than any other style. I find Forretress teams as second best style in ADV. Sure they have problems with Claydol/Magneton teams but unlike Skarmory you can atleast kill Magneton with EQ Forretress and deal with Claydol later or just boom on something crucial. They also have difficulties vs mixed attackers which ultimately made me making army of no spinner/no Magneton offense that I talked about in first post. Also because mons like mix Salamence or mix Metagross are so strong vs standard Forretress teams I finally realized that standard Swampert & Blissey cannot deal with those on their own. 6th slot is always flexible and it’s a key solution to this problem. You can go with Aero just to have more offensive/cleaning capabilities or you can choose poke that helps Swampert & Blissey doing their job and this mon is defensive rest Zapdos.

    I got this saying that if you don’t know which poke to choose for final slot in team, just put a Zapdos - it will work fine. Do you already have Jolteon and Magneton in your team? No problem, put a fucking Zapdos. Do you want to make Anything Goes team and have 0 idea where to start? Just put 5 fucking Zapdoses and Ditto or mega Rayquaza as last. Zapdos just adds so much: counter Gyarados, meaning that Gengar can solely focus on Heracross vs physical offense teams, deals with Mix Salamence and Mix Metagross, gives you another switch into Suicune, absorbs status, has enough special bulk to phaze calm mind pass Celebi (team lacks physical answer to it and crunch Tyranitar is not amazing solution). On top of that Zapdos is spike immune which is quite important, many Forretress teams have 5 grounded mons. Zapdos is also amazing staller with pressure which can be crucial in mirrors or vs Skarmory/Blissey teams.

    I discussed power of first lineup with Zapdos. Now it’s time for Milotic. Milotic isn’t as exploitable as Swampert is. Things like mix Salamence or hp grass Rattata simply can’t break him. I liked old Milotic & Forretress & Dutrio teams a lot. However popularity of Aerodactyl makes them very obsolete. Team needed solid rock resist and I didn’t want to use Swampert because double bulky water have a lot of same weaknesses. While Flygon could be a decent option I just wanted solid special wall. Registeel provides rock resist and great bulk, as well as steady damage with seismic toss vs calm minders. Team doesn’t really need wish support with 2 recovery mons so body slam Jirachi was inferior choice. Between 2 recovery and rest on Registeel you can outstall pretty much everything. While Dugtrio can revenge kill Tyranitar and all Registeel can do is status I still think it’s much better choice. Sure Milotic as main answer to DD Tyranitar is far from amazing but other mons also can chip it away. Registeel & Celebi duo handles all variants of Suicune so Milotic doesn’t need toxic anymore. Refresh helps him immensely, laughting into the face of some troll toxic protect Metagrosses or other status abusers. This also helps vs Skarmory/Magneton teams after your Forretress is elimitaned. You can just stay in with Milotic and damage Skamory with repeated surfs, while refreshing from toxic.

    Forretress teams have very narror window for creativity, which make them somewhat predictable. Although I would like to point out very important thing that some people often miss. Innovation is not about doing random thing and getting lucky. It’s not about haxing half of the opponent team and winning one of 5 games with your new “innovative” team. Whenever I see something retarted like standard Forretress, Swampert, Gengar, Blissey, Tyranitar core and last mon Gardevoir I simply want to puke. Especially at people saying something like: “Oh cool team. He’s my new favourite player. Love the Gardevoir!” Jesus, really, just go play DOTA2 or other disgusting moba!

    To make Forretress work you simply always need pursuit user. I tried Houndoom and honestly I was really disappointed about it so I just sticked to Tyranitar. Also I think that Forretress teams need Gengar. Forretress staring at other Forretress spinning endlessly feels even worse than watching a GSC game. I know some guys that lacks Gengar in their lineup use hp fire forretress to kill his counterpart, which I find as overcentralized move. I guess it can also finish opposing Gengar in a pinch but still, I tried it and I think it’s not optimal choice. Perfect example of this is Ugly Duckling Venusaur & Forretress team. People stole it and swap Aerodactyl over Gengar, which forced them to change Forretress moveset aswell. Even though I understand the need of Aerodactyl revenge killing and such, team in his original lineup was just straight up better. Skarmory & Aerodactyl combination without Gengar can work, basically every time Forretress comes into Skarmory you will get a free Aerodactyl entrance and chance for damaging something with cb move. However Forretress & Aerodactyl pairing doesn’t work like that.

    I really believe that every Forretress needs boom and hp fire/bug/ghost coverage isn’t as important. Because I know that I can drag game to 200 turn and maybe find a way to beat my opponent later, to trade with spinner via Tyranitar crunch so I can live without hp bug on Forretress set. While being helpless in emergency situations like Heracross subbing into my face is simply unacceptable. Things like hp flying to kill Heracross feels kinda dumb too as explosion can deal with many threats like Gyarados, offensive Suicune or curse Snorlax. So explosion is a must and so is earthquake if you want to have chance vs omnipresent Magneton. Only exception where I use hp bug over EQ is on double spiker team with Dugtrio support. Since there I don’t have Gengar to block spin so hp bug feels kinda necessary to beat Starmie or Claydol. Also I wouldn’t be myself to not mention that double spiker teams are biggest garbage in whole ADV. Nothing else is as matchup depended like this disgusting armpit sniffing trash that only works vs teams with Magneton. Anyway I kept one double spiker team, mainly just to lose and rage at my opponents. Although before posting this I deleted a lot of my old Forretress teams, keeping only those that are solid (outside of double spiker).

    Now granted I can fully understand surprise value of moves like hp fire on Forretress if you are preparing for tournament match and you expect your opponent will bring Forretress himself. Arguments I presented are more like overall approach to beat “everything”. That’s generally safer approach vs unknown or weaker opponent, when you simply want to have good team rather than relying on counter teaming. This applies especially on ladder.

    Another thing that I’m not a fan of is using Starmie as spinner and Forretress as a spiker. Main reason to use Forretress over Skarmory is ability to put spiker and spinner in one slot. This frees slot for completely different mon. If you want to use Starmie with spiker – use Skamory. If you are too bored of this combination then try Cacturne or other garbage like Glalie.

    These three are best Forretress lineups I came across. All of them solve mixed attackers issue which is super common on this archetype. Wish Blissey & Zadpos is overall better than body slam Jirachi & Zapdos variant, mainly because Blissey gives you another Swampert switch. However Jirachi has overall higher chance to beat Dugtrio via paralyze bs and can touch Gengar with actual move rather than thunder wave. Secondary rock resist is also nice addition. True that non ice beam Blissey, Jirachi and Registeel without counter are all weak to Dugtrio. This is especially a problem vs baton pass Zapdos & Dugtrio pairing but such is life. No matter what you do there will be always a weak spot in every team, these however have very few ones. Wish support is very important to keep Zapdos alive during rest cycles, while Registeel is just better with double status set over counter. Honeslty, either of those three special walls aren't most important part of the team, you can still win even after losing them fairly quickly. Of note first team doesn't have grass move, relying on Zapdos to phaze rare curse Swampert. Meaning that hp rock over ice beam coverage will hurt badly. Gengar EVs survive crunch in sand from maximum special attack Tyranitar. I find will-o-wisp + dancing around as better solution vs pursutit Tyranitar than spamming hp grass. Fire punch as a coverage deals better with Heracross and many other threats whereas hp grass helps only with Tyranitar and Swampert. I guess you can skip ice punch to have both fire and grass attack on Gengar but that's up to you. However Jirachi team needs hp grass because Zapdos as sole switch into Swampert is not enough. Also mono Swampert fits here well and can stay in to toxic opposing one.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Unfortunely I don't have better replay.
    [Gen 3] OU replay: DC3 SamuelBest vs. DC3 FanOfTissot - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Good showcase of how this team work.
    [Gen 3] OU replay: MC Feraligatr vs. DC3 FanOfTissot - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    After losing Forretress to Magneton, team still came back from very hard situation just by pure stalling.
    [Gen 3] OU replay: Greek Gift vs. Hoaxxka - Pokémon Showdown

    Similar situation here.
    [Gen 3] OU replay: lord crandon vs. Ibidesa - Pokémon Showdown


    === [gen3ou] Zapdos & Forre & Bliss ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 0 Atk
    - Thunderbolt
    - Roar
    - Toxic
    - Rest

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 192 Def / 40 SpA / 28 SpD
    Relaxed Nature
    - Earthquake
    - Roar
    - Ice Beam
    - Protect

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    IVs: 30 Spe
    - Earthquake
    - Spikes
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Fire Punch
    - Will-O-Wisp

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 224 HP / 252 Def / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Thunder Wave
    - Wish
    - Soft-Boiled


    === [gen3ou] Zapdos & Jirachi & Forre ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 0 Atk
    - Thunderbolt
    - Roar
    - Toxic
    - Rest

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 192 Def / 44 SpA / 24 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Toxic
    - Protect

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    IVs: 30 Spe
    - Earthquake
    - Spikes
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 20 SpA / 112 SpD / 76 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Ice Punch
    - Hidden Power [Grass]
    - Will-O-Wisp

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 44 Atk / 68 Def / 148 SpD
    Sassy Nature
    - Body Slam
    - Fire Punch
    - Protect
    - Wish


    === [gen3ou] Zapdos & Jirachi & Forre ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 0 Atk
    - Thunderbolt
    - Roar
    - Toxic
    - Rest

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 192 Def / 40 SpA / 28 SpD
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    IVs: 30 Spe
    - Earthquake
    - Spikes
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Fire Punch
    - Will-O-Wisp

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 136 Def / 104 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 SpA
    - Psychic
    - Hidden Power [Grass]
    - Leech Seed
    - Recover


    === [gen3ou] Registeel & Forre ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 76 Def / 164 SpD / 20 Spe
    Bold Nature
    IVs: 2 Atk / 30 SpA
    - Hidden Power [Grass]
    - Perish Song
    - Leech Seed
    - Recover

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Refresh
    - Recover

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    IVs: 30 Spe
    - Earthquake
    - Spikes
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 112 SpD / 96 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Fire Punch
    - Will-O-Wisp

    Registeel @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 8 Def / 252 SpD
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Thunder Wave
    - Toxic
    - Rest


    === [gen3ou] Celebi & Bliss & Forre ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 148 Def / 92 SpD / 20 Spe
    Bold Nature
    IVs: 2 Atk / 30 SpA
    - Hidden Power [Grass]
    - Perish Song
    - Leech Seed
    - Recover

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 44 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    IVs: 30 Spe
    - Earthquake
    - Spikes
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 112 SpD / 96 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Fire Punch
    - Will-O-Wisp

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 100 SpA / 156 Spe
    Modest Nature
    IVs: 0 Atk
    - Ice Beam
    - Flamethrower
    - Toxic
    - Soft-Boiled


    === [gen3ou] Aero & Forre & Bliss ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 44 Spe
    Relaxed Nature
    - Earthquake
    - Roar
    - Ice Beam
    - Protect

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    IVs: 30 Spe
    - Earthquake
    - Spikes
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Taunt
    - Will-O-Wisp

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Ice Beam
    - Toxic
    - Soft-Boiled


    === [gen3ou] Aero & Forre & Celebi ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 44 Spe
    Relaxed Nature
    - Earthquake
    - Roar
    - Ice Beam
    - Protect

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    IVs: 30 Spe
    - Earthquake
    - Spikes
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Taunt
    - Will-O-Wisp

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 44 Def / 148 SpD / 68 Spe
    Calm Nature
    IVs: 2 Atk / 30 SpA
    - Psychic
    - Hidden Power [Grass]
    - Leech Seed
    - Recover


    === [gen3ou] Moltres & Forre ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Moltres @ Leftovers
    Ability: Pressure
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Flamethrower
    - Hidden Power [Grass]
    - Will-O-Wisp
    - Sunny Day

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 44 Spe
    Relaxed Nature
    - Earthquake
    - Roar
    - Ice Beam
    - Protect

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    IVs: 30 Spe
    - Earthquake
    - Spikes
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Taunt
    - Will-O-Wisp

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 224 HP / 252 Def / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Thunder Wave
    - Wish
    - Soft-Boiled


    === [gen3ou] Dugtrio & Forre ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 252 SpA / 8 Spe
    Modest Nature
    IVs: 0 Atk
    - Crunch
    - Flamethrower
    - Pursuit
    - Roar

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 248 Atk / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 44 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    IVs: 30 Spe
    - Earthquake
    - Spikes
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Taunt
    - Will-O-Wisp

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Ice Beam
    - Toxic
    - Soft-Boiled


    === [gen3ou] Flygon & Forre & Bliss ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Flygon @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 100 Atk / 104 Def / 16 SpA / 40 Spe
    Jolly Nature
    - Earthquake
    - Flamethrower
    - Hidden Power [Bug]
    - Toxic

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Calm Mind
    - Rest

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    IVs: 30 Spe
    - Earthquake
    - Spikes
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Fire Punch
    - Will-O-Wisp

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Ice Beam
    - Toxic
    - Soft-Boiled


    === [gen3ou] Double spikes & Cune ===

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 208 Atk / 40 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Calm Mind
    - Rest

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    - Hidden Power [Bug]
    - Spikes
    - Rapid Spin
    - Explosion

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Crunch
    - Flamethrower
    - Pursuit

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Ice Beam
    - Toxic
    - Soft-Boiled
     
    Last edited: Jun 18, 2017
  4. GGFan

    GGFan Member

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  5. musicaltide

    musicaltide riverflower Member

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    *Cough* Destroyed lol xD

    Aero is a pretty nice alternative. In the Forry mirror match, Gar will usually die to the opponent's Pursuit Tar anyways, so might as well use something else that can check Gyara, etc. Plus, the immediate physical pressure Aero allows for (which Gar lacks) is nice for breaking through special walls. Lastly, HP Bug Aero, which I like to use on my variation of UD's team, is beast. It stops boost passing from Swords Dance Bi in its tracks, and avoids getting played by Pursuit Tars which otherwise would trap Choice Band-locked HP Flying.

    Thanks for these posts! I'm sure everyone appreciates the variety of good teams, and newer ADVers are sure to benefit from the wealth of knowledge these detailed posts contain. Hope there's more to come :)
     
    Last edited: Jun 8, 2017
  6. Ibidem

    Ibidem Member

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    130
    Skarmory/Blissey (or other special walls with Skarmory) teams:

    I find Skarmory/Blissey teams as third best style in ADV. While I think it’s strong archetype it’s also pretty overrated. It has much harder time than Forretress teams vs Claydol & Magneton, unless you pair Skarmory with Dugtrio, but then you need to forfeit either spinner, Gengar, bulky water or Tyranitar. It’s also pretty mediocre vs double trap teams. However constant switching between Skarmory and Blissey can outmaneuver many teams. Defensive Synergy is great and Skarmory handles much better Tyranitar and Aerodcatyl than Forretress does, well Forretress doesn't handle them at all. Also Skarmory deals better with any baton pass garbage and unlike Forretress, Skarmory isn’t 1KO by hp fire Caterpie. However biggest issue of this archetype is facing shit like this:

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [Gen 3] OU replay: Ibidem vs. oibaf - Pokémon Showdown

    I think I wouldn’t win this matchup more than once on 10 possible chances and even one win feels kinda optimistic. Defensive Starmie with psychic paired with Magneton, Celebi and Blissey can stall you to end of the world. Facing this shit is most hopeless feeling ever. In my opinion nothing is as hard countered as this most known in whole ADV lineup. It’s solid but it has some issues. Last poke Suicune is also a huge pain for this team. Generally these teams rarely have Celebi or Zapdos, so rest Suicune can realistically back sweep your whole team.

    I also added some Skamory stall teams with different special walls than Blissey because I had hard time classifying them. I run some weird defensive Starmie spreads with 337 speed. I realized that Gengar very rarely has more speed thans 335, which is basically slight creeping over 333 value. I put these extra EVs to boost defense stat, this gives me much easier time for instance vs Swampert. Ugly Duckling said that this is best spread he ever saw. He plans to use it in next SPL and make 10/0 record. I believe he also said these words: "bold Starmie - best Starmie".

    Example lineups and replays of this team style:

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Perfect example of strengths of this style.
    [Gen 3] OU replay: Ibidem vs. slicc nasty - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Classic shitty heal bell Blissey doing some work. Also, who is this guy? He’s even better than Astamatitos younger sister if he actually has any.
    [Gen 3] OU replay: Quitewinner vs. Tea Milk Water - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    I stole this team from Coffe (he published it on YT). At first I thought Lapras is completely random addition, but perish song + Dugtrio create some nasty possibilities. I always had hard opinion about Skarmory & Blissey teams without sand, which are abused badly by common threats like curse Snorlax or Heracross. However this team is surprisingly solid.
    [Gen 3] OU replay: DC3 Hclat vs. Tea Milk Water - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Most stallish garbage ever. Replay doesn’t show it, but this game ended after 544 turns, which is my personal record. 4 mons with rest, knock off and heal bell vs 3 recovery mons. Disgusting teams, awful game.
    [Gen 3] OU replay: DC4 Fakes vs. Future StartsSlow - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [Gen 3] OU replay: DC4 CradilyMaster vs. walnut master - Pokémon Showdown
    Well this isn’t exactly a Blissey, but concept is basically the same: stall team with Skarmory and special wall. Aerodactyl has really hard time penetrating double rock resist mons, where one of them is immune to EQ. Wish support, pursuit trapper and bold Suicune in backup won’t make this task any easier.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [Gen 3] OU replay: Aksion Esti vs. Future StartsSlow - Pokémon Showdown
    Registeel is Registeel. It’s basically Blissey with steel typing and rest over soft-boiled. Pure magic.

    === [gen3ou] Skarm & Registeel ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 252 SpA / 8 Spe
    Modest Nature
    IVs: 0 Atk
    - Crunch
    - Flamethrower
    - Pursuit
    - Roar

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Refresh
    - Toxic
    - Recover

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Fire Punch
    - Will-O-Wisp

    Registeel @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 8 Def / 252 SpD
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Thunder Wave
    - Toxic
    - Rest


    === [gen3ou] Skarm & Cune & Jirachi ===

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Calm Mind
    - Rest

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Fire Punch
    - Will-O-Wisp

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 44 Atk / 68 Def / 148 SpD
    Sassy Nature
    - Body Slam
    - Fire Punch
    - Protect
    - Wish


    === [gen3ou] Skarm & Starmie & Celebi ===

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 192 Def / 40 SpA / 28 SpD
    Relaxed Nature
    - Earthquake
    - Roar
    - Ice Beam
    - Rest

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 96 Def / 164 Spe
    Timid Nature
    IVs: 0 Atk
    - Surf
    - Thunderbolt
    - Rapid Spin
    - Recover

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Fire Punch
    - Will-O-Wisp

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 92 Def / 148 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 SpA
    - Psychic
    - Hidden Power [Grass]
    - Leech Seed
    - Recover


    === [gen3ou] top10/BeerLover ===

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 200 Atk / 48 Def / 12 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Roar

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 44 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Hydro Pump
    - Thunderbolt
    - Ice Beam
    - Rapid Spin

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    - Giga Drain
    - Fire Punch
    - Will-O-Wisp
    - Explosion

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 100 SpA / 156 Spe
    Modest Nature
    IVs: 0 Atk
    - Ice Beam
    - Flamethrower
    - Toxic
    - Soft-Boiled


    === [gen3ou] Most standard team ever ===

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 200 Atk / 48 Def / 12 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Roar

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 192 Def / 40 SpA / 28 SpD
    Relaxed Nature
    - Earthquake
    - Curse
    - Ice Beam
    - Rest

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 96 Def / 164 Spe
    Timid Nature
    IVs: 0 Atk
    - Surf
    - Psychic
    - Rapid Spin
    - Recover

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Will-O-Wisp
    - Explosion

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Flamethrower
    - Toxic
    - Soft-Boiled


    === [gen3ou] Metagross & Starmie & Bliss ===

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Calm Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 252 SpA / 8 Spe
    Modest Nature
    IVs: 0 Atk
    - Crunch
    - Flamethrower
    - Pursuit
    - Roar

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 124 Atk / 16 Def / 120 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Sludge Bomb
    - Explosion

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 228 Def / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Thunderbolt
    - Rapid Spin
    - Recover

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Fire Punch
    - Will-O-Wisp

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Ice Beam
    - Thunder Wave
    - Soft-Boiled


    === [gen3ou] Starmie & Dugtrio & Bliss ===

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 232 Atk / 40 SpD / 228 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 228 Def / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Thunderbolt
    - Rapid Spin
    - Recover

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Will-O-Wisp
    - Explosion

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Ice Beam
    - Thunder Wave
    - Soft-Boiled


    === [gen3ou] Pert & Dugtrio & Bliss ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 176 HP / 224 SpA / 108 Spe
    Modest Nature
    IVs: 0 Atk
    - Crunch
    - Pursuit
    - Taunt
    - Toxic

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 248 Atk / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 44 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Will-O-Wisp
    - Explosion

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Flamethrower
    - Toxic
    - Soft-Boiled


    === [gen3ou] Aero & Skarm & Bliss ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 176 HP / 224 SpA / 108 Spe
    Modest Nature
    IVs: 0 Atk
    - Crunch
    - Pursuit
    - Taunt
    - Toxic

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 44 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Taunt
    - Will-O-Wisp

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Flamethrower
    - Toxic
    - Soft-Boiled


    === [gen3ou] Heal bell Bliss ===

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Calm Mind
    - Rest

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Fire Punch
    - Will-O-Wisp

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 224 HP / 252 Def / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Heal Bell
    - Thunder Wave
    - Soft-Boiled


    === [gen3ou] Skarm & Dugtrio & Cune & Gengar ===

    Skarmory (M) @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 248 Atk / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Calm Mind
    - Rest

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Taunt
    - Will-O-Wisp

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 228 SpA / 28 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Ice Beam
    - Toxic
    - Soft-Boiled


    === [gen3ou] Lapras ===

    Skarmory (M) @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 248 Atk / 252 Spe
    Jolly Nature
    - Earthquake
    - Protect
    - Aerial Ace
    - Hidden Power [Bug]

    Lapras @ Leftovers
    Ability: Water Absorb
    EVs: 160 HP / 96 Def / 252 SpA
    Modest Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Thunderbolt
    - Perish Song

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Explosion

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 148 Def / 92 SpA / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Psychic
    - Fire Punch
    - Calm Mind
    - Wish

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Ice Beam
    - Flamethrower
    - Toxic
    - Soft-Boiled


    === [gen3ou] Hariyama & Skarm ===

    Hariyama @ Leftovers
    Ability: Thick Fat
    EVs: 184 Def / 252 SpD / 72 Spe
    Impish Nature
    - Brick Break
    - Knock Off
    - Whirlwind
    - Rest

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 248 SpD / 8 Spe
    Careful Nature
    - Hidden Power [Flying]
    - Spikes
    - Whirlwind
    - Rest

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 200 Atk / 48 Def / 12 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Roar

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Rest

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Rest

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 224 HP / 252 Def / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Heal Bell
    - Thunder Wave
    - Soft-Boiled
     
    Last edited: Jun 19, 2017
  7. Ibidem

    Ibidem Member

    Joined:
    Feb 26, 2017
    Messages:
    47
    Likes Received:
    130
    Cloyster teams:

    I’m not really a Cloyster fan. I just don’t like when something with max hp/special defense investment is still 2KO by most neutral special attacks. It’s good anti meta poke but I whenever I try new teams with it, I delete them after 5-10 games. I think it’s okay choice when you pair it with Magneton to fight vs opposing Skarmory. I find using Cloyster alone without Magneton as 3x worse version of Forretress. While I’m not a fan of this mon, it’s definitely can mess up with teams relying on Magneton to deal with spikers, but that’s really a generic theory. It’s good on paper, however in practice you usually end up dying after taking 2 crunches from pursuit Tyranitar. So I don’t recommend leading with it. Bring in on Swampert or other water to have chance for spiking more than once. It can catch off guard Mix Salamence that stays in to chunk it with hp grass. I guess that’s pretty nice, but surf overall is probably better to hit Tyranitar, Metagross and Forretress (if you lack Magneton) for more damage. It’s fairly uncommon, so saying that Cloyster is overrated is probably an overstatement, but honestly don’t expect too much from it.

    Example lineups and replays of this team style:

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    That’s basically my Forretress team with Cloyster over it. It’s not as good as original, but it’s pretty decent. Cloyster definitely appreciates wish support.
    [Gen 3] OU replay: Ibidem XIII vs. jb champ - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Good offensive team but no bulky water is tough vs Aerodactyl, meaning that every prediction is basically 50/50% between rock slide and EQ.
    [Gen 3] OU replay: UglyPigeon vs. The real UD - Pokémon Showdown

    === [gen3ou] Cloyster & Metagross & EQ Lax ===

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Tyranitar (M) @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 252 SpA / 8 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Crunch
    - Flamethrower
    - Pursuit
    - Hidden Power [Grass]

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 220 Atk / 16 Def / 24 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Sludge Bomb
    - Explosion

    Cloyster @ Leftovers
    Ability: Shell Armor
    EVs: 248 HP / 236 SpD / 24 Spe
    Bold Nature
    - Ice Beam
    - Spikes
    - Rapid Spin
    - Explosion

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 152 HP / 144 Atk / 56 Def / 140 SpD / 16 Spe
    Careful Nature
    - Body Slam
    - Earthquake
    - Curse
    - Rest


    === [gen3ou] Cloyster & mono Pert & EQ Lax ===

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 192 Def / 44 SpA / 24 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Toxic
    - Protect

    Cloyster @ Leftovers
    Ability: Shell Armor
    EVs: 248 HP / 236 SpD / 24 Spe
    Bold Nature
    - Ice Beam
    - Spikes
    - Rapid Spin
    - Explosion

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 152 HP / 144 Atk / 56 Def / 140 SpD / 16 Spe
    Careful Nature
    - Body Slam
    - Earthquake
    - Curse
    - Rest


    === [gen3ou] Cloyster & Zapdos & Jirachi ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 0 Atk
    - Thunderbolt
    - Roar
    - Toxic
    - Rest

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 192 Def / 44 SpA / 24 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Toxic
    - Protect

    Cloyster @ Leftovers
    Ability: Shell Armor
    EVs: 248 HP / 8 SpA / 252 SpD
    Bold Nature
    IVs: 30 Spe
    - Surf
    - Spikes
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 112 SpD / 96 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Ice Punch
    - Hidden Power [Grass]
    - Will-O-Wisp

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 44 Atk / 68 Def / 148 SpD
    Sassy Nature
    - Body Slam
    - Fire Punch
    - Protect
    - Wish


    === [gen3ou] Cloyster & Flygon & Jirachi ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Flygon @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 96 Atk / 108 Def / 16 SpA / 40 Spe
    Jolly Nature
    - Earthquake
    - Flamethrower
    - Toxic
    - Protect

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Calm Mind
    - Rest

    Cloyster @ Leftovers
    Ability: Shell Armor
    EVs: 248 HP / 8 SpA / 252 SpD
    Bold Nature
    IVs: 30 Spe
    - Surf
    - Spikes
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 20 SpA / 112 SpD / 76 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Ice Punch
    - Hidden Power [Grass]
    - Will-O-Wisp

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 44 Atk / 68 Def / 148 SpD
    Sassy Nature
    - Body Slam
    - Fire Punch
    - Protect
    - Wish

    Superman teams:

    Idea behind Superman teams is laughing into the face of spike abusers. These teams have atleast 3 or even 4 spike immune pokes and those grounded ones are sand immune, so spikes aren’t as effective vs them anyway. I always add to these archetype body slam Jirachi that provides me ice resist and wish support to keep Zapdos or spikes vulnerable mons alive. I don’t like two most known lineups of Superman:

    [​IMG][​IMG][​IMG][​IMG][​IMG] [​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    These 2 teams are definitely decent, but there are also hundreds of other decent teams, so that's not really an argument. I just deleted them and I doubt I will use them ever again. There is no ice resist and I don’t enjoy sacking half of my team vs Regice or Jynx. Gengar over Flygon gives you spin block possibility, but it doesn’t solve ice weakness either. Jolteon over Zapdos variant on second team is just better option, keeping offensive momentum much better than rest light screen Zapdos and atleast is neutral to ice attacks.

    Example lineups and replays of this team style:

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    By far my favourite Superman configuration, really strong team. Though CB Tyranitar with focus punch hurts a lot, Flygon isn’t bulky enough for that.
    [Gen 3] OU replay: Fakke5 vs. Ibidem XIII - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    That’s quite interesting lineup. It looks cool, it has 4 flying/levitate mons and it’s decent, but it has no way around defensive Zapdos, meaning that you basically play 5 vs 6. You must run taunt on Gyarados here, since there is no Magneton, so you can’t use return or double edge as coverage. Still, this team has good typing synergy and is quite “creative”. It’s also a completely different approach than other superman teams, which almost always have Skarmory.
    [Gen 3] OU replay: nernst vs. Ibidem XIII - Pokémon Showdown

    === [gen3ou] Gyarados & Weezing ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Rest

    Gyarados @ Leftovers
    Ability: Intimidate
    EVs: 44 HP / 252 Atk / 212 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Earthquake
    - Taunt
    - Dragon Dance

    Flygon @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 96 Atk / 108 Def / 16 SpA / 40 Spe
    Jolly Nature
    - Earthquake
    - Flamethrower
    - Toxic
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Weezing @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 172 Def / 64 SpD / 24 Spe
    Impish Nature
    - Sludge Bomb
    - Haze
    - Will-O-Wisp
    - Pain Split

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 44 Atk / 68 Def / 148 SpD
    Sassy Nature
    - Body Slam
    - Fire Punch
    - Protect
    - Wish


    === [gen3ou] Superman & Flygon & Jirachi ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 0 Atk
    - Thunderbolt
    - Roar
    - Toxic
    - Rest

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Flygon @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 96 Atk / 108 Def / 16 SpA / 40 Spe
    Jolly Nature
    - Earthquake
    - Flamethrower
    - Toxic
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 20 SpA / 112 SpD / 76 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Ice Punch
    - Hidden Power [Grass]
    - Will-O-Wisp

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 44 Atk / 68 Def / 148 SpD
    Sassy Nature
    - Body Slam
    - Fire Punch
    - Protect
    - Wish


    === [gen3ou] Superman & Gengar & Jirachi ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 0 Atk
    - Thunderbolt
    - Roar
    - Toxic
    - Rest

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 252 HP / 208 SpA / 48 Spe
    Quiet Nature
    - Flamethrower
    - Hidden Power [Grass]
    - Focus Punch
    - Substitute

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 16 SpA / 112 SpD / 80 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Fire Punch
    - Will-O-Wisp

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 44 Atk / 68 Def / 148 SpD
    Sassy Nature
    - Body Slam
    - Fire Punch
    - Protect
    - Wish


    === [gen3ou] Superman & Jirachi & Aero ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 0 Atk
    - Thunderbolt
    - Roar
    - Toxic
    - Rest

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 252 HP / 208 SpA / 48 Spe
    Quiet Nature
    - Flamethrower
    - Hidden Power [Grass]
    - Focus Punch
    - Substitute

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 44 Atk / 68 Def / 148 SpD
    Sassy Nature
    - Body Slam
    - Fire Punch
    - Protect
    - Wish
     
    Last edited: Jun 11, 2017
    Astamatitos, Kerts and Ugly Duckling like this.
  8. Ibidem

    Ibidem Member

    Joined:
    Feb 26, 2017
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    Skarmory/Magneton teams:

    I feel like many Skarmory/Magneton teams are basically copied older lineups with swapped Magneton over Gengar. By adding another steel type and at the same time removing faster revenge killer, these teams have hard time against Moltres or Charizard. They also often suffer from 6:0 Heracross syndrome. While mons like CB gust Flygon or Aerodactyl can easily revenge kill it, you can’t really switch them into Heracross. Aerodactyl can tank megahorn once, but focus punch is just 1KO, while rock slide does at least 76% from jolly nature Heracross. Some of these teams don’t even bother with fighting resistance like Celebi. Sure, Celebi isn’t switch into Heracross, but without resistance you can’t even safely switch into Medicham or some random Hariyama, Breloom, Machamp trolls. So overall I feel like most of these teams are just better with Gengar over Magneton. When bulding Skarmory/Magneton team be sure to use fillers that really need Skamory to be removed, such as CB Flygon, which is beyond pathetic vs Skarmory. I just don’t see a point in pairing special attackers with Skamory/Magneton. How does Jirachi benefit from removing Skarmory? Isn’t it already really good vs Skarmory?

    I built some Skarmory/Magneton teams as specific counter to TSS teams, by having my own spiker, spinner and Magneton. Again, because Magneton is usually in Gengar place, teams are super weak to Heracross. This time however you can’t even properly revenge kill it, that’s why I run hp flying on Skarmory. I don’t like toxic without protect on Skarmory, while protect with hp flying and no toxic makes little so to me. So I opted for troll rest Skarmory on those teams. However most Heracrosses are paired with Magneton, so it isn’t really an reliable answer, unless you trap and kill opposing Magneton with your own.

    All in all I definitely like more Forretress or Skarmory/Blissey teams or just more offensive spikeless teams. I find Skamory/Magneton archetype as not defensive enough as well as somewhat lacking offensively to overcome defensive holes. With the exception of stolen BKC team and Starmie/Blissey/Celebi stall fest, I rarely use this style.

    Example lineups and replays of this team style:

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Whenever I use this team I have a dilemma between hp flying or bug on Aerodactyl. Hp bug is overall better when you have pursuit support to remove Gengar. However without hp flying Heracross is much bigger threat. Overall this lineup is easily top10 in ADV. Leech seed Celebi hates skarm, Aerodactyl doesn’t enjoy his presence either. So this team is one of the very few examples where Magneton is better option than Gengar.
    [Gen 3] OU replay: slicc nasty vs. Ibidem - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Isn’t variant with Gengar over Magneton just better? Jolteon already fights with Skarmory fairly well. Anyway it’s pretty solid.
    [Gen 3] OU replay: Superior BrainUser vs. KL1993 - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    This is the kind of team I talked about earlier. Sure it can revenge kill Heracross, but it doesn't really have switch into that.
    [Gen 3] OU replay: KL1993 vs. Superior BrainUser - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Heracross just destroys this team 6:0.
    [Gen 3] OU replay: DC3 FanOfTissot vs. Quitewinner - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG] [​IMG][​IMG]
    Donphan is not as bad vs Heracross as Claydol, but still Heracross 6:0 this team.
    [Gen 3] OU replay: DC3 FanOfTissot vs. Fear - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    This time there is no sand, so salac berry Heracross 6:0. Though it’s amazing TSS counterteam, so you can call Heracross weakness as calculated risk.
    [Gen 3] OU replay: Superior BrainUser vs. futa addict - Pokémon Showdown

    === [gen3ou] Jolteon & Magneton & Aero ===

    Jolteon @ Leftovers
    Ability: Volt Absorb
    EVs: 104 HP / 152 SpA / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Hidden Power [Grass]
    - Roar
    - Baton Pass

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Calm Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 44 Spe
    Relaxed Nature
    - Earthquake
    - Toxic
    - Ice Beam
    - Protect

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Flying]

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance


    === [gen3ou] top10/Sub pass Celebi & Aero ===

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 80 SpD / 176 Spe
    Timid Nature
    IVs: 0 Atk
    - Baton Pass
    - Substitute
    - Leech Seed
    - Recover

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 192 Def / 44 SpA / 24 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Toxic
    - Protect

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Flying]

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit


    === [gen3ou] Skarm & Celebi & CB Flygon ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Calm Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Toxic
    - Recover

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Flygon @ Choice Band
    Ability: Levitate
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Hidden Power [Bug]
    - Gust

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 96 Def / 108 SpD / 56 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Psychic
    - Hidden Power [Grass]
    - Leech Seed
    - Recover


    === [gen3ou] Donphan & Celebi ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Toxic
    - Recover

    Donphan @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 28 Def / 160 SpD / 72 Spe
    Impish Nature
    - Earthquake
    - Hidden Power [Rock]
    - Rapid Spin
    - Protect

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 96 Def / 108 SpD / 56 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Psychic
    - Hidden Power [Grass]
    - Leech Seed
    - Recover


    === [gen3ou] Donphan & Bliss ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 248 SpD / 8 Spe
    Careful Nature
    - Hidden Power [Flying]
    - Spikes
    - Whirlwind
    - Rest

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Calm Mind
    - Rest

    Donphan @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 100 Def / 160 SpD
    Impish Nature
    - Earthquake
    - Hidden Power [Rock]
    - Rapid Spin
    - Protect

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Ice Beam
    - Toxic
    - Soft-Boiled


    === [gen3ou] Skarm & Claydol & Magneton & Bliss ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 248 SpD / 8 Spe
    Careful Nature
    - Hidden Power [Flying]
    - Spikes
    - Whirlwind
    - Rest

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Calm Mind
    - Rest

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Explosion

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Ice Beam
    - Toxic
    - Soft-Boiled


    === [gen3ou] Skarm & Starmie & Celebi & Blissey ===

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 196 Def / 64 SpD
    Impish Nature
    - Earthquake
    - Hidden Power [Rock]
    - Curse
    - Rest

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 248 SpD / 8 Spe
    Careful Nature
    - Hidden Power [Flying]
    - Spikes
    - Whirlwind
    - Rest

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 76 Def / 164 SpD / 20 Spe
    Bold Nature
    IVs: 2 Atk / 30 SpA
    - Hidden Power [Grass]
    - Perish Song
    - Leech Seed
    - Recover

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 96 SpA / 164 Spe
    Timid Nature
    IVs: 0 Atk
    - Surf
    - Psychic
    - Rapid Spin
    - Recover

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Ice Beam
    - Thunder Wave
    - Soft-Boiled

    Porygon2 teams:

    Porygon2 looks like a robot invented by the gypsies. He works in game somewhat like handicapped Milotic, trading superior stats and typing for better ability. While he can’t check Metagross or physical Tyranitar at all, he handles well enough Salamence and Gyarados. That’s something bulky waters can’t say, outside of rare hp rock Swampert, which isn’t amazing answer to Gyarados anyway, only 2 or 3 hit KOing it with rock move. Main reason to use Porygon2 is ability to trap Dugtrio, so naturally this mon works best paired with something weak to it. While Porygon2 with access to recover is rather a defensive mon, he truly only belongs on offensive teams. For example Porygon2 can be used over bulky water on physical offense teams with Metagross as rock resist and semi reliable Tyranitar check, but I strongly prefer Milotic or Suicune anyway. Porygon2 presence usually means accompaniment of Magneton, which makes it harder to trap Forretress without risking EQ. Main Porygon2 issue is “do nothing” syndrome in certain matchups, especially vs special walls like Snorlax or Blissey and vs most steel types if you lack twave.

    Of note, nothing is more haxed than this mon. Porygon2 just loves being haxed. Dugtrio criting him with EQ is the most often occurring crit in the tier for unknown reasons. Once opposing P2 trapped my Dugtrio stacked on rock slide. I flinched him 8 times and eventually killed P2, even after he used recovery twice.

    Best Porygon2 usage belongs to calm mind offense teams, which are really strong, although very limited in regard of possible lineups. I talking about serious choices. I don’t consider Entei garbage as an alternative. It’s basically always Celebi, Suicune, Jirachi, Dugtrio, Porygon2 and only last spot is somewhat flexible. I find that calm mind offense without P2 is not worth using. Offensive Celebi and Jirachi are just 1KO by adamant Dugtrio, so really just put Porygon2 on those teams for your own safety.

    Overall outside of calm mind offense, I’m not a fan of Porygon2 or teams with it. I deleted a lot of Porygon2 teams before posting them here. In my opinion there are much stronger and safer styles in ADV. Quoting Ugly Duckling opinion about some random Porygon2 team: “I saw P2 and I hated it” and honestly I agree with him. In the end I named P2 as handicapped Milotic for a reason.

    Example lineups and replays of this team style:

    [​IMG][​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    I think Medicham is a cool mon actually. It survives EQ from jolly Dugtrio and it isn’t 1KO by hp flying Paras like Heracross is. Shadow ball provides interesting coverage, so lum berry Medicham is better suited for 1on1 vs Gengar, although Heracross guts boost is huge vs will-o-wisp as well. Still Heracross is overall 5x better choice, but definitely Medicham is an usable option.
    (252+ Atk Paras Hidden Power Flying vs. 4 HP / 0 Def Heracross: 285-336 (94.3 - 111.2%) -- 68.8% chance to OHKO) LOOOOL
    [Gen 3] OU replay: IsawP2 andIhatedIt vs. cosmynx - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Best Porygon2 lineup there is. Boom on special wall, follow up with Dugtrio and roll through everything else with calm mind mons.
    [Gen 3] OU replay: Ibidem XII vs. sergeant hatred - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Slightly different variant. Gengar is overall better but if you fear salac users or curse Snorlax, Tyranitar works too. With Porygon2 support, choice band Tyranitar set is best option here. It baits Dugtrio even more than Celebi or Jirachi.
    [Gen 3] OU replay: The real UD vs. UglyPigeon - Pokémon Showdown

    === [gen3ou] top10/Gengar & CM offense ===

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 48 Atk / 16 Def / 16 SpA / 112 SpD / 68 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Hypnosis
    - Explosion

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 232 Atk / 40 SpD / 228 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 112 HP / 252 SpA / 144 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Surf
    - Ice Beam
    - Hidden Power [Grass]
    - Calm Mind

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 80 HP / 248 SpA / 180 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Psychic
    - Giga Drain
    - Hidden Power [Fire]
    - Calm Mind

    Porygon2 @ Leftovers
    Ability: Trace
    EVs: 248 HP / 192 Def / 68 SpD
    Bold Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Beam
    - Toxic
    - Recover

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 40 Def / 152 SpA / 68 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Psychic
    - Fire Punch
    - Hidden Power [Grass]
    - Calm Mind


    === [gen3ou] CB Tyra & CM offense ===

    Tyranitar @ Choice Band
    Ability: Sand Stream
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Focus Punch

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 232 Atk / 40 SpD / 228 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 112 HP / 252 SpA / 144 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Surf
    - Ice Beam
    - Hidden Power [Grass]
    - Calm Mind

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 80 HP / 248 SpA / 180 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Psychic
    - Giga Drain
    - Hidden Power [Fire]
    - Calm Mind

    Porygon2 @ Leftovers
    Ability: Trace
    EVs: 248 HP / 192 Def / 68 SpD
    Bold Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Beam
    - Toxic
    - Recover

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 40 Def / 152 SpA / 68 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Psychic
    - Fire Punch
    - Hidden Power [Grass]
    - Calm Mind


    === [gen3ou] P2 & Medicham & Sub roar Cune ===

    Medicham @ Lum Berry
    Ability: Pure Power
    EVs: 16 HP / 252 Atk / 240 Spe
    Adamant Nature
    - Brick Break
    - Shadow Ball
    - Hidden Power [Bug]
    - Focus Punch

    Heracross @ Leftovers
    Ability: Guts
    EVs: 40 HP / 252 Atk / 216 Spe
    Jolly Nature
    - Megahorn
    - Brick Break
    - Rock Slide
    - Swords Dance

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 112 SpA / 144 Spe
    Modest Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Calm Mind
    - Substitute

    Camerupt @ Leftovers
    Ability: Magma Armor
    EVs: 248 HP / 36 Atk / 108 SpA / 112 SpD / 4 Spe
    Quiet Nature
    - Earthquake
    - Flamethrower
    - Toxic
    - Explosion

    Porygon2 @ Leftovers
    Ability: Trace
    EVs: 248 HP / 192 Def / 68 SpD
    Bold Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Beam
    - Toxic
    - Recover

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 40 Def / 152 SpA / 68 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Psychic
    - Fire Punch
    - Hidden Power [Grass]
    - Calm Mind


    === [gen3ou] P2 & Jirachi ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 100 HP / 252 Atk / 4 Def / 152 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Rock Slide
    - Earthquake
    - Dragon Dance

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Calm Mind
    - Rest

    Magneton @ Magnet
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Porygon2 @ Leftovers
    Ability: Trace
    EVs: 248 HP / 192 Def / 68 SpD
    Bold Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Beam
    - Toxic
    - Recover

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 44 Atk / 68 Def / 148 SpD
    Sassy Nature
    - Body Slam
    - Fire Punch
    - Protect
    - Wish


    === [gen3ou] P2 & Heracross & Metagross ===

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 220 Atk / 16 Def / 24 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Sludge Bomb
    - Explosion

    Gyarados @ Leftovers
    Ability: Intimidate
    EVs: 44 HP / 252 Atk / 212 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Earthquake
    - Taunt
    - Dragon Dance

    Heracross @ Leftovers
    Ability: Guts
    EVs: 40 HP / 252 Atk / 216 Spe
    Jolly Nature
    - Megahorn
    - Brick Break
    - Rock Slide
    - Swords Dance

    Magneton @ Magnet
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Porygon2 @ Leftovers
    Ability: Trace
    EVs: 248 HP / 192 Def / 68 SpD
    Bold Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Beam
    - Toxic
    - Recover

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 176 Atk / 56 Def / 140 SpD / 24 Spe
    Careful Nature
    - Body Slam
    - Shadow Ball
    - Earthquake
    - Self-Destruct


    === [gen3ou] P2 & Heracross & Pert ===

    Heracross @ Leftovers
    Ability: Guts
    EVs: 40 HP / 252 Atk / 216 Spe
    Jolly Nature
    - Megahorn
    - Brick Break
    - Rock Slide
    - Swords Dance

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 100 HP / 252 Atk / 4 Def / 152 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Rock Slide
    - Earthquake
    - Dragon Dance

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 44 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Magneton @ Magnet
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Porygon2 @ Leftovers
    Ability: Trace
    EVs: 248 HP / 192 Def / 68 SpD
    Bold Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Beam
    - Toxic
    - Recover

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 112 HP / 176 Atk / 56 Def / 140 SpD / 24 Spe
    Careful Nature
    - Body Slam
    - Shadow Ball
    - Earthquake
    - Self-Destruct
     
    Last edited: Jun 14, 2017
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  9. Disaster Area

    Disaster Area Little Ball of Fur and Power Global Moderator

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    I've got a lot of skarm mag teams that don't feel like gar would be better there than mag. The other thing about removing skarm (and forry) is that you can get the hazard advantage, or at least keep things somewhat even. In fact I don't really think mag and gar do the same things at all, I can't actually see why you would compare the two. Some of my line-ups with skarm-mag:

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] (that's DDTar and protox gross)
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] / [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] - 2 variants of a team where skarmmag is utilised with dug to maintain the hazard advantage, cbtar breaks things open, and cune ends the game.
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] - have a few different versions of it, but basically combines skarmmag with standard tss.
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] - tss with offensive recover spin starmie, probably could tweak it a bit.
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] - have a couple of versions of this. SkarmMag goes nicely with either claydol or donphan+a pursuit user on a stall team to own the hazard game.
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] - another example of that

    Plus I have a bunch more. Really it's a very flexible core that works on all kinds of teams, I showed largely some stall or balance with a heavier focus on the hazard game as well as a slightly different take on offense with it. Heracross definitely can be nasty versus these teams but not always.
     
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  10. Ibidem

    Ibidem Member

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    I compared Gengar with Magneton because both of them make Forretress life harder. Magneton traps him, Gengar blocks spin. Also vs Skarmory teams with spinner, opponent can freely spin on Skarm/Mag teams, unless Ttar will trade with spinner via crunch or pursuit, while Gengar can prevent spin easier. They both focus on spike war, however in different manner.

    It's the question whether you value more keeping your own spikes or killing opposing spiker.
    Magneton is overall much worse mon that creates more defensive holes in exchange of checking few other threats than Gengar can't switch into, like Metagross or Aerodactyl.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] vs [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] vs [​IMG][​IMG][​IMG][​IMG] [​IMG][​IMG]
    Those two are prime examles of my logic. I would say in both cases Gengar is better choice. In Jolteon team you can make argument about Aerodactyl benefiting from Skarmory removal, but second team doesn't really care. Jolteon team even without Gengar can easily revenge kill Heracross or Gyarados, but second team has huge problems with those two. I guess Claydol won't be poisoned by Skarmory and that's it.
     
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  11. Disaster Area

    Disaster Area Little Ball of Fur and Power Global Moderator

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    Alright I see where the analogy comes from. Still, they do respond to vastly different threats, so obviously replacing one with the other doesn't work. Gar beats Flygon and checks Heracross / Salamence / Gyarados / some Snorlax / sometimes Swampert and cleans up, whereas Magneton checks Aerodactyl / Metagross / sometimes Jirachi / Jolteon / Zapdos.
     
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  12. Ibidem

    Ibidem Member

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    Calm mind/swords dance pass Celebi teams:

    Swords dance pass Celebi teams are cheap gimmick that can very easily fail. If Magneton dies before killing Skarmory you can basically quit the game. Also while many phazers like Swampert or Steelix aren’t natural switches into Celebi, once they discover swords dance set, they will sit on you all day long and click roar endlessly. I use shadow ball over hp fighting to not be completely useless vs taunt Gengar. Celebi lacks good physical moveset as well as stab anyway. Overall I think it’s good to have this kind of team in arsenal, but this isn’t solid strategy at all.

    Calm mind pass Celebi is a completely different story. I would say that Heracross and Gyarados are two pokes that many teams have only 1 answer for. However countering them is straight forward. While offensive Celebi is extremely hard to predict. Pursuit Tyranitar won’t kill it after single calm mind. Blissey could stall 3 attacks cm variant, but won’t do much vs baton pass. If you lack physical answer to Celebi on your team or atleast bulky roar Zapdos/Skarmory/perish Celebi; you most of the time just lose. Natural cure is great and stab giga drain can actually heal Celebi well enough to not be abused by spikes like Heracross is, giving Celebi multiple opportunities to setup during a match. If you pass successfully several boosts to sub thunderbolt Jirachi, there is very little hope for your opponent. Funny enough Claydol tied with perish Celebi is best answer to sub thunderbolt Jirachi in the game, so be sure to pass calm minds elsewhere if Claydol is still around or in case of perish Celebi just attack it with hp fire before perish song will kill you. Oh, now write down and memorize one important thing: Claydol is underrated.

    Example lineups and replays of this team style:

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Cheap swords dance team in his prime moments.
    [Gen 3] OU replay: Advancila vs. jaehwan - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    This team is actually really good.
    [Gen 3] OU replay: The Big Fat Kill vs. Advancila - Pokémon Showdown
    [Gen 3] OU replay: Advancila vs. Bandsaw - Pokémon Showdown

    === [gen3ou] Swords dance Celebi & DD grass Tyra ===

    Metagross @ Lum Berry
    Ability: Clear Body
    EVs: 144 HP / 252 Atk / 112 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Agility
    - Explosion

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 84 SpD / 176 Spe
    Jolly Nature
    - Shadow Ball
    - Swords Dance
    - Baton Pass
    - Recover

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Toxic
    - Recover

    Magneton @ Magnet
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 100 HP / 252 Atk / 4 Def / 152 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Rock Slide
    - Earthquake
    - Dragon Dance

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 16 HP / 156 Atk / 120 Def / 40 SpA / 176 Spe
    Naughty Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Grass]
    - Dragon Dance


    === [gen3ou] Swords dance Celebi & Gyarados ===

    Metagross @ Lum Berry
    Ability: Clear Body
    EVs: 144 HP / 252 Atk / 112 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Agility
    - Explosion

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 84 SpD / 176 Spe
    Jolly Nature
    - Shadow Ball
    - Swords Dance
    - Baton Pass
    - Recover

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Toxic
    - Recover

    Magneton @ Magnet
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Gyarados @ Leftovers
    Ability: Intimidate
    EVs: 44 HP / 252 Atk / 212 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Earthquake
    - Taunt
    - Dragon Dance

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance


    === [gen3ou] CM pass Celebi & Zapdos & sub Jirachi ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 80 HP / 252 SpA / 176 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Hidden Power [Grass]
    - Agility
    - Baton Pass

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 80 HP / 248 SpA / 180 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Giga Drain
    - Hidden Power [Fire]
    - Calm Mind
    - Baton Pass

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 112 Atk / 52 Def / 96 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Will-O-Wisp
    - Explosion

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 252 HP / 40 Def / 64 SpA / 152 Spe
    Timid Nature
    IVs: 0 Atk
    - Psychic
    - Thunderbolt
    - Calm Mind
    - Substitute


    === [gen3ou] CM pass Celebi & Magneton & sub Jirachi ===

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 84 SpD / 176 Spe
    Timid Nature
    IVs: 0 Atk
    - Psychic
    - Baton Pass
    - Calm Mind
    - Recover

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Toxic
    - Recover

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 112 Atk / 52 Def / 96 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Will-O-Wisp
    - Explosion

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 252 HP / 40 Def / 64 SpA / 152 Spe
    Timid Nature
    IVs: 0 Atk
    - Psychic
    - Thunderbolt
    - Calm Mind
    - Substitute

    Sleep talk Suicune teams:

    Rest talk Suicune set is as lame as it can be, but it gets the job done in right matchup. It’s especially good vs Blissey teams that relies on phasing to counter Suicune while it sleeps. Sleep talk boosted surf can heavily damage Skarmory or Swampert that tries to phaze it out. Obviously it requires some luck. I feel like this set needs Dugtrio support to trap and kill Celebi or other leech seeders. However water absorb mons will be a problem no matter what, but that’s just the way it is. After change of sleep talk mechanics, Suicune and maybe Heracross are probably only decent users of this move. If Gengar lacks fire punch or explosion, rest talk Heracross is actually very hard to kill by teams that relies on Gengar to counter it, but that’s topic for another post.

    Of note I will not bring you substitute Suicune teams. I deleted almost all of them, outside of Medicham & Porygon2 team with sub roar Suicune. I find this variant as very unreliable. It has very hard time vs omnipresent TSS teams. Many common threats like Snorlax can easily break substitute. I guess it works vs Milotic or some slow Celebi without hp grass, but you can beat them on twenty different ways, rather than by using sub Suicune. Biggest issue is that opposing Suicune will just roar you all the time. Mono roar sub Suicune can phaze out opposing one in theory, but without coverage and bulk it usually doesn’t do much. Of course rest talk variant also has problems vs roar Suicune, but at least you can aim for last mon magic.

    Example lineup and replay of this team style:

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Using heal bell Blissey makes me vomit.
    [Gen 3] OU replay: Ibidem XIII vs. Natural Twenty - Pokémon Showdown

    === [gen3ou] Rest talk Cune & rest Zapdos ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 0 Atk
    - Thunderbolt
    - Roar
    - Toxic
    - Rest

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 208 Atk / 40 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 252 Def / 8 SpA
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Sleep Talk
    - Calm Mind
    - Rest

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 112 Atk / 52 Def / 96 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Will-O-Wisp
    - Explosion

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit


    === [gen3ou] Rest talk Cune & pass Zapdos ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 80 HP / 252 SpA / 176 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Hidden Power [Grass]
    - Toxic
    - Baton Pass

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 232 Atk / 40 SpD / 228 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 252 Def / 8 SpA
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Sleep Talk
    - Calm Mind
    - Rest

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Explosion

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 200 Atk / 48 Def / 12 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Roar

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Modest Nature
    IVs: 0 Atk
    - Seismic Toss
    - Ice Beam
    - Heal Bell
    - Soft-Boiled

    Standard calm mind Jirachi set teams:

    I believe that standard Jirachi set (psychic, fire punch, calm mind, wish) should be always used with Dugtrio. Tyranitar is everywhere and fishing for burn in order to beat it is not a solid strategy. Dugtrio also removes other unwanted mons like Houndoom or thunder wave Blissey. Psychic & fire punch coverage does actually quite good job, usually having either neutral or super effective coverage. Psychic thunderbolt does better job at beating Tyranitar, however you just going to be hard walled by Celebi. I recommend this set with substitute instead of wish. Once leech seed is blocked, sooner or later you going to find crit or spec drop with psychic. Not much else to say, really.

    Example lineups and replays of this team style:

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [Gen 3] OU replay: adv is silly vs. IsawP2 andIhatedIt - Pokémon Showdown

    [​IMG][​IMG][​IMG] [​IMG] [​IMG][​IMG]
    This is actually the only double trap team I ever enjoyed playing. Hate this garbage style. This team has no physical presence outside of adamant Dugtrio, so random Alakazam can potentially 6:0 this team, but toxic, leech seed or perish song should prevent this most of the time.
    [Gen 3] OU replay: IsawP2 andIhatedIt vs. Boopsicle - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    After two random freezes, I was forced to use my favourite strategy: shameless sacking everything to last mon Suicune.
    [Gen 3] OU replay: IsawP2 andIhatedIt vs. Boopsicle - Pokémon Showdown

    === [gen3ou] Weezing & Jirachi & Dugtrio ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Rest

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 208 Atk / 40 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Calm Mind
    - Rest

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Explosion

    Weezing @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 172 Def / 64 SpD / 24 Spe
    Impish Nature
    - Sludge Bomb
    - Haze
    - Will-O-Wisp
    - Pain Split

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 148 Def / 92 SpA / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Psychic
    - Fire Punch
    - Calm Mind
    - Wish


    === [gen3ou] Zapdos & Jirachi & Dugtrio ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Rest

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 208 Atk / 40 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 180 Def / 56 SpA / 24 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Toxic
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 184 HP / 216 SpA / 108 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Crunch
    - Flamethrower
    - Pursuit
    - Hidden Power [Grass]

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 112 Atk / 52 Def / 96 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Will-O-Wisp
    - Explosion

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 148 Def / 92 SpA / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Psychic
    - Fire Punch
    - Calm Mind
    - Wish


    === [gen3ou] Venusaur & Jirachi & Dugtrio ===

    Venusaur @ Leftovers
    Ability: Overgrow
    EVs: 248 HP / 4 Def / 148 SpD / 108 Spe
    Calm Nature
    - Sludge Bomb
    - Giga Drain
    - Leech Seed
    - Sleep Powder

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 208 Atk / 40 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 180 Def / 56 SpA / 24 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Toxic
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 184 HP / 216 SpA / 108 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Crunch
    - Flamethrower
    - Pursuit
    - Hidden Power [Grass]

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 112 Atk / 52 Def / 96 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Will-O-Wisp
    - Explosion

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 148 Def / 92 SpA / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Psychic
    - Fire Punch
    - Calm Mind
    - Wish


    === [gen3ou] Double trap & Jirachi ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 80 HP / 252 SpA / 176 Spe
    Timid Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Baton Pass

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 232 Atk / 40 SpD / 228 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Calm Mind
    - Rest

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 136 Def / 104 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 SpA
    - Hidden Power [Grass]
    - Perish Song
    - Leech Seed
    - Recover

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 148 Def / 92 SpA / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Psychic
    - Fire Punch
    - Calm Mind
    - Wish
     
    Last edited: Jun 16, 2017
    Kerts, Ugly Duckling and Peasounay like this.
  13. Disaster Area

    Disaster Area Little Ball of Fur and Power Global Moderator

    Joined:
    May 4, 2014
    Messages:
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    I posted a couple variants on a team with crocune in earlier in the skarm-mag bunch that I think is pretty nice.

    Also I think with CM Rachi a nice sort of team is something like this:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    It's a nice enough setup on paper and I think Cowboy Dan originally came up with it and used it in RoAPL but someone else probably used it before him too, it's a nice sorta setup...

    also tagging Stockings bc my boy loves his jirachis
     
    Ugly Duckling likes this.
  14. Ibidem

    Ibidem Member

    Joined:
    Feb 26, 2017
    Messages:
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    Physical offense teams:

    Physical offense has literally hundreds of possible lineups, from slightest changes like Gyarados over Salamence, one bulky water over another or even replacing some standard OU mons with things like Regorick, Medicham, Tauros, Rhydon or even Slaking. However for purpose of this topic I sticked to OU options, minimizing gimmicks to provide overall solid teams. Most standard skeleton of this lineup has: bulky water, Magneton and 3 or 4 physical offensive threats. Some variants add defensive Celebi to support team, other skip bulky water and deals with opposing threats with double intimidate combo of Gyarados & Salamence. Adding pursuit support to remove threat of will-o-wisp Gengar is also great choice.

    I always recommend Skarmory/Blissey archetype for beginners, but some of them have no interest in stall, preferring more offensive approach, so this style is perfect for them. Even though I believe mixed offense is better and stronger choice, there are few advantages on physical offense teams. They are overall easier to use, for example you don’t really care that much about Skarmory with help of Magneton (I strongly recommend magnet over leftovers on those teams). For instance, with Mixed Snorlax you need to predict a lot more whether fire blast into Blissey is correct play, predicting switch into Skarmory. Every missed opportunity puts you behind. Not only you waste some crucial fire blast pp, but also it gives opponent more opportunities to spike up, if he safely brings Skarmory on body slam instead of fire blast.

    On physical offense you don’t really need to do this; you just stay in and click body slam. Of course you still need to be aware of common switches like will-o-wisp Gengar or Tyranitar, but with 1 layer of spikes down (assuming magnet Magneton kills Skarmory) clock isn’t that strick for you, like versus 3 layers. This however brings some real problems vs Spiker + Dugtrio teams. Mixed offense in general can deal with Skarmory (or Forretress) by repeated fairly strong special attacks, but DD salamence or purely physical Snorlax can’t really pass Skarmory. Heavy relying on such “far from perfect” poke like Magneton is biggest disadvantage of this archetype. Another pretty big issue is switching into will-o-wisp, but as I said some teams can have pursuit support. I personally like rest talk Heracross as decent answer to Gengar, though you need to be aware of fire punch threat. On top of that Magneton won't help much vs Cloyster.

    Example lineups and replays of this team style:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [Gen 3] OU replay: La Pimentinha vs. Hop Mop Klop - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Calm mind offense is great, but what is the point of Swampert if you already have Suicune/Dugtrio as Tyranitar answers and Jirachi as rock resist to check Aerodactyl?
    [Gen 3] OU replay: Hop Mop Klop vs. Chronicoverburn - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Rest sleep talk Heracross set is underrated.
    [Gen 3] OU replay: cosmynx vs. Hop Mop Klop - Pokémon Showdown

    === [gen3ou] DD grass Tyra & Celebi & Milo ===

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 204 Atk / 16 Def / 40 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Sludge Bomb
    - Explosion

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 136 Def / 104 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 SpA
    - Psychic
    - Hidden Power [Grass]
    - Leech Seed
    - Recover

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Toxic
    - Recover

    Magneton @ Magnet
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 100 HP / 252 Atk / 4 Def / 152 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Rock Slide
    - Earthquake
    - Dragon Dance

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 16 HP / 156 Atk / 120 Def / 40 SpA / 176 Spe
    Naughty Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Grass]
    - Dragon Dance


    === [gen3ou] Celebi & EQ Lax ===

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 44 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar (M) @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 252 SpA / 8 Spe
    Modest Nature
    IVs: 0 Atk
    - Crunch
    - Flamethrower
    - Pursuit
    - Roar

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 76 Def / 164 SpD / 20 Spe
    Bold Nature
    IVs: 2 Atk / 30 SpA
    - Psychic
    - Hidden Power [Grass]
    - Leech Seed
    - Recover

    Magneton @ Magnet
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 100 HP / 252 Atk / 4 Def / 152 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Rock Slide
    - Earthquake
    - Dragon Dance

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 144 HP / 140 Atk / 136 Def / 68 SpD / 20 Spe
    Careful Nature
    - Body Slam
    - Earthquake
    - Curse
    - Rest


    === [gen3ou] Gyarados & Mence & EQ Lax ===

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 204 Atk / 16 Def / 40 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Toxic
    - Explosion

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 176 HP / 228 SpA / 104 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Crunch
    - Flamethrower
    - Pursuit
    - Hidden Power [Grass]

    Gyarados @ Leftovers
    Ability: Intimidate
    EVs: 56 HP / 252 Atk / 4 Def / 196 Spe
    Jolly Nature
    - Return
    - Earthquake
    - Hidden Power [Rock]
    - Dragon Dance

    Magneton @ Magnet
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 100 HP / 252 Atk / 4 Def / 152 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Rock Slide
    - Earthquake
    - Dragon Dance

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 144 HP / 140 Atk / 136 Def / 68 SpD / 20 Spe
    Careful Nature
    - Body Slam
    - Earthquake
    - Curse
    - Rest


    === [gen3ou] Mence & EQ Lax ===

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 204 Atk / 16 Def / 40 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Toxic
    - Explosion

    Tyranitar (M) @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 252 SpA / 8 Spe
    Modest Nature
    IVs: 0 Atk
    - Crunch
    - Flamethrower
    - Pursuit
    - Roar

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Toxic
    - Recover

    Magneton @ Magnet
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 100 HP / 252 Atk / 4 Def / 152 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Rock Slide
    - Earthquake
    - Dragon Dance

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 144 HP / 140 Atk / 136 Def / 68 SpD / 20 Spe
    Careful Nature
    - Body Slam
    - Earthquake
    - Curse
    - Rest


    === [gen3ou] Gyarados & EQ Lax ===

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 204 Atk / 16 Def / 40 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Sludge Bomb
    - Explosion

    Tyranitar (M) @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 252 SpA / 8 Spe
    Modest Nature
    IVs: 0 Atk
    - Crunch
    - Flamethrower
    - Pursuit
    - Roar

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Toxic
    - Recover

    Magneton @ Magnet
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Gyarados @ Leftovers
    Ability: Intimidate
    EVs: 44 HP / 252 Atk / 212 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Earthquake
    - Taunt
    - Dragon Dance

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 144 HP / 140 Atk / 136 Def / 68 SpD / 20 Spe
    Careful Nature
    - Body Slam
    - Earthquake
    - Curse
    - Rest


    === [gen3ou] top10/Offensive Cune & Mence ===

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 204 Atk / 16 Def / 40 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Toxic
    - Explosion

    Heracross @ Leftovers
    Ability: Guts
    EVs: 248 HP / 192 Atk / 68 Spe
    Adamant Nature
    - Megahorn
    - Rock Slide
    - Sleep Talk
    - Rest

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 112 HP / 252 SpA / 144 Spe
    Modest Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Calm Mind
    - Roar

    Magneton @ Magnet
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 100 HP / 252 Atk / 4 Def / 152 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Rock Slide
    - Earthquake
    - Dragon Dance

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 104 HP / 176 Atk / 136 Def / 68 SpD / 24 Spe
    Careful Nature
    - Body Slam
    - Shadow Ball
    - Earthquake
    - Self-Destruct


    === [gen3ou] Offensive Cune & Gyarados ===

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 204 Atk / 16 Def / 40 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Sludge Bomb
    - Explosion

    Heracross @ Leftovers
    Ability: Guts
    EVs: 248 HP / 192 Atk / 68 Spe
    Adamant Nature
    - Megahorn
    - Rock Slide
    - Sleep Talk
    - Rest

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 112 HP / 252 SpA / 144 Spe
    Modest Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Calm Mind
    - Roar

    Magneton @ Magnet
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Gyarados @ Leftovers
    Ability: Intimidate
    EVs: 44 HP / 252 Atk / 212 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Earthquake
    - Taunt
    - Dragon Dance

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 104 HP / 176 Atk / 136 Def / 68 SpD / 24 Spe
    Careful Nature
    - Body Slam
    - Shadow Ball
    - Earthquake
    - Self-Destruct


    === [gen3ou] Offensive Celebi & Mence ===

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 204 Atk / 16 Def / 40 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Toxic
    - Explosion

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 80 HP / 248 SpA / 180 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Psychic
    - Giga Drain
    - Hidden Power [Fire]
    - Calm Mind

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Toxic
    - Recover

    Magneton @ Magnet
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 100 HP / 252 Atk / 4 Def / 152 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Rock Slide
    - Earthquake
    - Dragon Dance

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 104 HP / 176 Atk / 136 Def / 68 SpD / 24 Spe
    Careful Nature
    - Body Slam
    - Shadow Ball
    - Curse
    - Self-Destruct


    === [gen3ou] Offensive Celebi & Gyarados ===

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 204 Atk / 16 Def / 40 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Sludge Bomb
    - Explosion

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 80 HP / 248 SpA / 180 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Psychic
    - Giga Drain
    - Hidden Power [Fire]
    - Calm Mind

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Toxic
    - Recover

    Magneton @ Magnet
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Gyarados @ Leftovers
    Ability: Intimidate
    EVs: 44 HP / 252 Atk / 212 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Earthquake
    - Taunt
    - Dragon Dance

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 104 HP / 176 Atk / 136 Def / 68 SpD / 24 Spe
    Careful Nature
    - Body Slam
    - Shadow Ball
    - Curse
    - Self-Destruct

    Claydol/Magneton teams:

    Those teams make me vomit. I had really hard time refraining myself from vomiting all over my desk while playing them. Yes, spikeless Claydol (or Starmie) + Magneton teams are absolutely disgusting and they suck, really. They lack most of the time solid win conditions outside of boring standard shadow ball curse Snorlax, which can’t be phazed endlessly by roar Tyranitar, Steelix or stopped cold by Weezing. They can’t slowly stall out opponent with sand or spikes because standard lineups of this archetype don’t have either of those. They often use roar rest Suicune, because that’s only possible phazer on team, forcing Claydol to use ice beam. If you ask me I would rather kill myself than use ice beam on Claydol. What does it even achieves, really? It doesn’t even 1KO dragons, that’s just waste of move slot. Claydol is great but it needs boom to not be completely abused by free switches. Not every team needs phasing, but Claydol/Magneton archetype isn’t offensive enough to overwhelm opponents with pure power, so roar is really necessary here. Furthermore in non-sand matchup this style creates 200+ turns games with pointless endless switching, just to slowly recover health through leftovers. It has limited answers to common calm mind Jirachi; Metagross as switch into bold +1 Jirachi is sketchy at best and so is Salamence. Claydol is solid vs tbolt variants but won’t enjoy boosted fire punch and Claydol doesn't really hit hard enough, though it's much better vs non wish variants of Jirachi. Insult to injury Dusclops is really good vs these teams and if Dusclops is good vs something, then believe me, that doesn’t sound overly appealing.

    So why would you ever want to use these teams if they just simply suck? They lack win conditions, aren’t amazing either defensively or offensively. No boom Claydol is ultimate do nothing mon, easily abused by Suicune, offensive Celebi and many others. Magneton also isn’t particularly useful if opponent doesn’t have any other steels than Jirachi or some choice band user like Aerodactyl. Well, there is one good reason; it’s probably best counter to stall teams. Trapping and eliminating spiker, then spinning away hazards can stop hard teams with low damage output. Without spikes you can eventually stall out leech seed pp from Celebi and start to setup curses with Snorlax or calm mind with Suicune (well defensive mono surf Suicune won’t pass Celebi even at +6 anyway, unless you get two crits in a row).

    To prevent pointless, boring 200+ turns games, I prefer adding pursuit Tyranitar to support Snorlax and adding sand to break stalemate. This way I can run different coverage move than shadow ball, I opted for hp bug to deal with opposing Celebi and to less extend Tyranitar. Another way is adding Dugtrio to trap and kill weaken mons. I also prefer Weezing over Salamence, access to haze let me skip roar or Suicune, so I can use ice beam or just swap it for Milotic and most importantly use Claydol with explosion, instead of weak ice beam.

    This is how standard Claydol/Magneton teams look, however I deleted them and have 0 interest about them:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    I prefer this approach:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [Gen 3] OU replay: The Nut Blocker vs. KissMyArmpit - Pokémon Showdown

    [​IMG][​IMG] [​IMG][​IMG][​IMG][​IMG]
    Lead adamant Dugtrio with spinner and Magneton as backup isn't actually that terrible. You don't risk much vs lead Skarmory and Dugtrio can trap immediately opposing Tyranitar in turn 1.
    [Gen 3] OU replay: Bill Joel vs. KissMyArmpit - Pokémon Showdown

    === [gen3ou] Mence & Starmie & Celebi & Blissey ===

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 196 Def / 64 SpD
    Impish Nature
    - Earthquake
    - Hidden Power [Rock]
    - Curse
    - Rest

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 100 HP / 252 Atk / 4 Def / 152 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Rock Slide
    - Earthquake
    - Dragon Dance

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 76 Def / 164 SpD / 20 Spe
    Bold Nature
    IVs: 2 Atk / 30 SpA
    - Hidden Power [Grass]
    - Perish Song
    - Leech Seed
    - Recover

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 56 SpA / 40 SpD / 164 Spe
    Timid Nature
    IVs: 0 Atk
    - Surf
    - Psychic
    - Rapid Spin
    - Recover

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Modest Nature
    IVs: 0 Atk
    - Seismic Toss
    - Ice Beam
    - Thunder Wave
    - Soft-Boiled


    === [gen3ou] Bug Lax & cm Bliss ===

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 128 HP / 148 Atk / 140 Def / 72 SpD / 20 Spe
    Careful Nature
    - Body Slam
    - Hidden Power [Bug]
    - Curse
    - Rest

    Weezing @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 172 Def / 64 SpD / 24 Spe
    Impish Nature
    - Sludge Bomb
    - Haze
    - Will-O-Wisp
    - Pain Split

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Calm Mind
    - Rest

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Explosion

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 224 SpA / 32 Spe
    Modest Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Beam
    - Calm Mind
    - Soft-Boiled


    === [gen3ou] Bug Lax & Tyra ===

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Toxic
    - Recover

    Weezing @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 172 Def / 64 SpD / 24 Spe
    Impish Nature
    - Sludge Bomb
    - Haze
    - Will-O-Wisp
    - Pain Split

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Explosion

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 128 HP / 148 Atk / 140 Def / 72 SpD / 20 Spe
    Careful Nature
    - Body Slam
    - Hidden Power [Bug]
    - Curse
    - Rest


    === [gen3ou] Claydol & double trap & Milo ===

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 228 Atk / 40 SpD / 232 Spe
    Adamant Nature
    IVs: 30 SpD / 30 Spe
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Weezing @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 172 Def / 64 SpD / 24 Spe
    Impish Nature
    - Sludge Bomb
    - Haze
    - Will-O-Wisp
    - Pain Split

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Toxic
    - Recover

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Explosion

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 144 HP / 140 Atk / 136 Def / 68 SpD / 20 Spe
    Careful Nature
    - Body Slam
    - Shadow Ball
    - Curse
    - Rest

    Double trap teams:

    Tied with Claydol/Magneton archetype this is my least favourite style. Baton pass Celebi/Zapdos to double trap is cheap, cheesy and easiest way of playing. It's playing by the formula; you see Tyranitar -> click baton pass to Dugtrio, you see Skarmory -> click baton pass to Magneton. It requires less predictions than baton pass chains and is heavily matchup depended. Usually Aerodactyl is really tough for these teams. Sure Magneton can check Aerodactyl, but repeated double edges will eventually kill it. Also things like Flygon are huge problems for trappers. I can understand double trap alone, but baton passing to them is just too much. It kills me inside. On top of that most double trap teams have curse Snorlax in their lineups. Well, what can I say, they just love to be as lame as possible.

    Example lineups and replays of this team style:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Typical ladder noob. Stays in with Zapdos vs Tyranitar just to thunder wave and gets lucky rock slide miss.
    [Gen 3] OU replay: SniffMyArmpit vs. shockproof - Pokémon Showdown

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [Gen 3] OU replay: MC Feraligatr vs. KissMyArmpit - Pokémon Showdown

    === [gen3ou] Zapdos & double trap & Shadow Lax ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 80 HP / 252 SpA / 176 Spe
    Timid Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Baton Pass

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 228 Atk / 40 SpD / 232 Spe
    Adamant Nature
    IVs: 30 SpD / 30 Spe
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Calm Mind
    - Rest

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 136 Def / 104 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 SpA
    - Hidden Power [Grass]
    - Perish Song
    - Leech Seed
    - Recover

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 144 HP / 140 Atk / 136 Def / 68 SpD / 20 Spe
    Careful Nature
    - Body Slam
    - Shadow Ball
    - Curse
    - Rest


    === [gen3ou] Skarm & double trap & Shadow Lax ===

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 96 Def / 108 SpD / 56 Spe
    Timid Nature
    IVs: 0 Atk
    - Psychic
    - Baton Pass
    - Leech Seed
    - Recover

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 228 Atk / 40 SpD / 232 Spe
    Adamant Nature
    IVs: 30 SpD / 30 Spe
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Toxic
    - Recover

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 144 HP / 140 Atk / 136 Def / 68 SpD / 20 Spe
    Careful Nature
    - Body Slam
    - Shadow Ball
    - Curse
    - Rest


    === [gen3ou] Double trap & Tyra ===

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 96 Def / 108 SpD / 56 Spe
    Timid Nature
    IVs: 0 Atk
    - Psychic
    - Baton Pass
    - Leech Seed
    - Recover

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 208 Atk / 40 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Toxic
    - Recover

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit


    === [gen3ou] Double trap & Aero ===

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 252 SpA / 8 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Crunch
    - Flamethrower
    - Pursuit
    - Hidden Power [Grass]

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 208 Atk / 40 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Toxic
    - Recover

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Flying]

    Weather changing teams:

    That's it. I don't think there is any other important archetype I didn't cover. Only thing that comes to my mind is weather changing. I posted some Moltres (with sunny day) teams and one Ludicolo team before, so you can search for those in previous posts. I don't use weather changing in order to setup reversal users, that's rarely work in practice. Yeah, I just stick to sunny day/rain dance to boost power of attacks. Although I have one team with rain dance Zapdos to clear sand and setup Suicune. I guess that's matches this concept, so I post it here, but it isn't very good.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Team is quite defensive and most things are abused by Skarmory. That's why refresh Claydol is a must to overwhelm this flaw.
    [Gen 3] OU replay: Ibidem XIII vs. OmelettNoeuneuf - Pokémon Showdown

    === [gen3ou] Rain dance Zapdos ===

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 204 Atk / 16 Def / 40 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Sludge Bomb
    - Explosion

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 228 Atk / 40 SpD / 232 Spe
    Adamant Nature
    IVs: 30 SpD / 30 Spe
    - Earthquake
    - Protect
    - Aerial Ace
    - Hidden Power [Bug]

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 192 Def / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Calm Mind
    - Rest

    Claydol @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 108 Def / 96 SpD
    Relaxed Nature
    - Earthquake
    - Psychic
    - Rapid Spin
    - Refresh

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 0 Atk
    - Thunderbolt
    - Rain Dance
    - Toxic
    - Rest

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 76 Def / 164 SpD / 20 Spe
    Bold Nature
    IVs: 2 Atk / 30 SpA
    - Hidden Power [Grass]
    - Perish Song
    - Leech Seed
    - Recover
     
    Last edited: Jun 20, 2017
    Kerts and Ugly Duckling like this.
  15. Disaster Area

    Disaster Area Little Ball of Fur and Power Global Moderator

    Joined:
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    why stop at double trap. Quadruple trap baby!... okay I don't have that but I put a few triple trap teams in my earlier posts :3

    ... pursuit tar + mag + dug + porygon sounds usable tho
     
  16. Ibidem

    Ibidem Member

    Joined:
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    I put Porygon2 teams in different section. Same like this team:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Yes, it's double trap, but Jirachi had standard set so I left it there. Didn't see purpose in pasting twice same thing in two different sections. Of note, I don't even have Porygon2 + double trap, because I don't think it's good.

    There are some particular sets or pokes that I don’t use because of my bias. If you are interested about teams with them - you won’t find them here.

    Calm mind Jirachi without psychic - having no stab is bad, you have very low chances passing through several threats without extra damage that stab provides. Ice punch on Jirachi is also not very useful move that makes your life harder vs opposing steels or special walls. Dragons won’t enjoy taking boosted psychic anyway. Ice coverage seems overcentralized. Mixed Jirachi with some stupid 50/50% dynamic punch is another thing I will never use. 0 teams with these sets.

    Choice band Metagross – it’s good set but because Magneton is everywhere, so I don’t see myself using this set anytime soon. 0 teams with this set.

    Substitute Suicune – other variants are better. Sand is everywhere. Very unreliable set. I posted one sub Suicune team before, but ultimately delete it too. 0 teams with this set.

    Salac berry Heracross – it’s great set, it can sweep whole teams, but it also can be worn down quickly by spikes, sand and multiple protect users. Also salac variant to work properly requires substitute. This leaves you without fighting coverage and only with non-perfect accuracy moves, making your sweep possibility much harder. I prefer leftovers set with 3 attacks + swords dance or sleep talk set. Yes, sleep talk also doesn't have perferect accuracy moves, but at least has longevity to survive some misses. 0 teams with this set.

    Wish Salamence – awful set. There are several better wish passers. Best is obviously body slam, fire punch, protect, wish Jirachi set. Blissey is second best option. Vaporeon, Umbreon or even Jolteon also work decently. Wish Salamence has 0 offensive presence, which kind of nullifies purpose of this mon. Defensive Salamence is just an oxymoron, nothing more. 0 teams with this set.

    Vaporeon – it’s solid mon, but I just don’t use him outside of full baton pass chain, which is my only team with it. I just prefer either of three standard bulky waters.

    Rest Regice – quoting Astamatitos: “Rest Regice is a myth. It doesn’t exist”. It’s pretty bad set, abused by spikes, sand and common threats. Without explosion it also can’t pass things like Blissey or Snorlax. Regice is great but only with offensive set. Ice beam, thunderbolt, thunder wave, explosion is by far the best choice. I can also understand hp fire over thunder wave as 4th move if you are really afraid of Forretress. 0 teams with this set.

    Ice beam Claydol – it doesn’t even 1KO Salamence. Overcentralized worthless move that makes Claydol a big setup bait. HP fire is even worse idea, it does absolutely nothing. 90% of the time I prefer explosion instead. If I feel that explosion isn’t necessary, I use refresh or rest (with heal bell support) as 4th move on some specific defensive teams. 0 teams with this set.

    Thick fat Snorlax – Snorlax is best Blissey switch in ADV, it blanks toxic which is very common move on her. What’s the point of running thick fat if you can’t even safely switch into Blissey? Immunity forces phazers to tank boosted body slam from curse variant before roar. Otherwise they will just wait for toxic damage, forcing Snorlax to rest.

    Taunt Skarmory – everytime I used taunt, my opponent just switched to unrevealed Magneton and 1KO me. Hate this set.

    Sleep moves (other than spore) without Dugtrio follow up – sleep moves are overrated. They miss very often and even after hitting, opposing mon can just wake up after 2 turn. It’s just gambling and poor approach to the game in general. Dugtrio can atleast revenge kill something like Tyranitar, after Gengar failed to connect hypnosis. As far as Gengar goes, will-o-wisp is just 10x better move than hypnosis. Burn is an amazing status and most importantly it’s permanent and has better accuracy. I never use sleep moves without Dugtrio as a backup and I will continue to do so.

    Destiny bond – this move is lame, unreliable and very situational. It creates stupid scenarios where you continuously use destiny bond, while opponent boost his mon to +6, burns your destiny bond pp and kill your whole team. Even on something like meanlock, perish trap, protect Gengar it’s just better to use taunt or hypnosis as 4th move. 0 teams with this move.

    Choice banders vulnerable to sand, for instance: Salamence, Tauros, Heracross, Slaking – even with wish support I don’t like those. There are worn down too quickly. 0 teams with non-sand immune choice banders.

    Steelix – this mon needs extreme amount of support. It needs at least pursuit Tyranitar and Magneton to not be abused as free entrance for Gengar or spikers. It also likes spikes to abuse roar properly. I find impossible to fit Steelix on Skarmory/Magneton teams with pursuit Tyranitar. There is simply not enough slots. Steelix is also another fire weakness. It’s ultimate definition of “do nothing” mon. 0 teams with this mon.

    Charizard – I find 0 reasons to use Charizard over Moltres. Sure blaze is great but Moltres with access to will-o-wisp and better stats is just superior choice. 0 teams with this mon.

    Breloom – it isn’t bad, but it needs 5 move slots to work properly. It always lacks hp ghost or leech seed. No interest in using it whatsoever. 0 teams with this mon.

    Raikou – I had one team with it but ultimately I deleted it. This mon is very unreliable and countered by multiple common things. By far worst OU mon. It shouldn’t even be considered as OU, several BL mons are much better.

    Kingdra – no reason to use this mon. Ludicolo is just better. People make argument that it lives hp flying from DD Salamence. Sure, but it still won’t enjoy dragon claw from mixed variant. 0 teams with this mon.

    Dusclops – It works only vs teams without spikes and with Claydol as a spinner, but even those sometimes have pursuit Tyranitar in their lineup. 0 teams with this mon.

    Jynx – very all-in mon that works once per 20 games. It’s pretty bad. 0 teams with this mon.

    Blaziken – paper thin defenses, mediocre speed and typing. There are better fighting types. 0 teams with this mon.

    Regirock & Marowak & Rhydon – these three are actually quite decent. I just prefer overall more solid mons over them. So yeah, I don’t use them but at least seeing them don’t make me vomit. 0 teams with these mons.

    Dragonite – it has good movepool, but speed tier and mediocre ability over intimidate makes me question usefulness of this mon. Sure Salamence doesn’t have heal bell or focus punch, but there are better users of these moves than Dragonite. 0 teams with this mon.

    Articuno – it just invites with open arms Metagross. I will use it if someone would ban Metagross from OU for whatever reason. 0 teams with this mon.

    Lapras – At first, I enjoyed Lapras team, but ultimately I deleted team with it. It was decent, but nothing to write poems about. When I want to troll, I pick something more trolly than Lapras anyway. 0 teams with this mon.

    Okay I stop now. I not going to describe every C- mon. Use them in UU, NU or wherever they belongs.

    Speed tiers I recommend to EV on some mons:

    100~ speed:
    Snorlax needs 100 speed in order to outspeed Aerodactyl after paralyze. I personally use 101 or 102 speed just to outspeed opposing Snorlax as well. Use it only on neutral speed variants, mixed ones with brave nature can't afford that at all.

    162~ speed:
    Mono surf/roar/toxic/protect Swampert set uses neutral speed nature. Uninvested has 156 speed. Withuout EQ Swampert won't be able to damage fast enough mixed Metagross, that's why this slight speed boost may help drastically. Mixed Metagross with psychic, hp fire and minus speed nature has 157 speed. Metagross already needs to split evs between attack, special attack and hp to tank Dugtrio, so I doubt they will have more than 162. It also helps vs uninvested special Tyranitar. It's also good choice on standard Weezing set, if you are willing to sacrifice it just to burn something on the way out.

    222~ speed:

    Outspeed neutral nature max speed Tyranitar. Impornant choice on defensive Suicune or Magneton. You can speed creep more if you like, but 222 is minimum if you wan't to outspeed this threat. Personally all my Suicunes aim to atleast outspeed Tyranitar. Only exception is rest talk variant, which is just +252 bold without any speed investment whatsoever.

    241~ speed:

    This value is needed to outspeed max speed neutral nature Magneton and endeavor Swampert. It's bare minimum you need invest on defensive Zapdos or Celebi, that's just 20 evs. Obviously, you can do more, if you want to outspeed substitute Suicune and other threats as well.

    274~ speed:

    270 speed is crucial. It outspeed so many threats, including: adamant Heracross and max speed neutral nature Suicune. 274 speed not only help with those, but also speed creeps on other mons trying to reach 270 value. Most importantly it outspeeds timid Smeargle, which is especially important on ladder. I use this speed on Mix Salamence, although I can see arguments to use max 299 speed (neutral nature). These days jolly Heracross is probably more common than adamant, but those extra EVs can be put elsewhere. Whether 274 or 299 is better choice is up to your preference.

    308~ speed:

    This value outspeeds timid Moltres, most +1 Tyranitars, also creeps well on other 300+ speed mons. I recommend this speed on offensive Zapdos, offensive Celebi, bulky Gengar and bulky protect Flygon. Flygon can even stay vs Mix Salamence and toxic it, if you can't deal with this mon in any other way. All bulky Flygon really needs is same attack stat like Swampert, which is 256. This way it still always 2KO DD Tyranitar. Rest of the EVs can be put into hp and speed.

    Flygon @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 80 Atk / 180 Spe
    Jolly Nature
    - Earthquake
    - Flamethrower
    - Toxic
    - Protect

    Summary:

    Before I started this topic I had about 165-170~ ADV teams. After hardcore testing and deleteting either mediocre ones or those I simply don't enjoy using, now I'm left with 116 teams. I was really tired of scrolling through huge list of teams until I find something I'm looking for. It was necessary to separate teams I use from those that I just collect. I also removed some of the teams I posted here. Yes, they were tested, but I just didn’t see myself using them ever again, didn’t fit my style well enough or were just slightly diffenent variant of same thing. I uploaded them here for more variety. Some minor changes had occur along the way; some EVs, some movesets, but most of the teams are unchanged since original upload.

    Here is notepad with all my current ADV teams. I couldn't copy/paste them within a spoiler because of letter limits.
     

    Attached Files:

    Last edited: Jun 20, 2017
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  17. Disaster Area

    Disaster Area Little Ball of Fur and Power Global Moderator

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    I have a triple trap team without Porygon2 too:

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    :3
     
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  18. Ibidem

    Ibidem Member

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    There is also last thing I need to say about notepad I sent. There is folder "top10", which basically list of my personal best teams, based on my preferences. Everyone has own preferences and favorite teams, so obviously my picks don't mean much, but if you used any of my teams before, then I highly recommend for you teams from this folder. Order is random, because for whatever reason Showdown deletes team from folder if you move it up or down. I could make some garbage ranking of those teams with extreme bias, but I doubt anyone would care to read this shit.

    Overall I built many other teams from different archetypes, because variety is a great thing, but honestly I could just use only those 10 teams over and over and be fine with it. I don't really need anything else as far as ADV goes (at least for now, everything can change for few months).

    === [gen3ou] top10/DD Tyra & protect Pert ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Hidden Power [Ice]
    - Toxic
    - Rest

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Regice @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 176 Atk / 84 SpA
    Quiet Nature
    - Ice Beam
    - Thunderbolt
    - Thunder Wave
    - Explosion


    === [gen3ou] top10/Offensive Celebi & Metagross ===

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 104 HP / 252 SpA / 152 Spe
    Rash Nature
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Hidden Power [Grass]

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 80 HP / 248 SpA / 180 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Psychic
    - Giga Drain
    - Hidden Power [Fire]
    - Calm Mind

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 156 Def / 40 SpA / 64 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 84 Atk / 176 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Dragon Dance

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 184 HP / 60 Atk / 252 SpA / 12 Spe
    Brave Nature
    - Meteor Mash
    - Psychic
    - Hidden Power [Fire]
    - Explosion

    Regice @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 176 Atk / 84 SpA
    Quiet Nature
    - Ice Beam
    - Thunderbolt
    - Thunder Wave
    - Explosion


    === [gen3ou] top10/Sub pass Celebi & Aero ===

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 80 SpD / 176 Spe
    Timid Nature
    IVs: 0 Atk
    - Baton Pass
    - Substitute
    - Leech Seed
    - Recover

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 192 Def / 44 SpA / 24 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Toxic
    - Protect

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 56 HP / 252 SpA / 200 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Double-Edge
    - Rock Slide
    - Earthquake
    - Hidden Power [Flying]

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit


    === [gen3ou] top10/BeerLover ===

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 196 Atk / 48 Def / 16 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Bug]
    - Roar

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 176 Def / 40 SpA / 44 Spe
    Relaxed Nature
    - Earthquake
    - Surf
    - Ice Beam
    - Protect

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Hydro Pump
    - Thunderbolt
    - Ice Beam
    - Rapid Spin

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 112 SpD / 96 Spe
    Timid Nature
    - Giga Drain
    - Fire Punch
    - Will-O-Wisp
    - Explosion

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 96 SpA / 160 Spe
    Modest Nature
    IVs: 0 Atk
    - Ice Beam
    - Flamethrower
    - Toxic
    - Soft-Boiled


    === [gen3ou] top10/Zapdos & Forre & Bliss ===

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    IVs: 30 Spe
    - Earthquake
    - Spikes
    - Rapid Spin
    - Explosion

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 0 Atk
    - Thunderbolt
    - Roar
    - Toxic
    - Rest

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 192 Def / 40 SpA / 28 SpD
    Relaxed Nature
    - Earthquake
    - Roar
    - Ice Beam
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 112 SpD / 96 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Fire Punch
    - Will-O-Wisp

    Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 224 HP / 252 Def / 32 Spe
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Thunder Wave
    - Wish
    - Soft-Boiled


    === [gen3ou] top10/Zapdos & Forre & Jirachi ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 0 Atk
    - Thunderbolt
    - Roar
    - Toxic
    - Rest

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 192 Def / 44 SpA / 24 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Roar
    - Toxic
    - Protect

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    IVs: 30 Spe
    - Earthquake
    - Spikes
    - Rapid Spin
    - Explosion

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 112 SpD / 96 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Fire Punch
    - Ice Punch
    - Hidden Power [Grass]
    - Will-O-Wisp

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 44 Atk / 68 Def / 148 SpD
    Sassy Nature
    - Body Slam
    - Fire Punch
    - Protect
    - Wish


    === [gen3ou] top10/Registeel & Forre ===

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    IVs: 30 Spe
    - Earthquake
    - Spikes
    - Rapid Spin
    - Explosion

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 76 Def / 164 SpD / 20 Spe
    Bold Nature
    IVs: 2 Atk / 30 SpA
    - Hidden Power [Grass]
    - Perish Song
    - Leech Seed
    - Recover

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Refresh
    - Recover

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 112 SpD / 96 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Punch
    - Fire Punch
    - Will-O-Wisp

    Registeel @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 8 Def / 252 SpD
    Bold Nature
    IVs: 0 Atk
    - Seismic Toss
    - Thunder Wave
    - Toxic
    - Rest


    === [gen3ou] top10/Superman & Flygon & Jirachi ===

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 0 Atk
    - Thunderbolt
    - Roar
    - Toxic
    - Rest

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    IVs: 0 Atk
    - Toxic
    - Spikes
    - Whirlwind
    - Protect

    Flygon @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 80 Atk / 180 Spe
    Jolly Nature
    - Earthquake
    - Flamethrower
    - Toxic
    - Protect

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 200 HP / 12 Atk / 252 SpA / 44 Spe
    Quiet Nature
    - Rock Slide
    - Earthquake
    - Crunch
    - Pursuit

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 52 Def / 112 SpD / 96 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Ice Punch
    - Hidden Power [Grass]
    - Will-O-Wisp

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 44 Atk / 68 Def / 148 SpD
    Sassy Nature
    - Body Slam
    - Fire Punch
    - Protect
    - Wish


    === [gen3ou] top10/Gengar & CM offense ===

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 56 Atk / 24 Def / 112 SpD / 68 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Hypnosis
    - Explosion

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 228 Atk / 40 SpD / 232 Spe
    Adamant Nature
    IVs: 30 SpD / 30 Spe
    - Earthquake
    - Rock Slide
    - Aerial Ace
    - Hidden Power [Bug]

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 112 HP / 252 SpA / 144 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Surf
    - Ice Beam
    - Hidden Power [Grass]
    - Calm Mind

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 80 HP / 248 SpA / 180 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Psychic
    - Giga Drain
    - Hidden Power [Fire]
    - Calm Mind

    Porygon2 @ Leftovers
    Ability: Trace
    EVs: 248 HP / 192 Def / 68 SpD
    Bold Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Beam
    - Toxic
    - Recover

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 40 Def / 152 SpA / 68 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Psychic
    - Fire Punch
    - Hidden Power [Grass]
    - Calm Mind


    === [gen3ou] top10/Offensive Cune & Mence ===

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 204 Atk / 16 Def / 40 Spe
    Adamant Nature
    - Meteor Mash
    - Earthquake
    - Toxic
    - Explosion

    Heracross @ Leftovers
    Ability: Guts
    EVs: 248 HP / 192 Atk / 68 Spe
    Adamant Nature
    - Megahorn
    - Rock Slide
    - Sleep Talk
    - Rest

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 112 HP / 252 SpA / 144 Spe
    Modest Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Calm Mind
    - Roar

    Magneton @ Magnet
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic
    - Protect

    Salamence @ Leftovers
    Ability: Intimidate
    EVs: 100 HP / 252 Atk / 4 Def / 152 Spe
    Adamant Nature
    - Hidden Power [Flying]
    - Rock Slide
    - Earthquake
    - Dragon Dance

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 104 HP / 176 Atk / 136 Def / 68 SpD / 24 Spe
    Careful Nature
    - Body Slam
    - Shadow Ball
    - Earthquake
    - Self-Destruct
     
    Last edited: Jun 20, 2017
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  19. Eden's Embrace

    Eden's Embrace NP: Pandering Pretension - Keepin' it Gold Member

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    lmao I'll update this with some suggestions later, but this is as complete a resource for adv teams as I could ever imagine. Probably will get stickied at some point, also fwiw i am interested in how you ranked your top 10 teams. minor correction the ADV OU teams.txt is the same as your top ten teams importable, unless that was the intention in which case nvm.

    Also curious to see what sort of builds come from dry pass+Spikes the passers being zap/cele. jw c: ; I also think maybe the physical spams, could do with some more cross stuff in that archetype, but that might just be me. Also some other niche stuff like toxic spam+Mag+pursuit etc might be worth going thru? This is obviously v complete, so anything i suggest on top will be nitpicks I think; Boom Gar+Dug style teams, outside of the boom gar+Dug cm spam could be cool too. Also minor nitpick i think quiet 252 pert, is better for what it is trying to do, i.e. pressure pert just my 2 cents on the matter
     
    Last edited: Jun 26, 2017 at 10:25 AM
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  20. Ibidem

    Ibidem Member

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    Yes, notepad has top10 folder as well as my last post, but notepad also has all the other teams, so not sure what you meant there Eden's Embrace.

    I plan to use those 10 teams on single acc, playing exact same amount of games with each (50 with each sounds reasonable, of course not counting free wins at turn 1) and then determine my final order. Win ratio on ladder probably isn't best determinant of team value, but if you change team every game, you give equal chances for every team. Meaning you don't play with one team vs Asta/Linear, which happen to play ladder on same time as you, and with second team 10x in a row vs Rsutton or other retard. However if I had to rank them today, it would look like that:

    10. [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Industrial strengh stalling bullshit. It is capable of outstalling every defensive team in ADV which lacks Dugtrio in lineup, while still dealing with most offensive threats like Aerodactyl/Salamence like a champ. It has highest 6:0 win rate out of any teams I tried. However relying on Milotic as DD tyranitar counter is average at best. Teams like Astamatitos endeavor Swampert with offensive Zapdos and Dugtrio just eats this team alive. Baton pass Zapdos & Dugtrio pairing is biggest threat to the team, potentially luring Registeel/Celebi to death trap. As much as I dislike leading with Forretress, I realized that one layer of spikes put as fast as possible makes all the difference. After that Dugtrio is in range of 2 seismic tosses, as long as you correctly predict switch and Registeel isn't in EQ KO range. Toxic is much more useful than counter overall, as team lacks strong physical presence and toxic is a way of dealing with calm mind Blissey, without risking +1 ice beam crit on Celebi trying to leech seed. If Metagross just boom on Milotic, it's basically game over, you have to predict that perfectly. Registeel helps with Mix Metagross, walling it to the end of the world, without risking Milotic life. It also helps with choice band variant, but meteor mash boosts will fuck you up badly.

    9. [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Four immune to spikes mons plus two grounded, which are sand immune. On top of that wish support to reduce spikes weakness even further, also helping Zapdos during rest cycles. It is ultimate fuck spikes team, which doesn't rely on mediocre and unsure Magneton or spinners which happen to lose vs crunch Tyranitar or just Gengar most of the time. Ice resist on Superman is huge, light screen won't replace that, not even close. I used to run Blissey over Jirachi in 2016, but secondary rock resist helps a lot vs Aerodactyl, because Flygon is nowhere near of Swampert in terms of bulk. Team however lacks good switches into DD Salamence, assuming 90% of those are paired with Magneton. Also Flygon is sketchy at best vs choice band Tyranitar. Biggest problem however is rare ice beam on Tyranitar set. Switching into choice band Metagross is not an easy task either.

    8. [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Ancient team with offensive Suicune over Milotic or Swampert (both were seen more often in this lineup in the past). This subtle lineup change was popularized by Isoptera, maximazing offensive capabilities of this team. As any physical offense, this team also hates will-o-wisp, I deal with it by rest sleep talk set on Heracross, which counters every Gengar, outside of those with fire punch coverage. Toxic Metagross soften opposing Swampert to the point where DD Salamence can pass it. It also helps vs Milotic which walls offensive Suicune all day long. However it doesn't look as shinny as seems. Team lacks solid switch or revenge killer vs bold calm mind Jirachi. Both Metagross and DD Salamence are semi-reliable at best, Snorlax can help with EQ coverage, but it isn't amazing either. Also if Magneton dies before killing Skarmory, you can pass it basically only with Suicune, which risks taking toxic. It also isn't amazing defensively vs DD Tyranitar, as offensive Suicune is relatively fragile and Metagross won't live +1 EQ after some prior damage. However between intimidate and careful play, you should be fine most of the time.

    7. [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Plan for this team is simple; explode with Metagross on bulky water and sweep with DD Tyranitar or explode with Regice on special wall and sweep with Celebi. Offensive Celebi tied with Heracross is most dangerous threat in the tier, just after one calm mind it trashes special Tyranitar, gains insane amount of health with stab giga drain and can even scout for status moves with natural cure. Although 5 spikes vulnerable mons without Magneton or spinner support could be outmaneuvered by patient stall players. While most mons can chunk Skarmory for good damage, they certainly won't enjoy switching into toxic. It is ultimate offensive team, desing to win game within 30 turns, but after that every next turn puts you more and more behind vs TSS teams. However team has all the needed tools to trash them, as long as you play correctly. Team is also fairly vulnerable to rain dance sweepers, as Regice usually end up booming pretty quickly.

    6. [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Welcome to the most known lineup in ADV. To emphasise how generic, boring and duplicated this lineup is, I tell you a story. When I started I build team with this exact lineup after 3 months of playing, without stealing it from anybody, without copy/paste from any forum, just by try/error aproach. Sure back then my Gengar set was just 4 attacks with modest max special attack and max speed spread (amazing spread!) and Tyranitar was banded with brick break over focus punch, but still it was same lineup. It was my most used team for a long time. Back then most Celebis didn't carry grass coverage. I could just endlessly sit on them with defensive Starmie, spinning then to pp stall death. Since then meta has changed, making team vulnerable to hp grass Celebi, after Skarmory is trapped by Magneton and Blissey is leech seeded. Tyranitar can take hp grass only limited amount of times, so it was clear that Starmie set has to be offensive in order to damage Celebi in every way possible.

    Many people built this team independently, however this particular variant with this stupid Blissey set belongs to Ugly Duckling. Not only he laddered in to the top of Showdown OU, he also achieved highest win ratio in history of ladder, peaking at 55:1. We had countless conversations about this team, I usually made fun of him with words like: "offensive Starmie - offensive garbage", or "bold Starmie - best Starmie". However after seeing him winning against everyone with such generic lineup, I realized than I can't criticize this team any longer and while I personally hate offensive Starmie, it is just too good in this particular team to skip or use different set.

    However no matter how strong this team is vs most things, it also has biggest flaw out any teams ranked on this list. This flaw is not predictable sets or the fact that everyone knows this lineup. It is a weakness to specific combination of mons, that prevent this team from doing pretty much anything. Those are: defensive Starmie with psychic paired with Magneton, defensive Celebi and Blissey. Without strong boom, stab tbolt or leech seed, team also has big problems with last mon Suicune or rest sleep talk variant in general. Also sub calm mind mons can be diffucult to deal without
    seismic toss on Blissey.

    5. [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Probably most often stolen team in current ADV. This beautiful invention of BKC did spread on ladder like a cancer. Aerodactyl with spikes support and removal of Skarmory is insane. Substitute pass Celebi helps Skarmory spiking into the face of Magneton. However team lacks good Mix Salamence switchins and dealing with Heracross is also far from optimal. The biggest problem I find with this team is the fact that people just blindly EQ with Forretress, sometimes catching unrevealed Magneton on the switch. After that, winning is almost impossible, especially since I run hp flying instead of bug on Aerodactyl, just to be stronger vs Heracross. This of course makes more vulnerable to pursuit Tyranitar. It is the only Skarmory/Magneton team I enjoy using and most importantly it just wins most of the time.

    4. [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Another heavy stall Forretress team, not as stallish as Registeel variant, yet much less vulnerable to most offensive threats. Hax Rachi haxes things to death, paralyzing Dugtrio with hax slam boosted by serene grace is one of the most satisfying things in ADV. Team lacks great switches into Magneton, slow sassy Jirachi is just one crit away from death, that's the reason why Gengar has to have fire punch, it also helps with Heracross. Without Blissey or pure water type, Moltres and Charizard are legitimate threats, so Swampert is forced to run surf and sometimes stay in and take hp grass on the chest, luckily Zapdos and Tyranitar help a lot with those. Swampert is a mono surf set, so team lacks physical presence, aside from weak uninvested Tyranitar rock slide and even weaker body slam of Jirachi. Dealing with calm mind Blissey requires patient constant phazing or paralyzing her and then flinch with Tyranitar. Team also isn't amazing against defensive rest Suicune after Zapdos is killed, because Gengar doesn't have tbolt. Gengar needs ice coverage, because any other member of team doesn't carry ice attack and it also needs grass move for Swampert, because Zapdos as only switch to Swampert is not enough. As most Forretress teams, this one is also vulnerable to DD hp grass Tyranitar.

    3. [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    This team cuts through most things like knife through butter. It just shamelessly boost into the face of so many common things. It takes advantage of "do nothing mons" like nothing else, for example it destroys trolly knock off users staying in to knock off leftovers, two turns later finding themself in a position where everything on the team just die to boosted special moves. Jirachi with toxic immunity and help of sand can even pass Blissey after 3 calm minds, before seismic toss finish it off. Although most of the time Dugtrio kills her before Jirachi is forced to do so. Tripple hp grass laughs at Swampert, especially in Suicune case if Swampert stays in to toxic or roar it away.

    While this team takes advantage of common things like defensive Celebi, it also sometimes loses to some stupid random things, like reversal Blaziken. In general reversal/salac users are huge threats, you have no sand, no intimidate, no phazing and offensive Suicune lacks bulk, while Gengar usually end up trading with something within first 10 turns. Without sand or phazing it is also weak vs any kind of baton pass chain. That's why I recommend using this team at higher ELO, when you won't face ninjask retards that often anymore. It also has problems with EQ curse Snorlax if Gengar won't explode on it instantly, for example in situation where Snorlax switches into Porygon2 and curses on switch. Jirachi can pass shadow ball variant, but has no chance vs boosted EQ.

    I believe the reason why Eden's Embrace is so sceptical about calm mind offense is the fact, than he didn't face good opponent with this kind of team. During Dewford Cup there was an explosion of players using this lineup on ladder and honestly, all of them were pretty bad at piloting it.

    2. [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    It was really hard to decide which one is better: Jirachi or Blissey variant of Forretress & Zapdos stall. It basically came down to the fact that this team is much older and I played atleast 2x more games with it. While Jirachi deals better with leech seeders, Blissey tanks special hits like a champ. You don't need water coverage on Swampert anymore, so EQ will deal more damage to both Tyranitar and Metagross. While wish Blissey can't kill Gengar, twave is most of the time more threating than weak fire punch from Jirachi. Blissey is more vulnerable to baton pass Zapdos & Dugtrio pairing, so leading with Forretress again help with this issue. However bold Blissey with HP investment can actually sometimes stall out jolly Dugtrio outside of sand, Jirachi obviously can't, heavily relying on 60% paralyze chance. This team doesn't need grass coverage on Gengar, as Blissey can safely switch into Swampert. She won't do much without toxic, but still will win this 1vs1. Blissey can also stay in vs DD hp grass Tyranitar just to twave it, this obviously isn't an optimal play, but having that possibility as emergency is better than relying on body slam bs with Jirachi. Without grass coverage biggest threat to the team is rare curse hp rock Swampert, which can chunk Zapdos trying to phaze it out.

    1. [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    This team is almost identical to #7 team. So why is this team ranked as #1? Because it has a fucking Zapdos! Welcome to the most versatile ADV lineup I ever came across. Outside of baton pass chains, (which no one normal uses anyway) this team has no weak matchups. It is capable of trashing most defensive teams, while at the same time destroying opposing offense with more bulk and high enough damage output on it's own. This lineup doesn't rely on shitty Magneton, Gaytrio or other weak mons in order to succeed. In fact it has combination of mons with highest possible base stats in ADV, bar Swampert which still is way above average in that regard.

    While Regice doesn't clear the way for calm mind users, it is still a very important part of the team. Firstly, Blissey with twave can prevent DD Tyranitar from sweep, so removing Blissey via explosion unleash Zapdos to shit on everything, as well as making task easier for Mix Salamence. Another reason why Regice is better than other options like Snorlax is damage output and accuracy of moves vs Skarmory. Yes, Snorlax with fire blast is better vs Forretress, but Skarmory is much harder to remove with relitevely weak fire blasts and only 8 pp. Regice is also very hard to wall for teams without Blissey and any ice resist.

    Rest Zapdos on offensive team helps with absorbing status. It also helps vs rain dance sweepers if Regice is already dead. Zapdos is capable of taking boosted water attacks, then toxic opponent and stall him out with the help of protect Swampert. Zapdos is also much stronger vs Suicune than offensive Celebi without any calm mind boosts. It also can stall out with pressure some obnoxious mons like Registeel or body slam Jirachi.

    In past I ran endeavor Swampert to boost offensive power of the team even further, it is more useful set vs defensive players, but most of the time standard defensive Swampert set is safer choice.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Before I picked my final choices I had only 7 sure bets. I ran some more tests with other teams to pick final 3 slots. These teams are honorable mentions:

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Strong offensive team, but lack of natural Swampert switchins is pretty underwhelming. You are forced to stay in with Tyranitar to toxic it or suicide Mix Salamence just to chunk it with hp grass. Strong, yet pretty inconsistent team.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Team is similar to #7 variant, except it is less spikes/Skarmory vulnerable with help of Gengar. However team doesn't setup win conditions as well as #7 team. Your main switch into Snorlax is not Metagross but Tyranitar, random body slam para prevents you from sweep later on, also without Metagross killing bulky water is much more difficult. Celebi sweep is also harder, as Gengar in theory can boom on Blissey but because pursuit Tyranitar is everywhere, this task isn't easy. Mixed Snorlax can be abused by constant switching between Skarmory, Gengar and protect users to waste his precious fire blast pp. It is also worse at switching into will-o-wisp, as even burned Regice can still be a threat with bolt/beam combo, while burded Snorlax does basically nothing. So while it has one more spikes immune mon that can easily switch into Skarmory, that's end of the advantages over #7 team. Everything else is just worse.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    In 2016 this was my go to team. Defensive approach to Jolteon/Skarmory archetype with Claydol and defensive Suicune to aim for last mon magic, as well as having secondary win condition with DD Tyranitar. However team has only two switches into Celebi, one of which can be easily trapped and killed by Magneton. Once BKC Aero/Skarm/Mag/Celebi team spread like a disease on the ladder, I realized that this team is more of an nostalgia than actually overall "best" choice. It is still solid team, but it isn't as good as it used to be.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Team without rock resist seems insane, but adamant Dugtrio trashes DD Tyranitar well enough to get away with that,
    but being super weak to such common threat like Aerocatyl, disqualifies this team from ranking it higher. Aerodactyl can just flinch whole team to death. Aside from Aerodactyl, team handles very well most things, especially teams relying on Magneton to remove Skarmory. Though bold Starmie isn't amazing at tanking choice band meteor mashes. As most Skarmory/Blissey teams, this one is also vulnerable to rest sleep talk Suicune.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Calm mind pass Celebi is insane. Agility pass Zapdos is insane. Sub Jirachi after few calm minds is insane and so is DD Tyranitar just to finish the job, but team lacks any defensive sets to survive strong hits from rain dance Sweepers. I was really amazed with this team in most matchups, especially vs most standard teams, but having to sack half of your team in order to beat a fucking garbage Kingdra is never a good thing, but yeah overall I would probably rank it as #11 place.

    You can find all of the teams in my previous posts, no point in pasting them here again.
     
    Last edited: Jun 22, 2017 at 6:07 PM
  21. Ugly Duckling

    Ugly Duckling Member

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    You are my hero. Easily one of my favorite players and personalities in all of ADV today. Thanks for posting this awesome thread and for singlehandedly improving the quality of ladder!
     
  22. Eden's Embrace

    Eden's Embrace NP: Pandering Pretension - Keepin' it Gold Member

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    I also wanna mention some other slight offshoots that hit me, like milo/dug/dol defensive archetype altho i am sure there are a few of those, i think maybe that warrants its own small section :s. I just wanna keep this thread alive c:
     
  23. doom desire misses noSTAB

    doom desire misses noSTAB Member

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    Yeah it's like once you use Endeavor Pert you realize it can be the superior choice on a lot of your teams due to how much offensive potential it has over the standard defensive Swampert.

    I want to see if OP and any other players think it's kind of difficult to use the standard slow Swampert when you have to be "walking on egg shells" all the time with so much HP Grass / Giga Drain users around. That is part of the reason I enjoy using Endeavor Pert a lot more, along with the protection that Substitute provides. Salac Berry can turn a pretty bad situation into a good one. (Being faster than Gengar at +1 is amazing.) My personal favorite is when you can actually use Spikes to your advantage to sometimes get Swampert to 25% or less, and then you have Endeavor + Torrent-boosted Water move at your disposal!

    Protect is certainly an ideal move for defensive Swampert to utilize for scouting and for sake of longevity. But then if you get statused it's not so good anymore. That makes me wonder if anyone has experience with Protect + Rest Swampert on any builds, like as seen on the "Querencia" team? (Shitty that this leaves you without a Water move, as you have to go EQ + Ice Beam as the last moves, but so be it. And Rest in this meta is not a good strategy, IMO.)

    I mean...how can you rationalize defensive Swampert once you use Endeavor? (Allow me...best answer to this question is probably Aerodactyl, since you can't outspeed at +1 and fucking likely 2HKOs when not Rock Slide suck!) Cuz a lot of the time, let's be honest, offense > defense, you get so much in return. I feel defensive needs certain support...like I would almost feel naked if there was no Heal Bell / Aromatherapy / dedicated status absorber backing it up. And then team building becomes too formulaic. ( I mean I am kinda formulaic too in that I use Aromatherapy Bliss to back up Endeavor Pert, cuz if Endeavor Pert gets statused when you think you are tanking a hit and get Toxiced instead, then MY LORD you are up a creek without a paddle! But like I say you are getting so much in return with Endeavor Pert's possibilities.)

    Also, Ibidem, when you use Swampert on a team, I notice that you pretty much always pair it with Tyranitar. Not like that should be surprising to anyone, LOL, but I did find one example of one of your teams where you did not pair it with Tyranitar. It is this one.
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    The only other instance I see is a team (not one of yours) that oibaf battled you with. It had Swampert without Tyranitar.
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Care to give any opinion on when to use Swampert without Tyranitar? Is there something with these teams that still make them passable / good?

    Final thoughts ... as this has seemed to turn into a post much about Swampert -
    At least Flygon and Dugtrio were represented as Ground types in some of your top 10 teams...your favoritism to Swampert and lack of usage of these other two Pokemon is noted, however. (Claydol and Donphan are too 'meh' to be in top 10 teams anyway!)
     
    Last edited: Jun 27, 2017 at 4:49 AM
    Eden's Embrace and Ugly Duckling like this.

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